Pinball Deluxe: Reloaded news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 10 October 2026 - 04:50:20 UTC
- SteamPulse tracked peak10
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews198
- Release dateOct 6, 2017
- DeveloperMade of Bits
- PublisherMade of Bits
Genres: Casual, Indie, Simulation
Company pages: Developer: Made of BitsPublisher: Made of Bits
Pinball Deluxe: Reloaded Steam news
Pinball Deluxe: Reloaded news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 3.0.3 - 17 September 2026
Update 3.0.3 Fixed 1-ball autosave with Futball Holding both flippers up during Goal Rush makes the timer tick down much faster, allowing the mode to end sooner. Various bug fixes
- Update 3.0.1 - 2 July 2026
Some quick fixes following the release of Futball Camp. Fixed an issue with timed matches (Blitz and Quickie) Fixed: some Futball parameters were not loading correctly depending on device number format Fixed menu scrolling past Futball cabinet Fixed crash on MacOs
- Update 3.0.0 - 30 June 2026
Step onto the training pitch!• New table: Futball Camp • Fixed an issue that could make Powerballs unavailable on Space • Game engine updateThe game now uses a new build system. As a result, some tables are temporarily delivered as additional in-game downloads instead of being included directly with the app. The downloads are small, but we apologize for the inconvenience.
- Update 2.9.0 - 21 October 2025
Update 2.9.0 New "Spooky" skin for Jurrasic Golf
- Update 2.8.8 - 19 August 2025
Preparation for Dragonwatch in Daily Event and Ladder Small upgrade to the game engine for compatibility Small table fixes
- New table: Dragonwatch - 28 April 2025
"A dragon’s on the loose!" - New table: Dragonwatch - Fixes for small memory allocations during the physics simulation - Visual fix to Rydes cabinet
- 2.8.4 - 15 March 2025
Update 2.8.4 St-Patrick's challenge event Treasure Hunter has tickets again Fix for powerballs getting stuck on a ramp on Apparatus Various bug fixes
- Update Notes for 2.8.2 - 15 December 2024
Overview Preparing for a holiday event Game engine update Bug fixes for various tables Table Changes Fixed an issue where the Boost 2x multiplier was not being applied. Other Changes and Bug Fixes Upgraded the game engine to fix several issues Removed unnecessary asset references that were causing memory clogging Changed the analytics solution Fixed a typo in messages on Wild West and Apparatus tables Resolved a bug where daily challenges didn’t correctly account for scores over 2 billion The cabinet now correctly displays the high score on the table Fixed an issue with the "Activate 70 rollovers" challenge so the top rollover is counted correctly when launching the ball Adjusted data tracking during play to prevent unexpected memory usage Fixed an issue where Tradewinds lacked a play button on the game over screen Various other bug fixes
- Update 2.7.4 - 1 November 2023
A small update with bug fixes and preparations for a new table. Changed the score requirement for the Rydes score challenge to a more appropriate value Fixed an issue where two windows waiting on the same conditions would be requested at the same time Auto-plunging logic fixed to prevent the plunger from freezing in some conditions The ball save light will now turn on correctly Fixed a bug that mixed up the daily event multiballs and extra balls flags Fixed a bug that resulted in incorrect scores when an extra ball was used in golf-type daily events
- Update 2.7.0 - 8 June 2023
New skin for Apparatus: Puzzle Box. Besides the skin and a new play mode for Daily Events the update is focused on fixing issues on various tables. Table layout, rules and logic changes: Changed the range of returns from the top-left capture to prevent the ball from bouncing right back in the hole New 'All mods' mode implemented for Daily Events: use all the mods at once (only works with mods you have unlocked already) The mode 1-ball Autosave will now work correctly on Rydes Slight change to the windmill ramp collider: the entrance was such that the ball could sometimes get stuck inside the wall Fixed an issue with the automatic multiball saves on Golf and Jukebox when a ball was draining at the same time as the auto-save was turning off Fixed an issue with the 2mb where it could get stuck in a state where it is impossible to re-trigger Fixed an issue where returning second the ball to…
- Hotfix for 2.6.6 - 14 March 2023
The 'Big Tip' achievement name and description has been updated to 'Round the block' and a bug has been fixed in its logic The 'Tips' achievement has been rebranded as 'Big Tips' on the Steam achievement page The menu will now correctly display the Rydes unlock description
- Update 2.6.6 - 13 March 2023
Table layout, rules and logic changes: Ramps scoring from 100 to 200 Shift Change scoring from 300/400/500/700 to 325/425/525/725 The Tip Account max value is slightly increased from 12500 to 12600 but it will now require 6 shots to empty it instead of 5 (2100 per shots instead of 2500) Guardrail duration from 30/45/60/75 seconds to 30/60/90/120 seconds If starting the 6-ball multiball is aborted because it cannot be started (if the 2-ball multiball is active for instance), progress will not be reset Fixed an issue that would cause a ball drain during multiballs when Multiball Parking was triggered if you had both flipper pressed down The Lightning Strike mod received a hardware update: it will no longer target indestructible bricks The Meteor capture return ball speed has been changed to prevent the ball from going right between the flippers The infinite ball bug should finally be take…
- Hotfix 2.6.2 - 30 December 2022
Automatic Surge will not apply to rydes started by the multiballs anymore It was possible to park a car in Valet at any speed when reserving, this is now fixed The lights indication the completion state of a ryde with the Yellow cab and the Scooter were mixed up. Increased skillshot value to 20k Removed the duplicate achievement in the UI Extra ball was applied twice The target lights on the bottom targets would animate endlessly if triggered during the six-ball multiball The garage was letting go of captured ball during 6mb, causing issues with counting the number of balls in play Ryde progress during the autosave phase of the 6-ball multiball was discarded if it was triggered from a ball of a different color than the ryde. During 6-ball multiball, it was possible to release a ball captured via the Multiball Parking. This is fixed. After a Multiball Parking, the garage will switch a ba…
- New table: Rydes - 27 December 2022
Table layout, rules and logic changes: - New table: Rydes - You are in the driver's seat and your passengers need rydes! Other changes: - Minor bug fixes
- Quick fix for "not connected to server" - 27 October 2022
Like the title says, just a quick fix for the "not connected to server" issue.
