- CODE VEIN II - Walkthrough Trailer - 7 January 2026
Join Josée on her mission to cleanse the polluted waters of Sunken City and uncover the truth behind its crisis. Haunted by guilt over past mistakes, Josée’s story reveals the heavy burden she carries, and the epic battles that await. Ahead of launch, players can dive into the CODE VEIN II Character Creator Demo starting January 23rd, 2026. Customised Revenant Hunters can be saved and transferred into the full game at launch, while they can also explore the MagMell Institute, striking a pose in Photo Mode, or relax in the Hot Spring. Available on January 30th, 2026. Pre-order now: https://store.steampowered.com/app/2362060/CODE_VEIN_II/
- CODE VEIN II - Launching January 30, 2026 - 26 September 2025
This new action RPG takes players on an epic journey where they wield time as a weapon, traverse through past and present versions of an explorable world and uncover a dramatic battle to save the world.Code Vein II features action-packed RPG play with engaging combat and a deep progression system for character, weapon and ability upgrades. Players will travel across vast environments with companions who factor large into a dynamic Partner System as they take on challenging foes and massive, unforgettable bosses. Gameplay PresentationVideo game expert and jacket aficionado Dan Tack is here to shepherd you through Character Creation, Exploration, Boss combat, and more in CODE VEIN II. Won’t you join him?Developer MessageLet’s sit down the Producer Iizuka-san and Director Yoshimura-san to discuss how CODE VEIN II came to be, as well as some deeper looks at the game’s systems and features.P…
- CODE VEIN 6th anniversary Special Illustration - 26 September 2025
Today marks the 6th anniversary of CODE VEIN! To commemorate this, enjoy an original illustration by Character Designer Kurumi Kobayashi. This special piece features characters from both CODE VEIN titles✨ We look forward to your continued support of CODE VEIN.
- CODE VEIN II - Announcement Trailer - 6 June 2025
If time were a weapon to wield, could you undo the sins of ruin? Bound By Blood, Revenants gather once more – CODE VEIN II is coming in 2026. Wishlist now!
- RPG Tenderfoot Tactics removed from Xbox Store in solidarity with pro-Palestine boycott: 'We call on others in our community to do whatever they can to fight this historic injustice' - 22 April 2025
Following revelations about the Israeli military's use of Microsoft's AI and cloud-computing systems in its bombardment of Gaza, as reported by The Guardian , the BDS movement called Microsoft "perhaps the most complicit tech company in Israel's illegal apartheid regime and ongoing genocide against 2.3 million Palestinians". When some of Microsoft's own employees publicly protested against its supply of AI technology to the Israeli military, they were fired ... Read more.
- Microsoft announces new February games coming to Xbox Game Pass - 16 February 2021
Microsoft has announced new games coming to Xbox Game Pass during the remainder of February. On 18th February, Bandai Namco's action role-playing game Code Vein hits Xbox Game Pass for PC. Also out on that day is Obsidian's RPG Pillars of Eternity 2: Deadfire - Ultimate Edition on console and the cloud, and Bugbear's car smash 'em-up Wreckfest on console, PC and cloud. Moving on, on 23rd February team platformer Killer Queen Black hits Game Pass on console and cloud. Read more
- Patch Note Ver. 1.53 - 26 May 2020
Fixed a bug in which ground effects continue in the following stages when you get back to regular ground. Flame ground with damage at “City of Falling Flame” Sand ground with slowness and leak at “Crown of Sand”
- Bug Fix Update Ver. 1.52 - 23 April 2020
The following update has been released for CODE VEIN: An issue has been fixed so that the “Radiant Barrel” Gift included in the Lord of Thunder DLC refers to the bayonet’s weapon performance to calculate the damage. (Same specification as the ”Fusillade Rondo” Gift)
- Patch Notes 1.51 - 31 March 2020
Patch Ver.1.51 was released to fix the following bug in CODE VEIN's Lord of Thunder DLC: Players who got “Asclepius's Vestige I” on Patch Ver.1.30, Ver.1.31 or Ver.1.40 are not able to get “Asclepius Vestige Part F” when defeating the Queen's Vanguard Puppet in Depths: Eternal Abyss, which causes the boss area to be unavailable. “Asclepius Vestige Part F” is now available to defeat the Queen's Vanguard Puppet again once Patch Ver.1.51 is installed. Fixed a bug in which specific effects of Boss: Lord of Thunder in Depths: Eternal Abyss are not displayed correctly to the guest player in multiplayer mode. We apologize for any inconvenience and thank you for your continued support!
