SPSTEAMPULSELIVE ANALYTICS
Silicon Zeroes

Silicon Zeroes Steam news

PleasingFungus Games | Sep 18, 2017 | game

Released

0players observed · 23 September 2026 - 05:57:29 UTC

IndieSimulationProgrammingPuzzleSingleplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Silicon Zeroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews284
  • Release dateSep 18, 2017
  • DeveloperPleasingFungus Games
  • PublisherPleasingFungus Games

Genres: Indie, Simulation

Company pages: Developer: PleasingFungus GamesPublisher: PleasingFungus Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Silicon Zeroes Steam news

Silicon Zeroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Manufactoria 2022 Full Release! - 16 August 2022

    My new game, Manufactoria 2022, has graduated from Early Access with 100% positive reviews! It's now out and on a 10% launch discount. Take a look: https://store.steampowered.com/app/1276070 (Also, there's a free demo, and demo saves transfer to the full version. So you can try that too!) Cheers, Nicholas "PleasingFungus" Feinberg

  • Manufactoria 2022 Out - 9 October 2021

    My new game, Manufactoria 2022, is out in early access now! Check it out: https://store.steampowered.com/app/1276070 (Also, there's a free demo, and demo saves transfer to the full version. So you can try that too!) Cheers, Nicholas "PleasingFungus" Feinberg

  • Manufactoria 2022 Demo Out! - 16 June 2021

    Hello, all! The demo for my next game, Manufactoria 2022, is now playable as part of the Steam Next Festival. You can check it out here. The Steam Next fest lasts until June 22nd, and the demo will be playable throughout. Let me know how it goes, and have fun! :)

  • Bugfix release 1.2.0.1 - 31 October 2017

    Fixes: Custom puzzle descriptions should load properly. Instruction Selector rendering fixed. OS X builds no longer crash if the ‘community’ puzzles directory does not exist.

  • Bugfix release 1.2.0.1 - 31 October 2017

    Fixes: Custom puzzle descriptions should load properly. Instruction Selector rendering fixed. OS X builds no longer crash if the ‘community’ puzzles directory does not exist.

  • Silicon Zeroes 1.2: User-Generated Puzzle Edition! - 31 October 2017

    The weekly update is out, with one big addition! Highlight: User-created puzzle support is in! Full documentation here. Features: Added cow grafitti. Bugfixes: Secret puzzles can now trigger Ne Plus Ultra. Extremely large Numbers can no longer be stolen from the Credits. This release is something of a beta for user-created puzzles; I have plans for much more, including Steam Workshop and leaderboard support. If there’s anything you’re particularly interested in, now’s your chance to ask!

  • Silicon Zeroes 1.2: User-Generated Puzzle Edition! - 31 October 2017

    The weekly update is out, with one big addition! Highlight: User-created puzzle support is in! Full documentation here. Features: Added cow grafitti. Bugfixes: Secret puzzles can now trigger Ne Plus Ultra. Extremely large Numbers can no longer be stolen from the Credits. This release is something of a beta for user-created puzzles; I have plans for much more, including Steam Workshop and leaderboard support. If there’s anything you’re particularly interested in, now’s your chance to ask!

  • Silicon Zeroes 1.1.3! - 16 October 2017

    This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised. Features Tweaked a few puzzles’ ideals and tick limits, the latter upward. Colored disconnected modules red on the minimap, to help finding isolated ones. Clarified ‘Cows’… so to speak. OS X uses shift-(cmd-)-z for redo, instead of (cmd-)y. SFX for opening/hiding the puzzle description & minimap. Bugfixes The steam leaderboards’ x-axes should be much clearer. Non-US keyboards should have working/reasonable hotkeys. The ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later. ‘Maze’ displays its tick limit in the description. ‘Finale’’s ideal is beatable, again. Secrets no longer missing a perfect sparkle. It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects…

  • Silicon Zeroes 1.1.3! - 16 October 2017

    This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised. Features Tweaked a few puzzles’ ideals and tick limits, the latter upward. Colored disconnected modules red on the minimap, to help finding isolated ones. Clarified ‘Cows’… so to speak. OS X uses shift-(cmd-)-z for redo, instead of (cmd-)y. SFX for opening/hiding the puzzle description & minimap. Bugfixes The steam leaderboards’ x-axes should be much clearer. Non-US keyboards should have working/reasonable hotkeys. The ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later. ‘Maze’ displays its tick limit in the description. ‘Finale’’s ideal is beatable, again. Secrets no longer missing a perfect sparkle. It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects…

  • Silicon Zeroes 1.1.2 released! - 9 October 2017

    This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops! Highlights: Board 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot! New ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right? Features: 'Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’. Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked. Added a guide to resizing the game wh…

  • Silicon Zeroes 1.1.2 released! - 9 October 2017

    This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops! Highlights: Board 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot! New ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right? Features: 'Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’. Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked. Added a guide to resizing the game wh…

  • Hotfix 1.1.1.1 out! - 2 October 2017

    Fixes a crash when creating Selectors of size 7, and a few smaller issues. Very sorry for the trouble!

  • Hotfix 1.1.1.1 out! - 2 October 2017

    Fixes a crash when creating Selectors of size 7, and a few smaller issues. Very sorry for the trouble!

