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Cloudborn

Cloudborn Steam news

Logtown Studios AB | Mar 2, 2018 | game

Released

0players observed · 23 September 2026 - 05:55:00 UTC

AdventureIndieVRSteam Store

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  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score51% positive

Cloudborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score51% positive
  • Total reviews41
  • Release dateMar 2, 2018
  • DeveloperLogtown Studios AB
  • PublisherLogtown Studios AB

Genres: Adventure, Indie

Company pages: Developer: Logtown Studios ABPublisher: Logtown Studios AB

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Cloudborn Steam news

Cloudborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.0 RELEASED! - 2 March 2018

    Today we’re releasing our 1.0 version of Cloudborn and leaving early access. This update has been a long time in the making and is focused heavily on updating the visuals of the game, as well as optimization and finishing up on features that were half-completed or waiting in the pipeline. NOTE: Your savegame progress will be reset when you play the 1.0 version. There have been so many changes it wouldn’t make sense to post a full changelist, as almost the entire game has been touched in some way, but here are the highlights: Art Improvements of our shaders for better visuals on architecture, rocks, and vegetation, bringing them closer to the original vision of the game. Architecture in particular has seen lots of improvements and added detail. All shaders have been optimized to increase performance across the board. Lighting has been completely redone for improved quality and performanc…

  • 1.0 RELEASED! - 2 March 2018

    Today we’re releasing our 1.0 version of Cloudborn and leaving early access. This update has been a long time in the making and is focused heavily on updating the visuals of the game, as well as optimization and finishing up on features that were half-completed or waiting in the pipeline. NOTE: Your savegame progress will be reset when you play the 1.0 version. There have been so many changes it wouldn’t make sense to post a full changelist, as almost the entire game has been touched in some way, but here are the highlights: Art Improvements of our shaders for better visuals on architecture, rocks, and vegetation, bringing them closer to the original vision of the game. Architecture in particular has seen lots of improvements and added detail. All shaders have been optimized to increase performance across the board. Lighting has been completely redone for improved quality and performanc…

  • Dev-log 2: Settings, settings, settings - 21 December 2017

    Hi everyone, I’m Daniel, the Lead Programmer here at Logtown Studios, and I’ve got an interesting update to share with you! We’ve added a ton of settings to Cloudborn! In total there are now 49 different settings to help personalise your experience in Cloudborn. They are sorted into the following categories. Main changes Quick Access This menu hasn’t changed and contains settings for quickly turning off or on things like the Comfort Cage, Haptics, as well as setting Rotation and Locomotion options. Audio You are no longer limited to muting all the sound in Cloudborn, but instead our sound designer Joakim has (grudgingly) given you control over the Ambient, Sound Effects, and Master Volume in the form of sliders. Gameplay You can now control if you want to play Cloudborn with a Stamina system or not. If you disable this, you’ll get a more casual experience where you are free to climb aro…

  • Dev-log 2: Settings, settings, settings - 21 December 2017

    Hi everyone, I’m Daniel, the Lead Programmer here at Logtown Studios, and I’ve got an interesting update to share with you! We’ve added a ton of settings to Cloudborn! In total there are now 49 different settings to help personalise your experience in Cloudborn. They are sorted into the following categories. Main changes Quick Access This menu hasn’t changed and contains settings for quickly turning off or on things like the Comfort Cage, Haptics, as well as setting Rotation and Locomotion options. Audio You are no longer limited to muting all the sound in Cloudborn, but instead our sound designer Joakim has (grudgingly) given you control over the Ambient, Sound Effects, and Master Volume in the form of sliders. Gameplay You can now control if you want to play Cloudborn with a Stamina system or not. If you disable this, you’ll get a more casual experience where you are free to climb aro…

  • Small update - Steam Achievements, bugfixes and tweaks - 7 November 2017

    Hi everyone! We hope November is treating you well and that you're not too down from the fall...Get it? Down, fall, climb... It's a pun... Ok right, let's move on :S We have a small update for you that we hope will enhance your experience as we've adressed some of the issues that have been found. Please give us some feedback if you find your experience to be improved or if there's something you feel we've missed. Have a great day! /Logtown Admin Updates: Steam Achievements added! Walltossing (when you throw yourself from ledge to ledge) has been fixed. Ledge-up (climbing up to standing from a ledge) has been fixed. Misc. audio optimizations and improvements Misc. gameplay tweaks and bug fixes

