- Save 51% on Outpost Zero - 9 March 2020
Command. Colonize. Survive. Outpost Zero, a base building multiplayer sci-fi, is 51% off: https://store.steampowered.com/app/677480/Outpost_Zero/ Hurry! The deal ends on March 16th!
- Patch version 1.0.10099 - 7 December 2019
Greetings Overseers, We apologize for the long delay on this patch - holidays, vacations, and sicknesses piled up and we wanted to make sure everything was solid before it was released. We have a bunch of bug fixes for you today, most notable the TOD cycle fixes for the primary servers and various performance fixes. We will be continuing to hammer on performance over the next several weeks, especially on servers with large bases. Patch notes below Fix time of day cycle and make speed configurable in DefaultGame.ini TODCycleSpeed=30.0f Cleanup all dropped items after 10 minutes, and all orphaned items Make bots haul from planters Fix doubled up UI interacts when placing certain structures Fix issues with dropping items after picking them up, and generally speaking with items that lack collision or get attached to player Fix a bug with possible visual duplication of inventory items when f…
- Version #1.0.10005 - 12 September 2019
Change log Fix player characters not dismounting vehicles when they are destroyed Fix vehicle unstuck to be slightly different than "fell out of world" and not explode the bike Fix new player restart when they have an existing body - will now prioritize spawning in any living bodies after dying over spawning a new one Fix a possible crash when hosting or playing SP after visiting the server screen Fix memory leak and progressive performance issue Fix scanner and structure interacts for certain Add a bunch of consumable items that grant various types of XP Rework science lab as a crafting station which crafts those items Fix for some UI issues
- Version 1.0.9988 - 21 August 2019
Greetings Overseers, Today we have a patch of performance and bug fixes for you. See below for full patch notes. Fix a bug with attack only animals causing bots to be passive Fix electric floor damage radius, increase damage by 5x, and make them snap properly and unable to be stacked. Fix welding electric floors with handy Fix timer switch Make fallaway floor work properly (retracted when powered on, regular floor when powered off) Fixup handy upgrade tiers on reload Fix pressure switch to work based on "hit" Fix some issues that may have allowed bots to walk through certain walls/doors Fix for possible crash in server list Show all incompatible servers in server list, but greyed out if version doesn't match Better status info on server list Add right click to copy member and colony ID to clipboard Show all offline memebers in your own colony Add WipeCorp cheat Performance improvements…
- Version 1.0.9940 - 13 August 2019
Greetings Overseers! We have a patch of several bug fixes for you here today. Please note below - Fix a bug with promoting other players to corporation leader - Allow players to rename their corporations by clicking the name field in the "P" menu and editing it -Nerf drilling damage versus buildings by 2/3 -Buff pipeline armor from 50% to 90% - Significantly increase damage from rockets vs animals and bots - Fix a bug with the "AOE" damage of rockets not always applying - Fix an issue when player relogs or reloads a savegame when riding a vehicle, the player should now properly control the vehicle again - If a player "endlessly falls" through the unstuck teleport, the 3rd attempt will kill the player and teleport their corpse to their home location - Hopefully fix a bug allowing players to glitch through doors - Fix a bug where drop pod check wasnt firing on player connection, and fix d…
- Server Lag Hotfix - 31 July 2019
Greetings Overseers, We've patched our servers to deal with the lag issues, and some save file issues that occurred around server reset time. Servers will be down to patch for about 20 min, and then should be back up. This patch should also make Hosted matches run much faster for the Host. Thanks The Dev Team
- Version 1.0.9770 - 29 July 2019
Greetings Overseers, Small hotfix patch today that will force load all old/orphaned savefiles which cause people to sometimes find their bases missing. You should no longer have any missing bases after this patch, aside from engine version updates that may invalidate old files.
