SPSTEAMPULSELIVE ANALYTICS
Fight'N Rage

Fight'N Rage Steam metadata

sebagamesdev | Sep 19, 2017 | game

Released

12players observed · 22 September 2026 - 06:25:01 UTC

ActionIndieBeat 'em up2DLocal MultiplayerSteam Store

  • Latest observed players12 · 22 September 2026 - 06:25:01 UTC
  • SteamPulse tracked peak43
  • Units sold (VGI)62,297
  • Revenue (VGI)$758,000
  • Review score91% positive

Fight'N Rage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players12 · 22 September 2026 - 06:25:01 UTC
  • SteamPulse tracked peak43
  • Units sold (VGI)62,297
  • Revenue (VGI)$758,000
  • Review score91% positive
  • Total reviews3,198
  • Release dateSep 19, 2017
  • Developersebagamesdev
  • Publishersebagamesdev

Genres: Action, Indie

Company pages: Developer: sebagamesdevPublisher: sebagamesdev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fight'N Rage Steam metadata

Fight'N Rage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/674520/metadata
Steam Storehttps://store.steampowered.com/app/674520/
Steam Communityhttps://steamcommunity.com/app/674520
PCGamingWiki search
IGDB searchSearch IGDB for Fight'N Rage

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 2,919 positive, 279 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

20

Platform releases
  • Steam 19 September 2017
  • Xbox 27 September 2019
  • PlayStation 27 September 2019

Latest Steam announcements

  • Original Soundtrack Gold Edition Available on Steam! - 15 February 2023

    From composer Gonzalo Varela... the Fight'N Rage Original Soundtrack lands on Steam! And in this case, it is the Gold Edition, which not only includes the two remastered classic official discs with the more than 40 tracks from the game... but also adds new orchestral arrangements and three full transcription books! =) Even though it is available at a very tempting price, there is also a special discount for those who already have the game in their libraries! ːfnr_coinːːfnr_coinːːfnr_coinː In order to get said discount you just need to access the Steam Bundle on this link! Enjoy! =)

  • Minor update (220120) - 20 January 2022

    I just removed the damage penalty by player amount on insane and unfair difficulties. Most players even don't notice that, but when you play coop on insane or unfair difficulties, the characters endurance was way lower depends on how much players were involved, making that mode pretty unplayable, specially when you choose cpu partners.

  • Against all odds ... Here comes a new Update! (211224) - 24 December 2021

    It has been more than 4 years since Fight'N Rage has been released, that September 19, 2017 ... being totally honest, I did not thought that I would continue updating the game after so long, but here I am ... there are some things that I just wanted to include, and here is the listing: Statistics: As I always loved transparency, so, now it's possible to view game statistics (which were already being processed internally from the first version of the game!). So if you are interested in knowing how many times you have been destroyed, or how many times you have destroyed the game (among other things) ... you can now access that information! (To do so, you just have to enter to "Extras" section.) Collection of Achievements: Now it is possible to see the achievements of the game in the game itself, without having to look at them via the Steam interface. It seemed to me that this would help t…

  • Minor Patch for store savedata file more often. - 3 March 2021

    I made a minor patch to store savedate more often now. Now, if you shut down the system or your pc crashes is much more probable that you keep your last advance and coins.

  • Japanese language support! =) - 10 September 2020

    Due the launch of Fight'N Rage on consoles for Japanese audiences by EastAsiaSoft, it was possible to add the same translation to the PC version. =D I take this opportunity to thank the people of BlitWorks and EastAsiaSoft, for having worked together to bring us this translation, which I hope will allow to Japanese audiences enjoy the story of Fight'N Rage in a better way! =)

  • And finally… Here comes a new update! =) [200725] - 26 July 2020

    In this version there is a lot of improvements and even some new content that was made this last months. Some of the improvements comes from the fact that I’m currently working on new proyects that are using my framework. Here’s the list of new content: Added a new “Musical Gallery” at the Extras section, where you can unlock music themes while you play on other modes. Added a way to adjust screen brightness in the image adjustments. Added a little indicator that shows the control status below the SP circle, only visible when player has the speedrun data visible. Added some extra info in the “times by stage” pop-up in order to identify which characters are involved and the selected game-speed in the current run… so, for example, if you play as Gal and F.Norris on maximum speed, it tells “Times by Stage T2” (which means Gal + F.Norris + Turbo 2). The difficulty setting not needs to be po…

