LOGistICAL 3: Earth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players19 · 24 September 2026 - 22:44:03 UTC
- SteamPulse tracked peak36
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews164
- Release dateJul 23, 2020
- DeveloperSacada
- PublisherSacada
Genres: Casual, Indie, Strategy
Company pages: Developer: SacadaPublisher: Sacada
LOGistICAL 3: Earth Steam news
LOGistICAL 3: Earth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor LE build. - 21 May 2024
A few minor patches for LOGistICAL: Earth.
- Build #865e on LOGistICAL: Earth - 20 March 2022
LOGistICAL Earth updates for build #865e - Fixed issue of wrong truck being highlighted when moving mouse over town. - Turn back on highscore server conflict resolution. Missing scores should now update. - Updated the high-score server tables and code to run faster for regions/countries, states/continents, modules and grand totals. - Set the new table to update every 15 minutes - Changed the Statistics page to only open the "towns" sub-table if clicking in the first column at the region level. - Found an issue with some scores in zen mode causing failure to update to server - Slowed the high-score "catch-up" code so it doesn't bog down the server for a potential crash. - Fixed 10 towns in Faroe Islands - Fixed 200 businesses (changed from towns) in Venezuela - Compression in the save file to reduce the size of completed towns by up to 40% - updated the maximum time interval of saving fr…
- Build #864r on LE (live) - 26 September 2021
- Fixed an issue with LOGistICAL: Vaccine not loading for some players.
- LOGistICAL 1,2,3 Sale and LOGistICAL LE updates - 20 September 2021
All LOGistICAL modules are on sale for the week starting on the 20th Sept 2021. 30% off LOGistICAL 3 and LOGistICAL Earth 50% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones LOGistICAL Earth Updates Build #864q - Set a collection of businesses to "Vatican" that were incorrectly labeled as "Italy" - Turned "Heat Map" off to reduce server strain. - Added a pop-up message to notify player if their game didn't save. - 18 new contracts to unlock more Unique items. That covers all but the "Super Tech" industries and the "Phosphate" mining. - Reduction of Super Tech goals in contracts - Turned off the server conflict resolution process as it may be draining the server - Fix for advanced industries suddenly appearing where there should be Single Stores. * This usually happens for the Port of Tauranga in NZ, as it is generally the f…
- LOGistICAL Sale and L3 Updates (Build #864k) - 2 August 2021
Hi. This build has a few updates to make the later game play a little more accessible as well as opening up more unique items. There has also been a fair amount of work on the high score server which continues to go offline. When the server is offline, you can still play your game and your completed towns will upload once the server goes back online. There are extra issues of playing offline for those playing a few of the L2 modules including Indonesia and Texas. I am working on an offline function to keep those running. LOGistICAL Sale LOGistICAL is having a sale across all modules. Sale ends 9th August 2021. 50% off all LOGistICAL 1 modules and DLCs 50% off all LOGistICAL 2 modules and DLCs 30% off LOGistICAL: Earth LOGistICAL 3 is too new for a discount. LOGistICAL 3: Kansas USA LOGistICAL 3: Kansas is released and a bunch of players have already completed it. I decided to make L3 in…
- Survey Results, A New Module, LOGistICAL Sale and L3 Updates (Build #864b) - 17 June 2021
Hi. There have been lots happening over the last few weeks. I have been adding some improvements to LOGistICAL: Earth. It is such a large game, so I have been adding things to make it run even better. These improvements also roll over to LOGistICAL 3 (due out this week). LOGistICAL Sale LOGistICAL is having a sale across all modules. Sale ends 22nd June 2021. 50% off all LOGistICAL 1 modules and DLCs 50% off all LOGistICAL 2 modules and DLCs 30% off LOGistICAL: Earth. A New Module LOGistICAL: 3 is releasing this week. I decided to make this one independent of LOGistICAL: Earth. Both will use the same game engine, but you won't need to purchase LOGistICAL: Earth to play the LOGistICAL: 3 modules (and vice versa). LOGistICAL: 3 is giving you smaller modules. Ones that will only take you a few weeks to complete. There is currently one module LOGistICAL: Kansas that is ready to play and I w…
- Build #863o to Live - 4 June 2021
A small patch to fix some issues that were found in the major build last week. Build #863o on LE (openbeta) - Trade stores are now available in locked regions, regardless of other locked industries. - Trade Stores bought as Single Stores within Docks/Ports now work properly. - Trade Stores being bought as "Single Stores" display with a different background. - A duplicate industry error has a fix.
