Xenomarine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews64
- Release dateApr 23, 2019
- DeveloperFourfold Games
- PublisherFourfold Games
Genres: Adventure, Indie, RPG, Strategy
Company pages: Developer: Fourfold GamesPublisher: Fourfold Games
Xenomarine Steam news
Xenomarine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Relic Space has launched into Early Access - 10 March 2023
Relic Space is a new sci-fi roguelike by the developer of Xenomarine. It's a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe. In the role of a legendary Omega pilot, you'll engage in deeply simulated, hex-based space combat as you explore and complete missions in over 40 distinct sectors, while acquiring new ships, and upgrading them with hundreds of equipment options. https://store.steampowered.com/app/1146420 Game Features If you liked Xenomarine you should find a number of things to like in Relic Space too: Grid-based ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes, but with an innovative twist inspired by real space physics Hundreds of ship and equipment options, with a lot of variety in their impact on gameplay Long-term incremental progression in terms of your skills and equipment Explor…
- Coming Soon: Relic Space - 5 February 2021
Relic Space is a new (upcoming) game by the developer of Xenomarine. It's an open-world, roguelike, space RPG in which you play an elite starship pilot. At the heart of the game is tactical, hex-based ship-to-ship combat in a rich, sci-fi setting. Game Features If you liked Xenomarine you should find a number of things to like in Relic Space too: Grid-based ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes. A wealth of equipment options, with a lot of variety in their impact on gameplay Long-term incremental progression in terms of your skills and equipment Procedurally generated environments, enemies and missions offering massive replayability. Carefully balanced and challenging game mechanics But there's also a whole lot more on the cards, including a story-driven single-player campaign and 'open-world' exploration with a sprinkling of 4X-style strategy. Learn More If t…
- v1.1.4 Patch Notes - 12 May 2020
A few players were unable to start the game due to an 'access violation in module UnityPlayer.dll'. This patch upgrades the game to use a more stable version of Unity that addresses this and other low-level issues.
- A new update comes into view! - 15 January 2020
This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen. A big thanks to everyone who has given feedback so far! Full patch notes are as follows: NEW: improved icons for terminal screen NEW: click-responsive highlighting for terminal icons NEW: improved descriptive text for armor improvement options in workbench NEW: improved info shown for armor improvement skill level in character stats MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill MOD: sniper rifle minimum damage reduced MOD: reduced rocket launcher to hit MOD: reduced to hit bonus from high level alien tech skills MOD: reduced probability for player non-throwing weapons to cause status effects MOD: adjusted probabilities of aliens causing status effects MOD:…
- v1.1.2 Patch Notes - 28 July 2019
This update aims to address the most significant bugs still in the game, primarily those relating to occasional crashes when teleporting to a new level. In this new build the probability of losing your progress due to a crash that also corrupts the save file should be virtually zero. FIX: rare bug causing map save file to be corrupted while saving between levels (recovery save or during adventure mode) FIX: bug where 'continue' button does nothing in case of a corrupted map file (if loading a map from a save file fails, fall back to creating a new map at same level rather than having to restart the game at level 1) FIX: saved games no longer sometimes made inaccessible by switching between game modes FIX: bug causing equipment crates not to be picked up immediately (due to non-existent armor type being selected) FIX: no longer able to waste resources crafting items when inventory is ful…
- v1.1.1 Patch Notes - 18 June 2019
Just a quick one: this patch adds the ability to recover and continue an existing game (in both roguelike and adventure mode) in the event of a crash. In the event of a crash while generating a new level, you can recover the game from the point just before entering the teleporter.
- Prepare to Ascend... - 11 June 2019
The 'Ascension' update is here! This major update introduces some completely new game mechanics centered on 'science terminals'. At these terminals you can access log files from the space station's former inhabitants and discover the astounding truth behind the alien infestation. At the same time, you will decrypt a complex digital key allowing you to access extraordinary multidimensional technology and 'win' the game if you choose - or if you prefer, continue the game with a major bonus. There's also a new Steam Achievement, numerous bugfixes and some significant balance adjustments to make for a more gradual increase in level difficulty and increased challenge at very high levels. Here's a full list of changes: NEW: Ascension Mechanic NEW: Lore available through science terminals NEW: Ascension recorded as part of morguefile NEW: Ascension Steam Achievement NEW: camera shake effect fo…
- Unknown Pleasures: access early, access often - 7 June 2019
Oh, the many things I cannot tell you, readers! They are many, and they are things. One thing I can tell you is that argh, howl, yes, I am indeed working on the enormous pile of hundreds upon hundreds of indie games that are surely aiming to destroy me. The second thing is that it’s time once more for the world famous round-up of the best indie games on Steam that, round here, we call Unknown Pleasures . Maintaining a stoic silence this week: spikey frights, fighty tykes, and flighty sprites. (more…)
- 'Ascension' update launch date: 12th June - 6 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30843566%2F4342f3b1a90e64b8a5c0efa41b521a8456e2fca2.png
