- Soon coming to Nintendo Switch! So here are fixes for you! - 20 January 2019
G'day friends, I've been hard at work porting Witch Thief over to the Nintendo Switch! Which is very exciting. I've just this week sent off a build to Nintendo for checking. But wait you ask, why are you posting about this on steam? Many of the fixes, improvements and optimisations I've introduced for the Nintendo Switch roll over to the PC build and make it even better! So lets get into that! Object Pooling! What does that mean? Pooling allows us to reuse many of the bullets and objects in the game that have already ran their course, instead of creating literally thousands of bullets within the first fight you get into, now only about 30 bullets need be created and can be reused again and again. Wow that sounds cool but what does it mean for me? Well the fun thing about pooling is that it brings big optimisations! Especially for CPU bound systems. This makes Witch Thief run better on l…
- Content Patch: Introducing Dungeon Mode! - 7 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2F53179fd58c6b7dabafccddf55d92275043b70935.png Witch Thief Content Patch In this patch for Witch Thief I have resolved many of the little pains you, our players have reported. These quality of life improvements make the game much smoother to play and easier to understand. Also here in this patch is Dungeon Mode, a whole new way to experience the game, find out more below. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2F7f6e584cbc52fa1697c384c2f990429b6e4cf6c0.png Dungeon Mode Dungeon Mode introduces hours of fun and challenge. It leverages procedurally generated content to build entire Witch Thief levels with a boss at the end. To unlock more Dungeon Mode content you will need to defeat bosses in Story Mode. If you enjoy dungeon mode please let me know! I have plans to add more level pe…
- Witch Thief at PAX AUS - 29 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2Fcb46beaa9243bc53f9f919801891a94dfebbc802.jpg G'day Friends, It was great to catch up with so many of you over the weekend at PAX AUS, Got a heap of feedback and chatting with you all about Witch Thief and Cardboard Keep's other games. If you guys haven't seen them, check out Warden Melody of the Undergrowth: Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined. Third-person action-adventure inspired by genre classics of the N64-era. Puzzle Puppers: Stretch out cute dogs to their food bowls! Easy to learn, difficult to master with deceptively simple puzzles and mechanics. Attrition: Tactical Fronts: Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 player…
- Checkpoints! More Fixes! Approaching content patch! - 15 October 2018
G'day friends, It's been a little while since I last posted but I wanted to make a post before the October content patch comes out. This build should be much more stable than previous builds and introduces a few quality of life fixes for you! Mainly, Checkpoints! A lot of feedback I've recieved is that levels feel too long and dying at the end on the stage boss just to have to do it all again is really depressing so now every level has a Mid stage checkpoint! Checkpoints are located roughly in the middle of each stage, generally after the midboss and will allow you to retry a stage from that point instead of the very beginning! Retrying a stage after reaching the checkpoint will wipe your current score so you will need to survive the whole stage if you want to ace a stage but it will make it a lot easier to progress through the game. Alongside the checkpoints, I've also updated the unde…
- New Input rebinding menu! - 26 September 2018
This patch introduces a new menu for rebinding controls for all the input methods you use, controllers, keyboards and mice. It's bound to have some issues with it but for now it's a huge improvement on the old system. Let us know how it goes! Also in this patch is some under the hood improvements that should make both input more stable and the post processing FX more performant. Cheers!
- Good Patch! Many Fix! - 24 September 2018
Hiya friends, Release has been a whirlwind and it's been great to hear feedback from you all on Witch Thief. I'm happy to let you all know that many fixes have now been applied and balances tweaked! Here is a list of changes! Balance Fixes Added option to disable screen flashes Added option to visualise the player hit box Added option to reset all game data Adjusted player voice sounds Doubled time between player gasp (grazing) sounds Doubled time between boss hurt sounds Added 8BitDo controller support Added Xbone controller support Added PS4 controller support Reduced player hitbox size to be a bit more forgiving Added powerup suction, now they will draw towards you if close enough, allowing you to get them if they land on a table, or just out of reach. Added new Eyeballs in last level Bug Fixes Applying resolution without changing the resolution no longer gives you a resolution of 0,…
- Witch Thief is out! - 21 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2F36f43129377cb46ec1c79cf8d06398073c62155b.jpg G'day friends and all! Witch Thief is now released! This is just step on of the road map and we have more content coming down the line! Witch Thief has been the last year and a half of my life so it is very exciting to finally get it out to the people to play! After showing at PAX Aus and doing the convention circuit in Australia it has been excellently received and I'm really looking forward to seeing more people internationally playing the game! So jump on in friends! Give the game a go, leave a review and let me know what you think!