  • Technical improvements on input detection and refresh rates! (191215) - 16 December 2019

    Now you can play with an alternative joystick detection! This patch was maded thanks to this project: https://github.com/gabomdq/SDL_GameControllerDB Wich is a great controller mapping database! In this version I also added support up to 500hz screen refresh rate (I think that the max in the market is 480hz (?)), and a lot of launch parameters too, here's the list: Input related params "-use_old_input" = Use old input reading architecture (in case you prefer it over the new one). "-disable_joysticks" = Disable all joystick detection (useful to use external joy mappers). "-allow_unknow_joysticks" = Try force compatibilty to detect unknow devices. "-disable_merged_dpad" = Disable the DPAD and Left Analog input union. Display related params "-display_fps" = Display frames per second. "-force_60hz" = Force display frequency to 60 frames per second. "-no_vsync" = Disable vsync (it can lead t…

  • Minor update with some minor fixed glitches and some price adjustments too. (190614) - 14 June 2019

    I have updated the game due a glitch that was only happening on Cave stage at 60+ high refresh rates with F.Norris when you try to do an anti-air. Thanks Marco Rossi to reporting it via twitter! =) I have fixed another minor thing like windows start position on W10 scaled contexts (it was appearing slightly decentered). Additionally, I have adjusted some of the shop prices too. Those are the new prices: Cpu-Partners now costs 600 coins (instead of 1000). Easy Difficulty now costs 50 coins (instead of 100). Training Mode now costs 30 coins (instead of 100). That’s a pretty small update, but I think that can be cool anyway, because a lot of people are using high refresh rates monitors and it’s not good to have such glitches on it, and even, W10 scaled contexts are a more common setup lately because a lot of people are migrating to ultra HD screens, so, it looks pretty unprofessional if th…

  • New update with 144hz support! (190525) Smoother than ever! - 25 May 2019

    Lately I was interested in get a high refresh rate screen, in order to try adapt my games for refresh rates greater than 60hz, and yesterday, I had the opportunity to get a notebook with 144hz screen and I fallen in love with the great mobility smoothness that a 144hz screen can show… Fortunately I had some suspicions about that will be great, and some weeks ago, I was adapted the code in order to support such high rates… and, after some tweaks I got it done. =) I have made an update that mainly includes support for high screen refresh rates (such 75 or 144hz). This will make the game looks WAY smoother than before. If you have a high refresh rate screen, you will love it! Additionally, the game contains some minor technical improvements… for example, (that was from the previous silent update, btw) adding custom translation is easier now… just place translation files on a folder names “…

  • New update fixed (190322) - 22 March 2019

    I have updated the game again, now old unknow joystick must work again! So, if you have a downgrade version, I reccomend to back to the normal version. =) You may need to reconfigure some devices at the settings menu, but now, joystick recognition must be better or equals than older versions!

  • New minor update (190320) (better/more joystick support) - 21 March 2019

    Considering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks. Luckily, with some dedication, I have been able to add support for all the joysticks that I had the opportunity to try... (Of course many must still be missing, but the compatibility should have improved substantially now). In addition, it is also possible to map the triggers (L2 and R2) as buttons (those who use Hori Fighting Commander, for example, can use the 3 buttons in line too! =). As you can see, the current improvements are more related to the internal architecture, above all. In other words, the game itself has no changes whatsoever (except for the control configuration screen that has the information a little better aligned now). I hope this improves substanti…

  • New Update!: Quick Save Feature! (181129) - 29 November 2018

    Hey, finally, I decided to add a Quick Save Feature! After read a lot of your good suggestions, I started to think about HOW doing a Quick Save Feature without the disadvantages that I was afraid... and finally, I found a way to achieve that, so, I made it =). Thanks for all suggestions, it helps me a lot to figure what you really wanted... it's pretty sad that people who have only a few minutes to play can't play FnR properly... so... here it's! To be honest, I was worried about losing some dynamics or discourage players to restart a new game if I put a Quick Save feature... but in this way, I think it can fit pretty well. =) How to use it: -Just play Arcade Mode until you clear a section or get defeated. -Next time, start Arcade Mode again with same character(s) and difficulty, and the game will ask you for continue or restart. -Enjoy! Note: When you start to play, the game DELETES TH…

