SPSTEAMPULSELIVE ANALYTICS
TOXICANT

TOXICANT Steam metadata

Cosmocat | Mar 5, 2021 | game

Released

0players observed · 5 October 2026 - 11:20:36 UTC

ActionAdventureIndieHorrorSurvival HorrorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)390
  • Revenue (VGI)$2,832
  • Review score83% positive

TOXICANT metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)390
  • Revenue (VGI)$2,832
  • Review score83% positive
  • Total reviews12
  • Release dateMar 5, 2021
  • DeveloperCosmocat
  • PublisherCosmocat

Genres: Action, Adventure, Indie

Company pages: Developer: CosmocatPublisher: Cosmocat

Top Steam chartsTop 100 gamesGame directorySteam Store page

TOXICANT Steam metadata

TOXICANT metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/688120/metadata
Steam Storehttps://store.steampowered.com/app/688120/
Steam Communityhttps://steamcommunity.com/app/688120
PCGamingWiki search
IGDB searchSearch IGDB for TOXICANT

Reviews, pricing, and metadata

Review summary

Positive

83% positive, 10 positive, 2 negative

Price and discount

$4.99 (50% off from $9.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

13

Platform releases
  • Steam 24 July 2020

Latest Steam announcements

  • Rampage! Update Now Available! - 26 May 2025

    I'm pleased to announce that the Rampage! update is now available. This updates adds the following: A new shotgun item in the main game mode. Ammo is extremely limited, so you’ll still need to play the game largely as originally designed, but it will most certainly get you out of a bind more than any other weapon. A new game mode: Rampage! mode, unlocked by finding the shotgun in the main game mode. In this mode you spawn with a fully loaded shotgun, and the level generation logic has been altered to for a more action-oriented experience (fewer tunnels, more enemies, more ammo spawns, etc.). While ammo is still scarce, you can generally play this mode closer to a traditional zombie shooter. To celebrate, TOXICANT will be available with a 60% discount this week during Steam's Zombies vs. Vampires Festival!

  • Coming Soon: Rampage! Playtest - 2 February 2025

    Greetings! You may have noticed the playtest button that quietly appeared on the store page and be wondering what that’s for. In this update I will tell you all about it, but first, a bit of history: With TOXICANT I set out to make a game that wasn’t just another zombie shooter. Instead, I wanted to focus more on evasion, and much of the design is based around this (tunnels, stealth buffs/debuffs, stamina, etc.). At the time I was heavily inspired by games like Outlast and Alien: Isolation—games where you often need to run or hide instead of fighting your way out. As a result, the original version of TOXICANT contains no guns, only makeshift melee weapons and mining equipment. While I stand by this decision, and I still think it’s a unique experience, I know it’s not a playstyle that everyone wants. Sometimes you just want to blast everything in your way, and who am I to decide that you…

  • Build 57 release notes - 6 May 2024

    Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥 New Features Add new explosive barrel type Barrels now explode when struck! (*with a strong enough weapon) Add new module for dead-end hallways Add halos to make mutant miner eyes more obvious Changes Connect spawn room with a hallway instead of a tunnel Remove gated doors in earlier levels (all these did was slow the pace) Lower probability of gated doors (makes for more tense moments) Show actual damage and condition values for melee pick-ups Selected weapon slot is now persisted between scenes Mutant miners can now be spawned in secret rooms Some lockers are now randomly removed Various room module changes Improvements Add dedicated animati…

  • Build 56 release notes - 28 May 2023

    Bug Fixes/Improvements 🐛 Fix issue with resolution selection Fix missing X icon on splash screen settings panel

  • TOXICANT leaves Early Access today! - 5 March 2021

    Today's the day! After a rollercoaster 4.5 year journey, TOXICANT is finally ready for prime time. Thanks to everyone who came along for the crazy ride: beta testers, early adopters, patrons, contributing devs and artists, the furballs who kept me company, etc. I couldn't have done it without you! 🙏 Although this may seem like the end, it's really just the beginning! As with all of my games, as long as there are players, there will be updates. I have so many more ideas I want to explore, so keep checking back, and keep the feedback coming. Last but not least, I was hoping I could ask you a small favour: if you enjoy the game, please consider leaving a review or telling your friends. As a solo indie developer, I rely heavily on word of mouth and referrals to find new players; anything you can do to help is greatly appreciated. Thanks for your support, Adam/Cosmocat

  • Build 54 release notes - 28 February 2021

    Build 54 is now and includes the following: Bug Fixes/Improvements 🐛 Update developer note Fix some artifacts in intro scene, improve lighting/post Make toxic platforming room a bit more forgiving Add a Discovery Log description for drill Fix texture seams in large modules

  • Build 53 release notes - 2 February 2021

    Build 53 is now live and includes the following: Bug Fixes/Improvements 🐛 Various texture fixes and improvements Add photosensitive warning Possible fix for ghoul not facing player quickly enough when attacking Remove feedback form Add social links to pause menu Fix for artifacts in UI when using a quality setting with anti-aliasing

