SPSTEAMPULSELIVE ANALYTICS
ionAXXIA

ionAXXIA Steam metadata

Software Geezers | Dec 3, 2021 | game

Released

0players observed · 23 September 2026 - 13:24:37 UTC

ActionIndieSpaceShoot 'Em UpSouls-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)180
  • Revenue (VGI)$864
  • Review score67% positive

ionAXXIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)180
  • Revenue (VGI)$864
  • Review score67% positive
  • Total reviews6
  • Release dateDec 3, 2021
  • DeveloperSoftware Geezers
  • PublisherSoftware Geezers

Genres: Action, Indie

Company pages: Developer: Software GeezersPublisher: Software Geezers

Top Steam chartsTop 100 gamesGame directorySteam Store page

ionAXXIA Steam metadata

ionAXXIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/681900/metadata
Steam Storehttps://store.steampowered.com/app/681900/
Steam Communityhttps://steamcommunity.com/app/681900
PCGamingWiki search
IGDB searchSearch IGDB for ionAXXIA

Reviews, pricing, and metadata

Review summary

6 user reviews

67% positive, 4 positive, 2 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 October 2017
  • Xbox 18 March 2020

Latest Steam announcements

  • End of Early Access! - 3 December 2021

    A few tweaks to finish off version 1. Hopefully fixed bug with flamers so they fire consistently first time. Fixed mine launched on Argon mothership. Removed 'Early Access' label from Logo. ;)

  • Patch notes - Nov 26th '21 - 26 November 2021

    Fixed autoturret bug where they weren't cleaned up properly on time out, potentially resulting in hung game. Enhanced autoturrets as they were too puny. Fixed Challenge bug where challenge was changed just viewing components in the Designer.

  • Critical bug fix - 24 November 2021

    Fixed critical bug for new players introduced in last patch, causing game to fail on the Training mission. Had disabled the video player and didn't test further into the game past the fix for the tutorial to find this obvious fault. Thanks to redditor warbuddha for bringing this to my attention.

  • Bug fix - 23 November 2021

    Fixed bug : First play through Options froze game when KBM selected Thanks to /MuttonTime's bug report on Reddit

  • ionAXXIA leaving Early Access, 3rd December! - 21 November 2021

    Thanks to the input of you early users, ionAXXIA has found its identity and is ready for release! What started as a shell of an arena shooter has now evolved into a rich, “Big Brained” tactical space shooter. A lot of (unexpected!) time went into iterating the core engine to enable the kinds of features that make ionAXXIA different to other shooters, plus bug-removal has been a priority in a triumphant stand against the horrific modern trend of releasing broken games. Here’s a summary of what the game contains at launch… Tactical space combat Combat equipment has a bunch of new toys like surface-mounted auto-turrets, and energy sapper mines that gain extra punch when attached to objects. Challenge based game loop Complete challenges to unlock new items. Develop a sense of achievement and progression as you become a better, smarter space-pilot. Refined procedural scenarios Levels now off…

  • ionAXXIA Launch Candidate! - 26 October 2021

    This is a quite release of the final version of the game. Loads and loads and loads has changed. Putting this release out now rather than sitting it on, and will follow up with full details later when I get chance.

  • Quick update - lots of content coming! - 23 May 2020

    A number of small changes have been added based on feedback in the discord channel, with user defined keyboard and mouse controls and a high-tempo audio track to liven things up. Now work is focussed on adding out the fun toys I want to play with. The basis of ionAXXIA's gameplay is variety - variety of ships, foes, weapons, and non-weapon abilities. I'm aiming to launch with 12 of each ship component, and perhaps a dozen varied enemy craft. Here we see a Rogue's Gallery of pesky aliens who'll be doing their best to thwart your recovery of our Argon!

  • Cloud saves! Discord! - 8 March 2020

    One of the key dreams for ionAXXIA was to create a proper arcade game on mobile devices. This major update includes cloud saves, so you can continue your progress on smartphones and back again. The new trailer sums the current build nicely. We've also got a Discord channel up and running for faster feedback. https://discord.gg/s7EaBzJ

  • Long awaited epic update - 26 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30584995%2F38fbef4c77c4dc20e2297869a381ebb06db84006.jpg After a totally unexpected silence, I'm back with the most significant update yet. 0.6.3 introduces the galactic map that brings the whole game experience together. Plot a course of discovery through the galaxy. Each star can be played either as a strategy game through the star-system, or a straight forward fight to the death (Super Melee in StarControl terms). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30584995%2Fd9cf9eb67f602258a4ddd07b751b2d2d242a2038.jpg One of the major issues with this Early Access process has been a real lack of content variety for you guys, for which I'm sorry. Until the core systems were in place, I couldn't start adding more aliens and ship components. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F3%25E2%2580%25A6