  • Here comes a new Content! (New Update! (181111)) - 11 November 2018

    Here's a list of changes. Don't worry about the main gameplay or Arcade Mode difficulty, there's no changes here, it plays as always. =) New Content: -Added new Survival Mode which is like an "Endless Elevator" mode. It allows you to unlock new costumes! -Added 2 more costumes for each protagonists that are related with the new Survival Mode ranks. Improvements: -Now Ricardo and F.Norris as CPU allies can escape from Judog grabs, just like Gal always does. (Thanks @AppleBerryKitty for pointing it on twitter!) -Now it's possible to select Game Speed on every game mode, included Training Mode too. Fixes: -Some minor translation fixes. -Minor visual detail fix on main menu. -Disabled repeated taunts from Whip Girls when player loses on Score Attack. If you found any problem, please let me know and I will fix as soon as possible. Thank you all for continuing support my game in various ways,…

  • New update (180602) - 2 June 2018

    I have made some improvements and fixes in this version, however, don't worry, the gameplay and difficulty level is intact. =) Improvements: - I rewrote the TV effect, and now it looks way better and clean, specially when you use scanlines. - Now it's possible to use Turbo Speeds at Score Attack and Time Attack (wich make those modes optionally hardest, because time runs faster too). -Some minor translation errors were fixed. I hope you enjoy this update and specially I hope you like the new TV filter look. =)

  • New Small Update (180324) - 24 March 2018

    I've added a new achievement when you got Rank S on Time Attack with all characters, and I've modified some time requeriment too. These are the new time requeriments for Rank S: Ricardo: 1:40 (because 2 minutes was too easy) F.Norris: 1:45 (because 2 minutes was pretty easy) Diane: 2:10 (because 2 minutes was extremely hard) I update the internal assembly info too... because the game was internally named "F.A.R.M" for some reason ^^U Well... that's all... as you can see, this is a pretty simple update! =) Cheers!

  • New Small Update (180324) - 24 March 2018

    I've added a new achievement when you got Rank S on Time Attack with all characters, and I've modified some time requeriment too. These are the new time requeriments for Rank S: Ricardo: 1:40 (because 2 minutes was too easy) F.Norris: 1:45 (because 2 minutes was pretty easy) Diane: 2:10 (because 2 minutes was extremely hard) I update the internal assembly info too... because the game was internally named "F.A.R.M" for some reason ^^U Well... that's all... as you can see, this is a pretty simple update! =) Cheers!

  • New Big Update! (Update #5) - 7 March 2018

    I have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307) New Content: -Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more costumes for each protagonist! (to be unlocked on Time Attack, of course!) -Added a new Stage Practice mode (as unlockable) where you can select all previously beaten stages with different settings and infinite lives! -Another thing that I've added, is a new... oh, wait... just... just look at last fixed issue instead. =) Gameplay Adjustments: -Now, cpu ninja enemies' will not cancel their rain kick into normal air kick. (Sometimes it looks weird when you play as Ricado and parry this attack.) -Score Attack Rank S requeriment for Gal was down from 55k to 52k, however, it was possible to do more than 55k, but I…

  • New Big Update! (Update #5) - 7 March 2018

    I have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307) New Content: -Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more costumes for each protagonist! (to be unlocked on Time Attack, of course!) -Added a new Stage Practice mode (as unlockable) where you can select all previously beaten stages with different settings and infinite lives! -Another thing that I've added, is a new... oh, wait... just... just look at last fixed issue instead. =) Gameplay Adjustments: -Now, cpu ninja enemies' will not cancel their rain kick into normal air kick. (Sometimes it looks weird when you play as Ricado and parry this attack.) -Score Attack Rank S requeriment for Gal was down from 55k to 52k, however, it was possible to do more than 55k, but I…

  • New Update! (Update #4) - 17 November 2017

    While I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while playing more casually... as player, I like to play in the two ways too, it depends on how much compromise I want to have with certain games. I noticed that some players just can't finish the game on hardest settings, because they try to keep continuing in the last level (which is the hardest way to achieve it)... to be honest, I must admit that continuing in hardest levels is not a good option... maybe it can be fun on people like me who enjoy this type of "frustrating experiences" on this type of games, but not for every type of player. somewhere in the line, I was thinking about keep continues limited, but I…

  • New Update! (Update #4) - 17 November 2017

    While I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while playing more casually... as player, I like to play in the two ways too, it depends on how much compromise I want to have with certain games. I noticed that some players just can't finish the game on hardest settings, because they try to keep continuing in the last level (which is the hardest way to achieve it)... to be honest, I must admit that continuing in hardest levels is not a good option... maybe it can be fun on people like me who enjoy this type of "frustrating experiences" on this type of games, but not for every type of player. somewhere in the line, I was thinking about keep continues limited, but I…

Patch notes and updates

S.noRelease datePatch nameGID number
120 January 2022Minor update (220120)4237325463669975039
23 March 2021Minor Patch for store savedata file more often.4057152305707872653
316 December 2019Technical improvements on input detection and refresh rates! (191215)3370312875260850056
414 June 2019Minor update with some minor fixed glitches and some price adjustments too. (190614)2408777766642370470
525 May 2019New update with 144hz support! (190525) Smoother than ever!2408775863527448203
622 March 2019New update fixed (190322)2543878145173883000
721 March 2019New minor update (190320) (better/more joystick support)2543878145170691000
829 November 2018New Update!: Quick Save Feature! (181129)2415515408468416101
924 March 2018New Small Update (180324)4249665521687680912
107 March 2018New Big Update! (Update #5)4249665521687681001
1117 November 2017New Update! (Update #4)4249665521687681106
127 November 2017Technical Update4249665521687681221
1315 October 2017Second Update!4249665521687681330
1426 September 2017First update!4249665521687681446

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID674520
Live current players12
SteamPulse tracked peak43
Live count (today's peak floor)12
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 19, 2017
Developersebagamesdev
Publishersebagamesdev
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent91%
Positive reviews2,919
Negative reviews279
Total reviews3,198
Steam recommendations2,560
Achievements20
Average playtime forever1,474 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/674520/

Short description

Fight’N Rage is a brand new old-school side-scroller beat’em up. Inspired by the classics from the “golden age”, and with an art style that mimics the aesthetic from the 90

About this game

Description Fight’N Rage is a brand new old-school side-scroller beat’em up. Inspired by the classics from the “golden age”, and with an art style that mimics the aesthetic from the 90's arcade gems, this game pays homage to all classic gameplay features that makes this genre one of the best from its time! Details Genre: Classic 2D side-scroller beat’em up / brawler. Number of players: From one up to three players local co-op. Available languages: English and Spanish. Features A lot of Combinations: Alternative paths, cutscenes and endings that can change based on the selected characters and your own decisions! Fast and intense single-session gameplay: Each possible route in the arcade mode can be finished in less than one hour! (at least if you have mastered it.) Explosive Combo System: Characters are capable of performing several skillful juggle-based combos that can make your enemies blow up into pieces! Simplified Controls: Using only three buttons (attack, jump and special attack), you will be able to combine lots of movements in order to perform amazing combos! Easy to Play, Hard to Master: Difficulty is not about bad controls or unfair rules… it is about mastering your character’s moves and dealing with tough enemies! Local co-op mode: Up to 3 players with optional friendly fire (which is even more challenging!). Custom Display Modes: Display settings includes optional CRT feels, scanlines and various color styles and more! Limitless FPS: Full support for High Frequency Rates Gaming Monitors! Get ready for the smoothest gaming experience! Lots of Unlockables: Earn in-game coins with your scores and get extra content like character’s costumes, extra difficulty settings, more gameplay speeds, new game modes, new characters to use on these modes and much more! Play as Enemies: More than 20 unlockable characters to play in the extra modes! Training Mode: You can practice a lot of techniques and combos while earning new belts! Are you good enough to get the Black Belt? Different Weapons: Each protagonist handles them in their own way. Speedrun Timer: An exclusive in-game gadget compares current stage times against your best ones! (Of course, the…

Supported languages

English, Spanish - Spain, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
41Remote Play on Phone
42Remote Play on Tablet
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Conteúdo sexual
steam germany18Drastische Gewalt Sexuelle Andeutungen
igrs18Penampilan Tokoh Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Fight'N Rage's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fight'N Rage's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fight'N Rage at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Dota 2431,09222 September 2026 - 08:10:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS304,83822 September 2026 - 08:10:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Marvel Rivals44,37222 September 2026 - 07:02:12 UTC642,333409,518NetEase Games
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair

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