- Build #863m. Fixed intermittent crash. - 31 May 2021
Bugs are sometimes very tough to find. This one only occurred for some players and only a couple of times a days. It took a while to find this one as it was difficult to pinpoint the exact circumstances when it was happening. After lots of testing and compiling all the info the testers could give to me, finally during a debug session a crash occurred and it was caught. The critter has been removed and things seem to be much better now.
- LOGistICAL: Earth Build #863k on Live + News - 28 May 2021
This build brings lots of updates and changes to LOGistICAL: Earth as well as news about other projects coming soon. I will give a brief update on the projects in development and coming soon and then onto the L:Earth updates. Coming Soon Players have been requesting that I do a few different modules as well as some smaller ones for those getting burnt out on L:Earth. I have a few projects in the pipeline. Note: These are the projects as they are planned at the moment and may change prior to release. LOGistICAL 3 https://store.steampowered.com/app/1637970/LOGistICAL_3/ ... but isn't L3 already out? It is and the current modules for it are L:Earth and L:Vaccine. For those who would like something smaller to play with, I bring you LOGistICAL 3 (which is LOGistICAL 3: Modules). The first module included is LOGistICAL: Kansas. This game is already complete and available in the Steam Store in…
- 861r General fixes - 16 April 2021
861r General fixes General fixes. Fixed ports around the US Virgin Islands and British Virgin Islands, as well as added a ferry to the South Island Fixed Dock of Guadeloupe Fixed Dock of Heard Island and McDonald Islands Fixed rails in Russia, Italy, Belarus and South Africa Fixed rail connection in Alexandria, Egypt Fixed business in Sint Maartin that was in wrong region Fixed link to Marshall Islands Fixed road that couldn't be selected as it was perfectly vertical Fixed mislabled road in Columbia that was for Australia Fixed trigger for Switzerland/Germany rail link contract
- Build #861q on LE (live) - 27 March 2021
Build #861g on LE (openbeta) - Rail fix for Bangkok, Thailand - Fix to allow overflow resource to the industry in airports/airfields if town is full - Update on the "multi-road fix" contracts to identify completion better - Fixed the link to "James Hall Trucks" sacada — 03/19/2021 Build 861m on LE (openbeta) - Fixed all the known businesses using rail to link to road - Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find. - Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click the "FIX" on a truck and the repair message should change. - Unique industries are now made un-unique via contracts requiring delivery of "Cultured Meat" to a nearby town or business. sacada — 03/20/2021 Build 861n on LE (openbeta) - Fixed Turkey Cultured Meat contract - Fixed rail in China and Moza…
- Build #861q on LE (openbeta) - 23 March 2021
Build #861q on LE (openbeta) - Green background on high score lists for players that have 100% in towns or businesses for "state" and "country" level high scores. - New message for trucks that have "Self Repair Unit" and you try to buy another. - Self Repair now shows in truck list as on truck dash as "R". - Self Repair now highlights the truck title in the truck list. - Hammer fixes for railways and some shipping ports that couldn't be accessed.
- Build 861m on LE (openbeta) - 19 March 2021
Build 861m on LE (openbeta) - Fixed all the known businesses using rail to link to road - Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find. - Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click the "FIX" on a truck and the repair message should change. - Unique industries are now made un-unique via contracts requiring delivery of "Cultured Meat" to a nearby town or business.
- LOGistICAL 1,2,3 Sale and LOGistICAL 3 updates - 9 March 2021
All LOGistICAL modules are on sale for the a Week Long Sale (8th Mar 2021 to 15th Mar 2021). 20% off LOGistICAL 3: Earth 40% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones Puzzled? If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions. https://discord.gg/xdQ2Gws Enjoy, Sacada.
