SPSTEAMPULSELIVE ANALYTICS
Himeko Sutori

Himeko Sutori Steam news

Rockwell Studios, LLC | Jan 31, 2021 | game

Released

1players observed · 25 September 2026 - 00:27:02 UTC

IndieRPGStrategyTurn-Based TacticsHex GridSteam Store

  • Latest observed players1 · 25 September 2026 - 00:27:02 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive

Himeko Sutori news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 00:27:02 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive
  • Total reviews244
  • Release dateJan 31, 2021
  • DeveloperRockwell Studios, LLC
  • PublisherRockwell Studios, LLC

Genres: Indie, RPG, Strategy

Company pages: Developer: Rockwell Studios, LLCPublisher: Rockwell Studios, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Himeko Sutori Steam news

Himeko Sutori news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes 8 February 2024 - 8 February 2024

    Added Steam Cloud saves. When you start the game next time, all of your old save game files will automatically be renamed with your Steam ID. The renaming is so that if another user logs into the same device, your files will not be overwritten. If cloud saves are enabled, your files will automatically be uploaded to Steam.

  • Patch notes 19 June 2023 - 19 June 2023

    While working on Septaroad Voyager, I learned how to do something, and now that I know how it's done, I couldn't leave the same problem unfixed in Himeko Sutori. Himeko Sutori will now let you play in native resolution on high-DPI displays, regardless of desktop scaling. Have fun commanding your troops in higher resolution than ever before!

  • Septaroad Voyager Now a Standalone Game - 1 June 2023

    Septaroad Voyager, the mod for Himeko Sutori, is now a standalone game! I've been working on Septaroad Voyager for about two years now, and it's finally ready for everyone to try for themselves. You can visit the store page here. Thank you everyone for making Himeko Sutori such a huge success. You have given me the time and the audience to help make my second game. I hope you like it. Septaroad Voyager features a party where you can customize the name and the look of every character. You can program each character's tactics so that they will act independently and intelligently in frenetic battles. You can level them up in 14 different character classes. And you can adventure with them right now across a huge procedurally generated world, with more custom content being added every day. Early Access was a very important time for Himeko Sutori, where the community provided bug reports and…

  • Patch notes 29 July 2022 - 29 July 2022

    In response to a player request, I added functionality to import your army from another saved game. To import your old army, start a new game. After Yumi, Emi, Kakiko, and your fairy join your party, use the console command "ImportSaveGame" followed by a number 0-6. Number 0 will load the army and inventory from your autosave. Numbers 1-6 will load the army and inventory from those saved games. I have not yet tested this very thoroughly. And it will certainly add duplicates of characters who join your party later in the game. But I think it's working for now. Please let me know if you notice any bugs with it.

  • Patch notes 9 July 2022 - 9 July 2022

    In a number of small patches we recently added the following: Fixed minor typos in the main campaign Changed the SRV rogue skill board to give you access to the Steal ability faster Fixed several bugs with SRV summons. The most notable change is that summoned allies now survive saving and loading the game. Fixed a bug in the SRV skill board that would prevent skill tiles from displaying their cost if you change characters while the skill board is up In SRV, party members will continue following you while preparing to cast buffs Implemented the Enrage and Confuse abilities in SRV.

  • Patch notes 5 July 2022 - 5 July 2022

    In the last few days we uploaded some small patches. Here's what we added: Implemented the rogue's Steal ability, which lets you take an item from the enemies you fight. We are in the process of adding stealable loot to all of the enemies. Added scaled loot tables and enemy loadouts. Now enemies that are higher level will automatically drop better loot and use deadlier weapons. We are in the process of adding more tiers of enemy loot and equipment. Fixed a bug that would cause your characters to attack themselves when looking for an enemy with an elemental weakness.