  • Tactical map released to Beta branch - 27 July 2018

    I'm very pleased to release to the Beta branch the beginnings of the working tactical map. Woohoo! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30584995%2Fb3f98c6062106c11516eaf2c7e3e4c38ae68d030.jpg It's very much based on the tactical map of the original Star Control game. You build ships and manoeuvre them around a randomised star-system, building mines, outposts, and fortifications, making money, buying better ships, while the enemy pushes in from the top. Land a ship on the enemy starbase with no enemy ships present to win. It's absolutely perfect for short play bouts and I auto-save so you can pick up where you left off. This tactical combat has become the backbone to the game and its future balancing, and I'm very excited for its hopefully rapid progress. There's lots of opportunity to balance the game and ship designs so that they aren't just what you play in…

  • Step two of iteration 2 is released! - 29 June 2018

    Lots of work, lots of changes. Quick overview: · Enemies have secondary abilities · Autoshoot aiming super accurate · Classic mode added · Engine enhancements for future content · Beta builds to be made available I've added secondary abilities to the enemies, which required significant changes to the AI and reworking some systems, and implemented a lot of engine changes to allow some really diverse abilities. eg. Notice one of the ships can launch a blob that can transmute a rock into three fighters. AI aiming has had probably three upgrades to the current solution where it should be pretty perfect. Future randomisation can dumb it down if needed! The engine now supports more complex firing patterns like fire once to launch, fire again to detonate, or hold-and-release activation. I've also included a classic mode toggle. Enable that to have every level as a single planet, no extra featu…

  • Iteration 2 first draft goes live - 14 April 2018

    Finally got it out the door! Woohoo! ːsteamhappyː This is the first step of Iteration 2, being a more fleshed out and solid version of ionAXXIA. There's procedural levels and star maps which are the precursor to the strategic sub-game to come next. AI is much improved and can be punishing on anything other than easy difficulty, which is where using your special abilities and scenery comes in. Component upgrades are in so you can increase things like engine speed, weapon range, damage, hull health, allowing you take on tougher challenges. There's still some engine work to do and no doubt a few bugs have still managed to sneak through despite god-knows how many hours playing and fixing and playing and fixing and playing and fixing... However, I'm in a position now where updates should be far more frequent. Each change - moving to a better sprite system to allow larger ships, adding second…

  • 2018 - Progress report (or "what's up?") - 2 January 2018

    Happy 2018! Here's what's been happening... ​​ My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to say, more life got in the way, including Christmas. That is the problem being a part-time dev; it's not just a lack of hours, but a lack of momentum so even when I had time to work on ionAXXIA, it was hard to focus and find clear goals. Booo. However, post-Christmas with a lot of thinking and pacing, I have a clearer sense of direction now. The AI is improved and the game plays better. Procedural star systems are in. And yesterday was spent solid, implementing a components upgrade system. ​​ This'll form a significant part of the game's progression. I'm thinking of a galactic map that gets harder as you move towards the centre, so you'll have to work on designing and building your ships to become stronger to conquer it. Very Diablo 3 rifts! Today I…

  • 2018 - Progress report (or "what's up?") - 2 January 2018

    Happy 2018! Here's what's been happening... ​​ My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to say, more life got in the way, including Christmas. That is the problem being a part-time dev; it's not just a lack of hours, but a lack of momentum so even when I had time to work on ionAXXIA, it was hard to focus and find clear goals. Booo. However, post-Christmas with a lot of thinking and pacing, I have a clearer sense of direction now. The AI is improved and the game plays better. Procedural star systems are in. And yesterday was spent solid, implementing a components upgrade system. ​​ This'll form a significant part of the game's progression. I'm thinking of a galactic map that gets harder as you move towards the centre, so you'll have to work on designing and building your ships to become stronger to conquer it. Very Diablo 3 rifts! Today I…

  • Development progress report - 12 November 2017

    Following an exciting launch on Steam, I've been eager to roll out updates quickly for my players and armed myself with a glorious Road-map to lead the way. Sadly, the sat-nav took me a different route and into a pond... Or rather, a lot of Real Life has gotten in the way and slowed progress. Also, a notable detour has been taken from the roadmap where I wasn't happy with the core game-play. A primary inspiration for ionAXXIA was the campaign mode in the original Star Control. I felt my current objective-based levels and repairing of ships produced a very different feeling game, where the currency aspect didn't make much sense and the ship values were pointless as the biggest, most expensive ship would always be the best. So, even though procedural level creation didn't take too long to get running, I decided against refining the procedural objectives for that as they'd need to be repla…

  • Development progress report - 12 November 2017

    Following an exciting launch on Steam, I've been eager to roll out updates quickly for my players and armed myself with a glorious Road-map to lead the way. Sadly, the sat-nav took me a different route and into a pond... Or rather, a lot of Real Life has gotten in the way and slowed progress. Also, a notable detour has been taken from the roadmap where I wasn't happy with the core game-play. A primary inspiration for ionAXXIA was the campaign mode in the original Star Control. I felt my current objective-based levels and repairing of ships produced a very different feeling game, where the currency aspect didn't make much sense and the ship values were pointless as the biggest, most expensive ship would always be the best. So, even though procedural level creation didn't take too long to get running, I decided against refining the procedural objectives for that as they'd need to be repla…

