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Microtransaction Simulator

Microtransaction Simulator Steam news

chlsea | Sep 14, 2017 | game

Released

0players observed · 24 September 2026 - 19:04:25 UTC

Free To PlaySimulationFree to PlayMemesSatireSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Microtransaction Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews842
  • Release dateSep 14, 2017
  • Developerchlsea
  • Publisherchlsea

Genres: Free To Play, Simulation

Company pages: Developer: chlseaPublisher: chlsea

Top Steam chartsTop 100 gamesGame directorySteam Store page

Microtransaction Simulator Steam news

Microtransaction Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • QUARANTINE UPDATE - 29 March 2020

    What this update brings: LINUX SUPPORT I had one guy ask for linux support. So I made sure it happened. A NEW ACHIEVEMENT Sorry for all the 100% people but had to add one to reference the coronavirus. MAC 64-bit support 32 bit -> 64 bit. Now Mac OS Catalina people can play the game. Doesn't matter much since the game is pretty dead these days. Thanks for all the support over the past years and remember to self-quarantine.

  • LUCID DOES NOTHING update - 9 October 2017

    Hey people! The hype for the game has died down, so it's the perfect time to introduce a new update. This has been long overdue, but I added some crucial stuff. Lucid once to get FOUR NEW CARD TYPES. Not available until you lucid once. Savedata is better optimized so it doesn't lag the game. THIS. So now you can play longer than 1 hour. Or 20 minutes. Open ALL BUTTON. (HIGHLY REQUESTED FEATURETTE) Opening all cards at once instead of clicking 4 times. For the people who really want to get through the game quickly Note: the four new cards don't have a use yet. (can't be sold or used anywhere) But sit tight, they will when I figure it out. Thanks, me

  • LUCID DOES NOTHING update - 9 October 2017

    Hey people! The hype for the game has died down, so it's the perfect time to introduce a new update. This has been long overdue, but I added some crucial stuff. Lucid once to get FOUR NEW CARD TYPES. Not available until you lucid once. Savedata is better optimized so it doesn't lag the game. THIS. So now you can play longer than 1 hour. Or 20 minutes. Open ALL BUTTON. (HIGHLY REQUESTED FEATURETTE) Opening all cards at once instead of clicking 4 times. For the people who really want to get through the game quickly Note: the four new cards don't have a use yet. (can't be sold or used anywhere) But sit tight, they will when I figure it out. Thanks, me

  • Version 1.2 SEASON PASS ADDITIONS - 20 September 2017

    Hey community! SELL ALL BUTTON. Yes, you asked and I got it. Unfortunately to pay the workers to sell cards for you, the triple A company docks part of your profits, BUT YOU CAN SELL ALL AT ONCE! That's what you wanted! (subject to change, terms and conditions will apply) Perception has been amazing, and I'm astounded by the amount of support so far. I've pushed some incremental fixes and features so far. Thank you for telling me what is wrong, what sucks, and what needs to be fixed! For the future I got these planned releases: (So don't quit the game quite yet) 1. LUCID. People say there it doesn't do enough. AFTER this update you'll say it does TOO much. I'm planning MAJOR things for this. 2. QUESTS. Major work in progress and I have no details yet on this. This will probably be in the far future so don't expect it too early. Thanks, me

  • Version 1.2 SEASON PASS ADDITIONS - 20 September 2017

    Hey community! SELL ALL BUTTON. Yes, you asked and I got it. Unfortunately to pay the workers to sell cards for you, the triple A company docks part of your profits, BUT YOU CAN SELL ALL AT ONCE! That's what you wanted! (subject to change, terms and conditions will apply) Perception has been amazing, and I'm astounded by the amount of support so far. I've pushed some incremental fixes and features so far. Thank you for telling me what is wrong, what sucks, and what needs to be fixed! For the future I got these planned releases: (So don't quit the game quite yet) 1. LUCID. People say there it doesn't do enough. AFTER this update you'll say it does TOO much. I'm planning MAJOR things for this. 2. QUESTS. Major work in progress and I have no details yet on this. This will probably be in the far future so don't expect it too early. Thanks, me

  • Version 1.1 aka the game works - 15 September 2017

    Hey people, Thanks for trying out (and bug finding, and reverse engineering the code). I'm happy some people had fun playing the game. To the people who found stuff wrong, thanks for that too, I've tried to improve based on the suggestions. Here are my "DAY ONE DLC PATCH NOTES". For the future I will be doing: - more achievements since half of them are 99.9% on steam, which is nuts - shop upgrades do more - casino becomes a casino Cheers!

  • Version 1.1 aka the game works - 15 September 2017

    Hey people, Thanks for trying out (and bug finding, and reverse engineering the code). I'm happy some people had fun playing the game. To the people who found stuff wrong, thanks for that too, I've tried to improve based on the suggestions. Here are my "DAY ONE DLC PATCH NOTES". For the future I will be doing: - more achievements since half of them are 99.9% on steam, which is nuts - shop upgrades do more - casino becomes a casino Cheers!

  • RELEASE TOMORROW - 13 September 2017

    Hey community, Microtransaction Simulator is being released tomorrow. I hope you have as much fun playing it as I had making it. Inevitably with the first release there will be bugs, but I'll try to fix stuff and add new features in the future Play the game, get achievements, and have fun! It's free to play.

  • RELEASE TOMORROW - 13 September 2017

    Hey community, Microtransaction Simulator is being released tomorrow. I hope you have as much fun playing it as I had making it. Inevitably with the first release there will be bugs, but I'll try to fix stuff and add new features in the future Play the game, get achievements, and have fun! It's free to play.

  • Upcoming Release on September 14th! - 4 September 2017

    Hey Community, It's less than 2 weeks until the release of Microtransaction Simulator will be released. Our dev team (me) is working hard to polish features and make it a fun experience. Keep your eyes peeled!

  • Upcoming Release on September 14th! - 4 September 2017

    Hey Community, It's less than 2 weeks until the release of Microtransaction Simulator will be released. Our dev team (me) is working hard to polish features and make it a fun experience. Keep your eyes peeled!

Patch notes and updates

S.noRelease datePatch nameGID number
19 October 2017LUCID DOES NOTHING update4249665521687740006
220 September 2017Version 1.2 SEASON PASS ADDITIONS4249665521687740123

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