- Update notes for 6/7/2025 - 7 June 2025
* Platform updates * Fixed performance issues with voice commands on the hand menu
- Update Notes for December 4, 2023 - 4 December 2023
* Adjusted grip force threshold for Valve Index controllers to not require as much force. * Happy VR Fest!
- Update notes for 7/22 - 22 July 2023
- Fixes for Eternal Star mission - Bugfix for issue with picking up items post mission - Performance improvements
- Patch notes for July 16th 2023 - 16 July 2023
In addition to some general fixes, this update includes the following item fixes: Lightning beam should fire more reliably now and has a bigger hitbox. Now that it works better, the cooldown was increased to 15 seconds The Siphon system should work correctly now on player ships instead of saying "unavailable". The amount of shield drain it does was also increased. Fixed some of the rules around the Fighter bay. The maximum amount of fighters it will spawn will depend on the amount of fighters currently in your fleet and your fighter upgrade level on your ship. Removed a 60 second wait before spawning fighters on player ships (now 10 seconds)
- Patch notes for May 27th - 27 May 2023
- Added new "End Mission" voice command to return the bridge after a battle - Fixed achievement issue with being able to earn Endless Mode achievements in Story mode
- Update 1.5 - Voice Control Activated - 11 May 2023
Greetings captains, Your neural link to the battlefield has been upgraded! Now when you raise your wrist to view the Hand Menu, you'll be able to issue commands to your fighting vessels using your voice*. We've also revamped the menu to improve the ship display and made each section collapsible to let you streamline the Hand Menu to your liking. The Hand Menu can now be locked in place and repositioned as well so that you can continue to issue voice commands without keeping your hand raised. (https://youtu.be/XSI6DmDoVks) All ships will now have a designation you can use when issuing commands. Friendly ships will use the color green (and a number) and enemy ships will be red. So if you want to order a friendly ship to attack an enemy, you'll say something like "Green 3 attack Red 2!" Ships can be ordered individually or as a group by saying "All ships" or "all fighters". In addition to…
- Notes for 9/29/2022 - 29 September 2022
Greetings Captains! This update includes the following: Fix for Gen 1 WMR controllers, clicking joystick is now the same as pressing the A button. Simplified Chinese language support
- Update notes for August 20 - 20 August 2022
Greetings Captains, This time around we made some under-the-hood upgrades along with a number of fixes and improvements. Here's the full list of improvements: * Game engine upgrades, OpenXR support * Added Pause button to left hand menu for convenience * Added Quit button to hand menu for skirmish mode and tutorial * Fixed bug with NPC fighters * "Space Cloud" shader updates - improves lighting effects * Fleet graphics updates: Kraya, Boix, Dionoid, Vistian * Fixed enemy AI issue where they wouldn't attack ships you need to protect * Improved mothership AI * Increased Proxima Station hull / armor * Decreased Mothership side armor * Slight damage reduction for Kraya Proton Torpedo (12 damage per shot to 10) * Flak cannon: Only proximity explode on enemies * Added new friendly fire checks, changed fighter default formation * Other fixes and improvements
- Patch notes for 6/26 update - 26 June 2022
Greetings captains! This update includes several important bugfixes and improvements: Improved / buffed Omega beam Improved / fixed fighter bay Fixed ui overlap issue on Grethon Dropship Passive items now have an icon (ex: Shield drone) Made higher level ship upgrades get progressively more expensive Upgrading ship speed now also affects turning Satellites - buffed movement speed, changed behaviour Fix for ship armor damage not getting loaded correctly Movement updates for ships Added new enemy loadouts for Entirrizi, Vistian and Terran fleets
- Patch Notes for June 13 - 13 June 2022
Make sure ship descriptions in the store don't contain references to equipment they don't always come with Fix bug with failing Protect missions / not being able to advance Increased area around your starting position which is kept clear of asteroids Ship avoidance sometimes results in player's ship going opposite way or seeming to disregard the set movement path. - Fixed issues where ship is not listening to commands / moving to a previous location where it was avoiding an obstacle On missions screen, show current combat power for your fleet - Now visible on the right side screen during mission selection (Endless Mode) Increased combat power scores for some Kraya warship loadouts to better reflect their strength The AllowAI button can no longer be disabled Ability to set a nearby target / change direction Procedural generation: Added new "Rare item" reward, modified rules around reward…
- Update notes for June 4, 2022 - 4 June 2022
This update fixes a few issues uncovered by players in the last build: Fix for issue with the "Clear the asteroids" mission where the asteroids wouldn't explode properly Fixes a bug with the final mission in Story mode which would cause it to not end Fixes the alignment of the mission dots in Story mode Visual fixes on the Story mode Outro Spaced out the ships in the left side display a bit more Added some explanatory text around selecting Allies in the Endless mode start menu Made some slight increases to the amount of scrap you get from destroyed ships
- The Endless Mode update is here! - 2 June 2022