  • Patch notes 26 June 2022 - 26 June 2022

    The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights: Unlocked skill board tiles and tactics can now be received as quest rewards Unlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members Autosave after moving to a new level Fixed bug that was causing previous map not to unload correctly Fixed the Study ability, which shows enemy defenses and vulnerabilities when used Fixed the Expose Weakness ability, which adds an additional vulnerability to an enemy Characters who are revived at a refreshing well or similar interactive healing item now get tele…

  • Introducing Septaroad Voyager, a free expansion and total conversion - 17 February 2022

    For almost nine months, we have been shifting our efforts toward a new expansion, which is really more of an entirely new game. We would like to introduce Septaroad Voyager, a free expansion and total conversion mod for Himeko Sutori. We are very grateful for the opportunity to make Himeko Sutori. Himeko Sutori was the first video game that anyone in Rockwell Studios worked on. We would like to thank you for believing in us enough to try the game, and to make it possible for us to live the dream of creating video games for others to enjoy. As a first project, Himeko Sutori has some flaws, some that run deep and will be very difficult to change. We want to keep improving and expanding the game however, and we decided that starting over with a mod known as a "total conversion" would be the best way to push forward. You should be able to see right away from the gifs here that Septaroad Voy…

  • Patch notes 11 January 2022 - 11 January 2022

    Today's patch added the following: Fixed an issue with outlines drawing around some translucent materials when the Sobel edge post process effect is active. If you still notice black lines drawing inside translucent materials (such as particle effects and shadows), then you might need to use "verify integrity of game files" to receive this change. Added a character customization menu to the SRV test campaign. Your feedback is welcome. Added a game over menu to the SRV test campaign. Implemented most status effects and abilities in the SRV test campaign. These come with lots of new particle effects and icons. We are making lots of progress on the SRV test campaign. The game functionality is mostly finished. We will be starting to build the world and the campaign very soon.

  • Patch notes 2 January 2022: Fixed gamebreaking bug at start menu - 2 January 2022

    Hi everyone. Late last night I pushed out a patch and then went to bed. This morning I woke up to find out that the patch had completely broken the game. You have my sincerest apologies. I have found the cause of this problem and I have just uploaded a new patch that should fix it. The cause of the problem was a change that I made as part of an overall effort to standardize and improve how a gamepad or controller works. The first thing you see when the game starts is a movie that shows the Rockwell Studios name, then the Unreal logo, then some legalese. There was a bug where if you pressed Start on a controller during that part of the startup movie, it would open the pause menu over it. I recently changed what the controller does so that if you press Start during the startup movie, it should skip the rest and go straight to the main menu. The problem occurred because I tried to generali…

  • Patch notes 21 December 2021 - 21 December 2021

    Most of our updates today are laying the foundation for the upcoming expansion. Here's what's new: Fixed some of the code in the load-game system. Some important actions took place while waiting for streaming levels to load. In case a campaign doesn't have streaming levels, the game wouldn't load correctly. We moved that code so that the game will load correctly whether the campaign has streaming levels or not. Fixed some edge cases with the load-game system. Previously as a failsafe we would re-load the game if the load failed and then manually copy information into the new game. When this happened, it resulted in long load times. We have fixed the quirks in the load-game system and it now runs faster and cleaner without ugly behind-the-scenes hacks. Integrated the save/load system into the new Septaroad Voyager (SRV) campaign. Lots of new equipment in the SRV campaign, with stats and…

  • Patch notes 8 December 2021 - 8 December 2021

    Yesterday and today we added a couple small changes: If you have mods loaded and you change the active campaign, the game will inform you if the mods are compatible with the new campaign. Increased speed of both normal and fast battle speed settings. Fixed a bug that would allow you to recruit multiple copies of Asher from Anvil Gate.

  • Patch notes 23 November 2021 - 23 November 2021

    Today's patch added the following: Added the Cen Rune to the loot tables of top-tier demon, undead, and wolf armies. Added fairy forest encounters to the Yamatai and ice world maps, with new loot tables for those areas, with a 50% chance of receiving a Cen Rune. Added the Cataclysm greathammer to the loot drops of top-tier demon and undead armies. And we added a lot to the content files of the upcoming expansion. More news on that coming soon.

  • Additional language support! - 19 October 2021

    We are continuing to add new functionality and support to Himeko Sutori. Today we announce official support for Chinese, Spanish, and Portuguese. Now more players from around the world can enjoy the game in their native language. If you prefer to play in any of these languages, go ahead and change your preferences from the main menu. And if you notice any problems with the localizations, please let us know so we can improve the game. As always, thank you very much for your support and for being part of the Himeko Sutori community.

