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PROJECT AZRIEL

PROJECT AZRIEL Steam news

CurriculaWorks | Oct 20, 2017 | game

Released

0players observed · 22 September 2026 - 13:39:12 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

PROJECT AZRIEL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateOct 20, 2017
  • DeveloperCurriculaWorks
  • PublisherCurriculaWorks

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: CurriculaWorksPublisher: CurriculaWorks

Top Steam chartsTop 100 gamesGame directorySteam Store page

PROJECT AZRIEL Steam news

PROJECT AZRIEL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • VR Version on the Horizon! - 6 October 2018

    We've been doing some behind the scenes work and planning and it looks like we have a VR version of PROJECT AZRIEL on the horizon with additional content (with the update or soon after). Our projected timetable is 6 months. There are still some detials to work out before this path is final but the wind is in our sails at this point so we wanted to share the news with you.

  • Game Controller Support Added! - 2 March 2018

    We’ve added game controller and remappable button support! Game Controller Support: From the Main Menu select Settings>Game Controller to adjust the game input controls. You can choose to enable the Game Controller and then it will detect if a game controller is present. You then can remap most of the buttons to your preference. Bug Fixes: Drone Link and Bio-Agent Resistance Training activities were not activating under certain circumstances. Content that we’re currently working on: Cave Scene Foothills Scene Bonus Scene for those that purchased PROJECT AZRIEL at the Walker Stalker convention Enhancements that we're currently working on: Zombie face animation improvements. Additional interactive props and decal dressing in Scenes 1 and 2. Add settings options in Pause Menu. Main Menu and Pause Menu visual fixes and enhancements Known issues that we're currently working on: Zombie spawni…

  • Game Controller Support Added! - 2 March 2018

    We’ve added game controller and remappable button support! Game Controller Support: From the Main Menu select Settings>Game Controller to adjust the game input controls. You can choose to enable the Game Controller and then it will detect if a game controller is present. You then can remap most of the buttons to your preference. Bug Fixes: Drone Link and Bio-Agent Resistance Training activities were not activating under certain circumstances. Content that we’re currently working on: Cave Scene Foothills Scene Bonus Scene for those that purchased PROJECT AZRIEL at the Walker Stalker convention Enhancements that we're currently working on: Zombie face animation improvements. Additional interactive props and decal dressing in Scenes 1 and 2. Add settings options in Pause Menu. Main Menu and Pause Menu visual fixes and enhancements Known issues that we're currently working on: Zombie spawni…

  • Game and Input Preference Support Added! - 15 February 2018

    We’ve added game preferences and remappable key support! Graphics Preferences: From the Main Menu select Settings>Graphics to enable or disable post-processing camera effects (sepia, bloom, flares, and depth of field) and scene particle effects (clouds, smoke, and steam). Adjusting these settings allows you to adjust the game experience and game performance. Audio Preferences: From the Main Menu select Settings>Audio to adjust the audio levels (master, music, effects, ambience, and voice). Adjusting these settings allows you to adjust the game experience to your preference but will not affect game performance. Input Preferences: From the Main Menu select Settings>Keyboard to adjust the game keyboard and mouse controls. Adjusting these settings allows you to adjust the game experience to your preference but will not affect game performance. Game controller support is coming soon! Content…

  • Game and Input Preference Support Added! - 15 February 2018

    We’ve added game preferences and remappable key support! Graphics Preferences: From the Main Menu select Settings>Graphics to enable or disable post-processing camera effects (sepia, bloom, flares, and depth of field) and scene particle effects (clouds, smoke, and steam). Adjusting these settings allows you to adjust the game experience and game performance. Audio Preferences: From the Main Menu select Settings>Audio to adjust the audio levels (master, music, effects, ambience, and voice). Adjusting these settings allows you to adjust the game experience to your preference but will not affect game performance. Input Preferences: From the Main Menu select Settings>Keyboard to adjust the game keyboard and mouse controls. Adjusting these settings allows you to adjust the game experience to your preference but will not affect game performance. Game controller support is coming soon! Content…

