- Changelist version 0.1.0.3409 - 6 October 2019
-removing a dialog at the end sequence that could cause an issue with reloading
- Changelist version 0.1.0.3408 - 6 October 2019
-fix for 25 raiders not spawning if you died during final fight sequence
- Ashes of Oahu : Price Reduction - 1 October 2019
Aloha Koa, It’s been a little over a month since we released our polynesian passion project, Ashes of Oahu and we have some more exciting news. Ashes of Oahu is available for purchase on Steam at a new price of $19.99USD. This isn’t a sale. It’s the new permanent price. For those not in the know, Ashes of Oahu is an open world, post-apocalyptic RPG shooter where you tap into the power of the spirit world to liberate the Hawaiian island of Oahu from the army that occupies it. Inspired by native Hawaiian stories, traditions, and beliefs but with a unique fiction all its own. Save paradise, save your son, and save the world. You can now do all of this for half the original price. Cheers and Mahalo!
- Changelist version 0.1.0.3406 - 18 September 2019
-added dialog for Capt Leonard if you had already captured the Outpost -fix for Cath giving you the parking lot mission again and again
- Changelist version 0.1.0.3404 - 16 September 2019
-fix for vending machine textures not showing up -Fixed bug w/ Todd's dialog repeating post "Leroy's Friends" or "Kaupe Killa" mission -Adjusted pathing of Lt. Jo to hopefully keep her from getting stuck on the doorway -Fixed issues w/ Benny's spear barrel -Adjusted all 3 ammo refill boxes (shooter, LDs, spears) to work the same (unlimited, but says "FULL" when expected) -made all "Container Site" bots to spawn only once -added a ladder to a salvage site -fix for Cath's mission chain -More Ford Island work on proper NPCs rspawning again on reload, fixed bug w/ "kill 25 raiders" bots not respawning, added limited NPC respawning capability, fixed Nighmarcher's not respawning, added mana flowers, etc. -fix for mu bug getting stuck on player
- Changelist version 0.1.0.3395 - 11 September 2019
-Fixed Pika & crew not spawning for "Beer Run" -Fixed proper akua dialog not playing/advancing "Restore the 'Uhane" mission -Keaka dialog patching -Keaka mission gate work -johann was pushing an additional mission -Cleaned up some Keaka and Opuni dialog -Fixed a bug w/ Johanns dialog repeating after you recruit him, and re-added encounter blocking volume around the area to leesen the chance of him being 'elevated' and unable to talk to -fixed Johanns camp to complete the right mission -Enlarged the interact range of vending machine, and fixed that you could reuse the ticket
- Changelist version 0.1.0.3388 - 11 September 2019
-added Pueo fly-down after player kills Kama with various dialogs depending on player actions -Made a spear bucket that is unlocked by Benny giving you a spear -Added a hint to Benny dialog about refilling spears -fixed issue with popping lava rocks -Fixed issue w/ Cap credit on Makai Pier being interuppted by Sal dialog -raider sniper towers now stop shooting during final sequence -Fixing a floaty road -Lots of minor fixes/adjustments to Downtown tile & Ford Island (floating roads, intersecting buildings w/ folliage/cars in them, gave "Enhanced" Pinguar right weapon, moved explosive barrel on bridge so it can be actually hit) -Fixed bug w/ Conway not despawning correctly from EQC and offering wrong dialog -Tons of mission surgery on the Hawaiian's "Imperial Opposition" turn-in and followup "Restore the Aina" -Fixed a line of floating cars outside of the Parallex Salvage Site -Increased…
- Changelist version 0.1.0.3368 - 5 September 2019
Firstly we just wanted to thank the community for all of the helpful feedback on Discord and the Steam Forums as well as the streaming and Youtube community providing us with a first hand account of all the things we can do to improve the game. We've been paying attention, and the performance message has been heard loud and clear. We've been working over the last few days to try and identify some of the ways we can improve this, and this patch represents a big leap forward. We've found and eliminated one of the biggest contributors to FPS loss at night. You should see an improvement all across the map. Internal testing now shows FPS is consistent day and night. There are still FPS issues when travelling into asset rich areas. They are caused by loading times and we will be looking at ways to improve those as well. We've also addressed all reported quest issues as we try to make the miss…
- Changelist version 0.1.0.3354 - 30 August 2019
-added loot to thrillomat dialog -setup brightlocker rewards
