Vulture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews19
- Release dateSep 8, 2017
- DeveloperCubic Timeline Productions Inc.
- PublisherCubic Timeline Productions Inc.
Company pages: Developer: Cubic Timeline Productions Inc.Publisher: Cubic Timeline Productions Inc.
Vulture Steam news
Vulture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Maintenance Patch 1.3.3 - 31 October 2018
We have released Maintenance Patch 1.3.3. This patch contains minor fixes and improvements based on user feedback. Improved Player 2 Start and exit buttons UI text fixes Eliminated instability caused by some projectiles Minor resolution support improvements Improved memory performance of projectiles Added context indicator to drop down menus Improved some button visibility Fixed issue with saved paint palettes Fixed dialogue overflow issues Audio Equalization
- Community Feedback Patch 1.3.2 - 28 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30302816%2F648f6067a360869916032b4cd4a77dff0492599b.png After some recent promotion we have received a ton of great feedback on Vulture and wanted to address some of it as quickly as possible in a free content patch. There are still some points of feedback we are considering for future patches but the big change here is the addition of better wing blocks, significant improvements to the Shield Bomb Weapon, and improved loading times. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30302816%2F45a0ab18ee160a11ec0fe700733883a2b95fce43.png This Patch also contains several Quality of life improvements, ranging from removing options listings for unsupported screen resolutions, to better loading screens now with concept art and tips, and more intuitive ship editor features. Change Log Correctly Categorized rusted…
- Patch 1.3.1 Linux Control Hotfix - 4 July 2018
We had reports that some Linux customers were experiencing keyboard input issues due to a known bug in Unity. We have updated our Unity version to correct this issue. If you experience any ongoing problems please let us know in our community forums. Change Log Rolled Unity Version forward to 2018.2 Fixed Block Data error
- Multiplayer Comes to Vulture - 23 June 2018
Patch 1.3.0 adds two player local co-op play to Vulture. This patch has been a long time coming and we are excited to release this major improvement. A second player may join a game in progress from the Hangar screen by pressing the assigned player 2 start button on controller 2 or keyboard, or by clicking on the “Player two start” indicator on that same screen. The second player may also exit the game from the Hangar screen if they wish to end their play session. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30302816%2Feceb806321eaa88a58b1b1120d6410eb103363b6.png You can configure player keyboard and controller assignments from the options menu on the title screen for both players. From the options menu you can also assign mouse input to a single player if that is your preferred input method. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30302816%25E2%2580%25A6
- Patch 1.2.0 Arcade Mode - 11 May 2018
We have Released a major patch 1.2.0 for Vulture that adds Arcade mode as an alternative game mode when starting a new game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30302816%2Ff2748ff9f00cc2ff47dde55589ef696fc39fa379.png Arcade mode gives you a more zoomed out perspective and a less physics driven gameplay experience more in line with classic shoot em up’ games. The player ship no longer takes additional time to accelerate/decelerate when moving and the movement is constant regardless of ship design. Since this makes engines purely a cosmetic item in Arcade Mode, Computer and Power system costs are altered to reflect this to maintain game balance. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30302816%2F98c2e23412827e5c3b82b36d513d6a831612a52e.png For those of you who want to be able to customize the movement of your ship you can still play th…
- Arcade Mode Release & Public Test Branch Hotfix 1.2.0b - 9 May 2018
The Full Version of the new Arcade Mode will be released on May 11th We have uploaded a minor fix available to the Public Test Branch. Change Log Minor graphical fixes to all boss battle areas in arcade mode If you want to help us out testing new and upcoming content you can check out this post for more information. https://steamcommunity.com/games/689000/announcements/detail/1672402444816665347
- Arcade Mode Enters Testing - 3 May 2018
We have made patch 1.2.0 available to all steam users under our Public Test Branch. This patch adds the player request “Arcade Mode” to the core game, delivering a more classic shoot em’ up expedience. As this patch is in testing there may be some issues that occur, please let us know in the support forum if you encounter any. What is Arcade Mode in Vulture? Arcade mode is our latest gameplay mode to be released as a free content update for Vulture. Arcade mode offers a more classic shoot em’ up experience with some re-balancing of your drone’s systems to accommodate tighter controls and a larger field of view while still providing an exciting feeling of progression as you build your drone. You can play Vulture in arcade mode by selecting the arcade mode play option when starting a new game of Vulture. You can also still play the classic “Story Mode” by selecting it from this menu as we…