  • Update 2017 1214 - 15 December 2017

    We uploaded a fix to a bug we thought we squashed until we watched larszua stream PROJECT AZRIEL on Twitch. The video helped us to trouble shoot the problem and solve it. We ran some tests and it appears the problem is no longer present. This bug could have been very frustrating for those that experienced it and that's why we handled as soon as we could. The bug prevented going into the mini games that diminish your infection and replenish your health and ammo. We also added a warning for anyone who may try to play the game without doing the training first. We're working hard on getting Player Preferences and Key Mapping and controller support out soon. So look for those features in our next update. Bug Fixes: Fixed a bug that sometimes prevented doing Remote Targeting and the Bio-Agent Resistance Training. Modifications, Additions, and Enhancements: Warning dialogue box that appears fo…

  • Update 2017 1214 - 15 December 2017

    We uploaded a fix to a bug we thought we squashed until we watched larszua stream PROJECT AZRIEL on Twitch. The video helped us to trouble shoot the problem and solve it. We ran some tests and it appears the problem is no longer present. This bug could have been very frustrating for those that experienced it and that's why we handled as soon as we could. The bug prevented going into the mini games that diminish your infection and replenish your health and ammo. We also added a warning for anyone who may try to play the game without doing the training first. We're working hard on getting Player Preferences and Key Mapping and controller support out soon. So look for those features in our next update. Bug Fixes: Fixed a bug that sometimes prevented doing Remote Targeting and the Bio-Agent Resistance Training. Modifications, Additions, and Enhancements: Warning dialogue box that appears fo…

  • How You Can Analyze the Research Behind Brain Training - 5 December 2017

    I’m posting below a section from the book Zombies Can Make You Think Better, How A Game Can Build Your Brain for those of you who want to know more about how to understand experimental and control groups in research studies. It explains why having a matched control group is the best way to test efficacy of interventions. Not all research studies do, but we used a matched control group in our efficacy study that demonstrated far transfer. __________ Experimental and Control Versions of the Game One of the challenges in research is coming up with a good active control condition. An active control group is desired so you can demonstrate that one intervention is better than another, not simply that one intervention is better than nothing. Also, without an active control group, the experimental group may get more attention from the experiment researchers and that attention may influence the…

  • How You Can Analyze the Research Behind Brain Training - 5 December 2017

    I’m posting below a section from the book Zombies Can Make You Think Better, How A Game Can Build Your Brain for those of you who want to know more about how to understand experimental and control groups in research studies. It explains why having a matched control group is the best way to test efficacy of interventions. Not all research studies do, but we used a matched control group in our efficacy study that demonstrated far transfer. __________ Experimental and Control Versions of the Game One of the challenges in research is coming up with a good active control condition. An active control group is desired so you can demonstrate that one intervention is better than another, not simply that one intervention is better than nothing. Also, without an active control group, the experimental group may get more attention from the experiment researchers and that attention may influence the…

  • Update 2017 1125 - 26 November 2017

    It’s been a ride since our release and we’re excited to see where it goes next. We’ve got bug fixes and enhancements ready for you in our latest update along with more content coming around the corner. We had a ton of people try and buy PROJECT AZRIEL at the Walker Stalker convention in Atlanta at the end of October and we were surprised at how quickly people learned to do the brain training activities in the game. We designed the training in the game to be robust but we didn’t have time for people to go through the training at the convention so we just quickly explained how things work in the game and everyone from avid gamers to occasional gamers picked up on it right away. We did a raffle for a PROJECT AZRIEL jacket with a custom title for the winner. The winner was Gabriel! Congratulations! We’ll have that jacket made for you soon and of course, we would love to have a pic of you in…

  • Update 2017 1125 - 26 November 2017

    It’s been a ride since our release and we’re excited to see where it goes next. We’ve got bug fixes and enhancements ready for you in our latest update along with more content coming around the corner. We had a ton of people try and buy PROJECT AZRIEL at the Walker Stalker convention in Atlanta at the end of October and we were surprised at how quickly people learned to do the brain training activities in the game. We designed the training in the game to be robust but we didn’t have time for people to go through the training at the convention so we just quickly explained how things work in the game and everyone from avid gamers to occasional gamers picked up on it right away. We did a raffle for a PROJECT AZRIEL jacket with a custom title for the winner. The winner was Gabriel! Congratulations! We’ll have that jacket made for you soon and of course, we would love to have a pic of you in…

