- Shadowbriar unleashed. New character revealed. - 24 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F170088c340e7df412e323b57db09363d52f24a7d.png At Icons HQ, we tried to hold back the malevolent whispers of dark magic emanating into Yorian space for as long as we could, but the time has come to allow the fearless fighters of the League to venture into the unknown and explore the twisted realm of Shadowbriar. Shadowbriar is now an available arena for all players! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F732e490794d3fe7c5bfe5777d83e061cf9948ef0.jpg And coming on October 17, Icons: Combat Arena welcomes a new character. Ezzie is the tiny witch who resides in Shadowbriar and packs a mystical punch! This little wizard doesn’t play around with summoning power and a hat that bites back. Want to find out more about Shadowbriar and Ezzie? Check out Alpharad's Video: https://www.youtub…
- Icons Early Access Patch Notes 9/5/18 - 5 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2Fc464bf6f36388aab14395389c47e224890588740.png General New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection! The 1v1 matchmaking queue is now the top option, with Free For All moving underneath. Invincibility, intangibility, and Strike charge-up overlays now flicker. Shield release animation frame duration:: 8 >>> 10. A few animations see revision this week. None are different in concept or frame data, and are instead improved. Ashani S Tilt Zhurong S Tilt Kidd Dair AI now defaults to "on" in training mode. Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches. If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such. Added…
- Icons Early Access Patch Notes 8/22/18 - 22 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2Fa891f6741171b16d7d0c8380ddf945f8f2b49d76.png We’re rolling out a fairly large patch this week. We’re introducing online Free For All battles, a new way to earn Spectra, and doing some much-needed adjustments to various game mechanics and characters to improve the balance in Icons. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F8086c1346b73e493e498a1eefc2dbe9097aef6ea.jpg GENERAL Online Free For All is here! Our FFA matchmaking queue provides matches with 3 total players, while players can head to the custom lobby system to participate in 4-player matches with their friends. Players are now granted Spectra upon earning their First Win of the Day. We’ve done some revisions to the matchmaking logic for new players. They should be more quickly finding players similar to their skill level…
- Free For All is coming to Icons August 22nd! - 20 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F256709eb44fee7f056f85df1c29211fbdf41bf59.png Dear Icons community, You asked, and we listened. We’re happy to announce that a highly requested game mode, Free For All, is coming on August 22 to Icons Early Access -- (up to) 4-player FFA for custom matches and 3-player FFA for matchmaking queue games. We’ll get into more detail on Wednesday, including an additional new player progression feature, but until then, get excited! Sincerely, The Icons Development Team
- Icons Early Access Patch Notes 8/8/18 - 8 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2Fcff0f389cf3a2cb4388dd71663e5f14abbe1abd0.png General Removed the non-functional requeue button from the Victory GUI. It remains on the progression screen. HItting a shield now plays a unique sound effect. In Portal Pack unboxing, portals now display a category type in addition to the name of the item earned. Fixing a bug where player progression could become messed up after level 11. This caused the progression bar to not line up well with the actual level progression that was taking place. When going to the purchase screen for a character, the Gallery notifies players that they can try all Icons for free in Training Mode. Fixed a bug where transitioning from air to ground during a chargeable move would transition to the incorrect frame. Notably, this caused Zhurong to be able to achieve a full charge Neutral Sp…
- More Spectra and Character Unlock Tokens for Icons - 8 August 2018
We’re pleased with the way things are going in Icons: Combat Arena’s Early Access phase, and today we’ve released an update that tweaks some aspects of the game’s economy and progression systems, including spectra in Portal Packs and guaranteed Character Unlock Tokens. Here’s a full breakdown of the changes: Portal Packs Spectra (Icons’ in-game currency) will now appear as a drop item in Portal Packs. The amount of spectra per item slot will vary: - Common: 25 spectra - Uncommon: 50 spectra - Legendary: 125 spectra - Iconic: 250 spectra Character Unlock Tokens: - The Character Unlock Token allows players to unlock a character of their choosing in the gallery for use in all modes. - Players will receive a guaranteed Character Unlock Token in the Portal Packs they earn upon reaching Level 2 and Level 15 (one Token per Pack). - Note that all characters may be used in Training Mode for test…
- Play Characters, Get Rewards - A Progression Primer - 31 July 2018
How does character progression work? Icons is about more than pure combat on the battlefield -- it’s also about growing as a player, expressing yourself, and unlocking cool new stuff as you level up! That’s why Icons has account-focused and character-focused progression systems, so that everyone who invests time and energy into playing the game can see their own development reflected in the game itself. You earn two kinds of XP by playing Quick Match: one for your account, and one for the specific character you are playing. When you level up your account, you receive a free Portal Pack with cosmetic and other items that might be relevant to any character. When you level up a character, say from Novice to Beginner, then you receive a prize specific to that character. The more you play Icons and earn XP, the more personalized and unique your account and experience will be. Want to learn m…
- Icons Startup Optimization - 26 July 2018
We've added optimization to the Icons startup process. Players that were experiencing Icons crashing on startup or long load times should see significant improvements. We're committed to making Icons accessible on a wide array of PCs, and we'll be working with optimization in mind with each patch. For the most recent patch notes: https://steamcommunity.com/gid/103582791462361854/announcements/detail/1725327263071112870