- Changelist version 0.1.0.3352 - 29 August 2019
-Kapua elixer no longer slows time slower with high levels (it still slows time for a longer period) -fix for shark not going away -fix for dead bots with no legs -hotel outpost optimizations -Kihei (Hawaiian collectible reveals) had a broken conditional -very slight edit to per-level increase in health on healing item consumables. -Fixed type-o in Think of the Children mission -Lots of end game cleanup -Fixed consumables overleveling, normalized to 6 -Removed or drastically lowered all faction gating on missions -Burn Salve upgrade fix -moved intro mo'o to surprise attack you from behind so you don't see them spawn -adjusted Pinguar's position -Floaty fix -Fixed a bug and polished up Ailiana's "Last Steps" dialog -special weapons corrected -heavy animation fixed -unloading maps in intro to help free up memory -clean up during end slides
- Changelist version 0.1.0.3337 - 28 August 2019
-Multiple Saves support! And show timestamps on saves. Game loads most recent save after death (bunker or autosave) -End battle ready for prime time! -Adjusting the ticks on the skills menu to not be covered up by icons -added pono rewards to Akua missions -typo fix in glossary -pono meter gives you a better understanding if if you are "good" or not -Added the ThrillOMat machine for note cash-in -Added SFX to Project Pineapple finale -dialog now keeps looking for valid lines fixes a number of dialogs that would drop out early -Manapua man reward update -reduced homing on fireball to keep it from running into the ground so fast -Removed Low Pono Gate on Accepting pig god's Offer -fix for mo'o underwater -opihi dave removed wrong hint -fixed typo in manapua man dialog -Added autosave to Machete pickup on beach -added map pin reveal for Diamond Head village from Kekoa at Kamehame (after hi…
- Changelist version 0.1.0.3323 - 27 August 2019
-fix for missing akua map marker from the start -Fixed talking to Morgan after installing filter disabling ability to flip switch -cool 'in area' compass animation -fix for hotel outpost NPCs respawning -Fixed Kirkland & Ailiana waypoint issues when they move around later in game -Fixed "Return to Kirkland" completing when at the wrong village -fixed doors to TRI being open after correct mission complete -Added "Find Q'Son at TRI's Main Lab" mission after dealing with Rabbit Island -Fixed Road Warrior NPCs wandering on mission start -added FR reward to "Last Steps" -Manapua man encounter -significant end game work -removing factional condition from Qson -added dialog to unlock armory POI -Added autosave when you kill Dog Man so the mission isn't lost -Added large encounter blocking volume around Home Improvement mission -Named bots all show their names now -reduced kill requirement for…
- Changelist version 0.1.0.3313 - 26 August 2019
-LOTS of work on end battle -Added an autosave to the despawn on toilet bowl spirit -Removed the odd ladder on the beach -"Oahu/O'ahu" updates, also double checked 'uhane and 'ohana -mission popup centered -waypoint area now a hard edge to be more clear -Implemented Raider IUD spot on road to base, can disarm or not, grants frags if disarmed -added chicken sounds, new chicken jumping animations, double-jumping chicken, and chicken skill cancels on contact with a swimming volume -mo'o and chicken skills are blocked by swimming -Fixed Prisoner respawning after release -Fixed LD "collectible NPC" spawning/despawning -bots shouldn't aggro green lady -Fix for Kapena's Imperial Opposition Mission -added factional hits for shooting named LD's in the face -Fixed issue w/ Pueo flydown happening again at Ford Island -pig alarm has red beacon beam fx -collectibles have a green beacon beam -AI Sigh…
- Changelist version 0.1.0.3278 - 22 August 2019
-Fixed bug where characters would stand around for a long time after first spawning -Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers -Someone reported being able to jump the barricade at Pele's door. That's not possible any more. -Animation performance optimizations -Animation optimizations -fix ki'i text -fixed floating rock at cave entrance -pre-load more maps to make the intro smoother -reduced the guards and increased the size of blocking volumes to help LD highschool performance -Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+ -the player should watch pueo fly-in without weird camera movement -The game now implements a custom cursor that disappears when using a gamepad. -switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house als…
- Changelist version 0.1.0.3240 - 18 August 2019
