SPSTEAMPULSELIVE ANALYTICS
Escape the Omnochronom!

Escape the Omnochronom! Steam metadata

Keith Burgun Games | Nov 5, 2018 | game

Released

0players observed · 16 October 2026 - 15:46:16 UTC

IndieStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)484
  • Revenue (VGI)$2,353
  • Review scoreNot available

Escape the Omnochronom! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)484
  • Revenue (VGI)$2,353
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNov 5, 2018
  • DeveloperKeith Burgun Games
  • PublisherKeith Burgun Games

Genres: Indie, Strategy

Company pages: Developer: Keith Burgun GamesPublisher: Keith Burgun Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Escape the Omnochronom! Steam metadata

Escape the Omnochronom! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/682790/metadata
Steam Communityhttps://steamcommunity.com/app/682790
PCGamingWiki search
IGDB searchSearch IGDB for Escape the Omnochronom!

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

1

Platform releases
  • Steam 5 November 2018

Latest Steam announcements

  • Version 1.2 Patch Notes! - 28 November 2018

    Version 1.2 is LIVE NOW! This is a somewhat small patch, but has some stuff to get excited about, like the new items and the new general game balance. Also, players should have an easier time ranking up in general now - it should never take more than 2 wins to rank you up. Without further adieu, here's the patch notes! - New item Spiked Armor - less armor than plate, costs less, but returns 25% of incoming physical damage. Note: this effect does not stack! - New item: Candleabra - this item costs 3000 gold, but gives you 12 gold per turn, and a little bit of magic resist. Might be interesting! Who knows!? - Leveling up should happen a bit faster now (increased base amount per win from 45% to 50%) - The scaling of the game should happen a lot faster now. It used to take 650 turns to reach full monster power, down from 700. - Minor fixes to help screen - Minor fixes to options screen Enjo…

  • Version 1.1 Patch Notes! - 5 November 2018

    WOW! A new patch already! There were a few quality of life improvements I wanted to get in there ASAP after the launch so that people could really enjoy the game. I think this patch adds a lot in terms of the new late-game, high power items, the liches spawning to the other sides of the map, and being able to hit "Play Again". Also, it was gonna take you FOREVER to level up in Quick Play before. That's fixed. Enjoy! Version 1.1 - Liches now teleport to another lane randomly upon spawning, watch out! - Quick Play was only giving 10 crystals per match. Now gives the same amount as Play Mode. - The incorrect mode was showing up top left during play. This has been fixed - The game now behaves correctly upon hitting "Play Again" after winning or losing a match - Nerf to the Staff (250=>200 damage per charge) - Axes cost more and deal more damage. 2000=>2300 cost, 30=>40 damage. - Bracelets w…

  • We're out of early access! (And version 1.0 patch notes!) - 5 November 2018

    We're live and out of early access! Let us know what you think! VERSION 1.0 - Lemon disabled for now - New item: Staff. Deals 250 damage to all monsters and enemy minions on the map. 3 charges. Twice as rare than other items. - The first two Guardians that spawn have slightly nerfed health (80% and 90% of normal). - Golem base attack damage reduced from 25 to 23 - Golem throw distance increased from 7 ro 5 - Ninja attack damage increased from 43 to 50 - Tanks can be pushed/uppercutted - Title screen now has rank listed under Play and Quickplay modes - Throw Rock buffed (30 to 80 damage) - Scrolls should be much cheaper now (maybe even worth it!) - Fixed several bugs - Out of early access! - New logo! Here's the new trailer, also: https://youtu.be/YFjgMkE_3vw

  • Version 0.9 Patch Notes! - 28 October 2018

    Hey all! This patch represents another massive step for the game, in that we've gotten rid of a lot of the vestigial stuff from when ETO (Formerly Push the Lane) was going to be a free to play game. The primary system that really was vestigial and under-developed was the cards system. I think it's possible to take our cards system and kind of build it out into something that's fun to use. Some have given us cool ideas like making items be cards, so your deck is your inventory, stuff like that. I think there's a lot we can do with the system in the future, and it's not deleted, it's just disabled, so we can always come back to it. But for now I think it's actually just best if the cards aren't there. This patch also adds another character, Lemon. She's like a dancy jumpy wizard who bounces all over the place. She currently is not animating or playing sounds, but she should be pretty fun…

  • IGF entrant page, and new patch coming this week - 11 October 2018

    A new BIG patch featuring a new character, new sounds and lots of other neat features is coming this week! Also, we now have an IGF entrant page! http://igf.com/escape-omnochronom It's not a voting thing, but root for us! :D See you soon!

