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Chromasia - Rock Paper Tactics

Chromasia - Rock Paper Tactics Steam news

Nexus Games LLC | Jul 11, 2018 | game

Released

0players observed · 5 October 2026 - 17:18:52 UTC

AdventureCasualIndieRPGSimulation

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Chromasia - Rock Paper Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews16
  • Release dateJul 11, 2018
  • DeveloperNexus Games LLC
  • PublisherNexus Games LLC

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: Nexus Games LLCPublisher: Nexus Games LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Chromasia - Rock Paper Tactics Steam news

Chromasia - Rock Paper Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The end is offically here - 26 February 2019

    February 28th will be your last chance to purchase(I don't know at what time it'll be cut off, maybe first thing in the morning, maybe the end of night maybe somewhere inbetween. So there could be less than 48hrs left, and as much as 72hrs. I have confirmed with Valve that after it's retired, existing customers will still be able to download the game, but new users won't be able to buy it and it will be delisted from the store. I would like to thank everyone who has supported us, and I hope some day we'll be able to return with a different game.

  • Last chance! - 21 December 2018

    Sad news everyone. Due to a lack of sales we will be going out of business(Hoping to come back into business in a few years) However this will be your last chance to buy Chromasia(As far as we know anyways) before we shut down. I'm unsure of the exact date but it'll be Either Jan, Feb, or March. Either Way the Christmas sale that is currently happening will be the last sale before going out of business. Why are we going out of business? We have only sold 27 copies of Chromasia despite the 1000's that have wishlisted the game. New people are no longer finding our game, and people who have wishlisted the game aren't buying it. Despite having a 100% review score. For the 27 who already own it, and any others who pick it up before it's no longer available the game will remain playable and downloadable from your library. For those who don't own it before that day will never get the chance to…

  • Halloween Update - 27 October 2018

    We're hope everyone enjoys this limited time halloween event It will be from now till Nov 7th. Then it will return next year for all of october(with maybe more content. we'll have to see how sales go) -Added Halloween event(will only be playable during the halloween seasons) -Added 3 new pumpkin classes -Added 1 new Halloween map -Added several new arts for the Halloween update -Fixed bug with x reaper down position -Optimizations should be faster and get more FPS -Adjusted the blue castle front map to be a a little more challenging -Fixed bug with one map spawn locations -Locked enemies to only getting 1 dodge to have the game feel better

  • Update Version: 1.1.3 - 17 July 2018

    Decreased overall dodging chance to improve the games feel. Modified the RNG locks for the mini-game to make it fairer. Adjusted map 6 making it slightly harder to smooth progression, and stop the difficulty spike between map 6 and 7. Added a demo with one stage that doesn't exist from within the game. (waiting on approval from Valve/steam) Adjusted the rocks idle animation to look better. Included PWR rating on character stats to provide the player with more info. Made boost phases effect font larger. Added UI effect icon to show the crit boosts both positive and negative from the boost phase

  • Launch update - 11 July 2018

    We're reversing back to the original release time which is in about 6 hours HYPE! We're going to stay up late and address anything we need to tonight. I hope you guys are READY?!

  • Minor adjustment - 10 July 2018

    Appeartly we had the release time set a little bit wrong to where it released not long before we log off for the night rather than at the start of our day. So to better service our fans we'd like to be available during the launch time. Sorry for the few hour delay on the timer. I didn't realize til just now.

  • Art update - 5 July 2018

    Resently we got some useful critism on our games art and a suggestion to how to make it better it required redoing roughly 40% of the games tiles, but it's all very very minor changes, so most people won't notice a difference in the art. A lot of people have seemed to think one of two things about our art. They either loved our art, or they thought we were an asset flip. Hopefully this address's most if not all of that and more people love the art less or no one thinks that it's an asset flip. Also one our testers DolphinVi made us another trailer which is honestly better than mine. Mine will remain with the old art, but his is has the new art in it, and will serve as the main trailer. Theres 5 all new screenshots, but I took them trying to mimic the last ones so again you may not notice the differance, but there is. As the 4th of July ends starts the one week countdown to Chromasia's r…

