SPSTEAMPULSELIVE ANALYTICS
TurnSignal

TurnSignal Steam metadata

Ben Otter | Aug 28, 2017 | game

Released

11players observed · 22 September 2026 - 05:39:22 UTC

Software TrainingUtilitiesVRFree to PlaySoftwareSteam Store

  • Latest observed players11 · 22 September 2026 - 05:39:22 UTC
  • SteamPulse tracked peak68
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

TurnSignal metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players11 · 22 September 2026 - 05:39:22 UTC
  • SteamPulse tracked peak68
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews713
  • Release dateAug 28, 2017
  • DeveloperBen Otter
  • PublisherOtter-Co

Genres: Software Training, Utilities

Company pages: Developer: Ben OtterPublisher: Otter-Co

Top Steam chartsTop 100 gamesGame directorySteam Store page

TurnSignal Steam metadata

TurnSignal metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/689580/metadata
Steam Storehttps://store.steampowered.com/app/689580/
Steam Communityhttps://steamcommunity.com/app/689580
PCGamingWiki search
IGDB searchSearch IGDB for TurnSignal

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 649 positive, 64 negative

Price and discount

Free to play

Platforms

Windows

Categories

VR Only, Steam Cloud

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • TurnSignal 2.4.6 Released! - 22 February 2019

    Heya Everybody! After being in testing for some time, the TurnSignal 2.4.6 update is going gold! Sorry it took so long! New features include: A new tracking algorithm that uses positions on a sphere to select the best axis for consistent rotational tracking, which looks to have reduced drift by a good margin vs previous methods. Disabling SteamWorks should actually work now, using essentially the same method other apps do, so ( hopefully ) no more time tracking! Better preference file handling. Several other small improvements I can't remember. Thanks for all your support, and as always, feel free to hit me up with your feedback / issues / questions! As a side note, I'm currently for hire, and looking for work! If you need a programmer with several years experience, please feel free to contact me, and I'll make sure to get my Resume out to you! ( My LinkedIn )

  • TurnSignal Beta 2.4.6 Update: Disable-able SteamWorks, Works! - 20 October 2018

    Heya Everyone! There should be an update soon to the TurnSignal beta that includes, among others things, a working bypass for the Steam 'Currently Playing' issue that has been reported by so, so, many people! After the beta updates, if TurnSignal loads up the preference file and finds that SteamWorks is disabled, and also detects the argument '--steam' ( which is now given when launched from Steam by default ), it will launch a new instance then close itself using a method that lets it slip by Steam's auto-launch detection, and run un-tracked and unannounced, save for the unavoidable initial one on first launch ( I tried for every detection, but because Unity only executes after load, the time it takes is enough to be detected by Steam, sorry T>T ), This also means that if the option is disabled, and its not launched through Steam, it should never attempt to connect until the option is…

  • Beta Update 2.4.6: Log Bomb Fix - 29 September 2018

    Heya! Pushing an update to the beta because I got reports that errors in the beta could grow the log file to insane sizes, due to me misconfiguring some stuff with the build, New version should fix this and the underlying config problem, and now checks the log files size every 10 seconds to see if its grown above 10 mb, and if so, should clear it, as a just in case. The update should be out asap, so look for it! Also, super big thanks to Heathen and FireWaran for the quick turnaround on reporting issues! As always, Thank You for the support, and if you have any issues / feedback / questions, please feel free to let me know!

  • TurnSignal Beta 2.4.5; "Late Anniversary Update"! - 25 September 2018

    Heya! So, its been a bit, over a year in fact, since I first started development on TurnSignal, and about 9 months since it was last updated, ( I can't believe I missed the anniversary ), But no longer will it be that long! I've been pulling super long nights to finally get time for development, and its finally payed off! If you're brave and willing, and want to test the latest ( and hopefully greatest ) version of TurnSignal and its newest Turn Tracking algorithm, I've published a new build, 2.4.5, under the 'Beta' branch in the beta's tab! ( You can find this by right clicking "TurnSignal" in steam, selecting properties, navigating to the BETAS tab, and selecting 'beta' from the drop-down list ) This new build may look and feel visually similar to previous ones, but I've essentially re-built the entire underlying app, piece by piece, to be a bit more efficient, straightforward, and ea…

