- A2.096- May 2nd 2022 - Bug fixes and QoL changes - 12 May 2022
QoL changes: - Map icons in travel menu now show objectives - HP of all doors have been lowered - In normal campaign, Loot Caches are all in the active level - Loot Rewards - Weapons for all objectives is now of higher quality Bug Fixes: - Perk information was not appearing in shop, or in active weapon slots in backpack - Shop Entrance and exits in City were overlapping causing a portal style loop - Gold Goblin particles were not showing when he was alive - Players can no longer select the map they are in from the travel menu - Survival Cages were not dropping Talent pick ups
- A2.095 - May 2nd 2022 - Bug fixes and QoL changes - 2 May 2022
This update is to address specific issues that arose the recent Content Update. New Content: - Map Objectives status will now display on the screen briefly after Scanning. - Shadwell Defensive orbs HP lowered by 50%. - Red Invasion events now cause a camera shake from the war horn. - Vendor will now sell Batteries and MedKits. Bug Fixes: - Chat box adjusted to avoid overlapping with character portraits. - Fire Particle was delayed on clients. - Backpack on clients was visible in first person. - Fixed collision issues in city, that allowed the player to exit the play area. - Farmland - Navigation issues have been corrected (More to come) - Farmland - Added missing level border fencing. - Spelling error in Necronomicon. - Changed color, size and font of player names to increase visibility. - Activation sound for health fountain in vendor was playing as a 2d Sound.
- Vendor Update A2.066 - Content and Balance update! - 28 March 2022
What will the NEXT update include? (Coming soon) - New creature - New Boss - New Shock Perk - Game Mode Colosseum - 2 New Ruptures (Greater Demon) CURRENT Patch Content: - New Vendor has been added to each level. Look for the blue portal to visit his shop. -- Shop is closed during Demon Invasions. -- Offers Talent purchases that are not limited by account level. -- Offers advanced weapons. -- Ammo pile -- Free healing New Gold Goblin has been added. -- Gold Goblin will spawn at random intervals, at random locations in the current level. -- Don't let him escape, killing him will drop large amounts of cash. - Levels for Campaign (Normal and Hard mode) are randomized each play through. - Player's active perk information is now displayed on weapons tooltips. - Invasion events will not occur immediately when first starting a day. - Weapon Talents have been modified to make each weapon class…
- A2.04 - Dec 23rd 2021 - Content Update! - 23 December 2021
Content update: - Perk System Overhaul. Perks will now drop off from dying enemies, with a higher chance of dropping for the currently equipped weapons. Fire perk renamed to 'Holy Fire'. Perks are now organized by Ammo type, instead of weapon class. - NEW tutorial - The whole tutorial level has been reworked. - NEW Weapon Break stats windows - shows detailed weapon information. - NEW: ‘Demon chests’ have been added. ‘Demon chests’ will give a specified reward once all creatures spawned from the chests are defeated. - NEW: Player spawn locations on the first day will no longer be outside Shadwell. Players will only be able to leave Shadwell's starter room after the first morning.. - NEW Rapid Fire Shotgun - Bulldog. - Max Character level reduced to 5. (resets at the start of each day) - Shotguns now load 2 shells at a time. - ALL shotguns have been update. (Pellet count, damage and sprea…
- A1.9 - November 7th, 2021 - 7 November 2021
We are currently working on the new Colloseum vs mode, but it is not included in this build. Patch Notes: - Night waves have been re-balanced for a more intense experience. - Difficulty of the first day has been reduced(Normal Difficulty). - All Orb mod damage has been increased as well as their scaling. - Teleportation statue setup has been changed. - - No longer requires all players to be in range. - - Now takes 60 seconds to begin the level transfer. - - Spawns waves of demons during this wait period. - Important text in Necronomicon has been highlighted. - Necronomicon now has icons to represent the scan outline of important objectives. - Drop rates of weapons chests on the first day will no longer drop Tier 3 weapons. - The Weapon Container at the entrance of Catacombs will now always be full. - Butcher will now turn enraged after spawning Hounds. - Meteors during the night wave ha…
- A1.6 - October 29th 2021 - 29 October 2021
Our next update will have a new deathmatch game mode called "Colosseum"! Manage your energy, and Demon Grenade types to spawn your own creatures to fight creatures spawned by other players! Patch Notes: - Normal Difficulty: Curse Altars and Ruptures will spawn in the same level each day (Level will change each day). - Normal Difficulty: Key locations will now properly correspond with levels containing Curse Altars and Ruptures. - New Ammo piles in Trinity Elementary School, and Arctic Penitentiary. - New 'Victory' prompt upon normal difficulty campaign completion. - Night wave reward chest will now always drop survival talents, increasing ammo belt capacity for each ammo type. - Phantom events difficulty adjusted. (Better balance.) - Creature health has been increased for each day. Bug Fixes: - Level unlock order has been corrected. - Invisible wall in school has been adjusted to proper…
- A1.4 - October 22nd 2021 - 23 October 2021