- Version 1.0.9754 - 27 July 2019
Greetings Overseers, Today we have a small hotfix patch intended to fix some issues with savegames. Here's more info - SP games will no longer auto-restart - Fixed Auto-restart on servers which had a possibility of wiping savefiles - Add a keybind for auto-attack toggle - Fix for canceling infinite crafting - Fix for missing UI showing skill unlock needed for upgrading structures - Fix bugs where players may respawn in drop pod outside of the map - Fix some pirate loot drop bugs where lower level pirates had higher rare drop chances than higher level pirates, flip this back around so it's correct
- Hot fix for structures - 27 July 2019
Greetings Overseers, We have a hotfix patch live now with the following bug fixes - Re-Fix hosted online game name to be the player's name in a way that won't cause crashes - Fix a bunch of structures that won't place with new support rules - Increase max UI interact range in case you UI focus something but are far away from it - Fix several cases where skill text doesn't match actual levels - Removed duplicate items in the machine shop and equipment table - Tutorial: Move "set drone order to build" to its own tutorial bullet so it's less confusing for some players - Fix for being able to slip through doors - Increased mining radius for things like large trees - Don't show "skill to unlock" in the structure upgrade button if it's already skilled and just missing resources - Fix military rank not spawning you with some items
- Outpost Zero Out Now (out of Early Access) - 25 July 2019
https://imgur.com/DlzR7DD.gif Greetings overseers! Outpost Zero is out now featuring a heavy 1.0 patch. Launch Trailer https://www.youtube.com/watch?v=7eCkmG4TThE&feature=youtu.be Think of Outpost Zero as a "first person real time strategy game" mixed with survival elements. You survive on an alien planet fighting the harsh environment, hostile locals, space pirates, all the while building out a safe home for yourself (and your friends) -- and build processes with your AI controlled drones. Unlike other survival games out there, in Outpost Zero you build yourself an army of drones that automate resource gathering, and help you in battles against other players and the environment. Welcome to Outpost Zero, and enjoy! https://store.steampowered.com/app/677480/Outpost_Zero/ 1.0 Patch Changelog Fix for animals occasionally stuck in terrain Fix hosted game session name Make it possible to sea…
- Version 0.9.9665 - 24 July 2019
Greetings Overseers! Today we have a small hotfix patch for several high priority bugs 1) A bug with disconnecting from the server after a few seconds of play 2) Corporate log not working properly upon login 3) Fix for respawning inside drop pod 4) Fixes for stacking ramps on top of one another and using them for support 5) Fixes for some bots and players falling out of the world and not properly recovering Note that structures that used exploits to gain support when they shouldn't may collapse with this patch.
- Version 0.9.9635 - 23 July 2019
Greetings Overseers! We have a small patch of bug fixes and optimizations for you today. See the full patch notes below PATCH NOTES Drone bots will now properly play their idle animations Make AI less "escape artisty", add failsafes to prevent AI from getting "stuck" Fix minion bot "retire" spam Make animals better at attacking. Improve crab attack anim Fix a bug with AI not finding the items in storage they need for crafting Fix building and animal attacks in water Show proper amounts when picking up resources in notification popups near player panel Significant optimizations to server side networking code Fix resource manifest showing bogus resources Fix for melee block resulting in negative armor values Make level 3+ handy never overheat Fix turn left/right binding which wasn't showing in options menu Reskin proximity switch properly, give it a proper name and description Plants rare…
- Outpost Zero is free to try for a week and 30% off! - 18 July 2019
https://i.imgur.com/0zUgRso.gif Greetings everyone! Starting now and until next Thursday, Outpost Zero is free to try and is 30% off! The Free Week is to help us test out a few updates as the game gears up to go into 1.0 at the end of the Free Week! Go ahead and give it a try: https://store.steampowered.com/app/677480/Outpost_Zero/
- Version 0.9.9590 - 18 July 2019
Greetings Overseers! We have a couple of bug fixes and balance tweaks here today, as follows PATCH NOTES Add "join our discord" button to main menu Update our major version to 0.9 Make esc not hide objectives when pressed, just stop VO Fix ammo scrapper dupe bug - No more scrapping ammo and consumables Update to conquest UI and objectives. Move Conquest UI to social menu. Updates to some text and UI layouts to make it clearer what's going on. Add "objectives" to conquest colony so player generally knows what to try and do. Fix for a possible bug with animal loot, and a balance bug allowing high level rare drops from level 1 animals Fix some "use" inconsistencies allowing players to stay connected to energy rocks and crafting stations Add a harvesting Popup when harvesting animal, which also informs player about harvesting when inventory is full Various server side and single player opti…
- EA Patch #24: Dropships, Pirate Bases, and AutoCrafters! - 15 July 2019
