2MD: VR Football Classic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews147
- Release dateSep 26, 2017
- DeveloperTruant pixel, LLC
- PublisherTruant Pixel, LLC
Genres: Action, Casual, Indie, Sports
Company pages: Developer: Truant pixel, LLCPublisher: Truant Pixel, LLC
2MD: VR Football Classic Steam news
2MD: VR Football Classic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2MD: VR Football Evolution | Getting the Most out of the Game! - 29 March 2020
We're excited to finally share our exciting update to 2MD: VR Football with all of our players on Steam. We felt this might serve as the right time, pre-launch, to highlight some important additions to the experience which will help you get the most out of Evolution. And remember, if you own 2MD: VR Football on Steam already, Evolution will automatically appear in your library at launch! First and foremost, probably the most important thing to do before diving into the game proper is to explore the available quality modes, and choose the one that best fits your system spec. The quality settings configuration can be accessed by launching 2MD: VR Football Evolution from the Steam desktop client or a desktop shortcut (or, if you are in VR, launch the desktop viewer and access the steam client there.) (You may get a warning about launching a VR game in desktop mode, but you can safely bypas…
- Almost Ready for Launch . . . - 18 March 2020
2MD: VR Football Evolution is inching ever closer to release. We are now content complete, and we're eager to see what you think of the game! We wanted to use this opportunity to reveal even more of what's been added to this rather gigantic game update (now that many of us are locked away for the necessary quarantine measure that, if nothing else, makes us all extra glad we have VR headsets). For starters: every field in the game has been re-imagined for this new, darker timeline, in many cases complete with updated or entirely new attractions! In addition, we've also added 2 BRAND NEW fields, which you'll get to play on in the 3rd and 5th rounds, respectively, saving your home field for the 1st and final rounds of the game (if you think you're good enough to get there!) But not only that. As you know, the players have gotten a major makeover, complete with the addition of a new animati…
- 2MD: VR Football Evolution Progress Update - 10 March 2020
Hi everyone. As we work on putting the last bits of polish on the first version of 2MD: EVO , I thought it might be a good time to share some of the new features that have made their way into the game. For starters, you can now customize the color of your routes as they appear on the field! In addition to giving folks another layer of customization (you dig that right?) It's also intended as an accessibility feature for certain types of color vision deficiency (CVD), to ensure folks have no problems identifying their custom plays on the field. Next, the practice stadium configuration panel has its own significant new addition: a height adjustment slider. This will allow you to customize your height in a predetermined range, to allow for shorter folks as well as seated players to be able to play at the intended height for the best visibility / experience. Next up, a fun fact - Each team…
- 2MD: VR Football Evolution Announced - 27 February 2020
Hi everyone. We're proud to announce a special treat for everyone currently playing 2MD: VR Football on Steam VR... We've been working in secret for some time on a special update that re-imagines the game for modern hardware, one that takes the visuals and effects to a whole new level, and ramps up the difficulty in some ways while granting the player new abilities in others. 2MD: VR Football Evolution is not-quite-a-remake, not-quite-a-sequel that wraps the tried-and-true 2MD formula in a shiny metal veneer complete with enhanced graphics, weather effects, updated music and more. OH. And you're getting it for free. That's right: everyone who owns 2MD: VR Football will automatically be granted full entitlement to 2MD: VR Football Evolution, as our humble way of saying 'thank you' for supporting us when others out there tried to stop us from even releasing the game back in the days of St…
- 2MD: VR Football 2020 Engine and Optimization Update - 16 February 2020
Hi all! Now that we've got a dedicated Oculus Rift / Oculus Quest launch out of the way, we're turning our attention back to the build that started it all. The original 2MD was created using Unity 4 and one of the earliest implementations of the OpenVR standard. It has performed remarkably will despite having no engine updates over the years, however as technology has progressed and new headsets have been added, we've been made aware of a few issues that impact the experience of a small subset of users (less than 5%). That being said, our main goal with 2MD is that people have fun, with an experience that only VR can truly provide. To that end, we've got some small but not insubstantial updates on the way this month. We've added additional optimizations that were not present in the original game; namely, a fully functioning LOD system for the players that will allow for better performan…
- 2MD: VR Football Selected as Part of Indie MEGABOOTH 2020 PAX East Showcase! - 11 February 2020
We're excited to announce that all iterations of 2MD: VR Football will be playable at PAX East 2020 as part of Indie MEGABOOTH! We'll be there Feb 27 - Mar 1, 2020 in Boston, MA! Come visit us at booth 23029, Where you can not only try the PC, PSVR, and Oculus Quest versions of 2MD, but you'll also get a chance to grab some free swag, and get a glimpse at what the future has in store! Chat with the devs, try out Head 2 Head mode, and tell us what you think of the game! Follow us for updates on twitter @truantpixel Find out more at https://indiemegabooth.com/
- 2MD Vision Alpha Video - 19 December 2019
Hi everyone, Firstly, we're grateful for the response to some of our ideas for a vision of a potential update / sequel to 2MD. At this point, there are no plans to release anything as we would need to secure funding beforehand in order to do the game justice, in terms of fidelity of animation and physics for players on the field. That said, many have inquired as to what the current alpha looks like in motion. Here is an extremely early, raw look at some footage of the game being played. As you can see, what is there is certainly functional, but the expectations for how players should move and react change significantly when they retain more human traits. Rest assured, if the situation changes, we will happily post another update with whatever plans we set into motion. Until then, thank you for your time, and for playing and sharing 2MD!