- Patch 1.1.4c - 3 April 2018
We have released some minor fixes in patch 1.1.4c. This is additional cleanup before we really get into the meat of the couch co-op mode implementation. Change Log Fixed ship hangar display bug Fixed enemy turret alignments Fixed mouse locking issue As always if you have any issues with this update let us know in out support forum: http://steamcommunity.com/app/689000/discussions/3/
- Patch 1.1.4c - 3 April 2018
We have released some minor fixes in patch 1.1.4c. This is additional cleanup before we really get into the meat of the couch co-op mode implementation. Change Log Fixed ship hangar display bug Fixed enemy turret alignments Fixed mouse locking issue As always if you have any issues with this update let us know in out support forum: http://steamcommunity.com/app/689000/discussions/3/
- Patch 1.1.4b Hotfix - 4 March 2018
We made some more minor changes and improvements cleaning up a couple issues we had reported to us after Patch 1.1.4. The biggest change in this patch is an adjustment to mouse input. This changes the mouse input from a simple input axis system to now be a system when the ship follows the player cursor. We also addressed some Linux and OSX compatibility issues with the mouse input system. Change Log Changed mouse input system Updated Unity internal version Fixed some OS input compatibility bugs Moved OSX 32 bit and OSX 64 bit to use Universal code base As always if you experience and bugs or have any feedback on how we can improve Vulture leave us a message in our community forums.
- Patch 1.1.4b Hotfix - 4 March 2018
We made some more minor changes and improvements cleaning up a couple issues we had reported to us after Patch 1.1.4. The biggest change in this patch is an adjustment to mouse input. This changes the mouse input from a simple input axis system to now be a system when the ship follows the player cursor. We also addressed some Linux and OSX compatibility issues with the mouse input system. Change Log Changed mouse input system Updated Unity internal version Fixed some OS input compatibility bugs Moved OSX 32 bit and OSX 64 bit to use Universal code base As always if you experience and bugs or have any feedback on how we can improve Vulture leave us a message in our community forums.
- Patch 1.1.4 - 18 February 2018
We have released our improved controller support patch. This patch adds mouse input support and extend controller support across the majority of the game. This patch also addresses some minor bugs and lays the groundwork for our two player co-op mode. Change log Corrected Linux and Macintosh controller support issues Added controller support systems to shop, level select and Hangar Fixed Hidden Achievement bug Added extended controller options Added mouse input support Fixed bug that could cause tutorial not to end Added better highlighted object graphic for controller support Fixed shop navigation bug Minor text fixes Re-balanced some block weights
- Patch 1.1.4 - 18 February 2018
We have released our improved controller support patch. This patch adds mouse input support and extend controller support across the majority of the game. This patch also addresses some minor bugs and lays the groundwork for our two player co-op mode. Change log Corrected Linux and Macintosh controller support issues Added controller support systems to shop, level select and Hangar Fixed Hidden Achievement bug Added extended controller options Added mouse input support Fixed bug that could cause tutorial not to end Added better highlighted object graphic for controller support Fixed shop navigation bug Minor text fixes Re-balanced some block weights
- Vulture Holiday Patch 1.1.3 - 24 December 2017
We have (a bit later than planned) release the holiday items for this winter. Cubic Timeline Productions would like to wish everyone a Merry Christmas and a Happy Holidays. This round of holiday items will be available from the 22nd of December to the 4th of January. And will become available again next year as well. Holiday items do not count towards the unlock all blocks achievement. We have also made some changes to controller support and options in preparation for the two player co-op patch coming at the end of the month. 1.1.3 Patch Notes Added controller support to title screen and hanger screen Added more controller support to gameplay control options Added controller support to Hanger Select Added controller support to pause menu Added Holiday Hull Blocks Added Holiday Decoration Blocks Added Holiday Equipment Block Added Snow Ball projectile Added animation to controller suppor…
- Vulture Holiday Patch 1.1.3 - 24 December 2017
We have (a bit later than planned) release the holiday items for this winter. Cubic Timeline Productions would like to wish everyone a Merry Christmas and a Happy Holidays. This round of holiday items will be available from the 22nd of December to the 4th of January. And will become available again next year as well. Holiday items do not count towards the unlock all blocks achievement. We have also made some changes to controller support and options in preparation for the two player co-op patch coming at the end of the month. 1.1.3 Patch Notes Added controller support to title screen and hanger screen Added more controller support to gameplay control options Added controller support to Hanger Select Added controller support to pause menu Added Holiday Hull Blocks Added Holiday Decoration Blocks Added Holiday Equipment Block Added Snow Ball projectile Added animation to controller suppor…