  • Patch notes 16 October 2021 - 16 October 2021

    Yesterday and today we uploaded a couple small patches that changed the following: Fixed a bug that could have caused some players to have the wrong font in the user interface. The game remembers the camera distance and rotation when you go into a building, and reloads that information when you exit the building. The camera distance also no longer resets when you start a battle.

  • Starting a Major Overhaul - 11 October 2021

    Today we added the first major overhaul to prepare Himeko Sutori for an upcoming free expansion. We completely remade the main menu based on your feedback and we will be using this style of menu in the not-yet-officially-named expansion. The new main menu is 100% navigable using only the controller, if that's your preference. And it works just as well using mouse and keyboard. The language menu is easier to find. And everything is faster and more responsive. There may still be a few kinks to work out (like the abrupt camera clipping when loading a game), but we think this is the right direction for the future of Himeko Sutori. If you have any feedback for us, please let us know!

  • Himeko Sutori now with Steam Workshop Integration - 29 August 2021

    Thanks to the hard work of Himeko Sutori community member Soli, we are glad to announce Himeko Sutori's integration with Steam Workshop. It has never been easier to download new mods and share your own with the community. Check out the first mods available here. Subscribe to your favorite mods and Steam will download them for you automatically. Open Himeko Sutori from Steam and you'll see the new option to launch the Mod Loader where you can enable and disable the mods you've downloaded. Then, when you're ready to make your own mods, you can upload them to Steam Workshop using the Mod Publisher. Both the Mod Loader and Mod Publisher were generously provided by Soli, an avid Himeko Sutori fan and modder. Please drop in at our Workshop Discussion page or the Himeko Sutori Discord to thank Soli, get modding tips, and to discuss your favorite mods. We look forward to seeing you there!

  • Patch notes 7 July 2021 - 7 July 2021

    Today we updated the dressing rooms so that their character sheet and functionality match the pause menu. In the dressing rooms, you can now see attack bonuses and you can equip and unequip items by dragging them on or off the equipment slots. You can also equip off-hand weapons automatically by right-clicking on them in the vendor inventory window.

  • Patch notes 1 July 2021 - 1 July 2021

    Yesterday and today we rearranged the character sheets to fix some misalignments, condense the stat block, and add attack bonuses. We also added tooltips for attack bonuses and localization entries for all of the new information. We also added some new small bonuses to all classes' level-ups.

  • Patch notes 24 June 2021 - 24 June 2021

    Today we added a console command to disable permadeath. If you want to disable permadeath in your game, open the console with ~ or F1. Type in "EnablePermadeath false" and press enter. Now when your characters "die" in combat, they will just be teleported out of the battle. This setting will persists after closing the game, so you will only need to type the command once.

Patch notes and updates

S.noRelease datePatch nameGID number
18 February 2024Patch Notes 8 February 20245589599109265767421
219 June 2023Patch notes 19 June 20235896948309853718177
329 July 2022Patch notes 29 July 20224587497456685263908
49 July 2022Patch notes 9 July 20224539082035566667579
55 July 2022Patch notes 5 July 20224474904295773143436
626 June 2022Patch notes 26 June 20224474904295740843643
711 January 2022Patch notes 11 January 20224224939386895246388
82 January 2022Patch notes 2 January 2022: Fixed gamebreaking bug at start menu4224938027334668181
921 December 2021Patch notes 21 December 20215320438099054473231
108 December 2021Patch notes 8 December 20214224936215405850120
1123 November 2021Patch notes 23 November 20214227187225811549842
1216 October 2021Patch notes 16 October 20214698935641762846785
137 July 2021Patch notes 7 July 20214032392655110633863
141 July 2021Patch notes 1 July 20214032392655088678304
1524 June 2021Patch notes 24 June 20214032392655063749191
1621 June 2021Patch notes 21 June 20214056035920069605011
1715 June 2021Patch notes 15 June 20215019805792179690225
1820 May 2021Patch notes 20 May 2021: New support for easy-to-make "mutator" mods4069544181428476573
1918 May 2021Patch notes 18 May 20214767601588128605920
2011 May 2021Patch notes 11 May 20214072920612519615320

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