- 1.11.7 Quality of life update! - 11 February 2023
Happy 2023 everyone, Its been awhile since an update has been posted. Development slowed over the winter months, The new level coming out (Level 20) got delayed repeatedly & sadly won't be apart of this update either. although theirs a bright side, a few new features are in the making along with level twenty. A beta branch has been created to showcase the new approaches & features, updates for this branch will be frequent though not perfect. Check it out if your interested, aside from that 1.11.7 Quality of life update addresses a few audio issues, adjustments to the Main Menu & Texture fixes. 2023 has alot in store for StarBallMadNess, stay tuned as always happy gaming. ------------------------- ChangeLog ------------------------- Fixed audio for StarCoin pickup. Adjusted MainMenu button positions. Patched a global motor issue on level sixteen. Adjusted a spawner in level nineteen. Var…
- 1.11.6 MainMenu Tweaks! - 26 October 2022
1.11.6 brings forth some fairly minor tweaks to the main menu, now when you launch StarBallMadNess the background image will scale to your native resolution instead of being potentially out of frame. This solves for an out of place looking background. Aside from that when loading levels via the level selector you might have noticed that the cursor remained visible after selecting the desired level, This wasn't intended and has now been fixed. lastly when hitting escape now shows the pause menu & displays a background image, instead of just showing the pause menu. If this isn't as desirable please feel free to comment it can be changed. Level 20 is nearly complete apologies for the silence lately you can expect the release early November. as always happy gaming! :) MainMenu Tweaks PauseMenu Tweaks
- 1.11.5 MainMenu! - 9 September 2022
1.11.5 MainMenu has arrived! The update brings forth some great new quality of life features that were requested. Theirs now a main menu as the title suggests. ːsteammockingː Along with that arrow keys now function as a movement method, for now you can't disable them, but no worries if you were to hit for instance W & up arrow it will still function as if one key was pressed. No "Double speed" or anything will occur. Also theirs a level display that tells you the level your currently playing, as well as a few other features that will be written in the ChangeLog. Level 20 is in development although it is not yet complete, it will likely be released mid this month (September) As always happy gaming and i hope you enjoy the update! ------------------------------- ChangeLog ----------------------------------------------------------------------------------------------- Arrowkey movements has…
- 1.10.5 LightOverHaul! - 1 August 2022
Today's update 1.10.5 LightOverHaul! contains various changes/enhancements ranging from shadow issues & light buffering. To level changes & GUI additions. Lately update frequency has been a focus the plan is to have at least three updates a month as StarBallMadNess ramps up for 1.0 release The twentieth level is currently underway, although it does not have a firm release date at this time. Many levels have now been made easier, for a more enjoyable experience. Harder levels for players that desire a challenge, will be available beyond level twenty. I'd like a moment to thank all the early access supporters, without you StarBallMadNess wouldn't be where it is today. As always happy gaming :) ------------------------------- ChangeLog ----------------------------------------------------------------------------------------------- Added Antialias 8x,16x,32x Shadows tweaked/fixed across all…
- 1.10.4 Level Nineteen Is Here! - 20 July 2022
1.10.4 has arrived! Level nineteen is now released, it may still undergo some adjustments though. Aside from that a few more levels have been adjusted to lower the difficulty further. As the difficulty seems high for most players. To ensure those that want the challenge, the plan so far is to release DLC maps that are indented to be fairly difficult. And another that is more mild once the 20th level is complete. Also theirs planned adjustments to the GUI, As always happy gaming :) ------------------------------- ChangeLog ------------------------------------------------------------------------------------ Level nineteen added First level has been expanded & adjusted to be easier Adjusted quit confirm for the GUI Fixed level tens global timer issue Added a small bumper to level eighteen (You guessed it so its easier) Minor bug fixes/optimizations
- 1.9.4 Level Selector! - 4 July 2022
StarBallMadNess 1.9.4 is finally here. This update has been a long time coming, im happy to announce that a level selector within the GUI has been implemented. No more will you haft to click various keys to switch levels/reload levels. This function has been on the back burner for a long time, at last its finally here. Along with the level selector implementation. Levels have been reorganized for a more linear experience (Easiest - Hardest) Various aspects have also been tweaked and cleaned up. And just in time for the steam summer sale! StarBallMadNess is on sale for 65% off. Take advantage of the sale while you can. I wish you all an awesome summer and of course happy gaming! ---------------------------------------------------------------------------------------------------------------- ChangeLog ------------------------------ Level selector implemented -------------------------------…
- StarBallMadNess 1.9.3 is here! - 19 May 2022
StarBallMadNess 1.9.3 brings forth small yet significant changes. Many of the levels have now been made easier, as its become increasingly apparent the levels were so difficult enjoyment was impacted heavily. to go with that minor improvements to physics have been made, rolling around will be much smoother now. Aside from that textures have been enhanced/fixed too, levels now will completely reload in places where a rotating object may have gotten knocked out of place/where coins are present. So you can no longer collect a coin fail to complete the level and still hold the coin, this allows the competition aspect to prosper. With that being said if a bug were to occur remember you can always reload the level with your keypad listed in the discussions, their will be a level selector in the menu for seamless reloads/skipping levels its just been delayed heavily the past few updates. A new…
- 1.9.2 is here! - 19 February 2022
1.9.2 is a relatively minor update various tweaks, adjustments & fixes have been made. Theirs a good chance StarBallMadNess is going to undergo some fairly big changes soon, its become apparent that some of the levels are just to hard. The plan so far is to change the order of the levels, as well as for the next few maps pull back on the difficulty a considerable amount. A changelog will now be on the bottom. Thank you for playing happy gaming :) ------------- Changelog ------------- -On every level the music volume has been adjusted, so its not so bloody loud -First level, Eleventh level, Seventeenth level, have changed slightly to make the level a bit easier -Eleventh level now has improved lighting perhaps it was to dark -Sixteenth level had a slight bug that told the player that the level they'd just finished was the last one then proceeding to still load the player to the next level
- Update 1.9.1 Level adjustments and minor bug fixes - 3 September 2021
Update 1.9.1 brings forth some much needed adjustments to eight of the levels. More are on the way soon, i've been pressed for time so the rest will come shortly. Some of the various adjustments are adding lighting to overly dark areas, improving/adding shadows, as well as improved FPS for a smooth enjoyable experience on any machine. If you haven't launch StarBallMadNess in awhile i encourage you to come check out the new changes, As always happy gaming :)
- Level Eighteen release! 1.9.0 - 24 June 2021
1.9.0 Brings forth a new map, (Level) Chalked full with frustration and difficulty. This fresh new level has a new feature, you must glide from platform to platform allowing fresh new ideas for levels as well as a slightly different type of difficulty. Although don't worry it only takes a few tries to get the hang of it, With level eighteen released a few performance enhancements have been made as well. Reduced some render distances to keep fps counts high, As well as adjusted some shadow bugs that occasionally caused some objects to not produce a shadow. As always happy gaming!