Here we go again! More updates, more fixes! - Max character level has been increased from 5->15 allowing 15 perks each day. - Character Sacrifice experience per level has been decreased, but at level 15 will give extra XP. - Shadwell vendor will now only spawn after the first night wave has been completed. - Campaign - Creature density increased per player. - Campaign - Creature spawning radius has been increased (will spawn farther away from players). - Campaign - Normal difficulty: Maps will all start locked. Completing the night wave will now supply the Level Unlocker for the next level. - Outside of Catacombs (Level) now has invisible walls to stop players from leaving the play area. - Players will no longer collide with other players - Lowered distance required to receive fall damage. - Extra Ammo pile has been added to dungeon. Bug Fixes: - Fixed Survival Talent Unlock for increas…
- Update 1.2 - October 19th 2021 - 19 October 2021
- Throwing a grenade while reloading will no longer cancel reload animation. - Reviving with a soul stone will now restock ammunition. - Specific guns will now push creatures back. - Reload speed for SVD, SKS, 870, Benelli and Pump action shotgun has been greatly increased. - LMG - Hip fire Accuracy greatly reduced. - Inventory Healing packs can now be used by holding 'H'. - Skeleton Archer - Rain of arrows Cooldown and minimum range increased. - Arrow attack attenuation fixed(Sound). - Gorger (Enraged) - Detonation will now apply on screen blood effect to any hit players. - Deathmatch - Creature grenade will now spawn gorgers as runners. - Deathmatch - DM_Colloseum (Level) - creature grenades can now pass through glass. (1 way only) - Attenuation fixes for multiple sound effects. - Traveling to a new zone with 0 soul shards will no longer show the game over screen. - Scorpion Rupture c…
- A0.109 - October 14th 2021 - 14 October 2021
- Newly constructed base defenses were sometimes trapping players. - Attenuation reload sounds for all weapons have been cleaned up. - Talent window now displays account level. - Talent window layout has been cleaned up. - Specific Survival talents were being displayed as unlocked prematurely. - Attenuation for Account Level up sounds have been corrected. - Available Soul Count has been added to the backpack. - Starting location for Beacon has been enhanced in each level. - Map Update: Arctic Penitentiary. Currently under development: - Transferring between maps with 0 soul shards displays a Game Over screen. This message is false, and if ignored, the next map will load. - Specific weapons are being given demon push back. A Special Thanks to Sckiz1 and EnRet for helping with testing, and bug collection. twitch.tv/sckiz1
- Update 108 - October 11th 2021 - 11 October 2021
Small update. but important! - Leveling up player account will now displays all unlocked content. - Deathmatch - Fixed Nav mesh in all maps. - Ruptures and Curses will no longer be duplicated subsequent days. - Health Bars for Rupture events were not appearing on clients. - Selecting "New Random Character" after sacrificing a character will only give characters without a class. - Cleaver from The Butcher was skipping while traveling on clients. - Opening the travel menu in Shadwell will now show the Necronomicon first. - Account level has been added to the F1 score menu in Campaign. - Weather will now smoothly transition states when moving in and out of buildings. - Weather will now smoothly transition to 'intense' settings when an event is triggered. - Hard mode Is now unlocked by completing 7 days in normal difficulty. - Ambient sound levels adjusted in Deathmatch maps. - Map cleanup…
- Phantom Update A104 - Content Update - 2 October 2021
-New Content: - New Bootup Loading (Reduces Future Loading) - Buildable barriers in Shadwell can be purchased. - Buildable defense platforms in Shadwell can be purchased. - Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted. - New Level Prison! - New Level Ruins! - New Tutorial Level! - New Dialogue for Game events. - Major Modifications to The Catacombs (Level). - Major Modifications for Shallowstone Graveyard (Level). - Major Modifications for Northside City (Level). - 4 New Rupture events. - New Hard Mode. (Randomizes all objective locations) - New Creature scaling. This is now tied with the beacon's Light. - Beacon will only emit light when an event or scan is triggered. - New Loading screens tooltips. - Beacon carrier is now notified when Beacon is ready to scan. - Increase in responsiveness for all combat. Demons now react instant…
- A0.91 - April 2nd 2021 - 2 April 2021
A0.91 Changes - Orb Modules can now be unlocked, allowing them to drop from chests. - Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities. - All doors can now be destroyed by creatures. - Weather has been implemented. - (Coop) Addition of HUD character portraits, with health bars. - Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map. - Loot caches will now be restocked every day. - Addition of 'Connecting to Game' prompt when attempting to connect to a game. - HUD Perk notifications have been changed to a minimal set up. - By request of tester Terrahawk - Damage number can now be toggled on/off in options menu. - Level 1 Perks can now be seen at level 0 (from the game start). - Account level and progression can now be seen from the main menu. - Players now have a HUD marker to direct the…
- A0.90 - Test build - 30 March 2021
Patch Notes Coming soon!