  • TurnSignal Status Update! - 4 May 2018

    Heya Everyone! This is just a small radio-burst to let you know that I'm still alive and kicking, and while I've been a bit busy lately with a new Job, Family stuff, the general mishmash of humanity we all face; TurnSignal is far from dead or abandoned, and I have heard and am doing my best to address the concerns and feedback the community (you guys!) have brought fourth, including (but not limited to, and in soft priority order); WMR Support (This is actually a bug as they should function through SteamVR, but GOOD NEWS: I got a Lenovo Explorer just so I could test and fix this issue!), Drift (Inaccuracy that builds the longer you play), Accurately / Inaccurately showing usage / play time (Several people prefer it be silent in Steam game history), Performance (I'm having trouble pin-pointing an exact cause, it doesn't seem hardware based, which makes me think it’s some sort of rare con…

  • TurnSignal 2.4.0! - 17 January 2018

    TurnSignal 2.4.0 Has Been Released! Includes a new Follow Player Headset option that makes the Flower / Floor Overlay, well, follow the player! (Also includes a Follow Speed slider for tweaking it to your preference) This release also includes, yet ANOTHER, improved algorithm (and yEt aNOTHEr in the pipe). So, hopefully, that won't break anything, but it might, so get your bug-reporters ready. As always, feel free to hit me up with any Questions / Comments / Issues!

  • TurnSignal 2.4.0! - 17 January 2018

    TurnSignal 2.4.0 Has Been Released! Includes a new Follow Player Headset option that makes the Flower / Floor Overlay, well, follow the player! (Also includes a Follow Speed slider for tweaking it to your preference) This release also includes, yet ANOTHER, improved algorithm (and yEt aNOTHEr in the pipe). So, hopefully, that won't break anything, but it might, so get your bug-reporters ready. As always, feel free to hit me up with any Questions / Comments / Issues!

  • Update on Privacy! - 16 November 2017

    Pushing out a build that is basically identical, because I'm an idiot. I didn't realize Unity Analytics was Activated, and for many, that's a privacy concern to have usage stats being beamed to some arbitrary server somewhere. Since I don't use it, and wasn't even really aware of it until it was brought up by user Amylion on the Discussion board, this build will have it disabled! I want to apologize to everyone for leaving it on, and I hope this lapse in responsibility and due-diligence towards making safe, secure software doesn't permanently dissuade you from use TurnSignal. If it does, but you still think the software is useful, feel free to audit and compile your own version from the source code, found on my github. Thank you for your time and patience!

  • Update on Privacy! - 16 November 2017

    Pushing out a build that is basically identical, because I'm an idiot. I didn't realize Unity Analytics was Activated, and for many, that's a privacy concern to have usage stats being beamed to some arbitrary server somewhere. Since I don't use it, and wasn't even really aware of it until it was brought up by user Amylion on the Discussion board, this build will have it disabled! I want to apologize to everyone for leaving it on, and I hope this lapse in responsibility and due-diligence towards making safe, secure software doesn't permanently dissuade you from use TurnSignal. If it does, but you still think the software is useful, feel free to audit and compile your own version from the source code, found on my github. Thank you for your time and patience!

  • Potential Feature Requests! - 14 November 2017

    Heya, Developer of TurnSignal here! That last annoucment may have been a bit intense, but it seems the bug was not as large as I thought, and even still, I have yet to think of a better way that combats the roots of inaccurate tracking. So, in the meantime, I'm reaching out to try and see what features, improvments, or changes you would like to see in TurnSignal! Things like new settings, new ideas about what the pattern should be, or how it behaves, maybe something with steam cards achievments or other SteamWorks features, Really, I just want to know how I can make the utility better for the people who use it! So, with that said, feel free to comment here, or make a new thread in disscussions, but I would love to hear your feedback! I can't garuntee I will use every request, but I will do my best to read them all, and respond to as many as I can! I really want to thank everyone for the…

  • Potential Feature Requests! - 14 November 2017

    Heya, Developer of TurnSignal here! That last annoucment may have been a bit intense, but it seems the bug was not as large as I thought, and even still, I have yet to think of a better way that combats the roots of inaccurate tracking. So, in the meantime, I'm reaching out to try and see what features, improvments, or changes you would like to see in TurnSignal! Things like new settings, new ideas about what the pattern should be, or how it behaves, maybe something with steam cards achievments or other SteamWorks features, Really, I just want to know how I can make the utility better for the people who use it! So, with that said, feel free to comment here, or make a new thread in disscussions, but I would love to hear your feedback! I can't garuntee I will use every request, but I will do my best to read them all, and respond to as many as I can! I really want to thank everyone for the…