-fixing Q'son mission chain -outposts give faction rating -Adding NPC for early hawaiian health skill -Benny now unlocks Hawaiian OP building after Kai completes his patrol and hears about the Boar Farm nearby -Fixed bug with animal spawners not spawning -upped the damage of axe and bat -moved TRI player position in chat out of the wall -fix for bot stuck under tower -fix for bad lava cave waypoint and not allowing you to talk to pele when you return after fixing Heiau -adding detail to Benny's scout mission -fixed talking through wall in dialog with lisa in equestrian center -doubled the amount of time dialog text stays on screen before advancing -fixed missing collision for chair -Improvements to Nightmarcher gaze detection: - They will only detect your "gaze" within 45 meters. - Character look direction no longer matters, only proximity. - Detection meters now show gaze detection pro…
- Changelist version 0.1.0.3231 - 17 August 2019
-performance optimizations -fix for better description picking up the statue -adding more weapons to loot tables -Fixed Ahe's head swivel during dialog -Fixed Hawaiian waves spawning at sacrafice location and polished up mission a bit (Islanders die or get released now depending on actions) -Fixed Boat Base Scientist popping player outside of container on dialog -Fixed Remorseful Beach Spirit not despawning on dialog end as intended -Fixed "Press V for Uhane Vision" hint showing up more than once on beach revisits -reduced amount of rubber needed for ammo capacity upgrades -fixed pig god sequence playing more than once -Added items needed to Rebuild Parking Lot quest description and changed Oahuans to Islanders -added equestrian center bunker -Fixed terrain seam just east of Kaiser High -fix for mod level ranges and improvement chances -Mu and boar now are harvestable -Added Quick Hint…
- Ashes Of Oahu Steam Store is Open - 15 August 2019
Aloha, We have some majorly exciting news! Ashes of Oahu is still due for full release on August 29th, 2019 but it is in Early Access… right now! We couldn’t be more excited or happy to finally share this game with our longtime and new fans alike. We still have a few bugs we are working feverishly to stomp out but you can hop in now and get started on your journey across Oahu. You can purchase Ashes of Oahu now and receive immediate access to the game. Be among the first to assist the Lava Dogs and the Hawaiians in their efforts to reclaim Oahu or turn them into your mortal enemies. Be sure to follow us on Twitter and Facebook for all the latest news and updates! Want to chat with the devs? Join our Discord!
- Developer Diary #8: Marching Forward - 7 August 2019
Aloha friends! This is our eighth developer blog over the past few months as Ashes of Oahu has marched towards release. We’ve talked about the factions you’ll encounter, some of the primary game systems and things to do as well as a few of the skills you’ll acquire on your journey through Oahu as Kai. This, however, is one of our most exciting updates yet. The game is content complete and we will be entering into our closed beta phase of development… right now! You can see the announcement video : here We are striving to make Ashes of Oahu a memorable experience but not because of the bugs you encounter upon release. We are hard at work quality testing the game, You can possibly participate as well. Make sure to join our Ashes of Oahu Discord, or sign up for the community newsletter, and we will randomly select members to invite into the closed beta. Want to be one of the first to meet…
- Ashes of Oahu - Announcement - 5 August 2019
Ashes of Oahu - Announcement video Premieres in 2 Days. https://youtu.be/ZJwkC5xhkIM Set a Reminder to watch it live and talk with the developers.
- Developer Diary #7: The Many Forms of Kai - 23 July 2019
Aloha, it’s been a while since our last developer blog, but don’t worry, we’ve been hard at work on Ashes of Oahu. The team has been putting the game through its paces in the QA process, but among the many bugs we’ve squashed these past few days we still found the time to sneak in a few new forms for Kai. Kai already had the ability to mount a horse to help him traverse the island, but in this blog, we want to show you a few other ways he can navigate also. Throughout the legends of pre-colonial Hawaii runs a thread of shapeshifting heroes and villains. From the wily kupua to the mysterious mo’o, moving from human form to that of various creatures of the ‘aina is a long-standing show of great mana. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34815199%2Fd019310eebf21628d95893b97588fa2d9fdcb6fb.jpg So, tired of walking around on the ground? No problem. One of Kai’s fo…