TurretMaster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateNov 28, 2017
- DeveloperHikati Games
- PublisherHikati Games LLC
Genres: Indie, Strategy, Early Access
Company pages: Developer: Hikati GamesPublisher: Hikati Games LLC
TurretMaster Steam news
TurretMaster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Commander vs Commander set to enter Alpha Stage - 21 June 2018
Player vs Player is almost upon us The first playable version of Turretmaster's unique Player vs Player mode is almost ready for launch! We have been internally testing out the mechanics and fine tuning the weapon balancing for a couple of weeks and it is almost ready for the first public Alpha tests. A quick preview of the battle We think PvP is going to be very popular, so we added the PvP Menu right at the top https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31192902%2Fbbd7e2df54e558cacf429042b26351b44e382655.png The main PvP home screen will have a Join Queue button, your current ELO (Ranking), Win and Losses Summary, and list of each match you had along with the result https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31192902%2F768192b17fd9907e186a376a56c8bad2cfa72dcc.png When you click on Join Queue a map selection window will appear and you can sel…
- Release 0.10.12 is now Live - 7 April 2018
Just some minor fixes and enhancements while we continue to work on multiplayer Release 0.10.12 brings along the following enhancements: (Feature): Deleted Profile recovery Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name. (Enhancement): Survival Leaderboard is now based on Kills Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about. (Balance): Decreased difficulty for Survival Rounds 9, 10, 11 and 12 Survival is tough, and it should be but Rounds 9 through 12 were just to…
- Release 0.10.12 is now Live - 7 April 2018
Just some minor fixes and enhancements while we continue to work on multiplayer Release 0.10.12 brings along the following enhancements: (Feature): Deleted Profile recovery Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name. (Enhancement): Survival Leaderboard is now based on Kills Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about. (Balance): Decreased difficulty for Survival Rounds 9, 10, 11 and 12 Survival is tough, and it should be but Rounds 9 through 12 were just to…
- Survival Has Arrived! Release 0.10.11 now Live - 24 February 2018
Survival is now fully implemented and Live with all 12 rounds Release 0.10.11 brings along the following enhancements: (Feature): Added Random Enemy Wave Spawns to Survival mode We wanted Survival Rounds to feel different everytime you played through and the static waves of Campaign were not working towards that goal. Enemies will spawn completely randomly during Survival and thier stats will increase over time (Feature): All 12 Survival Rounds are completed The biggest issue we were facing with completing all 12 Survival Rounds is we did not want the Campaign Rounds to be copied into longer running Survival rounds. We wanted some kind of variety. Campaign is meant to be a Time Attack: Leaderboard - "Best of the Best" game mode so enemies are static in their quantity and "waves", even if their spawn order varies. With the Random Wave spawns for Survival though, we were able to get a fee…
- Survival Has Arrived! Release 0.10.11 now Live - 24 February 2018
Survival is now fully implemented and Live with all 12 rounds Release 0.10.11 brings along the following enhancements: (Feature): Added Random Enemy Wave Spawns to Survival mode We wanted Survival Rounds to feel different everytime you played through and the static waves of Campaign were not working towards that goal. Enemies will spawn completely randomly during Survival and thier stats will increase over time (Feature): All 12 Survival Rounds are completed The biggest issue we were facing with completing all 12 Survival Rounds is we did not want the Campaign Rounds to be copied into longer running Survival rounds. We wanted some kind of variety. Campaign is meant to be a Time Attack: Leaderboard - "Best of the Best" game mode so enemies are static in their quantity and "waves", even if their spawn order varies. With the Random Wave spawns for Survival though, we were able to get a fee…
- Survival Mode almost complete and a Special Announcement - 15 February 2018
Hello Supporters, We hope everyone has been doing great so far and enjoying TurretMaster. Here at Hikati Games, we have been working hard on completing the Survival Mode and I can now present some highlights that are being added: All 12 Rounds in Survival Mode will be available Survival Mode will have completely randomized enemy waves with scaling difficulty over time to truly test the skills of each Commander. If you make it to the top of the leaderboard in Survival, you are truly the Elite. Shots to Kill will now be on the units, no more wondering how many shots it will take to kill that tank. We are open to feedback about this change. Special Announcement The work spent creating randomized enemy waves were critical for our next featured game mode: Player vs Player. We have been planning and working towards creating a PvP mode for some time now but did not want to announce it until we…
- Survival Mode almost complete and a Special Announcement - 15 February 2018
Hello Supporters, We hope everyone has been doing great so far and enjoying TurretMaster. Here at Hikati Games, we have been working hard on completing the Survival Mode and I can now present some highlights that are being added: All 12 Rounds in Survival Mode will be available Survival Mode will have completely randomized enemy waves with scaling difficulty over time to truly test the skills of each Commander. If you make it to the top of the leaderboard in Survival, you are truly the Elite. Shots to Kill will now be on the units, no more wondering how many shots it will take to kill that tank. We are open to feedback about this change. Special Announcement The work spent creating randomized enemy waves were critical for our next featured game mode: Player vs Player. We have been planning and working towards creating a PvP mode for some time now but did not want to announce it until we…
- TurretMaster Successfully Launched on Steam Early Access - 29 November 2017
Thank You to All Supporters! Today TurretMaster has successfully launched into Early Access and we here at Hikati Games want to Thank Everyone who purchased a copy. We monitored the logs throughout the day and saw no critical errors or server problems and watched as many new Battlefield Commanders took up the challenge of defending their homelands. As mentioned in the sub-forums, we welcome any and all feedback as this is meant to be a creative platform for the community to express their own individual challenges and war campaigns to the world. Please post any ideas, concerns or just comments in any of the three forums: General Discussions Feature Requests Technical Support If you have any feature requests that you want to get voted on or want to vote on, check out our Ideawall: TurretMaster Idea Wall I will be following up soon with a RoadMap Post on the General Discussion forum to giv…
- TurretMaster Successfully Launched on Steam Early Access - 29 November 2017
Thank You to All Supporters! Today TurretMaster has successfully launched into Early Access and we here at Hikati Games want to Thank Everyone who purchased a copy. We monitored the logs throughout the day and saw no critical errors or server problems and watched as many new Battlefield Commanders took up the challenge of defending their homelands. As mentioned in the sub-forums, we welcome any and all feedback as this is meant to be a creative platform for the community to express their own individual challenges and war campaigns to the world. Please post any ideas, concerns or just comments in any of the three forums: General Discussions Feature Requests Technical Support If you have any feature requests that you want to get voted on or want to vote on, check out our Ideawall: TurretMaster Idea Wall I will be following up soon with a RoadMap Post on the General Discussion forum to giv…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 April 2018 | Release 0.10.12 is now Live | 4249665521687728084 |
| 2 | 24 February 2018 | Survival Has Arrived! Release 0.10.11 now Live | 4249665521687728215 |
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