- A0.89 - Experimental Unstable (test build) - 25 March 2021
Patch notes coming soon!
- A0.88 Changes - bug fixes - 7 March 2021
Bug fixes: - Travel widget fix - Map cleanup - Farmland and Graveyard
- Patch A0.87 - 7 March 2021
A0.87 Changes - All character classes are now fully implemented. - Player Account Level will now increase when characters are sacrificed. - Player Account Level unlock system will now properly unlock Playable characters classes, and talents upgrades. - Opening the talent tree (default ‘T’) will show what talents are available, and which have been collected. - Fat zombies have been replaced with better models and effects. - Extra information about character classes can now be seen in the F1 scorecard - ‘Shovels’ for character revival, have been replaced with ‘Soul Shards’. - Using a soul shard will give a random character. - Using soul shard now has the possibility of giving the player a character with a class. - Statue interaction menu has been updated. Bug Fix: - Fat zombies will now properly spawn as wandering creatures. - Game no longer ends if player dies while soul shards or extra…
- Update 3 - February 8th 2021 - 8 February 2021
Hello everyone! The update is finally ready! In order to access this build, please set you Days of purgatory to Beta/experimental. (in steam, right click days of purgatory -> properties -> Beta -> Experimental) A0.86 Changes: - (New) Account level system to unlock content. - 28 new playable character models. - Playable character Class system – (System is not fully implement) - 7 New classes: Torchbearer, Doctor, Police Officer, Athlete, Engineer, Explosive expert, Sergeant. - Each class has a unique passive and active. - Down system. - Players now have the chance to resuscitate down teammates. - Death system overhaul. - In coop games, Dead Players are now able to revive. This can either be done by picking from a new character from their character list (which will reset their XP), or using a shovel to resurrect their dead character (without a loss to XP - limited uses). - Day Timer – Cha…
- Update 2 - February 2nd 2021 - 2 February 2021
Hello everyone! There was an update planed for the 18th of January that we had to postpone due to some issues with our new models. These issues have been resolved, and so the next upcoming update will be much larger! Upcoming patch information: Daytime Changes! Daytime exploration has been changed to a timer (instead of a countdown) that scales the difficulty of the game the longer players remain. Players now have the choice of when they will return to Shadwell. Persistent account level! Account level has been integrated into DoP. Leveling up your account will allow you to unlock new content for future playthroughs. The account level is intended to be persistent, but it may be reset as more unlockable content is added. New characters! (Unlockable Content) Characters will now have classes. Each class will have a unique passive and a unique active. Not all class passives/actives will be i…
- Update 1 - January 11th 2021 - 11 January 2021
Hello everyone! This is a small update to keep players in the loop of what short term goals will be monopolizing our attention. 1 - Bugfix: connection/inventory bug that is affecting clients when transitioning between maps. 2 - Preparation of characters for the character Class update. 3 - Account Level up system. 4 - Creation of the new character sacrifice system, and end of night menus. 5 - Preparation of 2 new maps. City and Dungeon. 6 - Ammo Pickups. (addition of ammo pile) 7 - Melee Swing will no longer affect reload times. City will be included in our update that is coming out on Monday the 18th of Jan. Dungeon does not yet have a release date. -GG
- Game Launch and Roadmap - 9 January 2021
Hello Everyone! Thank you for taking an interest in our game! Days of Purgatory (DoP) has just been released on steam in Early Access, and we are quite excited to move forward. In the upcoming months we will be implementing a lot of new content, some much needed bug fixes, and some quality of life improvements to the core gameplay itself. Below, you will find our highest priority items. Upcoming New Content: - Roguelike elements There are many roguelike elements that will be added into Days of Purgatory. (detailed below) - Account level progression After each playthrough of Days of Purgatory, the points accumulated from sacrificing characters will be converted into XP for your account level. As your account levels up, new content will be unlocked. - Character classes Currently, all playable characters are generic. These characters will remain, but there will be new classes added, each w…