  • Whoops! Executable-Trouble! - 2 October 2018

    If you experienced a problem running the game over the last 24 hours, it's not you, it's me! I'm really sorry about that - we pushed 0.8 on a new computer and for some reason its executable was missing the "!" at the end of the name (which, as you know, is important! It's demanding that you ESCAPE this Omnochronom already!) Anyway - I'm so sorry about this issue and if you RESTART STEAM now it should work! Let me know if you have any other troubles! Love, Keith

  • Version 0.8 Patch Notes! - 30 September 2018

    This is a balance patch, mostly, although a bit of "cleanup". In general I've been in meat-cleaver mode with this game, hacking huge pieces away at it and trying to make it work. I think each version should be becoming significantly more playable. This, I think, should be far and away the most playable version of this game yet. Also there were a couple of really big, weird bugs that had been plaguing the game for a long time that have been cleaned up - like the game would lie to players about which rank they were playing at. Overall retuning of the difficulty level balance - game should actually be easy at low levels now finally Fixed the rank display which was bugged in several areas Rank display is now top left at all times Monsters and guardians now pass their first turn, so no getting chopped by a Ninja the instant you kill a tower Defender Minions removed entirely Machine block hea…

  • Version 0.7 Patch Notes! - 20 September 2018

    This is a big one! Two main goals with this patch: balance and clarity. For a long time, there have been a few things about this game that no one really understood but me. Some stuff was just too disconnected and weird. There actually was a cool system for how Guardians spawned and how the side lane towers interconnected with the top lane towers in spawning Guardians. But it was just too weird and impenetrable a system, unfortunately. Similar was the idea that an item spawned where the Guardian originally spawned, rather than just spawning when the Guardian dies. Similarly problematic was the whole “lane chests” concept. It’s just super unintuitive to players to think that a minion will unlock Also, the Tesla Cart was good in theory, and probably worked fine for players who already knew what was going on, but was just a confusing strange road block for new players. A few things need to…

  • Version 0.6 Patch Notes! - 15 September 2018

    A small, but significant patch. This patch has a few new items, some major balance tweaks, and one crucial bug fix. GAME BALANCE Starting gold increased from 300 to 700. Monster spawn group size slightly reduced overall Monster spawn rate slightly reduced overall Tennor's Cardioid Blast damage increased significantly Tennor's Jump damage increased significantly Jelly health reduced slightly Winchip's health increased slightly Item prices tweaked significantly. Consumables should be more of a reasonable purchase now. ITEMS Two new suffixes added: "Of Smashing" - has no active ability. You deal 50 bonus damage to towers when you have an "Of Smashing" item - but it is also the most expensive suffix at $550. "Of Swapping" - swap places with an adjacent unit. BUG FIXES / MISC Major bug with item cooldowns not filling up properly fixed. "Ring" graphic now looks like a ring - now how about tha…

  • Unknown Pleasures: By Land, Air, and Sea - 14 September 2018

    You’re in for an “I can’t think of an intro” intro, viewers, because the last fortnight has kept me busy with the second most important thing I’ve ever done in my life. I don’t know about you, but while the world seems to be on a downward slide, things have been looking pretty great for me lately. When the bombs fall I shall surely rule the Wasteland, and have my minions rebuild, that we may finally get through our game backlogs. The most important thing, of course, was to play another pile of new Steam releases, and tell you which ones are the best. It is time for more Unknown Pleasures Transforming lives this week: birdless flights, branching fan narratives, and three wrongs making a right. (more…)

  • Version 0.5 Patch Notes! - 3 September 2018

    Gameplay New monster: Support Bot. Spawns in the Machine Zone. Has no attack, but heals nearby minions and monsters for 10% of max health every few turns. New monster: Wisp. Spawns in the Temple Zone. Deals high magic damage and doesn’t try to get too close to the player – having a ranged monster is going to help a lot with the tactical game. This monster, along with the Temple Guardians, help reinforce the concept of getting Magic Resistance for Temple zones. Monsters now spawn in groups of 3-6, depending on the zone – a big issue with the tactical game has been that you’re fighting one, maybe two monsters at a time. Having to fight several monsters at once makes the tactical space a lot more complex and allows abilities to mean much more. Your towers now attack nearby monsters/guardians if there isn’t a minion to fire on. – I actually am probably going to need to increase the health o…

  • We're live! - 23 August 2018

    The Escape the Omnochronom! early access launch has begun!! I can't wait to hear what you all think. Enjoy!