  • BUG NOTICE in TurnSignal 2.3.4! - 17 October 2017

    Ack, I dreaded when this would happen; I've gotten several reports the the new tracking system in version 2.3.4 can somewhat randomly, but reliably, goof up the ammount of turns you've made, making untangling innacurate, and that's no good for anybody. As a quick fix, I will push out an update that includes a toggle for switching between the older method, and the newer one, ( and of course saves it ) until I've gotten the issue resolved, Look for that workaround / fix update later today / early tomorrow morning! (Unless I can replicate and fix the issue that fast) As a faster solution, for those who want / need the original core function NOW, I will push the previous version out as a beta build you can select from the Beta's tab under the apps properties in Steam, I honestly feel terrible, for everyone, not just those who've experienced the bug, that I let an issue this big, that reduce…

  • BUG NOTICE in TurnSignal 2.3.4! - 17 October 2017

    Ack, I dreaded when this would happen; I've gotten several reports the the new tracking system in version 2.3.4 can somewhat randomly, but reliably, goof up the ammount of turns you've made, making untangling innacurate, and that's no good for anybody. As a quick fix, I will push out an update that includes a toggle for switching between the older method, and the newer one, ( and of course saves it ) until I've gotten the issue resolved, Look for that workaround / fix update later today / early tomorrow morning! (Unless I can replicate and fix the issue that fast) As a faster solution, for those who want / need the original core function NOW, I will push the previous version out as a beta build you can select from the Beta's tab under the apps properties in Steam, I honestly feel terrible, for everyone, not just those who've experienced the bug, that I let an issue this big, that reduce…

  • TurnSignal 2.3.4 Released! - 15 October 2017

    TurnSignal has been updated to 2.3.4! This time, actual improvements! Fixed Menu / Display Bugs! Hopefully, Massive improvement to Turn Tracking ~ ! I've decided to completely give up tracking the rotations via the absolute Y rotation, and have now switched over to tracking rotation based on angular velocity. So far, it seems to be significantly more accurate then before, tracking turns even in the previously buggy task of looking up or down while turning! Hope it works better for everyone. As always, feel free to contact me for any Issues / Questions / Feedback you might have!

  • TurnSignal 2.3.4 Released! - 15 October 2017

    TurnSignal has been updated to 2.3.4! This time, actual improvements! Fixed Menu / Display Bugs! Hopefully, Massive improvement to Turn Tracking ~ ! I've decided to completely give up tracking the rotations via the absolute Y rotation, and have now switched over to tracking rotation based on angular velocity. So far, it seems to be significantly more accurate then before, tracking turns even in the previously buggy task of looking up or down while turning! Hope it works better for everyone. As always, feel free to contact me for any Issues / Questions / Feedback you might have!

  • TurnSignal 2.3.2 Released! - 26 September 2017

    Heya, Here's a quick one to improve QOL: (Hopefully) Improved Turn Tracking Accuracy with new(ish) Algorithm! Let me know if it borks it or not, or if you want any features added! As always, your Feedback / Questions / Concerns are welcome!

  • TurnSignal 2.3.2 Released! - 26 September 2017

    Heya, Here's a quick one to improve QOL: (Hopefully) Improved Turn Tracking Accuracy with new(ish) Algorithm! Let me know if it borks it or not, or if you want any features added! As always, your Feedback / Questions / Concerns are welcome!

  • TurnSignal 2.3.0 Released! - 5 September 2017

    TurnSignal has been Upgraded to 2.3.0! New Features and Changes include: FINALLY Added the option to hide the main window! Added a Tray Icon when main window is hidden that can show or close TurnSignal. Made Main Window Mirror Settings instead of being a blank black window. Reworked / (Hopefully) Fixed Preference Saving to prioritize local preference file, and update to newest copy if difference exists between SteamCloud and Local files! Added in option to link the (not so much a) Floor Overlay to a controller, front or back ( Setting it to the back of a controller makes it so you have to turn the controller to see it, great for immersion! ) This update is somewhat experimental, using a few things I don't know if Unity was built to support correctly, but in my testing, it seems to work fine, So, As Always, Please feel free to Give Feeedback / Ask Questions / Report Issues! Thank You all…

  • TurnSignal 2.3.0 Released! - 5 September 2017

    TurnSignal has been Upgraded to 2.3.0! New Features and Changes include: FINALLY Added the option to hide the main window! Added a Tray Icon when main window is hidden that can show or close TurnSignal. Made Main Window Mirror Settings instead of being a blank black window. Reworked / (Hopefully) Fixed Preference Saving to prioritize local preference file, and update to newest copy if difference exists between SteamCloud and Local files! Added in option to link the (not so much a) Floor Overlay to a controller, front or back ( Setting it to the back of a controller makes it so you have to turn the controller to see it, great for immersion! ) This update is somewhat experimental, using a few things I don't know if Unity was built to support correctly, but in my testing, it seems to work fine, So, As Always, Please feel free to Give Feeedback / Ask Questions / Report Issues! Thank You all…

  • Update 2.2.2! - 2 September 2017

    TurnSignal has been updated to Version 2.2.2! For this version, I've added in a Height setting, as well as changed the way turns are tracked to hopefully Improve Turns Accuracy! If you have any issues with the new build, the old build has been added as a beta branch, so you can revert until I get fixes out! To go to the old build, right click TurnSignal in your Library and select properties, then select the Beta's tab, and finally select Old_Build from the dropdown list! As always, if you have any Questions / Comments / Issues, feel free to contact me, or leave a comment!

