- Update 1.6.3 - Part 3 Final Modifiers and VFX Overhaul - 25 June 2025
Hello again! This update finalises the changes to modifiers and introduces a new visual effect for all dropped items. The final two modifiers allow enemies to rearm traps and summon walls to block your path. Some enemies will now fire a projectile at a spent trap to rearm it. This means that areas where you previously avoided traps are no longer safe. Conversely, we have introduced enemies that can spawn walls in your path, forcing you to take a different route through the dungeons.Several fixes have also been made to the logic to ensure the game runs smoothly. VFX Overhaul is now finished: every modifier now has a unique updated VFX to make them stand out. Mirrage AssasinStatic shockTrapperVampireSummon WallIn addition to these VFX, we have also enhanced the VFX of all items that are dropped by enemies.These VFX are colour-coded according to item category. Previously, the outline effec…
- Update 1.6.3 - Part 2 - 24 March 2025
Hello again, This update brings the new Vampire and Static Shock Modifiers into the game. These have been a bunch of fun developing and we hope you have just as much fun encountering them Other Fixes and Improvements Fixed an issue where the damage zones for the first bossfight would not despawn, leading to performance issues Improved world generation speeds several smaller improvements With the next update the Effects for all modifiers will recieve an overhaul so stay tuned for that. for now we hope you enjoy playing :) Vampire Modifier Static Shock Modifier
- Update Showcase: Modifiers Part 2 - 14 March 2025
Hello again, the next update is just around the corner, so we wanted to give you an idea of what to expect. We have added 2 new modifiers and associated abilities, these are the Vampire and Static Shock modifiers. The Static Shock modifier is designed to spice up the play style of the game, when an enemy with it takes ranged damage they will fire 2 projectiles that will bounce off nearby walls and floors (take a shield), when they take melee damage they will damage the player for 1 damage, after taking damage they will go on a cooldown. Enemies with the Vampire modifier will periodically fire a projectile that will restore some of their health, so keep your distance. After the projectile is fired, the ability will cooldown. Temporary Vampire VFX Temporary Static Shock VFX As always, thank you for reading and we hope you continue to enjoy playing :)
- Update 1.6.3 Part 1 - 20 February 2025
This Update is part 1 of 3 and brings the first 3 new enemy modifiers into the game! The new modifiers are: Misty Step Mirage Hoarder Misty step As we've mentioned in the past, this modifier will allow enemies to teleport behind you, so stay aware of your surroundings Mirage These enemies will spawn replicas of themselves, the replicas are easily killed, but can pose a significant threat in later stages Hoarder This modifier makes enemies drop some extra loot when killed Once all 3 parts of this update have released, the accompanied effects for every modifier will recieve a massive overhaul. Alongside these additions weve made the following changes: fixed an issue with the bossfights where the spawned enemies would not damage the boss if hit moved all spawned objects (enemies, items, weapons, loot) over to a new system, allowing for better sync in multiplayer games several smaller fixes…
- Modifier System - 19 December 2024
The Modifier System The currently planned modifiers include things like: Trap re-arming Static Shock Wall Summons Vampiric lifesteal Traps are currently a one-off danger, Enemies with this modifier will be capable of re-arming them. This will make the environment more dangerous if you're not careful. Some enemies will fire projectiles at the player if they're hit, this is intended to reduce double-weapon use of ranged weapons. There will also be enemies capable of spawning walls around the player, cutting off possible escape routes. Finally, some enemies will heal after dealing damage to the player. We will be going into more detail on each of these as development continues. For now, the developers wish you a Merry Christmas and a Happy New Year!
- Showcase: Update 1.6.3 - Modifiers and more! - 27 November 2024
This Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability Assasin Modifier and MistyStep ability This ability lets enemies teleport behind players to catch them off guard so, watch your back! Mirage Modifier and Ability Enemies with this ability will periodically spawn weak copies of itself, each copy will be able to have individual modifiers, but they will only take a single hit to kill. the shown visuals are subject to change along the course of the full update Alongside the Enemy Modifiers, we've added a new passive to all shields, to make them more of a viable pick over the current range "meta". In Addition we made several improvements to enemy Spawn timings and stability Removed an error when collecting items Fixed remaining Materia…
- Tutorial Hotfix - 30 October 2024
Fixed the Tutorial level so its playable again, sorry for the inconvenience
- Hotfix - 9 October 2024
made the game work through steamVR again, sorry about the inconvenience
- Update 1.6.2 - Multiplayer fixes - 12 September 2024
This update is all about making the game better for multiplayer and networking. Changes: The debuff system is now in sync with the server. We've tweaked enemy spawn times and removed invisible enemies. We've updated Unity to 2022.3.44f1. Additions We've added multiple SaveSlots to single-player mode, so you can just select the slot you want at the portal
- Update 1.6.1- Quality of Life Update - 27 June 2024
This update made some QoL changes to the game : Changes: Improved Performance by switching to Singlepass Rendering Added back the Greyscale effect when you're dead Removed Bloom from the camera Improved Performance of Minimap Changed Teleporter to next level into new portal object Several smaller fixes Additions: Save & Quit feature (Currently Singleplayer only): After a boss is killed, the green level-change portal and the blue Save & Quit portal will activate. Entering it will save and quit the game back to the Lobby if you want to continue at a later point. Loading the game will load the next level in the loop.