- 1.8.5 Map finalization - 6 February 2021
1.8.5 marks the completion of the seventeenth level, The new level now contains a collectable coin along with a fresh track. and of course a few minor adjustments to improve performance/gameplay, Level eighteen is underway and is expected to release late next week. If you the player would like to have some input on what level eighteen might look like please comment below before February 08.
- Tweaks & adjustments plus a new map! - 31 January 2021
A new level will be added today, This level has a challenging new twist. Left and right keys are inverted and you are upside down, (or are you?) Along with the new level are some adjustments to level design, Improving positioning and render range to further increase frame rates overall. The controls section of the forums will be updated for the keybinding to restart the level (or skip to it) A simple splash screen for selecting levels is coming. For now though it will remain a key bound method, Happy gaming as always hope you enjoy!
- 1.7.3 SoundPatch & More - 29 October 2020
1.7.3 Brings forward a greatly required sound patch, Most of the music tracks present on a few of the maps were poorly implemented causing the volume to be quite loud. In addition the tracks have been reworked and sound much better. we're likely to see new tracks flowing into starballmadness soon, On a side note check out this video. (Link below) Map seventeen is underway no solid release date at this time though. The Eleventh map is now much easier to navigate post update you couldn't see some plats in front of you making it to difficult.
- 1.7.0 Map release! - 27 August 2020
1.7.0 marks the release of map sixteenth, I dearly hope you enjoy it this map is very difficult to complete. Along with map sixteenths release are usual bug fixes improving gameplay for instance one bug no longer present in the seventh map was potentially falling right through the finish line (happened rarely) Plans for the next map are underway if you have any suggestions please feel free to comment happy gaming!
- 1.6.2 General update - 17 August 2020
1.6.2 introduces analytics to StarBallMadNess, It will greatly assist in improving maps that may be to difficult or to easy, With that being said achievements are in the process and will be available in the next few updates. A few maps have been tweaked along with some minor bug fixes. MapNine - Tweaked the lighting allowing the player to see a little better in the dark otherwise occasionally players would lose track of ball (reduced difficulty) - Fixed textures before finish line (Minor tearing) MapSix - At the start of the map a physics issue was presented its now resolved MapThirteenth - Improved performance cleaned up entity's creating a heavier load
- 1.6.0 Is now live! - 15 August 2020
1.6.0 contains bug fixes for map fifteen (ChristmasDLC) as well as general optimization for smoother gameplay, Map sixteen is around the corner! as well as achievements & general progression states. .
- 1.5.8 Level tweaks and enhancements! - 28 April 2020
1.5.8 Level tweaks and enhancements is now live. This update aims to vastly improve players experience in early stages of StarBallMadNess. Ive come to realize the game starts out very difficult, I understand this could be displeasing quickly. Various changes/tweaks for each map will be listed below. (No specifics for challenge purpose) Level = 1 Just before the finish line, the narrow path is now closer to the rotating platform Lengthened the landing after the small jump. Level = 4 Tweaked the new mini course just before finish line to be a bit wider as it was extremely difficult. Level = 8 Shortened the start jump slightly decreased the speed for the spinning platforms Level = 14 You can no longer get stuck under the elevator after it goes up if you may decide to role inside the now empty space (PS) the elevator is not suppose to come back down you miss it.. you missed it (: Level 13 i…
- 1.5.7 Texture OverHaul - 25 April 2020
StarBallMadNess texture overhaul is here! known bugs posted in the bugs forum are now resolved nearly every map has been tweaked and or improved in ways such as extensions to maps new points of light and much more come check it out!
- SarBallMadNess Steam Summer Sale! - 28 June 2019
Come take advantage of the low prices during the steam summer sale. You can pick up StarBallMadNess for only 2.24 CND while the sale lasts! Enjoy Happy Gaming GreenGasGames
- 1.5.6 HotFix - 26 June 2019
A hot fix is rolling out, to address a few bugs that were noticed shortly after the previous update release. Happy Gaming GreenGasGames