  • End Game Update now available! - 16 January 2021

    Well, this is it! The final major Early Access update! While I wasn't able to do everything I had set out to, I'm still quite happy with how closely I've been able to stick to the roadmap. Let's take a closer look... New Beacon Type: Smoke Beacon The smoke beacon creates a volume of smoke that obstructs the vision of most enemies, making it easier to sneak by. This brings the total number of beacon types up to 6. Along with this, a Beacon Expert achievement has been added (you'll get this for trying out all of them). Two Separate Endings At the end of the final level, you'll now need to decide how you want to end things. This of course includes an achievement for each option, plus another for completing both. (I've also added a semi-hidden area in the final level, which you'll need to find to get the Well-read achievement.) Quality of Life I've added a couple of long-overdue quality of…

  • Build 50 release notes - 6 January 2021

    Happy New Year folks! Kicking things off with a sizeable update, including lots of quality of life stuff. New Features/Content 🙌 Add input rebinding Add two endings to final level Add secret area/journal entry to final level Implement Completionist, Mycologist and BingeDrinker achievements Add confirmation dialogs for retry and exit Display day number at the start of each level Add SFX and music volume settings Bug Fixes/Improvements 🐛 Fix for glitchy mutant miner idle animation Various texture improvements Various optimizations Fix for enemy blood decals not working in final area Implement quick turn for gamepad This represents the bulk of the End Game Update, just a few loose ends I want to tie up before I call it done done.

  • Overachiever Update now available! - 29 November 2020

    Chasm Area A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update. New Weapon The player's punch attack has been replaced with a knife swipe attack. Although it does the same amount of damage, it can now be used to break crates as well: Toxic Status Everything that previously did toxic damage now fills a gauge instead of hurting the player. When the gauge is full, you're dead! ☠ And More! Add the first batch of achievements (5 to start with) Adjust mutant miner HP (varied by type) Add new mutant miner behaviour (deaf) Mutant miners now pursue player more aggressively Various texture and material improvements Increase the prevalence of pickaxes Disable collision with broken wall pieces Add explosion force to breakable wall pie…

  • Dev journal #9 - 13 November 2020

    Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely: It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down there yet, but I have some big plans for it... 🤐) You'll need to visit the various platforms throughout the area to reactivate power, at which point you'll need to make an important decision. 🤔 (Note that the area won't be beatable until next month's End Game update, but you'll be able to check it out well before that!) I've also started implementing some achievements. I'm hoping to have 6 or 7 implemented in time for the Overachiever Update later this month, but as always, I'll be uploading things to the alpha branch as I finish them.

  • Explorer Update now available! - 31 October 2020

    Another month, another major update! The Explorer Update adds the following new features: Two new mushroom types: red and white. These buff strength and stealth respectively. Two new beacon types: distraction and trap mine A new beacon launcher model A new wheel-based UI for selecting beacon types Persistent discovery log items The Explorer Update also includes the following bug fixes and improvements: Buff stats modifiers and upgrades Replace discovery log square icons with scroll list Add support for freezing and exploding fish Improve mushroom, beacon and toxic VFX Improve texture maps in many places Improve beacon/water interaction Possible fix to reduce chances of player sticking to ledges Lower overall audio mix levels Next up: the Overachiever Update! This update will lay the groundwork for achievements as well as a final level and ending.

  • Watch the dev play - 31 October 2020

    Hey folks, I'll be broadcasting a video of me playing a recent build throughout the weekend. I'll also be dropping by the chat--as well as the Discord--to answer any questions you might have.

  • Build 46 release notes - 27 October 2020

    Hi folks, Here's the bulk of progress towards the Explorer Update, along with several bug fixes and improvements! New Features 🙌 New beacon types: trap, distraction New mushroom types: stealth, attack New beacon launcher model New beacon selection UI Persist discovery log items Bug Fixes/Improvements 🐛 Replace discovery log square icons with scroll list Improve beacon VFX Buff stats modifiers and upgrades Fix for final level not loading​ Add additional texture maps for mutant miners​ Improve beacon/water interaction Disallow firing beacons while underwater Improved textures for large rooms​ Increased intensity of toxic particles and lighting Prep for key rebindings (the controls UI will look a little bit weird during this transition)

  • Dev journal #8 - 20 October 2020

    Hey folks, sorry for the silence lately! I had to take a bit of time to get another game over the finish line. With that taken care of, I can now give TOXICANT the attention it deserves! And on that note, that Explorer Update is well underway! This update is all about adding new loot and expanding upon the beacons system. New Loot Initially, this is going to start with two new types of mushrooms. As with the existing mushroom, these offer a temporary buff in exchange for a slight hit to your health, though I may end up applying distinct debuffs for all three. Red mushroom: boosts strength White mushroom: boosts stealth Along with this, I took the opportunity to buff the strength attack modifier; it was way too subtle. Now while under the influence of a red mushroom you can take down a mutant miner with a few swings of a melee weapon. Oh yeah, plus a minor revamp to the VFX (added spores…

  • Creatures Update now available! - 30 September 2020

    Another month, another major update! The Creatures Update is all about adding new creatures! You'll encounter three new enemy types: toxic spider, mutant fish, and tentacle monster. The Creatures Update also includes numerous improvements and bug fixes: New damage type (toxic) with distinct visual feedback (green overlay) Adjustable mouse and gamepad sensitivity settings Improved player punch hit detection Various lighting, visual, AI, and level generation fixes Various audio fixes, including limiting switch alarms to current floor Next up: the Explorer Update, which will add several new types of buff items, beacons, and more! You'll start seeing some initial progress in the alpha branch over the next couple of weeks, with the full update releasing towards the end of October.

