- TurnSignal 2.4.6 Released! - 22 February 2019
Heya Everybody! After being in testing for some time, the TurnSignal 2.4.6 update is going gold! Sorry it took so long! New features include: A new tracking algorithm that uses positions on a sphere to select the best axis for consistent rotational tracking, which looks to have reduced drift by a good margin vs previous methods. Disabling SteamWorks should actually work now, using essentially the same method other apps do, so ( hopefully ) no more time tracking! Better preference file handling. Several other small improvements I can't remember. Thanks for all your support, and as always, feel free to hit me up with your feedback / issues / questions! As a side note, I'm currently for hire, and looking for work! If you need a programmer with several years experience, please feel free to contact me, and I'll make sure to get my Resume out to you! ( My LinkedIn )
- TurnSignal Beta 2.4.6 Update: Disable-able SteamWorks, Works! - 20 October 2018
Heya Everyone! There should be an update soon to the TurnSignal beta that includes, among others things, a working bypass for the Steam 'Currently Playing' issue that has been reported by so, so, many people! After the beta updates, if TurnSignal loads up the preference file and finds that SteamWorks is disabled, and also detects the argument '--steam' ( which is now given when launched from Steam by default ), it will launch a new instance then close itself using a method that lets it slip by Steam's auto-launch detection, and run un-tracked and unannounced, save for the unavoidable initial one on first launch ( I tried for every detection, but because Unity only executes after load, the time it takes is enough to be detected by Steam, sorry T>T ), This also means that if the option is disabled, and its not launched through Steam, it should never attempt to connect until the option is…
- Beta Update 2.4.6: Log Bomb Fix - 29 September 2018
Heya! Pushing an update to the beta because I got reports that errors in the beta could grow the log file to insane sizes, due to me misconfiguring some stuff with the build, New version should fix this and the underlying config problem, and now checks the log files size every 10 seconds to see if its grown above 10 mb, and if so, should clear it, as a just in case. The update should be out asap, so look for it! Also, super big thanks to Heathen and FireWaran for the quick turnaround on reporting issues! As always, Thank You for the support, and if you have any issues / feedback / questions, please feel free to let me know!
- TurnSignal Beta 2.4.5; "Late Anniversary Update"! - 25 September 2018
Heya! So, its been a bit, over a year in fact, since I first started development on TurnSignal, and about 9 months since it was last updated, ( I can't believe I missed the anniversary ), But no longer will it be that long! I've been pulling super long nights to finally get time for development, and its finally payed off! If you're brave and willing, and want to test the latest ( and hopefully greatest ) version of TurnSignal and its newest Turn Tracking algorithm, I've published a new build, 2.4.5, under the 'Beta' branch in the beta's tab! ( You can find this by right clicking "TurnSignal" in steam, selecting properties, navigating to the BETAS tab, and selecting 'beta' from the drop-down list ) This new build may look and feel visually similar to previous ones, but I've essentially re-built the entire underlying app, piece by piece, to be a bit more efficient, straightforward, and ea…
- TurnSignal Status Update! - 4 May 2018
Heya Everyone! This is just a small radio-burst to let you know that I'm still alive and kicking, and while I've been a bit busy lately with a new Job, Family stuff, the general mishmash of humanity we all face; TurnSignal is far from dead or abandoned, and I have heard and am doing my best to address the concerns and feedback the community (you guys!) have brought fourth, including (but not limited to, and in soft priority order); WMR Support (This is actually a bug as they should function through SteamVR, but GOOD NEWS: I got a Lenovo Explorer just so I could test and fix this issue!), Drift (Inaccuracy that builds the longer you play), Accurately / Inaccurately showing usage / play time (Several people prefer it be silent in Steam game history), Performance (I'm having trouble pin-pointing an exact cause, it doesn't seem hardware based, which makes me think it’s some sort of rare con…
- TurnSignal 2.4.0! - 17 January 2018
TurnSignal 2.4.0 Has Been Released! Includes a new Follow Player Headset option that makes the Flower / Floor Overlay, well, follow the player! (Also includes a Follow Speed slider for tweaking it to your preference) This release also includes, yet ANOTHER, improved algorithm (and yEt aNOTHEr in the pipe). So, hopefully, that won't break anything, but it might, so get your bug-reporters ready. As always, feel free to hit me up with any Questions / Comments / Issues!