- Quick fix - 22 October 2022
Quick fix for - Fastball hit ramp capture sometimes not letting go of the ball - Visual spacing between frames in the car animation of the Hi-Way matrix game in Thrill Ride skin
- Small update 2.5.1 - 18 October 2022
Table layout, rules and logic changes: - Slightly toned down the difficulty of the last few level - The Rhythm game will now award a 'Perfect' bonus if 95% of the max possible score is achieved instead of 100%. The reason for the change is that it was basically impossible to achieve before (4 players ever managed to do it before now) - Changed the target score for the High Score III achievement. Instead of 50M, it now ask for 40M. It previously had a completion rate of 0.01% Other changes: - Preventing the Mail screen from closing if it is waiting on the server to respond - Fixed an issue that would allow a reward message to be closed while the game is waiting for the server to confirm, preventing the reward from being disbursed - Removed the Lights Out play mode - Fixed an issue that would make cloud save unreadable for some French and German players - Removed the frame rate debugger w…
- Update 2.5.0 - 13 October 2022
Small patch to remove dependencies on previous servers - New 'Thrill Park' skin for Carnival - Fixed an issue with the powerball button triggering the song change on the Jukebox - The connection to the Nakama servers will now be cached for faster reconnects
- Update 2.4.6 - Online play server update - 31 August 2022
Updates 2.3.0 through 2.4.6 (rolled into a single one for Steam) This update includes a new skin for the Wild West table: Desperados. We received notice from our current online server provider (used mainly for Daily Events and the Ladder) that they will stop operations later this year. The replacement we found required a lot of re-coding but we are almost done with it. This update includes both the current (GameSparks) and new (Nakama) code. Over the next few updates we will slowly move all functionality over to the new server. IMPORTANT – SEAMLESS TRANSITION: We are importing player data to the new server so that you will not lose data associated with your account. In addition, the new server offers the same functionality: Daily Events and the Ladder will work the same way as they do now. You can see that your game profile is properly synced by going to Settings->User and clicking 'Che…
- Update notes for 2.2.5 - 17 December 2021
This update adds a new skin for Fastball: check out Issue #1. The underlying game engine has been updated and should bring a boost in performance and bug fixes for some devices. Sometimes the same game data would be saved multiple times for no good reason: the logic governing saved data has been reviewed and optimized. Table rules and/or logic changes: A change to the Better Ball mod behavior to limit times when all the balls are locked in captures for an extended period. During Raptor MB when a ball gets captured in a hole, we now check to see if it is the last ball in play (not captured). If it is, we apply a 1s lock instead of the full mod duration. That way, a ball will return to play faster and not break the game flow. Count It Down mod to start at 500k (as indicated in the mod description) instead of the current 300k Bonus balls cannot spawn when there is already one of that color…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 September 2026 | Update 3.0.3 | 1844115010492998 |
| 2 | 2 July 2026 | Update 3.0.1 | 1836506165569169 |
| 3 | 21 October 2025 | Update 2.9.0 | 1813674389084562 |
| 4 | 19 August 2025 | Update 2.8.8 | 1808061939512235 |
| 5 | 15 March 2025 | 2.8.4 | 1794102528143082 |
| 6 | 1 November 2023 | Update 2.7.4 | 5288974951203973988 |
| 7 | 8 June 2023 | Update 2.7.0 | 5129083846340047359 |
| 8 | 14 March 2023 | Hotfix for 2.6.6 | 5070528810310523113 |
| 9 | 13 March 2023 | Update 2.6.6 | 5070528810307366321 |
| 10 | 30 December 2022 | Hotfix 2.6.2 | 5000716037469902582 |
| 11 | 27 October 2022 | Quick fix for "not connected to server" | 4706851091174025203 |
| 12 | 22 October 2022 | Quick fix | 4714731755420077288 |
| 13 | 18 October 2022 | Small update 2.5.1 | 4714731755406531292 |
| 14 | 13 October 2022 | Update 2.5.0 | 6402455182505717893 |
| 15 | 17 December 2021 | Update notes for 2.2.5 | 5320438099040961449 |
| 16 | 22 July 2021 | Update 2.1.8 | 4038024692286596785 |
| 17 | 1 June 2021 | Update 2.1.5 | 4069544815372533049 |
| 18 | 4 May 2021 | Update notes for 2.1.2 | 4074045878091303561 |
| 19 | 27 December 2020 | Update 2.0.5 | 3917534300084942056 |
| 20 | 28 May 2020 | Update 2.0.1 | 3142896212090230943 |
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