D'LIRIUM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews1,115
- Release dateOct 25, 2023
- DeveloperB52 Development Team
- PublisherB52 Development Team
Genres: Action, Adventure, Indie
Company pages: Developer: B52 Development TeamPublisher: B52 Development Team
D'LIRIUM Steam news
D'LIRIUM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.4.20 Patch - 23 July 2026
Fixed a game crash caused by the Entity Portal failing to teleport a monsters. Fixed the custommap's Level End becoming invisible after the save file was loaded. Fixed Entity Movement failing to move Entity Breakable, Entity Decor, Entity Interact or Entity Rotating when the e_move_type of it was set to "Move to e_move_target avoiding obstacles". Fixed NPCs receiving double damage on the second-to-last melee hit. Fixed that game drew the incorrect sprite when the Player object e_sprite switches from a preset character string (e.g. !Ada) to external character sprite name. Fixed e_player_male in the Player object not working when e_sprite is a valid external sprite name. Fixed one of the "memory bubbles" in the map organ incorrectly displaying the inspector for seating Ada as Abel. Fixed one of the "memory bubbles" in the map organ not displaying the inspector for standing Ada. Fixed one…
- v1.4.19 Patch - 17 February 2026
Fixed the low health animation changing transparency at the wrong speed. Fixed a hole in the player pointer icon on the map GUI. Fixed typos in the map editor documentation. Versions in the development branch now have strict game build time formatting, it no longer depends on system time formatting: \\ vMajor.Minor.Patch \
- The post New Year update 1.4.18 and a peek behind the scenes - 1 February 2026
Happy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It's been almost half a year since the last game update, and we are excited to bring you an update with new mapping features and bugfixes. Take a look Fixed a typo about an aquarium in one of the story mode dialogues. Fixed wrong alpha value bug with tile layers on custommaps. Fixed Entity Tick working incorrectly after loading a save file. Fixed Entity Tick working incorrectly while game on pause. Fixed some corpses failing to explode after exiting pause menu while explosion rune's effect is active. Fixed wrong default type of input properties for Entity Calculator and Entity Comparator in map editor. Fixed wrong color of "Restart" button in a custommap's personal hell pause menu. Fixed the c…
- From v1.4.14 to v1.4.17 change lists - 8 August 2025
1.4.16 Fixed wrong offset of custommaps/chatacters search buttons in respective menus. Fixed that the sound of exiting the help menu was played when the Escape key is pressed in submenu. Optimised help menu. Fixed typo in Entity Prefaber error message. Fixed incorrect items picking up on high FPS. Fixed that teleportation ball didn't dissapear when player materialised in some walls. Fixed that special items didn't keep their special properties in random run. Fixed wrong position and behaviour of special items on steammachine and pandemonium levels. Fixed wrong hitbox of drawers. Fixed incorrect sound of darkness burned by flashlight in personal hell. 1.4.17 Added additional links in main menu. Versions 1.4.14 and 1.4.15 are related to the game working on mobile devices.
- D'LIRIUM on Android! - 23 July 2025
We're excited to announce that D'LIRIUM is now available on Google Play! 📱 This is a direct port of the PC version — no exclusive content or changes. The full experience, now on the go. 🔗 Download on Google Play: https://play.google.com/store/apps/details?id=ua.ihorkoval.delirium&pcampaignid=web_share If you enjoyed the game on PC, we’d love for you to try it on mobile too. And as always, reviews and ratings are super appreciated! ❤️ Our Discord server You can support the development of D'LIRIUM and other projects on our Patreon page:
- v1.4.13 Patch - 6 July 2025
Fixed incorrect behaviour of visual and sound effects on Game Over screen at high FPS. The game is now automatically paused when the game window loses focus. Default game volume has been halved. Fixed a bug where gibs could pass through walls. Minor changes to the graveyard and steam machine levels. Fixed a bug that caused the martyr in the pandemonium to not spit blood. Versions 1.4.7 - 1.4.12 are related to the game working on mobile devices.
- v1.4.6 Patch - 30 June 2025
Fixed many bugs related to effects not working properly at high FPS. Fixed appearance of mobile control settings button on non-mobile devices.
- v1.4.5 Patch - 22 June 2025
Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.Fixed that there were a missing pixel on the volume bar in the sound menu.Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time.Fixed that there was been a incorrect shape of the kitchen door arc in the mansion level.Fixed ambient occlusion in industrial zone level.Fixed that deleting a save file with a gamepad didn't work in the pause menu.Fixed that one of the flags in the language selection menu was been smaller than the others.Fixed that the "Y" button (triangle on PS/others) on the gamepad didn't delete the arcade characters like it does for save files.Fixed that the "B" and "A" buttons (circle and cross on PS/others) on the gamepad affected the flashlight and interactables, respectively, while the game console was open.Fixed that pressing the D-pad b…
- v1.4.4 Patch - 11 May 2025
Fixed a bug that caused Entity Sound to set the wrong volume for the "music" and "voice" sound types.