- TurnSignal 2.4.0! - 17 January 2018
TurnSignal 2.4.0 Has Been Released! Includes a new Follow Player Headset option that makes the Flower / Floor Overlay, well, follow the player! (Also includes a Follow Speed slider for tweaking it to your preference) This release also includes, yet ANOTHER, improved algorithm (and yEt aNOTHEr in the pipe). So, hopefully, that won't break anything, but it might, so get your bug-reporters ready. As always, feel free to hit me up with any Questions / Comments / Issues!
- Update on Privacy! - 16 November 2017
Pushing out a build that is basically identical, because I'm an idiot. I didn't realize Unity Analytics was Activated, and for many, that's a privacy concern to have usage stats being beamed to some arbitrary server somewhere. Since I don't use it, and wasn't even really aware of it until it was brought up by user Amylion on the Discussion board, this build will have it disabled! I want to apologize to everyone for leaving it on, and I hope this lapse in responsibility and due-diligence towards making safe, secure software doesn't permanently dissuade you from use TurnSignal. If it does, but you still think the software is useful, feel free to audit and compile your own version from the source code, found on my github. Thank you for your time and patience!
- Update on Privacy! - 16 November 2017
Pushing out a build that is basically identical, because I'm an idiot. I didn't realize Unity Analytics was Activated, and for many, that's a privacy concern to have usage stats being beamed to some arbitrary server somewhere. Since I don't use it, and wasn't even really aware of it until it was brought up by user Amylion on the Discussion board, this build will have it disabled! I want to apologize to everyone for leaving it on, and I hope this lapse in responsibility and due-diligence towards making safe, secure software doesn't permanently dissuade you from use TurnSignal. If it does, but you still think the software is useful, feel free to audit and compile your own version from the source code, found on my github. Thank you for your time and patience!
- Potential Feature Requests! - 14 November 2017
Heya, Developer of TurnSignal here! That last annoucment may have been a bit intense, but it seems the bug was not as large as I thought, and even still, I have yet to think of a better way that combats the roots of inaccurate tracking. So, in the meantime, I'm reaching out to try and see what features, improvments, or changes you would like to see in TurnSignal! Things like new settings, new ideas about what the pattern should be, or how it behaves, maybe something with steam cards achievments or other SteamWorks features, Really, I just want to know how I can make the utility better for the people who use it! So, with that said, feel free to comment here, or make a new thread in disscussions, but I would love to hear your feedback! I can't garuntee I will use every request, but I will do my best to read them all, and respond to as many as I can! I really want to thank everyone for the…
- Potential Feature Requests! - 14 November 2017
Heya, Developer of TurnSignal here! That last annoucment may have been a bit intense, but it seems the bug was not as large as I thought, and even still, I have yet to think of a better way that combats the roots of inaccurate tracking. So, in the meantime, I'm reaching out to try and see what features, improvments, or changes you would like to see in TurnSignal! Things like new settings, new ideas about what the pattern should be, or how it behaves, maybe something with steam cards achievments or other SteamWorks features, Really, I just want to know how I can make the utility better for the people who use it! So, with that said, feel free to comment here, or make a new thread in disscussions, but I would love to hear your feedback! I can't garuntee I will use every request, but I will do my best to read them all, and respond to as many as I can! I really want to thank everyone for the…
- BUG NOTICE in TurnSignal 2.3.4! - 17 October 2017
Ack, I dreaded when this would happen; I've gotten several reports the the new tracking system in version 2.3.4 can somewhat randomly, but reliably, goof up the ammount of turns you've made, making untangling innacurate, and that's no good for anybody. As a quick fix, I will push out an update that includes a toggle for switching between the older method, and the newer one, ( and of course saves it ) until I've gotten the issue resolved, Look for that workaround / fix update later today / early tomorrow morning! (Unless I can replicate and fix the issue that fast) As a faster solution, for those who want / need the original core function NOW, I will push the previous version out as a beta build you can select from the Beta's tab under the apps properties in Steam, I honestly feel terrible, for everyone, not just those who've experienced the bug, that I let an issue this big, that reduce…
- BUG NOTICE in TurnSignal 2.3.4! - 17 October 2017
Ack, I dreaded when this would happen; I've gotten several reports the the new tracking system in version 2.3.4 can somewhat randomly, but reliably, goof up the ammount of turns you've made, making untangling innacurate, and that's no good for anybody. As a quick fix, I will push out an update that includes a toggle for switching between the older method, and the newer one, ( and of course saves it ) until I've gotten the issue resolved, Look for that workaround / fix update later today / early tomorrow morning! (Unless I can replicate and fix the issue that fast) As a faster solution, for those who want / need the original core function NOW, I will push the previous version out as a beta build you can select from the Beta's tab under the apps properties in Steam, I honestly feel terrible, for everyone, not just those who've experienced the bug, that I let an issue this big, that reduce…
- TurnSignal 2.3.4 Released! - 15 October 2017
TurnSignal has been updated to 2.3.4! This time, actual improvements! Fixed Menu / Display Bugs! Hopefully, Massive improvement to Turn Tracking ~ ! I've decided to completely give up tracking the rotations via the absolute Y rotation, and have now switched over to tracking rotation based on angular velocity. So far, it seems to be significantly more accurate then before, tracking turns even in the previously buggy task of looking up or down while turning! Hope it works better for everyone. As always, feel free to contact me for any Issues / Questions / Feedback you might have!