- Witch Thief: Road Map - 16 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2F03c67f11deb349adc541704630278de3a944aa7f.png G'day friends, on the road to release, I thought it would be a good idea to draw up a roadmap for Witch Thief and the future of it. This way you will know what to expect with the future of Witch Thief as well as look forward to some new content down the line :D In less than a week we'll have Witch Thief release! for the whole world to play The next month will be chockablocks full of fixes and improvements for players responding to the reception of Witch Thief Come November, a brand new game mode will come out! Dungeon mode will make use of Witch Thief assets and the power of procedural content to create brand new levels for you to explore and combat through! In early 2019 we hope to release Witch Thief onto consoles! Let me know in the comments below what you are look…
- Release Date: 21st of September! - 5 September 2018
Witch Thief is coming out on Steam on the 21st of September! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2Fd928cab337a386c9d1b4013ad85413a19832c93c.png It's been a good year and a half of development from me but Witch Thief is good to go! Lets take a moment to talk about what's left to do! Firstly, I hope to just shy of release, put out a road map so you all know what I'm planning for the game post release. I can tell you I intend to port it over to the Nintendo Switch and the Playstation 4, that will pose its own challenges but will also cause a lot of fixes and bugs to be resolved which will be reflected in the PC version as well Likewise on the roadmap I have new game mode in the works that should shape up the game and add a lot of replayability and interest into the game. Thirdly, the roadmap will include a section for Witch Thief to pivot slightly and…
- We Achieve Achievements! - 29 August 2018
Progress is coming along swiftly! Witch Thief is now pretty much 99% complete, I am now playtesting the heck out of it, tweaking values, balancing and adding in the last little bits of polish. As the title suggests we now have achievements in Witch Thief, so all you hunters out there can get your fix, and for everyone else we can get a giggle when we get achievements for whacky things. Likewise, Steam Cloudsave is fully implemented! Stay tuned for an update in the next week! Might be releasing the release date :P https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2F464fb36b0eac197be3e9fcefded9031c50b20e53.png
- Witch Thief will be releasing soon! - 15 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2F36f43129377cb46ec1c79cf8d06398073c62155b.jpg I'm incredibly excited to announce to you all that Witch Thief will be coming out really soon, like within the next month soon! We'll have a firmer date in the near future! While we are talking about the future, I'm hoping to get a roadmap setup to help you all know what the future of Witch Thief will be after launch! Don't worry I'm going to keep on working on it to make it better with some new features and lots of fixes as they come up. Make sure you tell your friends and even better get everyone to wishlist Witch Thief so you can get the launch discount that will be coming along with it!
- Witch Thief will be showing at GammaCon! - 30 July 2018
Con season must be in the air! If you're in Canberra and looking for a blast this weekend, come visit our booth at GammaCon! We'll be showcasing Witch Thief there alongside Cardboard Keep's other products! In addition we'll have Witch Thief TShirts for sale along side steam keys! So come on down if you can and say hi :D https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2Feb2b7c7798fbb802726bd90f9448a00bfb3a1415.jpg
- Witch Thief will be at AvCon! - 17 July 2018
Good news everyone! Witch Thief will be showcasing alongside Cardboard Keeps entire suite of games this weekend at AvCon! So if you're in Australia and Adelaide this weekend come on over to the convention. It's taking place at the Adelaide Convention Centre, play the game meet the team (The whole whopping one of me) and give me your feedback! I'd love to hear it. Also we'll have some Witch Thief shirts, keys for the game that maybe will grant you early access :D I hope to see you there! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30262763%2Fd1c5d74928361f545aff14fcbd4c5f9f6716b014.jpg
- Witch Thief Content update! New playable characters! - 25 June 2018
G'day friends! It's been a while since I last posted but fear not I've been working away the past month to get a lot more content in engine. You may also notice a brand new trailer is uploaded to the steam page now. This one with music! Key points: Three new Playable characters! Each character with their own spell and passive abilities. Story and writing finished! New Corridor Events to keep moving between key rooms more interesting. UI updates and improvements! Stat tracking so you can know how many thousands of bullets you have fired! It's coming along great! I hope you guys are getting excited because we are getting close to being ready for release!
- New Character art! Many fixes! Many bugs squished! - 17 May 2018
More work completed and getting even closer to release! Added Doll Maker Art Adjusted pickups not spreading out enough Added fix for in builds, the incorrect spawnpoint being used. Added cheat codes to main menu New slide in for main menu Adjusted turn speed of arcane missile. Still playing with it Weapon drops are now weighted to NOT give you the same weapon, making it slightly harder to get high tier weapons You now lose one grade of weapon power when dying. You still drop any other grades you had (So if you have grade 3, you only drop two powerups) Fixed the bouncy scale of the player weapon indicator Increased dodge duration and speed Added art for upgrading weapons Applied a fix for shooting when facing a different direction. Should be more accurate now. If only one enemy remains, it now gets a new attack that targets the player, so you won't ever have the last enemy looking dumb a…
- Trying out Announcements on road to release - 3 May 2018
Hello friends. I'm going to try out posting my commit notes and occasionally how things are going as announcements here. Should help let you know how I'm going with release for WT, it's getting close! Without further ado. Many bug fixes Most importantly, fixed pumpkin bug that killed the game at the very beginning. Added more FX to UI for shooting. Adjusted score and weapon drops for kamikaze enemies. Cheers, Timothy.