- Icons Early Access Patch Notes 7/25/18 - 25 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F2ddb9fd7b3a87dff64b908518d61f428df877014.png This patch includes application startup time optimizations, a new Kidd character select screen animation and various bug fixes. General Directional Influence potency is now impacted by input magnitude. This is a small quality-of-life change to help players who are used to performing slight variations in DI by gently tilting their stick. Previously, the system only cared about the direction the player was inputting. Any input device can now pause the game in local games with only CPU players remaining. Added extra messaging to custom lobby errors instructing the player on how to be able to play the game again. Icons startup time is now faster. Bug Fixes Fixed an issue where certain particles would disappear very early. This was most notably seen on Afi and Galu. Fixed…
- Character unlocking changes in Icons - 21 July 2018
We love the feedback from our Early Access players, and we’re testing important adjustments that affect the character unlocking system in response. Here’s what’s changed and what’s coming down the pipeline. We're Listening Here at Wavedash Games, we’re super happy to see Icons: Combat Arena finally out on Steam Early Access and very pleased about all of the thoughtful feedback we’ve received from players so far. We knew there were great expectations from the community regarding the game as a whole, and we are committed to holding ourselves to the highest standard during Early Access so that Icons is as fun and vibrant as possible when we go into the official release. Here’s a rundown of the changes we’ve made so far and a preview of a big update coming up in August. First, after reading all of the comments about the game on Steam, Reddit, and other community spaces, we’ve concluded that…
- Icons Early Access Patch Notes 7/18/18 - 18 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F9080399b24ba02c7238e06cb2da6ac072a67bb0b.png General Training Mode You may now play as any character in Training Mode. For more information: https://steamcommunity.com/games/684200/announcements/detail/1674661221664167585 End Lag Tuning We've made some adjustments to the recovery frames of various moves throughout the cast. Particularly on attacks that we don't expect players to be following up with combos, we wanted to increase the ability for an opponent to punish a poorly placed attack. We'll be taking a look at other moves in future patches, but these were some of the big offenders that we wanted to address in the short-term. Ashani Side Strike - Frame duration:: 55 >>> 59 Kidd Down Strike - Frame duration:: 54 >>> 59 Side Strike - Frame duration:: 40 >>> 46 Raymer Side Tilt - Frame duration:: 30 >>> 35 Down…
- All characters are now playable in training mode - 18 July 2018
One of the three major pieces of feedback we outlined on Saturday was that players would like a way to try every character. I'm happy to report that, starting today, all Icons are playable in training mode, including those you have not unlocked yet. This will give players a chance to find their main faster, as well as study matchups and explore the game. We're continuing to credit everyone 1100 spectra when they start, so you can choose a character right from the get go. Training mode will now help with that pickup. We still have a lot of work to do, but we are tremendously excited by the response so far. Here's what is still on the roadmap from our plan on Saturday: Adding new ways to unlock characters earlier in the new player experience. We will have an announcement on that this week. New ways to earn spectra, so you can buy more items in the shop earlier in the game. As always, plea…
- All Players Now Receive 1,100 Free Spectra - 16 July 2018
We've heard your feedback. While we still have to take some time to work on our monetization model, we wanted to let you know we're listening. We're crediting all accounts, present, and future with 1,100 free Spectra to buy an additional character, or for our Founder's Pack and Pro Account holders, that new shiny Iconic skin. This is just our first step in making it right with our players. We are making changes to the F2P system based on your feedback, including how you earn spectra and how fast you unlock characters. For the full discussion: https://steamcommunity.com/app/684200/discussions/0/3160848559782811668/
- Icons Early Access Patch Notes 7/12/18 - 12 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F005b667c1de9bbe4c312b425866f3db5535c84a7.png General Shield Gust Shield Gust on Grounded Opponents reduced to the same knockback values as against Aerial Opponents. In the previous couple patches, there have been some issues with Shield Gust against downed opponents and opponents just starting their jump. We’re working on a more comprehensive fix, but aren’t quite there yet, so we’re reverting the grounded Shield Gust knockback values in the meantime to prevent issues where players get gusted too far away to even recover. Wallbounce Knockback reduction upon wallbounce:: 25% >>> 33% Hitstun reduction upon wallbouncing:: 0% >>> 33% Wallbounces have been a point of contention for a bit. We tried reducing the remaining knockback when this happens to alleviate things. Unfortunately, we failed to reduce the amount of…
- Now Available on Steam Early Access - Icons: Combat Arena - 12 July 2018
Icons: Combat Arena is Now Available on Steam Early Access! Become an Icon! Icons: Combat Arena is a fast-paced platform fighting game offering players tight controls, powerful special attacks, online multiplayer, and the chance to become an iconic hero. All for free! Frequent game updates, customization, tournaments, and new characters keep the fight fresh.
- Final Beta Test Weekend - 27 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32840446%2F8cc828d48c55321f3dfa58697226366d30ae3c90.jpg Join us for the final Beta Test Weekend before Icons launches in Early Access on July 12. Servers will be live on Friday 6/29 at 11am - Sunday 7/1 at 11:59pm Pacific. If you still need a key, claim yours at beta.icons.gg now. North America players only.