https://cdna.artstation.com/p/assets/images/images/013/361/404/large/outpost-zero-outpostzero-leftbehind.jpg?1539242109 Greetings Overseers! We have a major patch for you today! Of note, we have implemented several major new features - Pirate Bases, Dropships, and AutoCrafters! Pirate Bases: The pirates are fed up with corporate control of the planet and have started to develop a foothold of their own! Find the bases in the world, destroy their defense turrets, decommission their pirate workers and then loot the spoils for yourself! Dropships: Build these new huge VTOL flying machines at a T3 vehicle pad! Dropships can hold up to 4 of your buddies for fun raiding missions, and fire T1 rockets at a limited range! AutoCrafters: For those who don't want to depend on the whimsy of hapless minions, unlock an AutoCrafter with your Advanced Crafting skill, and place them on Machine Shops and M…
- EA Patch #23: Bug Fixes - 5 June 2019
Greetings Overseers! Here are a bunch of bug fixes in today's patch. Of note - we are fixing the walking Drop Pod bug, the issue causing Crafting/Hauling AI to run way outside their job zone in search of items, and more. Check the full patch change log below Remove superfluous tooltip on non-equipment slots (i.e. "head" tooltip when looking at a storage locker) Add some rare random loot that occasionally spawns a valuable droppod, decked out corpse, salvageable wreckage, or storage chest with various different loot packages in place of animals Corporation invite will now popup a confirmation box (instead of just having to click on text in chat, which is still there) Interact widget fixes - increase text size, make sure colors are correct, don't show "0 hp" on stuff that doesn't have HP, adjust layout to look better Fix spawn sequence (walking around droppod) Slight modification to how A…
- EA Patch #22 - bug fixes! - 24 May 2019
Greetings Overseers! Today we have some major bug fixes for you focused on AI and building structures. We also have a couple new features - Spare Chassis - build one and respawn here! - Server performance improvements - switch to using TCP sockets instead of UDP for chat system Over the next several weeks we will be making some huge steps forward in AI robustness and "intelligence" so check back with us for the next patch! Full notes below PATCH NOTES Some major fixes to building system Structures should always properly show green when they can be built even when connected to server, and show red when they can't Structures should properly account for their own size when determining if attached objects are supported There should no longer be any "spam stackable" structures (occupying the same space) Foundations can now be snapped and supported properly with one another Fixed a bug with e…
- EA Patch #21: Another week, another patch! - 28 April 2019
Greetings Overseers! Today we have some major fixes to AI, overhauled Pirate system, and some fixes for common structure/base building exploits and bugs. In order to accommodate these changes, we have had to wipe old save files as they were incompatible with some of the new systems. Please see below for the full patch notes. STRUCTURES Fixup "old pipes" becoming invisible Cube is now replaced with a foundation, which is now stackable but won't allow exploiting supports Fix spam click structure stacking bug, ensure better authority by server over what can be placed and when Fix daily drop pod inventory Fix daily drop pod not informing players where it landed Power no longer transmits along pipes Pylons can no longer connect to hostile bases WIRING is now in the STRUCTURE menu (power submenu) instead of done via hotbar. Uses the same method as connecting pipes Double biology lab size Fix…
- EA Patch #20: Pipelines, Skills, and more! - 13 April 2019
https://cdna.artstation.com/p/assets/images/images/013/122/492/large/outpost-zero-outpost-zero-kabby.jpg?1538149282 Greetings Overseers! We have a hefty patch for you today - we've reworked two major systems in our game and introduced a new ability PIPELINES have been reworked to be much easier to place and more intuitive. Inflow and outflow pipes have been consolidated to one Connector pipe, and items can now be piped into ANY structure with inventory! You can now setup pipeline flows directly to your generators, turrets, scrapper, etc. SKILLS have been introduced to replace the simple XP level system. You can now spend XP on unlocking skills, which will allow you to unlock structures, tiers, character boosts, new abilities, and more. Find the SKILLS menu in the MAP tab. SKINNING mechanic has been added to the game to add to the progression system and improve the loot dropped by higher…
- EA Patch #19: Major patch incoming! - 22 March 2019
Greetings Overseers! We have been hard at work on a larger content patch over the past 6 weeks. It is in testing now and should be released within the next 24 hours. Here are some of the new features you can look forward to Upgrade weapons with permanent enhancements A new scanning system and codex with unlockable entries A beta version of our Conquest mode Revamped weapons, now projectile based See the full list of patch notes below. CONQUEST Add a beta version of conquest game mode. Gaiyacite will begin spawning after a warmup period, and unlock the following Win conditions Pyrrhic Victory - Build and fully charge a volcano bomb in the mouth of the volcano Economic Victory - Consolidate a certain amount of Gaiyacite in your storage Technology Victory - Build and charge tech scanners on active alien artifacts Revolution Victory - Build and charge a launch pad to launch a satellite that…