Patch notes and updates

S.noRelease datePatch nameGID number
115 October 2017TurnSignal 2.3.4 Released!4249665521687741953
226 September 2017TurnSignal 2.3.2 Released!4249665521687742067
35 September 2017TurnSignal 2.3.0 Released!4249665521687742162
42 September 2017Update 2.2.2!4249665521687742276

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID689580
Live current players11
SteamPulse tracked peak68
Live count (today's peak floor)11
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateAug 28, 2017
DeveloperBen Otter
PublisherOtter-Co
Owners estimatedNot available
SteamSpy owner estimate minimum1,000,000
SteamSpy owner estimate maximum2,000,000
Review typeVery Positive
Positive review percent91%
Positive reviews649
Negative reviews64
Total reviews713
Steam recommendationsNot available
AchievementsNot available
Average playtime forever10,833 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/689580/

Short description

A minimalistic, intuitive, visual, IN-GAME utility for keeping track of Cord Wrapping/Tangling in SteamVR!

About this game

TurnSignal is a small, Free, (Hopefully) minimally invasive VR utility to assist with preventing Headsets Cords from becoming twisted and tangled up. It utilizes a simple graphic, dubbed The 'Flower', overlaid in-game on your play-space floor, that visually represents your turns by twisting with you! Since everybody's different, the app includes some settings to help ensure it's not intrusive on anyone's play style! Added Menu to Main Window to not waste space! A Button Toggle to enable/disable the tools in-game display A Button to Reset the utilities Rotation Tracking An Opacity / Transparency / Height Setting A Scale Setting A Twist Rate Setting for manipulating the twist-i-ness levels A Toggle to Hide the Main Window A Toggle for auto-starting and closing the utility with SteamVR A Toggle to use Chaperone Color instead of white (real time too!) A Toggle to Link Opacity and Twist'ed-ness together, so it becomes more visible the more twisted you are A Toggle to only display the Flower / Floor Overlay when the Dashboard is Open A link to Controller Settings Menu, for placing flower on hand instead of the floor A Toggle to allow the Flower / Floor Overlay to follow the player, and a speed setting slider That's All! Progress is ongoing, and bug / feature requests / feedback is always welcome!

Supported languages

English

Steam categories

Category IDCategory
54VR Only
23Steam Cloud

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

TurnSignal's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

TurnSignal's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records TurnSignal at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:55:34 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®38,14922 September 2026 - 07:24:50 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes

Software

GameLatest observed playersTracked peakReviewsDeveloper
Crosshair X22,02122 September 2026 - 06:26:54 UTC87,92844,617CenterPoint Gaming
YoloMouse - Cursor Changer8,30322 September 2026 - 04:01:22 UTC13,7932,996Dragonrise Games
小黑盒加速器1,25922 September 2026 - 02:12:13 UTC11,0479,797Qing Feng Beijing Technology
HudSight - crosshair overlay1,11822 September 2026 - 00:26:49 UTC4,2255,733Eduard Kozadaev
GameMaker24922 September 2026 - 08:40:59 UTC5832,926YoYo Games Ltd.
Action! - Gameplay Recording and Streaming20622 September 2026 - 00:13:40 UTC5487,465Mirillis
IO Auto Clicker10422 September 2026 - 01:16:47 UTC30917Wonkru Media Private Limited
Ohm Studio8822 September 2026 - 00:13:38 UTC257318GRAOUMF
PlayClaw 7 - Game Overlays, Recording and Streaming7622 September 2026 - 01:15:25 UTC737796Eduard Kozadaev
Movavi Video Suite 17 - Video Making Software - Video Editor, Video Converter, Screen Capture, and more6222 September 2026 - 08:28:23 UTC973,181Movavi Software
Movavi Video Editor 20253122 September 2026 - 02:24:00 UTC50121Movavi
Movavi Video Editor 20232122 September 2026 - 01:22:36 UTC66351Movavi

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