  • Steam Early Access starts August 23rd! - 10 August 2018

    Hey everyone! I'm Keith Burgun, the lead designer of Escape the Omnochronom. If you're reading this, thanks for hangin' out and being interested in what we do here. I'm really excited for the future of this game and I hope you are too. We're going live on Early Access on August 23rd! That's pretty exciting. In teh mean time: - You can grab the game now on itch.io (and you'll get a steam key later if you do): https://keithburgungames.itch.io/escape-the-omnochronom - You can learn more at my site: http://www.keithburgun.net - We also have a discord and a forum, both accessible from my site. - You can generally support my work (I make games but also write articles and make podcasts) on my Patreon: http://www.patreon.com/keithburgun Cool! One other thing! My other team, Dinofarm Games (Creators of Auro and 100 Rogues) have a new game coming to Steam real soon too, called Jelly Bomber! You c…

Patch notes and updates

S.noRelease datePatch nameGID number
128 November 2018Version 1.2 Patch Notes!2415515408464195341
25 November 2018Version 1.1 Patch Notes!2407631646387762583
35 November 2018We're out of early access! (And version 1.0 patch notes!)2407631646386850444
428 October 2018Version 0.9 Patch Notes!2403127338440013470
530 September 2018Version 0.8 Patch Notes!3167611029755670491
620 September 2018Version 0.7 Patch Notes!2450411965552968645
715 September 2018Version 0.6 Patch Notes!2454914931407194354
83 September 2018Version 0.5 Patch Notes!2447032361203033841

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID682790
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 5, 2018
DeveloperKeith Burgun Games
PublisherKeith Burgun Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements1
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

It's a Rogue-like DotA! Escape the Omnochronom! is an experimental turn based single-player strategy game set in a unique quirky fantasy universe from the designer of Auro: A Monster-Bumping Adventure.

About this game

Escape the Omnochronom! is an experimental single player turn based strategy game that combines Roguelike and MOBA elements into something new. DEVELOPER'S NOTE: Hi everyone. Thanks for checking this weird game out! This game was a very experimental game that I worked on from 2015-2018 or so. Ultimately I think it didn't end up working out as I had hoped, for a few reasons. One of which was this was actually my first game that I made as a programmer, so I was really learning the ropes of Unity as I was going. Also, it's a very weird design, and I'm now thinking the way to go forward with it would've been to make it a real time game - the Rogue-like input mechanism just doesn't work all that well over huge spaces that you traverse repeatedly. Anyway, thanks for checking the game out - I hope that it inspires some new ideas for other designers! You just got sucked into the Omnochronom (Om-KNOCK-Row-Nom), an ancient, mysterious device. Inside the device are mechanical minions, strange characters and spirits trapped there for eternity. Some say that the Omnochronom gives its owner eternal life by sapping all the energy from those captured. Some say it's simply a twisted prison invented by an evil god. Whatever the case, you know you can't stay here long. There's a huge exit door up top. All you need to do is get one of these Key Minions up to the top before you're completely destroyed. You can find weapons, tools, and other treasures left behind by others who have been trapped here before you. Because of a strange temporal quality of the Omnochronom, you can also find things left behind from people captured *after* you, as well. And you'll need everything you can get your hands on, because there are eight different horrifying Guardians, who power up minions, throw you around, destroy your base, and worse. With any luck, you just might be able to ESCAPE THE OMNOCHRONOM! FEATURES Two playable characters Lots of items to collect and unlock, with random ones available each game Smart, balanced procedural generation presents an interesting but fair challenge every time Single-player Elo system keeps the game challenging and fun at any level of play Colorful pixel…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Escape the Omnochronom!'s USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Escape the Omnochronom!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 16, 2026 through Oct 16, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Escape the Omnochronom! at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$0.00$0.00No discountSteam Store

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