  • Small update - Steam Achievements, bugfixes and tweaks - 7 November 2017

    Hi everyone! We hope November is treating you well and that you're not too down from the fall...Get it? Down, fall, climb... It's a pun... Ok right, let's move on :S We have a small update for you that we hope will enhance your experience as we've adressed some of the issues that have been found. Please give us some feedback if you find your experience to be improved or if there's something you feel we've missed. Have a great day! /Logtown Admin Updates: Steam Achievements added! Walltossing (when you throw yourself from ledge to ledge) has been fixed. Ledge-up (climbing up to standing from a ledge) has been fixed. Misc. audio optimizations and improvements Misc. gameplay tweaks and bug fixes

  • Dev-log 1: The road ahead - 6 October 2017

    Hello again, it’s been a little over a week since the early access launch of Cloudborn and we’ve been hard at work with the first update of the game. This post is also a bit later than I would have wanted so apologies for that, it’s been a busy week! Today we will dive into what our first update will be, but first how we are looking at updates in general. Our updates will fall into one of two categories - Major or Minor Major updates contain new content or modifications to in game content. These change or add new levels, gameplay systems or art. Minor updates contain bug fixes or other small updates to existing content. But let’s talk about the future and what’s coming in the first major update! The first major update will focus on adding interactivity to the existing levels. To make the world feel more alive we’ve added a number of interactive props that can be picked up, played with,…

  • Dev-log 1: The road ahead - 6 October 2017

    Hello again, it’s been a little over a week since the early access launch of Cloudborn and we’ve been hard at work with the first update of the game. This post is also a bit later than I would have wanted so apologies for that, it’s been a busy week! Today we will dive into what our first update will be, but first how we are looking at updates in general. Our updates will fall into one of two categories - Major or Minor Major updates contain new content or modifications to in game content. These change or add new levels, gameplay systems or art. Minor updates contain bug fixes or other small updates to existing content. But let’s talk about the future and what’s coming in the first major update! The first major update will focus on adding interactivity to the existing levels. To make the world feel more alive we’ve added a number of interactive props that can be picked up, played with,…

  • Minor update - 6 October 2017

    Today we are rolling out a small update fixing some of the bugs that have been reported since launch. Release 0.1.1.4 Fixes Fixed a bug where players would sometimes be launched in the air when climbing a ledge. Fixed a bug where players would sometimes spawn at the wrong position after dying.

  • Minor update - 6 October 2017

    Today we are rolling out a small update fixing some of the bugs that have been reported since launch. Release 0.1.1.4 Fixes Fixed a bug where players would sometimes be launched in the air when climbing a ledge. Fixed a bug where players would sometimes spawn at the wrong position after dying.

  • Dev-log 0: Hello world! - 25 September 2017

    It’s the eve of our early access release of Cloudborn on Steam and I would like to take this opportunity to introduce myself and the team to you. My name is Alberto and I am the lead designer here at Logtown. When I’m not working on games I enjoy playing Rocket League, Stellaris or playing bass. I’ll be penning (..keyboarding?) these weekly dev-logs to keep you up to speed with what we’re doing and what we have planned for Cloudborn. I founded Logtown together with some old uni buddies and game-dev acquaintances because we wanted to make VR games and do it on our terms. We all believe VR is the medium of the future and all agreed that movement was the area where it needed to develop the most. So the idea for Cloudborn was uh... born. I hope you will have as much fun climbing and throwing yourself around our levels as we’ve had during development. If you feel motion sickness playing Clou…

  • Dev-log 0: Hello world! - 25 September 2017

    It’s the eve of our early access release of Cloudborn on Steam and I would like to take this opportunity to introduce myself and the team to you. My name is Alberto and I am the lead designer here at Logtown. When I’m not working on games I enjoy playing Rocket League, Stellaris or playing bass. I’ll be penning (..keyboarding?) these weekly dev-logs to keep you up to speed with what we’re doing and what we have planned for Cloudborn. I founded Logtown together with some old uni buddies and game-dev acquaintances because we wanted to make VR games and do it on our terms. We all believe VR is the medium of the future and all agreed that movement was the area where it needed to develop the most. So the idea for Cloudborn was uh... born. I hope you will have as much fun climbing and throwing yourself around our levels as we’ve had during development. If you feel motion sickness playing Clou…

Patch notes and updates

S.noRelease datePatch nameGID number
121 December 2017Dev-log 2: Settings, settings, settings4249665521687695566
26 October 2017Minor update4249665521687695913

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