- Check out Tranzient, our latest app is out! - 3 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30014587%2Fedae51448ff2c00e5e81477afba171d0b39efb2c.png Check out our latest product Tranzient. With a built-in audio engine, time-stretching, looping, audio FX, VFX, video and social collaboration all in the box.
- ASIO output comes to AliveInVR in v1.0.4.4 - 19 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30014587%2Fbabfed1731f881aca8e249130d67be10c3cf9ef5.jpg AliveInVR now supports ASIO output. This means you can get low latency playback direct to any ASIO device. To select ASIO output go to the audio MIDI settings tab in the menu and change the output driver to ASIO. On changing the driver and/or buffersize, AliveInVR will automatically restart.
- v1.0.2.11 released! - 8 June 2018
v1.0.2.11 released! This is a maintenance release. Samplerate change You can now change the samplerate from the Audio/MIDI settings tab This will restart the app automatically when changed Features and fixes Haptics added for WMR devices Auto Screenshot taker. Click the screenshot button in the environment menu, after 5 Seconds, several screenshots will be taken in Steam Bloom now defaults to on Teleport UI made more subtle Fixed clipping issues in multiplayer audio when overloaded Fixed hand controls not being displayed outside the main area Fixed intermittent gating of multiplayer voice
- Social VR and Spatial Mixing comes to AliveInVR! - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30014587%2F721ad9e05399b47b74f4fcc116f0992375bb9a54.png You can now collaborate or spectate with multiplayer sessions! Social/Multiplayer Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton.See tutorial Hosting a Session gets your audio and Ableton Session control shared to all players. Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the multiplayer session) Voice chat in VR with full avatar control Voice waveforms appear above the head of each player Mute or hide other players, this only affects your view of the player A high quality audio feed is used to send music to all players. Lower quality is used for voice chat. The owner of the session can change the scene/time of day and this will apply to all players. Non real…
- Avatar support added! - 17 January 2018
1.0.0.11 Avatar support! Avatars Select from 10 Avatars using the Avatar button in the menu. Defaults to the original reflective helmet Avatar. All other Avatars have full motion control of arms, head, hands and digits. Features and fixes Indoor scene spotlights less bright so that the Scene is less washed out.
- Avatar support added! - 17 January 2018
1.0.0.11 Avatar support! Avatars Select from 10 Avatars using the Avatar button in the menu. Defaults to the original reflective helmet Avatar. All other Avatars have full motion control of arms, head, hands and digits. Features and fixes Indoor scene spotlights less bright so that the Scene is less washed out.
- Windows Mixed Reality Support Added! - 15 December 2017
v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now.
- Windows Mixed Reality Support Added! - 15 December 2017
v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now.
- Now out of Early Access! - 6 December 2017
AliveInVR is now out of Early Access. Many thanks to all those early adopters!
- Now out of Early Access! - 6 December 2017
AliveInVR is now out of Early Access. Many thanks to all those early adopters!
- 0.0.1.15 Step Sequencer Support Released! - 15 November 2017
0.0.1.15 Step sequencer support! Step Sequencer Additional step sequencer mode added - choose step from the mode controls Select a pad from the drum rack then turn steps on and off above Use the quantize scene button to adjust quantize level Re-arrange the steps anywhere in 3D space With eye candy mode on, steps emit effects when triggered Features and fixes Clipnames now displayed inside clips KB shortcuts Ctrl + 1,2,3 and 4 for Session, Note, Step and Mixer. Mirror, transport, controls and camera positions saved and restored on startup Menu is now animated Mirror is now higher resolution The camera now ignores the mirror Fixed bug where after first starting and then changing a setting and restarting, the scene was not loaded correctly leaving a dark scene When showing the menu, controller help is displayed beneath the menu Camera animation track is now lower down to capture more of th…
- 0.0.1.15 Step Sequencer Support Released! - 15 November 2017
0.0.1.15 Step sequencer support! Step Sequencer Additional step sequencer mode added - choose step from the mode controls Select a pad from the drum rack then turn steps on and off above Use the quantize scene button to adjust quantize level Re-arrange the steps anywhere in 3D space With eye candy mode on, steps emit effects when triggered Features and fixes Clipnames now displayed inside clips KB shortcuts Ctrl + 1,2,3 and 4 for Session, Note, Step and Mixer. Mirror, transport, controls and camera positions saved and restored on startup Menu is now animated Mirror is now higher resolution The camera now ignores the mirror Fixed bug where after first starting and then changing a setting and restarting, the scene was not loaded correctly leaving a dark scene When showing the menu, controller help is displayed beneath the menu Camera animation track is now lower down to capture more of th…
- Minor patch released 0.0.0.36 - 27 October 2017
0.0.0.36 Bug fix release Minor bugfixes Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene.
- Minor patch released 0.0.0.36 - 27 October 2017
0.0.0.36 Bug fix release Minor bugfixes Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene.
- New release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo! - 23 October 2017
Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo Extended Transport controls - Added Push style session recording workflow. Session record, New and Duplicate to create clips and loop record. Includes Fixed/Unfixed length recording mode, Automation record on and off. Smooth first person desktop mirror - If the camera is turned on and mirror to desktop is off, the first person camera is now a smoothed follower camera. Minor bugfixes Fixed teleport destination near blocks which was inconsistent in the previous release. Hitting blocks and controls is now more accurate. Pulling a block out of the wall and letting go close to the wall no longer sucks the block back into the wall. When loop recording, notes colour the entire block red, previously the block was framed red. There will now be a pause of about a month in feature releases (they hav…
- New release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo! - 23 October 2017
Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo Extended Transport controls - Added Push style session recording workflow. Session record, New and Duplicate to create clips and loop record. Includes Fixed/Unfixed length recording mode, Automation record on and off. Smooth first person desktop mirror - If the camera is turned on and mirror to desktop is off, the first person camera is now a smoothed follower camera. Minor bugfixes Fixed teleport destination near blocks which was inconsistent in the previous release. Hitting blocks and controls is now more accurate. Pulling a block out of the wall and letting go close to the wall no longer sucks the block back into the wall. When loop recording, notes colour the entire block red, previously the block was framed red. There will now be a pause of about a month in feature releases (they hav…
- New release - Transport controls added! - 13 October 2017
0.0.0.30 Released - Transport controls, minor bug fixes Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls. Disco grey scene - Added minimalist environment inspired by disco skin Minor bugfixes Communication with Ableton starts regardless of which is loaded first Ableton or AliveInVR. Faster switching between environments MIDI tutorial screen is hidden when the menu is shown Fixed a bug where leaning over objects in the indoors scene would caused the player to step up onto the object
- New release - Transport controls added! - 13 October 2017
0.0.0.30 Released - Transport controls, minor bug fixes Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls. Disco grey scene - Added minimalist environment inspired by disco skin Minor bugfixes Communication with Ableton starts regardless of which is loaded first Ableton or AliveInVR. Faster switching between environments MIDI tutorial screen is hidden when the menu is shown Fixed a bug where leaning over objects in the indoors scene would caused the player to step up onto the object
- Minor patch - support for grouped tracks - 8 October 2017
We've rolled out a small patch to support grouped tracks. This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR.
- Minor patch - support for grouped tracks - 8 October 2017
We've rolled out a small patch to support grouped tracks. This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR.