Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 674590 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Aug 3, 2017 |
| Developer | Upercon Studio |
| Publisher | Upercon Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
WakeUp! is a casual rouge-like game placed in a fantasy, dream world, where the goal is to escape and save yourself. The game generates an infinite, procedurally generated world. You must gather resources and manage your inventory to survive. Look for hints where to find the exit!
About this game
Description WakeUp! is a casual rouge-like game placed in a hostile, fantasy, dream world, where the goal is to escape and save yourself. Synopsis You find yourself in the middle of the worst nightmare dreams. Nothing seems right. The room is all messed up and there is a weird monster crawling on the floor around you. You need to wake up as soon as you can using every resource you can muster. You can find various items hidden under the objects of the world. But, wait! Foraging under objects such as bushes and trees creates noise, which attracts more nasty monsters. Will you be smart and nimble enough to escape before they overwhelm you? Features Every run is unique! The game generates an infinite, procedurally generated world. Each room has a unique setting of objects and a specific type of monsters. A player can improve the chance of survival by gathering resources and managing their inventory. When used, gathered items improve player’s stats such as health, damage, armour and energy. The world is large, but there are hints of exit location scattered around. Parameters Three difficulty levels: easy, normal, hard Three game lengths: short, normal, long Game mechanics Currently, we have the following major, player controlled, parameters in the game: Health As you would expect, a player loses health when in contact with monsters in a melee battle. The amount of damage is dependent on monster type and damage reduction given by worn clothing (armour). Health can be gained back by finding and applying health items such are bandages and first aid kits. Energy Energy is a representation of payer’s nourishment and decreases slowly during playtime. To counteract energy decay a player has to find and drink essences, which are scattered and hidden around the world. Weapons Various types of melee weapons offer different levels of damage dealt to monsters when used in combat. With a good weapon a player, can almost one-shot most of monsters. Trouble is, weapons are not durable and will often break, therefore it is recommended to maintain a good supply of weapons at all times. Armour Just like weapons, various types of armour offer different levels of damage reduct…
Supported languages
English