- Update Patch Ver. 1.31 - 7 February 2020
The following issue has been solved for the improvement of CODE VEIN: After clearing the story and getting all “Maps of the Depths”, choosing “Play the Story Again” will lock again the teleport function, causing players to be unable to teleport when accessing the Mistle after moving to the depths from the NPC Davis. To deal with this issue, moving to the depths from Davis before unlocking the teleport function has been disabled. If players are already experiencing this issue, they will be able to teleport to the base from the Mistle in the depths after updating the game. We appreciate your patience and hope you continue to enjoy CODE VEIN.
- Hellfire Knight DLC Now Available - 30 January 2020
Continue your adventure in the CODE VEIN universe with the first additional content release! This new DLC will introduce a brand new boss fight against the frightening Hellfire Knight, a new blood code, three new weapons and alternative partner costumes. Prepare to sink your teeth into new challenges awaiting in the Depths – The Fiery Oblivion – a new area packed with powerful enemies. Discover more in the following trailer: Future DLCs will include more content to further your adventure, with DLC 2 set for February and DLC 3 coming in March!
- CODE VEIN - Update Patch Ver. 1.30 - 28 January 2020
System changes The following points are changed for the improvement of CODE VEIN. It is possible to move to the mistles in the depths field with “Teleport” in the mistle menu. The reviving rule of the boss enemy in the depths field is changed. “Rest at Mistle”, “Using an item to return to Mistle or Gift” can revive the boss enemy. In multiplayer mode, the time until multiplayer finishes immediately after defeating a boss is extended against some bosses in the normal fields and the boss in the depths field.
- CODE VEIN – Update Patch Ver. 1.20 - 19 December 2019
A new update has been released for Code Vein. Update patch Ver. 1.20 implements the following: New function - Additional body parameters for character creation mode - Additional body parameters (height, body type, body balance, face size) are available. Tower of Trials In the Tower of Trials, player have a chance to challenge various demons and bosses they have previously encountered. This is a special Depths location where challenger must survive until they reach the Mistle at the very end. How to reach the Tower of Trials in the Depths 1- After defeating the boss at the Gaol of the Stagnant Blood, pick up the items “Depths “Tower of Trials” on Louis’s desk in the base. 2- Talk to Davis to access the Depths selection menu. In the Tower of Trials, powerful enemies await you at each level. Defeat them all to advance to the next level. Enemies that appear are different in each Tower and a…
- CODE VEIN – Update Patch Ver. 1.12 - 4 December 2019
A new update has been released for Code Vein. Update patch Ver. 1.12 implements the following: ADDITIONAL CONTENTS Added "Revenant Bath Towel". Added “Special Stamp Set” - Protagonist - Louis 1, Louis 2 - Mia 1, Mia 2 - Yakumo 1, Yakumo 2 - Io 1, Io 2 - Jack - Eva 1, Eva 2 BUG FIX Fixed minor bugs Note: Blood Veil Ogre: Venous Claw was patched to all users who purchased CODE VEIN by December 2 @ 5PM PST / December 3 @ 10AM JST, 2AM CET. Thank you for your continued support!