- Build #861c on LE (Live) - 1 March 2021
Build #861c on LE (Live) - Fixed and issue loading Vaccine
- LOGistICAL 3 updates - 27 February 2021
LOGistICAL 3: Earth Updates There are lots of small fixes this week as well as a few bigger ones. Ocean Floaties update The complicated process of getting those empty trucks with ocean floaties to other countries is now over. You can now drag an empty truck with Ocean Floaties anywhere on the map without having to go to the completed ports first. The route finder will find the closest completed ports on each side and sail your truck over the oceans. You can even see your truck on a back of a ship now. Due to the logic of the navigator, completed ports that were on the other side of a string of incomplete ports on the single shipping lane were inaccessible. I have now made each of these accessible by not having the ship completely dock on the way past. I think I have found them all, but if you can't get your ship/floaties to port, zoom in and take a look and let me know so I can take a l…
- Build #861b on LE (openbeta) - 26 February 2021
- Fixed a loading issue with the last build
- Build #861a on LE (openbeta) - 26 February 2021
- Fix access to Norfolk island. A point in the ocean that was a broken sea route wasn't allowing trucks with ocean floaties to pass causing them to bypass right around Australia. - Single Stores created in Airports/Airfields of the same resource type as a requirement for the business, gets priority over the business. Priority now goes back to the business requirement once the single store is full. - Trying to fill a vehicle with a resource that is empty will tag the truck with that resource type. If you move to another resource, it will think that it still has the original resource. Now if truck is empty, it will clear the resource and allow the truck to fill. - Fixed a disconnected business in Hawaii - Fixed rail access from the depot in Cuba - Fixed two Dominica business that were incorrectly tagged
- Build #860t on LE (openbeta) - 25 February 2021
- Zen mode to highscore server. Both businesses and towns are tagged as 'zen' - Zen towns have zero score and zero efficiency so they don't complete with players on standard mode. - Fix high scores for new regions without any scores. - Created port bypasses for completed ones that are past a non-complete one. - Fixed a crash when delivering with planes from the current airport.
- LOGistICAL 1,2,3 Sale and LOGistICAL 3 updates - 11 February 2021
All LOGistICAL modules are on sale for the Steam Lunar New Year Sale (11th Feb 2021 to 14th Feb 2021). 20% off LOGistICAL 3: Earth 40% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones LOGistICAL 3: Earth Updates Build #860c - Broken road arrows now also points to incomplete towns/businesses in region (yellow) if 100 towns/businesses total. - Fix on industry icons going off the page - Fix on industry icons paging when only a few rows. - Fix to find lost complete towns in the statistics. - Access to Bornholm, DK - Access to Gotland, SE - Access to Parts of the Azores - Access to Porto Santo Island (NE of Madeira, PT) - Access to Most of Canary Islands - Filter for "Complete Towns" (default show) and "Complete Businesses" (default hide). - Turn off both "Complete Towns" and "Complete Businesses" and the clusters will also turn…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 May 2024 | Minor LE build. | 5747233970436068939 |
| 2 | 20 March 2022 | Build #865e on LOGistICAL: Earth | 4259848535836923451 |
| 3 | 26 September 2021 | Build #864r on LE (live) | 3936699406882194109 |
| 4 | 4 June 2021 | Build #863o to Live | 4093189347045203235 |
| 5 | 31 May 2021 | Build #863m. Fixed intermittent crash. | 4069544815372372786 |
| 6 | 16 April 2021 | 861r General fixes | 4570566564993813103 |
| 7 | 27 March 2021 | Build #861q on LE (live) | 4026754911353854322 |
| 8 | 23 March 2021 | Build #861q on LE (openbeta) | 4048146376726364517 |
| 9 | 19 March 2021 | Build 861m on LE (openbeta) | 4048146376711995477 |
| 10 | 1 March 2021 | Build #861c on LE (Live) | 4060529371717894891 |
| 11 | 26 February 2021 | Build #861b on LE (openbeta) | 4060529371707180807 |
| 12 | 26 February 2021 | Build #861a on LE (openbeta) | 4060529371707147474 |
| 13 | 25 February 2021 | Build #860t on LE (openbeta) | 4060529371700438490 |
| 14 | 28 January 2021 | Industry build display - Build #859g | 4050393736336590097 |
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