SPSTEAMPULSELIVE ANALYTICS
Trespassers

Trespassers Steam metadata

CrazyBits Studios | Oct 6, 2017 | game

Released

0players observed · 22 September 2026 - 09:18:59 UTC

ViolentGoreActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,006
  • Revenue (VGI)$5,988
  • Review score76% positive

Trespassers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,006
  • Revenue (VGI)$5,988
  • Review score76% positive
  • Total reviews21
  • Release dateOct 6, 2017
  • DeveloperCrazyBits Studios
  • PublisherCrazyBits Studios

Genres: Violent, Gore, Action, Indie, Early Access

Company pages: Developer: CrazyBits StudiosPublisher: CrazyBits Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trespassers Steam metadata

Trespassers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/677240/metadata
Steam Storehttps://store.steampowered.com/app/677240/
Steam Communityhttps://steamcommunity.com/app/677240
PCGamingWiki search
IGDB searchSearch IGDB for Trespassers

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 16 positive, 5 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

Not available

Platform releases
  • Steam 6 October 2017

Latest Steam announcements

  • Hotfix - Physics bug fixed - 15 November 2017

    Hi everyone! With the last update I upgraded the Unity version, which introduced a small change in a specific aspect of the physics system which I haven't noticed, and affected the way elevators work. Should be fixed now! As I've explained in the forum, I'm including 3 new skills/upgrades in this hotfix, so you have another reason to update the game ;) Thanks for the feedback!

  • Hotfix - Physics bug fixed - 15 November 2017

    Hi everyone! With the last update I upgraded the Unity version, which introduced a small change in a specific aspect of the physics system which I haven't noticed, and affected the way elevators work. Should be fixed now! As I've explained in the forum, I'm including 3 new skills/upgrades in this hotfix, so you have another reason to update the game ;) Thanks for the feedback!

  • What we are working on #4 - 14 November 2017

    Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems, which include these tasks: Build the systems for the meta-score/progression (what actions grant points) Store the player's progress Add an UI to configure the initial setup Explaining to you, the players, how this works, in the game Notifying when new progress unlocks customization options Points 1 and 2 are the easiest, w…

  • What we are working on #4 - 14 November 2017

    Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems, which include these tasks: Build the systems for the meta-score/progression (what actions grant points) Store the player's progress Add an UI to configure the initial setup Explaining to you, the players, how this works, in the game Notifying when new progress unlocks customization options Points 1 and 2 are the easiest, w…

  • Update #3 - Carrying things - 10 November 2017

    The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;) Summary: new mechanic and changes to make it easier for everyone! (Note: rb = requested by, in case that update came from user's feedback) New Carry objects around: players can now grab some items and move them over the level New "easy" mode selectable at start: players start with improved gun and more health Health vending machines appear in the "beers" level Updates & improvements Entrances for enemies are easier to spot (rb the cat) Help menu explains about the invincibility and carrying things The tutorial no longer needs to be played (hotfix) Player's health increases even more with each level up Input remapping reworked Flamethrower balanced, as it was extremely overpowered co…

  • Update #3 - Carrying things - 10 November 2017

    The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;) Summary: new mechanic and changes to make it easier for everyone! (Note: rb = requested by, in case that update came from user's feedback) New Carry objects around: players can now grab some items and move them over the level New "easy" mode selectable at start: players start with improved gun and more health Health vending machines appear in the "beers" level Updates & improvements Entrances for enemies are easier to spot (rb the cat) Help menu explains about the invincibility and carrying things The tutorial no longer needs to be played (hotfix) Player's health increases even more with each level up Input remapping reworked Flamethrower balanced, as it was extremely overpowered co…

  • What we are working on #3 - 30 October 2017

    Hi everyone, We are working on a new mechanic -carrying things across the level. It is a minor addition that will provide new strategies in some levels. We still need to add some elements than can be carried, but right now the current development version allows to carry some gas cylinders. There has been feedback regarding both input management and difficulty. Controllers management is getting progressively fixed and improved. Difficulty will have another minor update for the next version: players will get more health each time they level up. Also, we are working on an difficulty selector, so it will make it easier to make some progress. There still more work ongoing: we are still adding some progress towards major mechanics regarding player's "meta-progression" and some new enemies (design and sprite edition right now). New enemies are still in an early development stage, but here is t…