  • Build 42 release notes - 20 September 2020

    Hi folks, Here's the first of the progress towards the Creatures Update, along with several bug fixes and improvements! New Features 🙌 New enemy: toxic spider! New damage type (toxic) with distinct visual feedback (green overlay) Add settings for mouse and gamepad sensitivity Bug Fixes/Improvements 🐛 Improve enemy spawn logic Remove emission for toxic blood decals Always use pixel lights for lanterns Fix some light bleed issues Fix for switch alarm audible from other floors Fix for large room switch missing alarm Fix for wrong reverb settings applied in certain cases

  • Dev journal #7 - 6 September 2020

    Next up in the Creatures update: mutant fish! The model and animations are complete (huge shout out to the talented artist--and gardener--JP for his work on this), I'm just working my way through the AI now: There are some details of this on the devlog if you're curious. Oh yeah, I've got a free key up for grabs by the first person who can name one of the references for this guy. (hint: it's from the 90s... I've said too much) As well, a quick update to the roadmap: I'm going to defer the "super mutant" enemy to a future update in favour of a completely new type of enemy... more to come on that! 🤐 Reminder: if you want to check out the first of the new enemies (toxic spider), you can find that in the alpha branch right now. I'd love to hear your thoughts on the balance since their addition.

  • Dev journal #6 - 30 August 2020

    When Spiders Attack Say hello to your new best friend! 😉 Along with this new enemy type I've also added a new type of damage (toxic) with its own distinct visual feedback (green overlay). This should help to differentiate when you are taking environmental damage from toxic puddles, when a spider is spitting at you from behind, etc. To further help differentiate toxic hazards I've also removed emission for enemy blood decals. Last but not least, I also reworked the enemy spawning logic. Previously, every second room along the solution path spawned a mutant miner 100% of the time (and at higher difficulties: a rat and a second mutant miner). The new logic is more variable: 75% chance of a mutant miner / 75% chance for the 5th floor and above 50% chance of a spider for the 2nd floor and beyond 50% chance of a rat for the 5th floor and beyond The difficulty ramps up fairly quickly now; you…

  • Lofty Update now available! - 19 August 2020

    I'm excited to announce that TOXICANT just got its first major Early Access update: The Lofty Update! This update adds a new type of layout to the fourth floor of each level. This layout uses larger modules, which means longer hallways (including longer underwater segments), and support for larger hand-crafted areas. Currently, there are four of these (with more to come). The Lofty Update also includes numerous improvements and bug fixes: Settings now available from in-game pause menu Post-processing effect for alcohol Lockers now contain loot, including upgrade pills Various visual and AI improvements Next up: the Creatures Update, which will add several new enemy types. You'll start seeing some initial progress in the alpha branch over the next week or two, with the full update releasing towards of September.

Patch notes and updates

S.noRelease datePatch nameGID number
16 May 2024Build 57 release notes5766372999957851866
228 May 2023Build 56 release notes5151600576599575162
328 February 2021Build 54 release notes4060529371712818554
42 February 2021Build 53 release notes4050393736354385197
56 January 2021Build 50 release notes3942305442242668999
627 October 2020Build 46 release notes3895010671356207631
720 September 2020Build 42 release notes3819572206278723364
825 July 2020Build 37 release notes3978319116842988873

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID688120
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99 (50% off from $9.99)
Free to playNo
Discount50%
Original price USD$9.99
Current price USD$4.99
Release dateMar 5, 2021
DeveloperCosmocat
PublisherCosmocat
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent83%
Positive reviews10
Negative reviews2
Total reviews12
Steam recommendationsNot available
Achievements13
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/688120/

Short description

TOXICANT offers a sinister twist on the survival horror genre, featuring randomized levels and roguelike elements.

About this game

TOXICANT offers a sinister twist on the survival horror genre, featuring randomized levels and roguelike elements. Traverse a series of increasingly difficult randomized levels, upgrading your stats and gear along the way Use items like compasses, maps, beacons, and the MonPro 2000 to help you navigate the depths of the mines Collect miners' notes and secret documents to learn the story of a conspiracy gone horribly wrong Sample an assortment of nourishment and libations in your quest to survive: expired canned food, toxic mushrooms, rancid wine, and more! Salvage old mining equipment and use it as a weapon, or a shield! (Can't find any? How about a board with a nail in it!) Game Features Randomized levels Gamepad support Volumetric lighting Supports multiple styles of play, including pacifist

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência Medo Drogas lícitas
steam germany16Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

TOXICANT's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $4.99 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. The latest run records $4.99 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records TOXICANT at $4.99 in USD, with a listed base price of $9.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$9.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$9.9950% (Steam sale)Steam Store - Steam sale

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