  • Silicon Zeroes 1.1.1 now live! - 2 October 2017

    Our second weekly update is now live on almost* all platforms! Highlights: Linux support is now live! Check it out and let me know what problems you encounter :) Revised puzzles: Collisions (returning to the mainline progression) and Parallac (now an optional puzzle). The tests are much more consistent now - if you’ve already beaten them, try out the new versions! Revised puzzles: Delay CPU, Reg Hazard, and Finale. The timing for input/output selectors has been changed to make these levels more interesting - again, please try out the new versions! New puzzle: Backup, a ‘nightmare’-difficulty optional sequel to Parallac. Enjoy! Relevant leaderboards have been reset. Features: Ideals for some late-game puzzles have been adjusted to be more challenging. Screenshake has been cut to 30%. Arithmetic on space characters is consistent with other letters. Odds and Divide have had their time limi…

  • Silicon Zeroes 1.1.1 now live! - 2 October 2017

    Our second weekly update is now live on almost* all platforms! Highlights: Linux support is now live! Check it out and let me know what problems you encounter :) Revised puzzles: Collisions (returning to the mainline progression) and Parallac (now an optional puzzle). The tests are much more consistent now - if you’ve already beaten them, try out the new versions! Revised puzzles: Delay CPU, Reg Hazard, and Finale. The timing for input/output selectors has been changed to make these levels more interesting - again, please try out the new versions! New puzzle: Backup, a ‘nightmare’-difficulty optional sequel to Parallac. Enjoy! Relevant leaderboards have been reset. Features: Ideals for some late-game puzzles have been adjusted to be more challenging. Screenshake has been cut to 30%. Arithmetic on space characters is consistent with other letters. Odds and Divide have had their time limi…

  • Experimental WIP Linux version now out! - 1 October 2017

    An EXPERIMENTAL Linux version is now live on Steam and itch.io. It's a work in progress with several known issues, so please, download the demo and try it before buying! Feel free to report issues on the forums; I'll be working on this for at least the next several days to get it working.

  • Experimental WIP Linux version now out! - 1 October 2017

    An EXPERIMENTAL Linux version is now live on Steam and itch.io. It's a work in progress with several known issues, so please, download the demo and try it before buying! Feel free to report issues on the forums; I'll be working on this for at least the next several days to get it working.

  • Silicon Zeroes 1.1.0 is out! - 25 September 2017

    As promised, Silicon Zeroes’ first feature patch is out today! Highlights: Steam leaderboard support! Mock your friends for their inferior solutions, or compete with the rest of the world! New ‘easy’ puzzle “Fastcount”, in ‘The CPU’. New ‘hard’ puzzle “Odds”, in ‘Asides’. New ‘nightmare’ puzzle “Parallac”, in ‘Sam’. New achievement: “Fame: Beat board 2.” New achievement: “Three More Things…: Beat Faux-Reg variants 1, 2, and 3.” Features: New animation for beating and unlocking puzzles. Opcode selectors upgrade in a more intuitive and consistent way when transferred between puzzles. Module scoring no longer counts ‘duplicate’ Number modules. Wire coloring for registers and selectors now works in a hopefully more useful way. The game defaults to fullscreen on launch. Screenshake is halved at lower resolutions. Play/pause/ff hotkeys changed to “p” in OS X, to not conflict with space-clicki…

  • Silicon Zeroes 1.1.0 is out! - 25 September 2017

    As promised, Silicon Zeroes’ first feature patch is out today! Highlights: Steam leaderboard support! Mock your friends for their inferior solutions, or compete with the rest of the world! New ‘easy’ puzzle “Fastcount”, in ‘The CPU’. New ‘hard’ puzzle “Odds”, in ‘Asides’. New ‘nightmare’ puzzle “Parallac”, in ‘Sam’. New achievement: “Fame: Beat board 2.” New achievement: “Three More Things…: Beat Faux-Reg variants 1, 2, and 3.” Features: New animation for beating and unlocking puzzles. Opcode selectors upgrade in a more intuitive and consistent way when transferred between puzzles. Module scoring no longer counts ‘duplicate’ Number modules. Wire coloring for registers and selectors now works in a hopefully more useful way. The game defaults to fullscreen on launch. Screenshake is halved at lower resolutions. Play/pause/ff hotkeys changed to “p” in OS X, to not conflict with space-clicki…

  • The Steam demo is now out! - 21 September 2017

    Available for download to the right of the game description. More and more exciting updates to come!

Patch notes and updates

S.noRelease datePatch nameGID number
131 October 2017Bugfix release 1.2.0.14249665521687724334
231 October 2017Silicon Zeroes 1.2: User-Generated Puzzle Edition!4249665521687724442
316 October 2017Silicon Zeroes 1.1.3!4249665521687724558
49 October 2017Silicon Zeroes 1.1.2 released!4249665521687724665
52 October 2017Hotfix 1.1.1.1 out!4249665521687724766
62 October 2017Hotfix 1.1.1.1 out!2175660043480479694
72 October 2017Silicon Zeroes 1.1.1 now live!4249665521687724873
825 September 2017Silicon Zeroes 1.1.0 is out!4249665521687725086

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