  • What we are working on #3 - 30 October 2017

    Hi everyone, We are working on a new mechanic -carrying things across the level. It is a minor addition that will provide new strategies in some levels. We still need to add some elements than can be carried, but right now the current development version allows to carry some gas cylinders. There has been feedback regarding both input management and difficulty. Controllers management is getting progressively fixed and improved. Difficulty will have another minor update for the next version: players will get more health each time they level up. Also, we are working on an difficulty selector, so it will make it easier to make some progress. There still more work ongoing: we are still adding some progress towards major mechanics regarding player's "meta-progression" and some new enemies (design and sprite edition right now). New enemies are still in an early development stage, but here is t…

  • Hotfix - No need to play the tutorial - 27 October 2017

    Hi everyone, This is the first announcement for a hotfix -although in fact the second hotfix, after a problem with the tutorial in the first update- Just after working a bit on it, now you won't need to play the tutorial to start playing the regular game. Still, the "Tutorial" option will be the one selected by default in case you haven't played it OR you haven't passed the first level. So, as soon as you reach the the top down level, the tutorial stops being the default option. Hopefully, this eases the "pain" introduced in the last update when I made a change in the internal structure of the saved data.

  • Hotfix - No need to play the tutorial - 27 October 2017

    Hi everyone, This is the first announcement for a hotfix -although in fact the second hotfix, after a problem with the tutorial in the first update- Just after working a bit on it, now you won't need to play the tutorial to start playing the regular game. Still, the "Tutorial" option will be the one selected by default in case you haven't played it OR you haven't passed the first level. So, as soon as you reach the the top down level, the tutorial stops being the default option. Hopefully, this eases the "pain" introduced in the last update when I made a change in the internal structure of the saved data.

  • Update #2 - Weapons, CRT effect & walking animations - 26 October 2017

    Warning: your saved stats will be lost (not used in the current version). The only nuance right now is that you will need to play the short tutorial again to unlock the regular game mode. The new CRT/retro image effect is highly customizable, so play with it and share some screenshots ;). You can switch among different presets (by default the effect is subtle), or configure any of the individual parameters. I've added different textures to choose from, so you can mix them to get the vibe from your old TV. It does not pretend to be realistic, but sure brings long-forgotten memories back. (Note: rb = requested by, in case that update came from user's feedback) New Two more weapons: flamethrower (Kremator 2000) and electric gun (taser gun) CRT/retro shader, with options menu to tune and disable it (Menu under Graphics -> Retro/CRT effect settings) Option to shut off the controller's vibrat…

  • Update #2 - Weapons, CRT effect & walking animations - 26 October 2017

    Warning: your saved stats will be lost (not used in the current version). The only nuance right now is that you will need to play the short tutorial again to unlock the regular game mode. The new CRT/retro image effect is highly customizable, so play with it and share some screenshots ;). You can switch among different presets (by default the effect is subtle), or configure any of the individual parameters. I've added different textures to choose from, so you can mix them to get the vibe from your old TV. It does not pretend to be realistic, but sure brings long-forgotten memories back. (Note: rb = requested by, in case that update came from user's feedback) New Two more weapons: flamethrower (Kremator 2000) and electric gun (taser gun) CRT/retro shader, with options menu to tune and disable it (Menu under Graphics -> Retro/CRT effect settings) Option to shut off the controller's vibrat…

  • What we are working on #2 - 16 October 2017

    Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). Added to that, we are balancing the level results' scores (too high for single player), a retro/CRT effect, and few more things. We can expect to have the new update for the next week, although maybe the update is separated, so some of the new content arrives earlier, this week. The first long term content we are working on is the customization system -a system that will allow players to gain some experience and modify their character so they…

  • What we are working on #2 - 16 October 2017

    Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). Added to that, we are balancing the level results' scores (too high for single player), a retro/CRT effect, and few more things. We can expect to have the new update for the next week, although maybe the update is separated, so some of the new content arrives earlier, this week. The first long term content we are working on is the customization system -a system that will allow players to gain some experience and modify their character so they…

  • Update # 1 - Mist & more - 13 October 2017

    We have added a new feature that adds to the overall feeling of danger as you get into the city, as well as improving the tutorial (Note: rb = requested by, in case that update came from user's feedback) New Added a mist (as a "fog of war") in the top-down view, that gets thicker the deeper you get into the city Help menu added to show how to play in both modes (side, top down) and mechanics Added basic in-game help about using the vehicle (rb Nazsgull) Updates & improvements Tutorial shows a bit more information regarding how to throw grenades and how to switch weapons (rb Nazsgull) Bigger enemies and some buildings in top-down level had their health lowered, to compensate for the mist Some tiles in the hospital floors and side walls have been subtly modified to add slight variations Default music and FX volume starts at 70% instead of 100% (only for new players) (rb Nazsgull) Top-down…

