- Twisted Logic: Abbotsfield - Out Now! - 29 October 2024
We are thrilled to announce the release of our latest game "Twisted Logic: Abbotsfield" - a first-person psychological horror game with a twist! One or more players must team up to unravel cryptic logic-based case files as you explore a haunted house to exorcise the demonic force haunting you. Oh, and you only have one hour to do it. Check it out below! https://store.steampowered.com/app/3261060/Twisted_Logic_Abbotsfield/
- Rockets Are Super Hard: Relaunch - 22 July 2024
FREE MAJOR UPDATE ANNOUNCEMENT! We are thrilled to announce the release of “ROCKETS ARE SUPER HARD: RELAUNCH” - a free major update to our punishingly difficult local co-operative puzzle game Rockets Are Super Hard. It’s available right now! Here’s a breakdown of what’s included: A complete visual overhaul of the entire game end to end. Launch those rockets in style with a higher, shinier fidelity! We’ve polished and consolidated our core campaign into 20 missions spanning a range of difficulties. A new tutorial video to help get your party started. Epic remastered music. Soundtrack that stress. Brand new sound effects and voiceover. We hope you enjoy it!
- Name change and remote play update - 25 March 2021
Hello! "Launch Party" has changed it's name to "Rockets are Super Hard". This is due to some feedback received from potential players that they were not able to find many gameplay videos due to the widespread use of the name. Please Note, you might have to uninstall and reinstall the game in order to run it due to the name change. Sorry about this! There is also an update to the gameplay. Spit screen mode has been replaced by a universal second player cursor. This cursor is controlled using a controller so two players (one controlled, one mouse) can press buttons in the same mission over Steam Remote Play. Hope you enjoy the game and apologies for any inconvenience! PS. Please consider reviewing the game :) Thanks!
- Small changes and improvements (v1.1) - 24 May 2020
Hello! I've made a few changes (minor bugs) and improvements such as loading missions automatically (including all practice, solo and tutorial missions), as well as substantially improving the loading times between scenes. As always, let me know if you encounter any bugs or have some suggestions for the game in the community forums. Hope you enjoy the game - and please remember to leave a review!
- Version 1.0! - 19 May 2020
After months of bug fixing, balancing and content development, Launch Party now has all of its core gameplay implemented. There are a number of big and small changes with this update, and they’re listed below: There are now 20 missions which have been balanced to accommodate a more moderate player base, and a new hard mode which includes 10 missions of extreme difficulty A new custom mode, where players can pick how difficult they want the mission, as well as which rocket they want to launch. Players earn points in this point to unlock achievements Main missions and T-0 missions automatically load the next level upon completion More achievements 2 new missions for endless mode Improved loading times Removed 'fixed' mode (following player feedback) Red light and alert sound for panels Many minor changes to the puzzles and guide (guide on v2.0) Although many of the bugs have been fixed, t…
- Update 0.6 - 27 March 2020
Launch Party has now been updated to version 0.6. There's several changes and additions with this version, listed below! Fixed/Random Modes In classic mode, you can choose between 'fixed' or 'random' mode. Fixed mode creates missions that are the same each time they are replayed, with all the answers/timings and variables being the same each time. So you could in theory write down every command that needs to be done at specific times. e.g. flick the switch at 45 secs. Random mode is what you might expect, with random answers/timings and variables, but with the same panels (this is what Launch Party has been like up to this point). Fixed mode should be easier to complete, as you can see where you went wrong and know exactly what to do for the next time around. In 'classic mode' missions, you can pick whether you want to play fixed or random. Random Missions You can now play random missio…
- Update 0.5 - 2 March 2020
Hi everyone, Following feedback and observed Steam Remote Play stats, this update brings a new split screen mode (with 10 additional missions). This means that two players can control the same terminal either locally or via Steam Remote Play Together. This mode is very experimental, and you may have some issues with the experience. At this time, one player must use a controller (some configuration with Steam controller settings may be needed). In the future, I hope to update this so both players can use their mice. Another remote play mode is planned for the future (multiple mice with one screen) and I hope to improve these features during early access, given user feedback. If you do try split screen, please post feedback in the discussion boards so the mode can be improved! Thanks!
- Update 0.42 - 21 February 2020
Hi everyone, got a few changes to share with you: Changed the way Debug panels activate (for terminal 1 (T1), only debug can be active at a time, T2 , T3 , T4 and T5 ) Changed the Noise panel graphics (and in the guide) Changed 'navigational line' to 'orbital path' and changed two of the graphics Changed Static panel graphics (and in the guide) Fixed a resolution bug Fixed a static texture rotation bug Added light outside so the dishes can be seen more clearly at night Increased the Prime timer from 30 to 40 seconds SFX fixed (can now hear announcer without music) Fail sound bug fixed Fixed a bug that auto-completed certain missions Guide update to 1.42 The next update should occur at the end of next month and will include a couple more missions and better balancing, so keep an eye out. Thanks!
- Update 0.4 - 9 February 2020
Update 0.4 is now live! It includes several new additions as well as quite a few bug fixes: Additions 2 more missions Fail list now includes expected input and player input, so you can see where you went wrong (There may be some spacing issues/omissions) Ability to select amount of players - this balances the missions to make it easier for smaller groups Mouse scroll wheel zoom FPS capped (100 FPS) Loading times improved Guide now has a lookup table for missions Improved menu scene Bug Fixes End button auto-complete on some missions issue Payload cap issue Pluto diagram error Rocket graphical glitching in space 'Z ETA is gud' altitude goal error Zeta propulsion panel button layout issue Fixed terminal 3 Orbit panel 2 noise switches Login button text clipping Minor changes to the guide book (now version 1.4) High score in endless mode not loading Please don't hesitate to provide feedback…
- Launch Party Update (0.3) - 17 January 2020
Today we are updating Launch Party to 0.3! There's more missions (co-op and solo), and an experimental 'endless' mode with 2 missions. Additions 5 new co-op missions: Level 3 missions 10 new campaign missions - Challenging missions that can be completed single player Endless mode (with 2 missions) - See how long you can last whilst managing these flight panels! Changes and Bugs Original ‘campaign’ now changed to ‘tutorial’ Menu changes Balancing the missions Config light bug Flight light now only turns on when a puzzle occurs (aside from MAXQ) Fuel hold times changed Rocket guide typo updates Please let us know what you think!
- Version 0.2 (Campaign mode and small changes) - 7 January 2020
Campaign Mode Launch Party has now been updated to version 0.2. Included in this update is a new mode (Campaign), which can be played single player. It's also a good mode to learn how to play the game. In this mode, some of the pages of the manual (the ones you will need for any given mission) can be viewed in-game. We would love to see what players (especially single players) think of this mode, and it can be improved. There will be more single-player missions added to future updates! Small Changes/Bugs Following feedback, we have slightly muted the colours to put less strain on the eyes. (Future updates will add settings for this) Guide book has now been updated (Pigeon altitudes have been slightly changed). Version is now 1.1 and is already live on rocket.guide Stages button removed for missions where they are not needed Fixed a bug that was causing the Prime PROPULSION panel to fail…
- Update to version 0.1.3 - 3 January 2020
We've updated the game (v.0.1.3) to include 26 single prelaunch puzzle missions, with a large countdown timer. This will allow players to familiarise themselves with certain prelaunch puzzles, and also enables new players to play less intensively. Following feedback, we have also changed some of the countdown timers to better suit the intended challenge of the mission. We look forward to including a variety of missions, both very easy and extremely hard, to accommodate players of all levels.