- ‘Ascension’ update coming soon - 9 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30843566%2F9848d39998fb54660cc4002a66f1bc2a2340a4c0.png First of all a big thank you to those who have contributed to the Xenomarine community with suggestions, bug reports and other discussions. All feedback is carefully considered and I’m happy to announce an upcoming update that aims to add some of the most widely requested new features. The ‘Ascension’ update will add a completely new game mechanic that allows you to ‘win’ the game after unlocking access to an astounding new technology. At the same time you will also gradually learn of the radical - and dangerous - science experiments that took place on the station prior to your arrival. After earning this highly challenging ‘win’ you will still have the option of continuing the game to reach a new highscore - with a nice bonus to help you on your way. (Of course, ther…
- v1.0.1 Patch Notes - 28 April 2019
Just a quick update with a few post-launch bug-fixes: MOD: when equipping an item from a belt slot, belt slot now fills with item being swapped out FIX: when equipped weapon/armor is also a belt slot item (now rare), belt slot display reflects changes in ammo/armor condition FIX: bug preventing batteries being replaced on stealth, cloaking and phase shift fields FIX: bug causing nonexistent ammo conversion type to be generated when picking up equipment crate ("Nothing 96" log message). FIX: speed run achievement not activating correctly FIX: bug causing occasional unpredictable behaviour when attacking bare-handed FIX: improved display of 'to use' % for hacking devices to avoid text overrun
- It's here! - 24 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30843566%2F90fa36d26e98a90215e083a1e02f5b1ffcf425ac.jpg Yes, you are reading your scanner right - Xenomarine version 1.0 is here to meet all your alien-busting needs. Check out the devlog for a full list of changes but here's a summary: Complete set of achievements (27 new achievements added) Long-awaited balance improvements e.g. better distribution of terminals UI improvements e.g. scrolling with middle mouse button Many, many bugs fixed Overall these stability and balance improvements mean that you can now take full advantage of the ever-changing challenges, ever-new equipment and ever-more deadly hordes of aliens to level 30 and well beyond! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30843566%2F9ae1cb520566b20d06d62ec394a6f601cb69da4d.png
- Full Release Coming Soon! - 11 April 2019
Movement. Signal's clean. Range 10 meters and closing...Xenomarine is transitioning to FULL RELEASE on 24th April 2019! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30843566%2F46cf4aabce16100b0a4ee9918b7edf418f6edb6f.gif
- Beta 0.94: Patch Notes - 11 June 2018
This update is mainly aimed at improving performance in some key areas, which should result in increased framerates and faster load times for most players. NEW: improved average framerates on most systems NEW: time taken to generate new level significantly reduced MOD: darkened fog of war shadows FIX: bug with log messages when destroying walls etc FIX: scout drone not sorting in inventory
- Beta 0.93: Patch notes - 1 June 2018
A few minor fixes: FIX: bug with unintended motion of player direction indicator FIX: wall tiles at the edge of the map made indestructible FIX: added plural to log message when trying to push group of alien eggs FIX: confusing log message when trying to use antipack to cure incorrect status MOD: minor adjustment to responsivity when holding down movement keys
- Beta 0.91-0.92: Patch notes - 15 May 2018
Apologies to those who bought or updated the game and tried to get past level 3 between 11pm on the 14th and 11am on the 15th (Pacific time), you would have been blocked by a message telling you this was the Demo version. This was due to a bug introduced in Beta 0.91, itself a hotfix for a minor problem with the Steam leaderboards. As of 11am Pacific Time on the 15th this bug has been fixed (but to be safe, check the version number on the splash screen and make sure you are not playing 0.91). Beta 0.91 FIX: bug with leaderboard entries being made for zero kills/levels reached Beta: 0.92 FIX: bug limiting the game to the first three levels (introduced in Beta 0.91)
- Xenomarine Beta Launched - 14 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30843566%2Ff4f3a5463b6ebcfa5b56a00ced75bd2e4863e562.png Xenomarine is now at Beta! The game is now complete in terms of having all the content and features originally planned (as well as a whole lot that was not originally planned but was added on the way!). It's not yet transitioning to full Steam release for three main reasons: 1) While the game is basically stable and all known bugs have been fixed, a further period of testing and player feedback is expected to reveal additional harder-to-find bugs 2) Similarly, during Beta further testing and player feedback is expected to lead to minor game difficulty and balance adjustments 3) Finally, during Beta, further Steam achievements will be added So if you'd like to help shape the final product please do use this opportunity to give feedback - the best place for this is the…
- Alpha 5.2: Patch Notes - 14 April 2018
This is a pretty significant patch: with the new armor types and alien tech in this release, Xenomarine is now complete with respect to equipment (weapons, armor, items), at least in terms of having all items originally planned (I may actually add one or two more things yet, but these will be a bonus rather than part of the original plan). In addition this patch adds 7 new perks (special abilities gained through skill progression) to the earlier 5, including such things as auto-reload, and 'push back' abilities - as well as a perk that introduces 'critical hits' to the combat mechanics. There's also a major overhaul of the way knowledge of aliens is gained and used, including new log messages to make this part of the game more accessible to players. Finally this patch brings a significant adjustment to the difficulty curve that should be directly noticeable by players. While Xenomarine…
- Alpha 5.1: Patch Notes - 20 March 2018
Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover info after kill of same type FIX: auto-movement no longer stopped by neutral turrets FIX: atomic vaporiser can now fire at walls/doors with ‘f’ key FIX: bug where aliens sometimes not revealed by bioscanner MOD: weight of medium boots increased to 3
- Alpha 5.1: Patch Notes - 20 March 2018
Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover info after kill of same type FIX: auto-movement no longer stopped by neutral turrets FIX: atomic vaporiser can now fire at walls/doors with ‘f’ key FIX: bug where aliens sometimes not revealed by bioscanner MOD: weight of medium boots increased to 3
Patch notes and updates
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