  • Update # 1 - Mist & more - 13 October 2017

    We have added a new feature that adds to the overall feeling of danger as you get into the city, as well as improving the tutorial (Note: rb = requested by, in case that update came from user's feedback) New Added a mist (as a "fog of war") in the top-down view, that gets thicker the deeper you get into the city Help menu added to show how to play in both modes (side, top down) and mechanics Added basic in-game help about using the vehicle (rb Nazsgull) Updates & improvements Tutorial shows a bit more information regarding how to throw grenades and how to switch weapons (rb Nazsgull) Bigger enemies and some buildings in top-down level had their health lowered, to compensate for the mist Some tiles in the hospital floors and side walls have been subtly modified to add slight variations Default music and FX volume starts at 70% instead of 100% (only for new players) (rb Nazsgull) Top-down…

  • Working with the feedback - 9 October 2017

    Hi everyone, This week is starting a bit busy, with some new things that we want to add, some others that we want to fix. Nothing final, but we are dealing with some of the feedback from the community (tutorial, help) and something new for the top-down view: a thick mist over the city that will get things more interesting and challenging. These small changes can be expected to arrive at the end of the week, before the discount period is over, if everything goes as expected. Thanks to everyone for your feedback and support ;)

  • Working with the feedback - 9 October 2017

    Hi everyone, This week is starting a bit busy, with some new things that we want to add, some others that we want to fix. Nothing final, but we are dealing with some of the feedback from the community (tutorial, help) and something new for the top-down view: a thick mist over the city that will get things more interesting and challenging. These small changes can be expected to arrive at the end of the week, before the discount period is over, if everything goes as expected. Thanks to everyone for your feedback and support ;)

Patch notes and updates

S.noRelease datePatch nameGID number
115 November 2017Hotfix - Physics bug fixed4249665521687696713
215 November 2017Hotfix - Physics bug fixed2143013295368096092
327 October 2017Hotfix - No need to play the tutorial4249665521687697168
427 October 2017Hotfix - No need to play the tutorial2140759684345861391

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID677240
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateOct 6, 2017
DeveloperCrazyBits Studios
PublisherCrazyBits Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews16
Negative reviews5
Total reviews21
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/677240/

Short description

Enjoy the nuclear apocalypse embodied by two idiots with TRESPASSERS! The fast paced shoot 'em up with some RPG flavour that let’s you enjoy that frantic button smashing vibe you are missing from the arcade machines.

About this game

~The nuclear apocalypse embodied by two idiots~ Trespassers is a fast paced shoot ’em up with some RPG flavour that let’s you enjoy that frantic button smashing vibe you are missing from the arcade machines. Best of all, bring your best friend (*) home and share the afternoon trying to defeat tons of enemies as you make your way to the very center of the city, where your fate (and maybe your missing TV sex symbol) awaits. (*) Friend not included with the game Varied gameplay In Trespassers you will be playing different modes in a 2D-action game: - Side view action-platforming : run, jump, shoot a lot, find your way through, kill the bosses, protect the beers, activate the bombs... Whatever it takes to get the job done! - Top down view : drive the pickup shooting at enemies and buildings alike, roaming freely in the city while you try to get to the core, through the gates. Search for missions, stores, enemies and even secrets. Upgrade your character Level up and get new skills , and collect money to purchase upgrades for your weapons , and other items at the Andy's stores scattered across the city -if you find them.

Supported languages

English, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
23Steam Cloud
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Trespassers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Trespassers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trespassers at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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Violent

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 280,52322 September 2026 - 13:05:15 UTC574,638199,438Mega Crit
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Project Zomboid44,83422 September 2026 - 13:05:08 UTC122,811467,999The Indie Stone
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 11:01:58 UTC532,534Reflect Studios
Rage Wars222 September 2026 - 00:54:58 UTC2122,151Lemondo Games
Viscera Cleanup Detail: Santa's Rampage222 September 2026 - 00:15:05 UTC1265,913RuneStorm
Ino122 September 2026 - 12:46:13 UTC2150L Rod
LINCH122 September 2026 - 12:17:20 UTC4177Datura Games
Take the Dream IX122 September 2026 - 01:54:45 UTC3176Yai Gameworks
Demon's Rise - Lords of Chaos122 September 2026 - 00:15:11 UTC2156Wave Light Games Inc.
Save the Ninja Clan022 September 2026 - 12:37:04 UTC4,911112Willz
SLG Remix022 September 2026 - 02:16:18 UTC419481812 Productions (PC Port)

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