- CODE VEIN – Update Patch Ver. 1.11 - 19 November 2019
Patch 1.11 is coming today for CODE VEIN! The update implements the following: MODIFICATIONS Fixing a bug of which the guest gets an application error when the host changes partners at Mistle during multiplayer mode. Fixing a bug of which certain entrances cannot be entered while activating “Gift “Final Journey”. Fixing a bug of which the screen is to stay blacked out after the following scenes. 1. Black out scene in memory echo “Louis’ memory”. 2. Black out scene in memory echo “Miguel's memory”. Minor bug fixes.
- CODE VEIN – Update Patch Ver. 1.10 - 24 October 2019
Patch 1.10 has now been released for CODE VEIN! The update implements the following: ADDITIONAL CONTENTS New creation accessories, color pallets and face paints, Halloween-themed. New function for hair parts that allows to use as left-right symmetry. UPDATES 〈Character creation〉 Character creation data can be available at the camp. Extensions can be made symmetrical. Adjustments to accessory costs. 〈Exploration〉 Add option to lock the direction of radar mini-map. Trial of Blood only occurs a second time when the dropped item is picked up. Option to turn off exploration conversation. 〈Battle〉 Pop up message appears when the player is afflicted with status effect. Option to turn off damage screen effects when player is about to die. Ichor can be collected from sandbags at the camp. 〈System〉 Option to reduce difficulty which has been raised in new game plus. Buddies can be changed at the M…
- CODE VEIN – New Update Coming Soon - 8 October 2019
October is going to get spookier when update 1.10 releases for CODE VEIN! This patch will include the following: CHARACTER CREATION New creation accessories, color pallets and face paints, Halloween-themed. New function for hair parts that allows to use as left-right symmetry. EXPLORATION Allowing to change partners at Mistle from the beginning. New function to lock the map direction. New function to turn off conversations with partners during exploration. Adding pop-up messages while getting abnormal conditions. Changing the trigger conditions for “the Trial of Blood” during the second and later. Allowing to drain ichor from the sandbag during training at the base camp. The patch will be available at the end of October, so stay tuned!
- CODE VEIN – Patch 1.03 - 2 October 2019
A new update is now live for CODE VEIN. This is a bug fix patch to address some critical issues, which include the following: BUG FIXES Fixed multiplayer immediately after defeating the last boss in the Cathedral of the Sacred Blood, causing the player character to be unable to re-enter the boss area to progress the story. * If you’ve already encountered this issue, you can now re-enter the boss area to progress. Fixed levers that sometimes don't trigger the doors or can’t be interacted with using the right key. * If you’ve already encountered this issue, you can now interact with the lever again. Fixed character sliding without input above 60 FPS.
- CODE VEIN - Day One Patch - 26 September 2019
CODE VEIN, the new vampiric Action RPG, will be released tomorrow! Are you ready to venture out into a world of destruction to fight the Lost and cure your bloodthirst? On launch day, we're deploying patch 1.02, which includes the following: PATCH 1.02 CONTENTS Players will be able to increase difficulty in a New Game+ mode after clearing the game. In the New Game+ mode, players will be able to bring their gear from the previous run. Some bugs will be fixed. Dear Revenants, we hope that you'll enjoy tackling challenges in CODE VEIN!
- Tenderfoot Tactics is a tactical RPG that cuts out random chance - 23 September 2019
Tenderfoot Tactics is a tactical RPG full of magical goblins trying to outrun the end of the world. They'll have to fight to survive, but thankfully they've got flashy elemental powers that let them manipulate the battlefield and their attacks always hit.  Who among us hasn't openly wept when a point blank shot inexplicably misses an alien in XCOM? There's none of that in Tenderfoot Tactics. The deterministic combat system means that every attack will hit and do the indicated damage, so your plans won't be foiled by RNG.  That's not to say that things will always play out as you expect, however. While you can command the elements, raising mountains or boiling lakes, developer Badru warns that nature is "complex and fickle" and that you might regret, say, setting fire to a forest. Who could have possibly known? Fights play out on a turn-based grid,…