  • Short delay. Sorry! - 25 September 2017

    Sorry that the release deadline has been missed. Wanted to put together a video showing different inputs, and have discovered an issue where touch input doesn't work nicely on Windows where mouse buttons get phantomly pressed. A nice fix means rolling out another control scheme, Mouse, where presently mouse input just emulates touch. So that's a bit more work, but ionAXXIA should be out in a couple of days all being well. The good news is procedural level creation is progressing okay, so Iteration 1 should be out next month.

  • Short delay. Sorry! - 25 September 2017

    Sorry that the release deadline has been missed. Wanted to put together a video showing different inputs, and have discovered an issue where touch input doesn't work nicely on Windows where mouse buttons get phantomly pressed. A nice fix means rolling out another control scheme, Mouse, where presently mouse input just emulates touch. So that's a bit more work, but ionAXXIA should be out in a couple of days all being well. The good news is procedural level creation is progressing okay, so Iteration 1 should be out next month.

Patch notes and updates

S.noRelease datePatch nameGID number
13 December 2021End of Early Access!4224936215387227968
226 November 2021Patch notes - Nov 26th '214224935490638973524
324 November 2021Critical bug fix4224935490630095053
423 November 2021Bug fix4227187225810026456
526 October 2021ionAXXIA Launch Candidate!4103335143123392073
623 May 2020Quick update - lots of content coming!3112496281298524869
726 April 2019Long awaited epic update2432417221739758043

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID681900
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateDec 3, 2021
DeveloperSoftware Geezers
PublisherSoftware Geezers
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review type6 user reviews
Positive review percent67%
Positive reviews4
Negative reviews2
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime forever388 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/681900/

Short description

ionAXXIA introduces the ‘big brained shooter’ genre with a tactical arcade space shooter. Classic 90's inspired sci-fi action adds a whiff of Dark Souls to its varied-weaponry combat, pairing a need for quick reactions and gaming skills with patience, timing, and smart decision.

About this game

Flippin’ ‘eck! Pesky aliens have nabbed the world’s argon! Join the ionAXXIA and go get it back!! Enjoy something new with the Big Brained shooter genre! Diverging from the current fashion of ‘bullet storm’ and twin-stick shooters, ionAXXIA challenges the mind as well as hand/eye coordination through a string of 1v1 fights with rock-paper-scissors like ship matching. Match your strengths to your enemy’s weaknesses, and when that fails and you’re completely outclassed, find some other sneaky, underhanded way to take them down. Patience, timing, and smart decision are essential, from choosing your ship, to when and where to engage – flying headlong, guns blazing, is a sure way to a quick (and unsuccessful!) end. Design your own ships Design your own combat vessels from a wide array of 6 component types – design, hull, engine, generator, primary weapon, and secondary. 81 different components at launch provide millions of variations, and the gadgetry aims to be the most varied and interesting possible. We got blasters, lasers, boosters, antimatter spread, mining lasers, scatterpack missiles, and grapplers. We got autosentries. Ion Stream Projectors. We got knives. Sharp sticks. Plus, unlimited upgrades! Beef up your gear to insane levels with no limit on how many upgrades you can apply. A passion project from a gamer sick of playing buggy games ionAXXIA is a five year labour of love, to create a next-gen Star Control like game. Unlike many modern games that launch broken and fix bugs after time (if we’re lucky), I believe the gamer deserves a proper, working product at launch. Every bug is squished as a priority, and Early Access has allowed me to find and squelch enough that no-one’s coming across them in play. Those found with the release candidate version have been patched within 24 hours of finding them. Classic '90s space-game flavouring Inspired by the great 1990s space games such as Master of Orion, Ascendancy, and of course Star Control, ionAXXIA indulges in the same delight of varied tech and gobbledegook sci-fi jargon. Cross progression with mobile ionAXXIA was designed from day one to play as well on mobile as on PC, incorporating multiple control optio…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

ionAXXIA's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ionAXXIA's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ionAXXIA at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$7.99$7.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,451,46223 September 2026 - 14:26:07 UTC1,818,368
2Once Human21,96523 September 2026 - 14:12:00 UTC231,343
3Dota 2780,80923 September 2026 - 14:26:08 UTC1,291,328
4Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
5Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,271
6Human Fall Flat3,75823 September 2026 - 12:26:27 UTC127,516
7火炬之光:无限10423 September 2026 - 00:11:35 UTC7,911
8 War of the Three Kingdoms1,34223 September 2026 - 13:07:43 UTC2,601
9Party Animals - Deluxe Pack00

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.