- 2MD: VR Football Unleashed on Oculus Quest / Rift - 14 December 2019
Hi Everyone! As you may have heard, we recently announced that a version of 2MD will be releasing on Oculus Quest and Oculus Rift (with crossbuy support in mind) on January 9, 2020. https://www.oculus.com/experiences/quest/2592096760842149 The game is entitled "2MD: VR Football Unleashed," and features visuals that have been optimized for the Quest's mobile chipset. Player models utilize a more optimized LOD system, and the stadiums have gone through varying levels of cosmetic re-design to allow for consistent performance on the platform. We'd previously thought it impossible (and it took basically tearing the game apart and rebuilding it from an empty field), but we managed to squeeze all of the physics, AI, animated crowds and the natural throwing system onto the Quest. The Quest version is missing the spectator / broadcast camera (not needed as a second display is not standard and th…
- 2MD: VR Football hits its 2-year anniversary! - 12 November 2019
First, allow me to thank each and every one of you who have taken the time to commit your thoughts (both lauding the game and providing constructive criticism) to 2MD. Truly, it is all we can ask for. In the years (!) since 2MD first launched on Steam, we've brought it to PlayStation VR, and more recently VivePort Infinity, in the hopes that we might continue to grow the game and, hopefully, one day explore the possibilities of what 2MD could evolve into. The following a screenshots from an extremely early but playable alpha, which features human players and spectators, and utilizes the same groundbreaking AI and play mechanics as the original 2MD. Currently, movement / character interaction is at its most basic, as a truly realistic football experience must be driven by real-world physics and kinematics. Given the size of such an undertaking, it would be positioned not as a simple upda…
- Trading Card Update - 19 September 2019
We're happy to announce the implementation of trading cards and badges, awarded for ongoing play. To those users who have been long time supporters of 2MD, check your inventory to see what drops have been made available!
- 2MD VR Football: VR Platform Testing and Bug Fixing - 11 July 2019
Hi Everyone! I wanted to give you all an update with regards to how we test 2MD when SteamVR gets an update, or if anyone reports an issue. First and foremost, we have a VIVE Pro setup and a standard Oculus setup for testing both major platforms. We also have a WMR setup (not pictured here) as that is still seeing somewhat common use as an entry-level VR solution. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30748067%2F9a389eecda9c1d1b5f92cdd2477ccba6ac972aab.jpg In addition to the standard VIVE and Oculus controllers, we also recently got our hands on the Index prototypes - however, currently, our studio hasn't had the bandwidth to sit down and really play with them yet. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30748067%2F54ff2e6b7f16338abf8191541db770ec53d1203d.jpg Our current testing rigs are 2 Alienware Aurora PCs with identical specs (Cor…
- 2MD 1.2 Update - Upgraded Audible Voices, New Music, New Attractions! - 23 June 2018
Alright, let's get started! Hey all, We've been working hard since the launch of 2MD on other platforms to integrate some of the non-specific platform changes and polish into the Steam version of the game, and I'm glad to report those changes are now live for both the home and arcade license releases! New Attractions Two new attractions have been added, replacing duplicative touchdown events: "Leather Field" (Skins) now features the NewsCenter 5 chopper swooping in for a glamorous closeup of the victorious team... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30748067%2F2e8af7769cdd3e19469c5a14e08ee119d7231e2a.png "Kerry Green Stadium" (Unicorns) now features a flyover of a certain stealth aircraft... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30748067%2F0566bdac706d85c90c1bbbeb72a3791bed478250.png New Music "2MD: Down the Field," a pulse-poundin…
- Commercial / Arcade SKU Additions (context labels, all teams unlocked) - 15 November 2017
This is a small QOL update targeted at our commercial license / arcade SKU customers only, and does not apply to the standard personal edition of the game. Based on user feedback, 2MD's commercial arcade build (which is accessible through cybercafe license and designed for use in VR arcade installations) now features context sensitive labels over key in-game objects. These will provide users with quick descriptors for basic interactions. Additionally, the in-game tutorial resets after the game has been idle for more than 3 minutes, providing the next player with the full tutorial experience. Experienced players can, as always, skip this tutorial by clicking the coach. Finally, all teams and stadiums are unlocked from the start. As always, thank you for your time and support, and we look forward to seeing you on the leaderboard!
- Commercial / Arcade SKU Additions (context labels, all teams unlocked) - 15 November 2017
This is a small QOL update targeted at our commercial license / arcade SKU customers only, and does not apply to the standard personal edition of the game. Based on user feedback, 2MD's commercial arcade build (which is accessible through cybercafe license and designed for use in VR arcade installations) now features context sensitive labels over key in-game objects. These will provide users with quick descriptors for basic interactions. Additionally, the in-game tutorial resets after the game has been idle for more than 3 minutes, providing the next player with the full tutorial experience. Experienced players can, as always, skip this tutorial by clicking the coach. Finally, all teams and stadiums are unlocked from the start. As always, thank you for your time and support, and we look forward to seeing you on the leaderboard!