- TurnSignal 2.3.4 Released! - 15 October 2017
TurnSignal has been updated to 2.3.4! This time, actual improvements! Fixed Menu / Display Bugs! Hopefully, Massive improvement to Turn Tracking ~ ! I've decided to completely give up tracking the rotations via the absolute Y rotation, and have now switched over to tracking rotation based on angular velocity. So far, it seems to be significantly more accurate then before, tracking turns even in the previously buggy task of looking up or down while turning! Hope it works better for everyone. As always, feel free to contact me for any Issues / Questions / Feedback you might have!
- TurnSignal 2.3.2 Released! - 26 September 2017
Heya, Here's a quick one to improve QOL: (Hopefully) Improved Turn Tracking Accuracy with new(ish) Algorithm! Let me know if it borks it or not, or if you want any features added! As always, your Feedback / Questions / Concerns are welcome!
- TurnSignal 2.3.2 Released! - 26 September 2017
Heya, Here's a quick one to improve QOL: (Hopefully) Improved Turn Tracking Accuracy with new(ish) Algorithm! Let me know if it borks it or not, or if you want any features added! As always, your Feedback / Questions / Concerns are welcome!
- TurnSignal 2.3.0 Released! - 5 September 2017
TurnSignal has been Upgraded to 2.3.0! New Features and Changes include: FINALLY Added the option to hide the main window! Added a Tray Icon when main window is hidden that can show or close TurnSignal. Made Main Window Mirror Settings instead of being a blank black window. Reworked / (Hopefully) Fixed Preference Saving to prioritize local preference file, and update to newest copy if difference exists between SteamCloud and Local files! Added in option to link the (not so much a) Floor Overlay to a controller, front or back ( Setting it to the back of a controller makes it so you have to turn the controller to see it, great for immersion! ) This update is somewhat experimental, using a few things I don't know if Unity was built to support correctly, but in my testing, it seems to work fine, So, As Always, Please feel free to Give Feeedback / Ask Questions / Report Issues! Thank You all…
- TurnSignal 2.3.0 Released! - 5 September 2017
TurnSignal has been Upgraded to 2.3.0! New Features and Changes include: FINALLY Added the option to hide the main window! Added a Tray Icon when main window is hidden that can show or close TurnSignal. Made Main Window Mirror Settings instead of being a blank black window. Reworked / (Hopefully) Fixed Preference Saving to prioritize local preference file, and update to newest copy if difference exists between SteamCloud and Local files! Added in option to link the (not so much a) Floor Overlay to a controller, front or back ( Setting it to the back of a controller makes it so you have to turn the controller to see it, great for immersion! ) This update is somewhat experimental, using a few things I don't know if Unity was built to support correctly, but in my testing, it seems to work fine, So, As Always, Please feel free to Give Feeedback / Ask Questions / Report Issues! Thank You all…
- Update 2.2.2! - 2 September 2017
TurnSignal has been updated to Version 2.2.2! For this version, I've added in a Height setting, as well as changed the way turns are tracked to hopefully Improve Turns Accuracy! If you have any issues with the new build, the old build has been added as a beta branch, so you can revert until I get fixes out! To go to the old build, right click TurnSignal in your Library and select properties, then select the Beta's tab, and finally select Old_Build from the dropdown list! As always, if you have any Questions / Comments / Issues, feel free to contact me, or leave a comment!