  • Get Project Azriel Before the Price Increases - 16 November 2017

    If you haven’t gotten your copy of PROJECT AZRIEL yet, then do so soon. We’re raising the price in a few days to coincide with an update with a lot of feature enhancements and bug fixes. We also have a content update coming up just around the corner, so there will be more game levels and more of the story to discover. Thank you for your partnership and support. The PROJECT AZRIEL Team

  • Get Project Azriel Before the Price Increases - 16 November 2017

    If you haven’t gotten your copy of PROJECT AZRIEL yet, then do so soon. We’re raising the price in a few days to coincide with an update with a lot of feature enhancements and bug fixes. We also have a content update coming up just around the corner, so there will be more game levels and more of the story to discover. Thank you for your partnership and support. The PROJECT AZRIEL Team

  • Milestones, Near Term Enhancements, and Known Issues - 20 October 2017

    Milestones We’ve released PROJECT AZRIEL and the Zombie Smart-Pocalypse is upon us all. We’ve done a lot of tweaking, content curation and creation, and authored a lot of code. To date we have: Worked with the Office of Naval Research for 5 years. Our work included a blinded randomized efficacy study to evaluate the impact of PROJECT AZRIEL on fluid intelligence. Authored 98940 lines of code in C# (Unity). Authored 52548 lines of code total in Scala (server). Competed initial game level design for more than a dozen game scenes. Authored what we hope is a compelling game story with outlines already made for sequels. Enhancements that we're currently working on: Zombie movement animation improvements. Zombie face animation improvements. Additional interactive props and decal dressing in Scenes 1 and 2. Known issues that we're currently working on: On rare occasions the game may crash in t…

  • Milestones, Near Term Enhancements, and Known Issues - 20 October 2017

    Milestones We’ve released PROJECT AZRIEL and the Zombie Smart-Pocalypse is upon us all. We’ve done a lot of tweaking, content curation and creation, and authored a lot of code. To date we have: Worked with the Office of Naval Research for 5 years. Our work included a blinded randomized efficacy study to evaluate the impact of PROJECT AZRIEL on fluid intelligence. Authored 98940 lines of code in C# (Unity). Authored 52548 lines of code total in Scala (server). Competed initial game level design for more than a dozen game scenes. Authored what we hope is a compelling game story with outlines already made for sequels. Enhancements that we're currently working on: Zombie movement animation improvements. Zombie face animation improvements. Additional interactive props and decal dressing in Scenes 1 and 2. Known issues that we're currently working on: On rare occasions the game may crash in t…

  • Early Access Release Tomorrow October 20th. - 19 October 2017

    Thank you for joining us on this adventure! Tomorrow we will launch PROJECT AZRIEL Early Access here on Steam. We’re excited and we’ve been working hard to make sure that PROJECT AZRIEL is the least boring brain trainer in the world. We have a ton of improvements planned but the core brain training activities are spot on and will provide rigorous brain training. The science behind PROJECT AZRIEL is solid. You can read all about it in our companion book Zombies Can Make You Think Better: How a Game Can Change Your Brain. Download it free here: https://www.projectazriel.com/downloadbook20171013 If you’re interested in doing a free IQ pre-test and post-test, then please see instructions on how to do so here: http://steamcommunity.com/app/669700/discussions/5/1484358860943155152/ You can post your results here: http://steamcommunity.com/app/669700/discussions/5/1484358860943155152/ We LOVE…

  • Early Access Release Tomorrow October 20th. - 19 October 2017

    Thank you for joining us on this adventure! Tomorrow we will launch PROJECT AZRIEL Early Access here on Steam. We’re excited and we’ve been working hard to make sure that PROJECT AZRIEL is the least boring brain trainer in the world. We have a ton of improvements planned but the core brain training activities are spot on and will provide rigorous brain training. The science behind PROJECT AZRIEL is solid. You can read all about it in our companion book Zombies Can Make You Think Better: How a Game Can Change Your Brain. Download it free here: https://www.projectazriel.com/downloadbook20171013 If you’re interested in doing a free IQ pre-test and post-test, then please see instructions on how to do so here: http://steamcommunity.com/app/669700/discussions/5/1484358860943155152/ You can post your results here: http://steamcommunity.com/app/669700/discussions/5/1484358860943155152/ We LOVE…

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