- 2MD 1.11 Update - Flip Plays, Easier Running - 14 October 2017
Hello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after selecting your play will now flip that play (effectively giving you 16 play configurations to choose from in total). Great in a pinch when you want that Hail Mary, but you'd rather run it up the left rather than the right. Touch-pad running - Specific to VIVE owners, running is now assigned to the touch pad rather than requiring a hard press of the direction pad. This change was made due to feedback re: responsiveness of the VIVE hardware. Oculus functionality, meanwhile, has not changed. Lastly, we've made some under the hood comfort enhancements so running the ball should be a more comfortable experience over…
- 2MD 1.11 Update - Flip Plays, Easier Running - 14 October 2017
Hello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after selecting your play will now flip that play (effectively giving you 16 play configurations to choose from in total). Great in a pinch when you want that Hail Mary, but you'd rather run it up the left rather than the right. Touch-pad running - Specific to VIVE owners, running is now assigned to the touch pad rather than requiring a hard press of the direction pad. This change was made due to feedback re: responsiveness of the VIVE hardware. Oculus functionality, meanwhile, has not changed. Lastly, we've made some under the hood comfort enhancements so running the ball should be a more comfortable experience over…
- 2MD 1.1 Update: New Features, Modes, and More! - 13 October 2017
Hello everyone, As always, we are grateful for the feedback the community has provided us about 2MD. We are happy to announce our first major feature update that includes: * QB Running * Practice Mode * Throw Calibration * Point Bonuses * Championship Ring There's a lot to talk about, so let's get started: QB RUNNING MODE + ACHIEVEMENT This is a big one - and was something that has been in the works for a while. Now, after the snap, pressing a direction on the D-Pad will allow your QB to start running the ball! Pressing "up" runs forward, "left" and "right" sidle in that direction, and "down" backpedals. Being able to run the ball is especially important for those times in which that first down or TD is juuuuust out of reach. Additionally, you can use your free hand to 'stiff arm' dummies on your way down the field. We have also changed the "Kicker" achievement to "QB Sneak," awarded fo…
- 2MD 1.1 Update: New Features, Modes, and More! - 13 October 2017
Hello everyone, As always, we are grateful for the feedback the community has provided us about 2MD. We are happy to announce our first major feature update that includes: * QB Running * Practice Mode * Throw Calibration * Point Bonuses * Championship Ring There's a lot to talk about, so let's get started: QB RUNNING MODE + ACHIEVEMENT This is a big one - and was something that has been in the works for a while. Now, after the snap, pressing a direction on the D-Pad will allow your QB to start running the ball! Pressing "up" runs forward, "left" and "right" sidle in that direction, and "down" backpedals. Being able to run the ball is especially important for those times in which that first down or TD is juuuuust out of reach. Additionally, you can use your free hand to 'stiff arm' dummies on your way down the field. We have also changed the "Kicker" achievement to "QB Sneak," awarded fo…
- New Features Added (Expanded Playbook, Skip Button, Tweaks) - 28 September 2017
Hey everyone, We truly appreciate the positive impressions and feedback you've given us. As of today, the following changes are now live: We have expanded the playbook to include a second set of 4 plays assigned to each hand. You now have a total of 8 plays to choose from when on the field! You might also notice that now, when editing plays, an "L" or "R" is visible next to the d-pad indicator to signify on which controller the play is stored. By user request, we've added a button added to allow players to skip the bonus round. It will spawn to your left when the round activates. We've also moved the player closer to the whiteboard in the locker room, so standing-room players will have an easier time accessing everything. Please note, that applying this update might reset your configuration settings (quality settings and such). Access the configuration tool by launching from the desktop…
- New Features Added (Expanded Playbook, Skip Button, Tweaks) - 28 September 2017
Hey everyone, We truly appreciate the positive impressions and feedback you've given us. As of today, the following changes are now live: We have expanded the playbook to include a second set of 4 plays assigned to each hand. You now have a total of 8 plays to choose from when on the field! You might also notice that now, when editing plays, an "L" or "R" is visible next to the d-pad indicator to signify on which controller the play is stored. By user request, we've added a button added to allow players to skip the bonus round. It will spawn to your left when the round activates. We've also moved the player closer to the whiteboard in the locker room, so standing-room players will have an easier time accessing everything. Please note, that applying this update might reset your configuration settings (quality settings and such). Access the configuration tool by launching from the desktop…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 November 2017 | Commercial / Arcade SKU Additions (context labels, all teams unlocked) | 4249665521687681638 |
| 2 | 14 October 2017 | 2MD 1.11 Update - Flip Plays, Easier Running | 4249665521687681750 |
| 3 | 13 October 2017 | 2MD 1.1 Update: New Features, Modes, and More! | 4249665521687681860 |
| 4 | 28 September 2017 | New Features Added (Expanded Playbook, Skip Button, Tweaks) | 4249665521687681966 |
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