- Update 1.6 - Technical Improvements - 26 March 2024
This update contains several technical improvements that are necessary for a better foundation. Updated game rendering for better visuals and performance Switched from SteamVR to OpenXR to allow a wider array of VR headsets Various small fixes Updated Unity to 2022.3
- Update 1.5 - Performance and Stability - 15 March 2022
This patch addresses some long-standing quality of life issues. Significantly improved game startup speed and loading times when entering a dungeon Added the option to enable a vignette when you move, to reduce motion sickness Removed multiplayer drop-in. This was done out of technical reasons, as it sadly was not implemented properly. Fixed loading screen flickering Improved haptic feedback for various actions Added detailed error tracking
- Update 1.42 - Performance and Controls - 6 September 2019
There were some performance problems in the game, especially in the snow area. We significantly improved that and the game should run way better now. We also fixed the ongoing problems with the oculus controls and added a better control scheme for WMR. Changelog Significantly improved performance Fixed oculus controllers Added experimental WMR controls
- Update day! - 25 June 2019
Hello everyone! This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished. Some highlights are: We have greatly improved loading times, especially between loops. This also fixes a bug where a player would be thrown back to the lobby while the game was loading. We have improved the combat system and polished combat elements, e.g. enemies have a new death animation and overall all weapons feel better to use. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30239964%2F144ad09561227aab453a968864979d0bd9c7e684.gif We improved the visuals of the environments and added new effects to some objects, e.g. destructibles such as crates and vases have now physics and it feels better to destroy them. We also improved the lightning. https://steamcdn-a.akamaihd.net/steamcommun…
- Update coming soon! - 13 May 2019
We know that we have been silent for quite some time, but we have good news! We are currently working on some performance and quality of life features. We want to polish some parts of the game, especially the weapons and the killing of enemies. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30239964%2Fc538e1094d4235e2907378a7d175733089f6fcb4.gif We belong to the lucky ones, who received the valve knuckles controllers. The next patch will include knuckles support. Greetings, Roman
- Current state - 20 June 2018
We haven't posted an announcement for a while now, but we are still here. So far we do not receive any bug reports or complaints, we have been working hard and were able to solve all issues. The game is now on a stable level. We are very grateful for all the positive and negative feedback. None of us ever experienced this before and we are very happy with the current state. We want to thank you all here. Without the community and your feedback we wouldn't be able to reach the current state. Tomorrow starts the summer sale! The game will be discounted by 50%. All of you, who have wishlisted the game, this is your chance.
- Snow Area Update - 19 April 2018
Today we are ready to release the snow area, which is an open environment. It offers new content, such as new enemies, new traps and a new boss fight. In addition to that we fixed some issues and rebalanced some items. We lowered the level length significantly. Finishing a level is now much faster. With the old level length it took too long to see the new area and enemies. The reduced level length also improved the loading times. Here is a small teaser: https://www.youtube.com/watch?v=h7Yb5vXxavM https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30239964%2F79b2d80b576015a2fd2a8d013a3c92dcda03103b.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30239964%2F9738fd2987340ea6f5cb84f8fb6d68ad7142ade2.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30239964%2F032a98d8eb5250a81647a218c04b8d39c48c9a08.jpg Added new biome (Snowplanes, inclu…
- Tutorial Room and more! - 14 February 2018
With today's update we introduce the tutorial room. It seems people sometimes struggle with enemies and dont use some abilities. In the tutorial room all core features are explained and can be tested. In addition to that we also improved the hitboxes of all items. Picking up items is now much more intuitive. v.1.1.4: Added tutorial (next to singleplayer in lobby) Improved hitbox of all items Reduced player revive time (120 sec. -> 60 sec.) Adjusted active item recharge values
- Tutorial Room and more! - 14 February 2018
With today's update we introduce the tutorial room. It seems people sometimes struggle with enemies and dont use some abilities. In the tutorial room all core features are explained and can be tested. In addition to that we also improved the hitboxes of all items. Picking up items is now much more intuitive. v.1.1.4: Added tutorial (next to singleplayer in lobby) Improved hitbox of all items Reduced player revive time (120 sec. -> 60 sec.) Adjusted active item recharge values
- Content Update: Over 80 new rooms, Achievements and Custom Outfits! - 12 January 2018
Today we have prepared a content update. Many of you probably know certain rooms already good enough and are not surprised by traps or enemy positions. With the new rooms the dungeons/levels feel completely new again! In addition to the new rooms we included the achievements system into the game, there are 30 achievements. You can see all achievements here: http://steamcommunity.com/stats/686360/achievements Some of the achievements are hidden, so you have to figure out what must be done. It is possible now to unlock custom cosmetic outfits. Upon completing a certain achievement you will be able to choose an outfit in the hub area. The achievements which grant a cosmetic outfit are not hidden. Some people told us that the trackpad locomotion is too slow. It feels really slow especially if you played an other game with trackpad locomotion before. So we added a new locomotion option for t…