  • Ready to go! - 28 June 2018

    FINALLY! After nearly 3 years Chromasia is ready to launch! There will be no more delays, its coming 7/11 short of a world-ending event! We are really excited to get Chromasia into your hands and let you play but being finished doesn't mean we aren't doing stuff. Testers are still going through the game looking for any bugs we missed or any other issues they can find. When not working on stuff the testers pointed out we're starting on our next game project. Rest assured that Chromasia isn't being abandoned, just after working on Chromasia for sooo long we're pretty burned out on it and need a break. We're using that break to work on our next game. As issues arise before and after launch with Chromasia we'll be addressing them, as well as there's more content for Chromasia we want to make, possibly a few DLCs(ProConsumer ones) We may work on them maybe 6 months after release, or not at a…

  • Getting close! - 12 June 2018

    We're getting close to being in launch condition. If we're able to make it early then we'll be adding extra stuff that we intended to add after launch. Chromasia will be launching with a discount in the first week, which will probably be the cheapest you'll be able to get it in the first year. We'd like to thank everyone who's wishlisted Chromasia and we like to connect with our fans so come and meet us on discord https://discord.gg/q5BkDhR We'll also be doing a live stream this weekend on Saturday, June 16th at 2pm central time +5 GMT. https://www.twitch.tv/nexus_games_llc

  • It's about time! - 3 June 2018

    It's about time we updated our trailer and screenshots and all of our steam text. So now EVERYTHING is NEW and EXCITING, as well as FINALLY announcing our release date after we delayed about a year ago we wanted to be sure everything was perfect. It would take a lot of stuff to go wrong to not make this release date of 7/11. So this date should be solid and no more delays. During those delays, we've added a LOT more polish and tons of new stuff that wouldn't have been in there otherwise along with a completely new soundtrack! We've been getting very positive feedback from our testers and we CAN'T wait to let you guys get your hands on it. We hope you will all enjoy.

  • Long time no updates - 14 April 2018

    Hello everyone, Long time no updates. So I wanted to wait till we had something great to show. When we did the original trailer and screenshots was back in alpha 3. The game changed so much by the end of alpha 12.4, and the next version was going to be beta 1. I wanted to release a beta 1 trailer, but not long after we got into beta we learned that our musician had given us at least a few(if not all) royalty free music(they still required a license to use in a game) Then not knowing if he had the license's and not being to get in contact with him we decided to hire a new musician. Without the music, we couldn't make a new trailer within reason. So now here we are on beta 1.5 and a large majority of the new music is finished, but the game looks way different now in beta 1.5 than beta 1(from where I originally recorded footage) while beta 2 isn't too far away(hopefully only 2 weeks) and t…

  • Well I didn't want to do this but... - 14 September 2017

    First off I'm sorry about this in advance. It turns out the injuries our team occurred was far more severe than I originally realized So I had to change the release date to "Coming soon" and just wait and see how the injuries work themselves out so we can get back on track. I'm sorry again for this change of release date.

  • Release date change - 31 August 2017

    Hello everyone, Sad to say we have to delay the release date of the game to Sep 25, 2017 @ 4:00am PDT. Why the delay your asking? Well several reasons.... First theres our inexperiance with steam as a platform and not knowing how to do everything certaintally hasn't helpped. Then one of our team members has had 2 stays in the hospital and been on meds that prevents him from working(or staying awake for that matter) Another has had life stuff needing to be taken care of. Also we found a few things in the last week we thought were done, but weren't. Here's the good news. There was a lil bit of cosmetic content that we were going to cut for the deadline, but now that it's being moved that cosmetic content will make it into the game, and hopefully more polish and a lot better feeling game with more testing and everything flushed out better than it would have been had we made our release dat…

  • Everything isn't finalized - 9 August 2017

    The pricing and release date is not final, but the price will either be $14.99 or less. the release date will hopefully be that date, will find out as we get closer to the date

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