- Content Update Announcement and Patch 1.1.2 - 25 November 2017
Patch 1.1.2 We have released patch 1.1.2 this patch dramatically updates the tutorial to provide a more interactive experience when starting a new game. This update also has multiple minor item balances fixes and UI improvements. Content Update We are also announcing plans for a free content patch for Vulture! This patch will be released in late 2017 or early 2018 and will include several big new features. 2-Player: This mode will allow for two players to play on the same team in a same-screen co-op configuration. Need help beating a boss? Get your friend to come and help! Hard mode: This mode will increase the challenge level for players who have beaten the game on normal difficulty. Hard mode will also be available for 2-Player with increasingly powerful enemies and more rewards! Mod editor: This tool will allow players to create their own levels. It will include the following feature…
- Content Update Announcement and Patch 1.1.2 - 25 November 2017
Patch 1.1.2 We have released patch 1.1.2 this patch dramatically updates the tutorial to provide a more interactive experience when starting a new game. This update also has multiple minor item balances fixes and UI improvements. Content Update We are also announcing plans for a free content patch for Vulture! This patch will be released in late 2017 or early 2018 and will include several big new features. 2-Player: This mode will allow for two players to play on the same team in a same-screen co-op configuration. Need help beating a boss? Get your friend to come and help! Hard mode: This mode will increase the challenge level for players who have beaten the game on normal difficulty. Hard mode will also be available for 2-Player with increasingly powerful enemies and more rewards! Mod editor: This tool will allow players to create their own levels. It will include the following feature…
- Community Feedback Patch 1.1.1 - 4 November 2017
We have released patch 1.1.1 that addresses a few minor bugs as well as implements some of our community feedback. We have made the following changes based on community feedback Drone Editor: We have made it so you can visit the shop from the drone editor to streamline designing new drones. We have also moved the copy drone button and removed the redundant erase button. Endless Mode: We have changed the way the endless mode places ships to allow to use a new "encounters" system to make endless more interesting. Gameplay: We have improved acceleration of all ships. Patch Notes: Significant improvements to endless mode patterns and encounters Fixed Chain Reaction caused by some CPU block loss Corrected stat reporting when overriding weapon in editor Increased thrust of engines Added shop button to editor Fixed button text in editor Minor text fixes Added new copy drone button Removed redu…
- Community Feedback Patch 1.1.1 - 4 November 2017
We have released patch 1.1.1 that addresses a few minor bugs as well as implements some of our community feedback. We have made the following changes based on community feedback Drone Editor: We have made it so you can visit the shop from the drone editor to streamline designing new drones. We have also moved the copy drone button and removed the redundant erase button. Endless Mode: We have changed the way the endless mode places ships to allow to use a new "encounters" system to make endless more interesting. Gameplay: We have improved acceleration of all ships. Patch Notes: Significant improvements to endless mode patterns and encounters Fixed Chain Reaction caused by some CPU block loss Corrected stat reporting when overriding weapon in editor Increased thrust of engines Added shop button to editor Fixed button text in editor Minor text fixes Added new copy drone button Removed redu…
- Patch 1.1.0 - 30 October 2017
We have released Patch 1.1.0 with some major core system improvements to maneuvering, enemy placement, enemy movement, boss patterns, projectile collision detection, and an increase to overall durability of ships. With these changes the overall difficulty curve has been somewhat adjusted to provide a more rewarding play experience for a wider range of ship designs. Change Log Improvements to bosses and enemy behaviors in all levels Added fittings indicator to editor Improved maneuverability gains from wing blocks corrected physics friction issue. Preliminary system for modding enemy behaviors Fixed projectile collision bug Fixed invisible enemy bug Improved overall drone durability Fixed issue with Flak weapon hit detection More improvements to laser visual effects Fixed level 7 graphical bug Reduced enemy invulnerability times Fixed end game story sequence Improved the visibility of bl…
Patch notes and updates
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