- v1.4.3 Patch - 10 May 2025
Fixed a bug that caused doors to stop being solid when Phantoms approached them. Fixed incorrect programming of monster health when using the Entity Programmer.
- v1.4.2 Patch - 9 May 2025
Fixed a bug in the gas stoove explosion that occurred after usage of the "skip" console command. Fixed incorrect level lighting when camera has non-standard offset.
- v1.4.1 Patch - 22 March 2025
Optimized pickable items' sliding on the ground. Updated Steamworks compatibility libraries.
- v1.4 Update - 22 March 2025
Version 1.3 has received the largest number of patches among all previous updates. I think it can already be considered a full version 1.4. In this version we made supposedly the last critical fix. Fixed incorrect sliding of pickable items at high FPS. .
- v1.3.15 Patch - 21 March 2025
This update is brought to you by Grif_on :> Fixed martyrs being able to moan when the game is paused. Fixed a bug where players would be unable to melee hit monsters while standing near martyrss. Fixed a bug that allowed Spawns to spam collision sounds while the game is paused. Fixed a bug that allowed players to softlock themselves inside Mansion chairs. Fixed broken map editor setup script. Fixed incorrectly working "Place All D' objects" map editor script. Fixed a bug that caused stairs to not work for players with controller.
- v1.3.14 Patch - 18 January 2025
Fixed a crash when launching the game.
- v1.3.13 Patch - 18 January 2025
Fixed a bug where gamepad did not work in the language selection menu. Fixed some characters missing in Chinese localization. Added a recommendation to the easy difficulty description. Steam Workshop menu is no longer available when playing with gamepad. The distance at which Lanterns can see the player's flashlight has been reduced by a factor of three when playing on the “easy” difficulty. Lanterns no longer react to the player's flashlight when playing on the “chicken” difficulty. Lanterns no longer kill the player instantly when playing on the “chicken” difficulty. The damage done by Lanterns to the player during teleportation is reduced by 8 times when playing on the “chicken” difficulty.
- v1.3.12 Patch - 15 January 2025
Fixed a bug where items would continue to create particles while the game is paused.
- v1.3.11 Patch - 14 January 2025
Added missing Patreon funders. Slightly adjusted duration of credits.
- v1.3.10 Patch - 13 January 2025
Fixed many particles related bugs. Fixed incorrect display of Shaft and teleportation tutorials when playing on gamepad.
- v1.3.9 Patch - 4 January 2025
Fixed incorrect reaction of characters to player's wounds and number of kills in the ending. Fixed a memory leak related to external resources. Fixed incorrect Shaft programming using the “Programmer” entity.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 July 2026 | v1.4.20 Patch | 1839041357027169 |
| 2 | 17 February 2026 | v1.4.19 Patch | 1824644522846910 |
| 3 | 8 August 2025 | From v1.4.14 to v1.4.17 change lists | 1807332909613232 |
| 4 | 6 July 2025 | v1.4.13 Patch | 1803527891844610 |
| 5 | 30 June 2025 | v1.4.6 Patch | 1803527891651951 |
| 6 | 22 June 2025 | v1.4.5 Patch | 1802893906830761 |
| 7 | 11 May 2025 | v1.4.4 Patch | 1799088287939834 |
| 8 | 10 May 2025 | v1.4.3 Patch | 1799088287881512 |
| 9 | 9 May 2025 | v1.4.2 Patch | 1799088287870152 |
| 10 | 22 March 2025 | v1.4.1 Patch | 1794830910932994 |
| 11 | 21 March 2025 | v1.3.15 Patch | 1794830910911936 |
| 12 | 18 January 2025 | v1.3.14 Patch | 1789039014411144 |
| 13 | 18 January 2025 | v1.3.13 Patch | 1789039014403459 |
| 14 | 15 January 2025 | v1.3.12 Patch | 1788945554753130 |
| 15 | 14 January 2025 | v1.3.11 Patch | 1788311419181174 |
| 16 | 13 January 2025 | v1.3.10 Patch | 1788311419150543 |
| 17 | 4 January 2025 | v1.3.9 Patch | 1787858252784203 |
| 18 | 3 January 2025 | v1.3.8 Patch | 1787858252762110 |
| 19 | 3 January 2025 | v1.3.7 Patch | 1787858252760372 |
| 20 | 30 December 2024 | v1.3.6 Patch | 1786573930960316 |
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