The Endless Mode update is rolling out today. It adds a brand new, fully procedural campaign with 5 flagships for you to take command of as you embark on your quest to reach the alien structure known as The Center. We've heard your feedback and we think players will appreciate the longer campaign, with more variety and more freedom to customize and grow your fleet. We've made optimizations so that battles can include more ships and we've made Permadeath optional in Easy and Medium mode to make it a less frustrating experience for those that found the game too challenging. For those that want more challenge, we've added modifiers to endless mode so you can choose to play with modified rules, such as only being able to repair at stores, or having a chance for systems to be permanently destroyed in battle. We've added a new resource to the game called Scrap, which will be used to repair yo…
- Eternal Starlight 1.3 BETA available - 2 May 2022
A beta version for Eternal Starlight 1.3 (the Endless Mode update) is available on the Beta channel. This version doesn't yet have the full set of translations and may still see a few tweaks and fixes before launch, but players are welcome to start checking it out. This is our biggest update yet and features tons of new features. The biggest addition: The new Endless Mode, which is a fully procedural campaign with randomized fleets and missions with new options to tailor the experience to your liking. There are 5 flagships to unlock and play, including the new Entirrizi flagship. Other big updates: Permadeath is now optional in all modes (except Hard difficulty) Updated ship art & effects Revamped items and balance changes 5 new skirmish Challenge missions New Leaderboards and Achievements New items & vessels New environments New Resource: Scrap, for repairs Optimizations and other impr…
- Update notes for 11/4 - 5 November 2021
Minor bugfix update: Fix for missing progress info on ship loadout unlocks (when starting a new game) Fixed issue with being unable to see item hover descriptions shortly after moving Fixed 'Fold' icon orientation so it matches your ship orientation
- New languages & bHaptics support - 1 November 2021
Version 1.2 of Eternal Starlight is now available, adding new language support for German, French, Spanish, Korean and Japanese. This version also adds bHaptics support (Tactsuit X40, Tactosy for arms, Tactal for head) so you can truly feel all those explosions. Also in this update: Beam damage calculation bugfixes, and balance changes to beam items for better progression Increased max points for skirmish mode to 15 Added DPS to item info display for easier comparisions Buffed EM Nova item (increased damage) Nicer text reveal effect, added skip to outro and updated outro text Bugfixes on the tutorial and final mission The next version, 1.3, will feature some larger content updates. We will be adding "Challenges" to the skirmish mode which are more pre-defined missions for you to complete featuring some matchups that you wouldn't get in the single player campaign. We will also be adding…
- Update notes for August 13th - 13 August 2021
Minor fix update: - Rebuilt the game as 64-bit - This seems to fix a SteamVR issue when running the game on Linux under Photon and also an issue with hands not appearing on windows. - Moved Turret asteroid spawn position further away from the center - Removed 'shake to cancel' dragging behavior for now. Use grip instead to cancel. As always, if you experience any issues or have suggestions, feel free to post them in the Steam community discussion area or email us directly (the address is on our website).
- Update notes for 1.1 - 14 July 2021
Greetings commanders! This latest update comes with big updates requested by the community. Check out the change list below: WHAT'S NEW: Added Grip Rotation (optional) The settings menu is now available in starting area Added grip height adjustment feature (to better support seated and laying down play) New voice cues in combat (For example: "System ready", "Ship damaged", etc) Hand menu improvements and fixes (New: teleport to enemies) Unlockable boosts for successive runs Revamped Tutorial with additional visual instructions Fixes to smoothed 3rd person cam Bugfixes We appreciate the feedback and the great response the game is getting. Thanks for playing!
- Update 1.0.522 - 24 June 2021
Greetings commanders, this update includes one important bugfix and some play-balance changes. What's new: Fixed bug with some weapons not firing Increased money given when destroying enemies Increased rewards on some missions and added more 'repair' rewards Slightly increased starting money on Medium Added new item drops for Grethon Drop ship, Increased item drop chance on some ships Reduced initial cooldown on Singularity item Increased cost / resale value for Energy Torpedo Increased cost of Heavy Mag Cannon Increased Proton Torpedo rate of fire (Kraya weapon) Coming soon For our next release, we are looking to implement some feature requests and quality of life improvements: Add settings menu to the starting (office) area Grip rotation option Better ways to compare items Tutorial improvements
- Eternal Starlight is now available! - 17 June 2021
We started development back in 2016 for the HTC Vive. And now, Eternal Starlight has finally arrived with support for all Steam VR headsets. ES offers a unique experience for fans of sci-fi and strategy / tactics games. This is just the beginning - more updates to come! Drop by our community forum and let us know what you think.
- Welcome to Eternal Starlight - 8 December 2018
Eternal Starlight is in Beta testing. We welcome your feedback. Be sure to check out our website at http://www.starlight-vr.com/ Help is available here: http://www.starlight-vr.com/pages/ Join our Discord: https://discord.gg/kSBhpfJ