- v0.128a - Hotfix Update and BugFixes - 22 November 2020
- FIXED - Fixed Spawners in Generated World for the following items - Shit Piles - Spawn Points - Watch Towers - ADDED - Watch Tower Spawners for Generated and Static Worlds - FIXED - Re-Generated Apocolyptica Vegetation because of Road and Bridge Changes - FIXED - Bridge Positions for Apocolyptica - FIXED - Road's for Apocolyptica - FIXED - Crafting Bug Preventing Crafting - FIXED - Some Generated Rocks and Objects were missing Colliders - FIXED - Installed New CTS Shaders for Terrain Improvements Coming - FIXED - Removed Warning Messages for Internal API's
- Nov 15, 2020 - v0.128 - Generated Worlds have Arrived! - 16 November 2020
We our proud to announce our newest addition to W.A.R - Map Generation! The Following update will allow players to Host games, and select the type of world they would like to Generate. Currently there are three types of Worlds that can be Generated, With more planned to come! Forest Island Arctic Islands Badland Island Each has its own Vegetation, Look and Feel! This is the preliminary update and framework to allowing more robust and Randomized worlds for the future. As Always the Original Map : Apocolyptica with our Huge Generated City, and our First Forest Island MetaVille Are Available. There will not be a major change log included in this update announcement as the entirety of the development was spent on creating and implementing the new world framework. There are far to many steps to document in this process. Please Reach out to us in Discord for Feedback and Suggestions! Thank yo…
- Oct 20, 2020 - v0.127 -New Worlds, HUGE Graphics Overhaul & Network Optimization - 20 October 2020
Oct 12, 2020 - v0.127 - Graphics Overhaul & Network Optimization - ADDED - World Selection - ADDED - New World - MetaVille **This is a Generated World as a Test bed for upcoming things. This world does not spawn a city.** - ADDED - Worldmanager has been expanded to be capable of loading multiple different worlds. This is so we can maintain what we currently have, but create a new world for WAR. - ADDED - "setdaylengths" debug command added to set day length by seconds (For ultra fast Day Cycles for testing) - ADDED - Disable/Enable Ocean Console Commands (Admin only) - ADDED - Disable/Enable River Commands (Admin only) - ADDED - world selection combo box added to server creation menus - ADDED - get time console command programmed for network and to send into chat - ADDED - Screen Resolution Selection in the Options Menu. - ADDED - World Index Selection and Networking - FIXED - Resources…
- May 1, 2020 - v0.126 - Major AI Update! In-City Zombies, Wild Life - 2 May 2020
May 1, 2020 - v0.126 - In-City Zombies, WildLife and AI This is a very long awaited Update to W.A.R Let us explain why... Because W.A.R Generates a City on the fly for new servers. When dealing with AI or Moving NPC Characters, there must be some sort of PathFinding or Navigation for a AI/NPC. Therefore because the environment is always different from server to server, The AI/NPC Navigation Generation Must be done after the Environment is Generated. In Otherwords, We cannot Pre-Bake, Or Pre-Make this type of navigation. This results in a lengthy process when hosting Servers that utilize AI. It also required a Large Amount of RAM 8-12GB That is the prime reason why In-City AI/NPC Navigation was not incorporated until Now!. We have included some images of Generated Navigation in this update. In the Screenshots the Light Blue area is the "Walkable" area for an AI. Developer AI Generation I…
- March 7, 2020 - v0.125 -Indoor Growing, Growlights, Generators, Electricity, Bow - 8 March 2020
As always we roll out another big update with more content! We are happy to release a unique feature of indoor growing! Keep your crops safe from strangers and bask in your very own weed Garden! Please Join us in Discord! We are always accepting Feedback, and suggestions! - ADDED - Generator - A Gas Powered Generator, for electricity and Growlights! More Electrical Items to come! Suggestions always Welcome! - Generator Inventory Icons - Added Generator To Crafting - Added Generator to Build System - Generator Sounds - Generator Animations while running * Generators Require Gas, and once running, any thing within the Generators Range will automatically be powered! - No Wires Required! Wi-Fi Electricity! - ADDED - FlowerPot - A FlowerPot, for growing any where you want! Placeable almost anywhere! - Inventory Icons - Added to Crafting - Added to BuildSystem - Logic for Single Use only (Can…
- Feb 23, 2020 - v0.124 - Farming! Terrain Improvements! Bug fixes and more! - 23 February 2020
- ADDED - Farming has been added to W.A.R, this system will be expanded in the future with for features and timing, For now farming Can be done by Planting seeds on the terrain and waiting for the crop to grow before harvesting. All Wild Crops have been added to farming so players may Farm required materials The Following Crops have been Added to the Farming System: - Pumpkins - Hemp / Weed - Peppermint - GingerRoots - GinsengRoots - Mushrooms - Cotton - Poppys **All Crops grow within 60-120 REAL MINUTES, I.E 1-2 in Game days (inGame Days based on default of 1 inGame Day = 60 Real Minutes)** *** Farming Harvest time will be re adjusted as needed *** **** Crops are pickable Once Matured... **** - ADDED - Stone Hatchet - ADDED - Stone Hatchet has been added to crafting as well as Inventory Sprites Created - ADDED - New Buildable Fence Object added to Crafting and Build System. - ADDED - H…
- Feb 7, 2020 - v0.123 - Bug Fixes, Dedicated Server updates and More - 7 February 2020
- FIXED - Spelling Issues and typos fixed in some descriptions. - FIXED - Loading Screen Side Trim Fixed - FIXED - Fern and Other Vegetation LOD's Removed for better instancing and performance. - FIXED - Added additional logic to remove shadows being rendered to far away. - FIXED - Vegetation System Update for additional Biome Support
- Feb 3rd, 2020 - v0.122 – Additional Performance Increases - 4 February 2020
We've successfully tracked down a few core issues regarding low frame rate issues from our release! We invite everyone to join our public servers or host your own! Join us in Discord! https://discordapp.com/invite/69naDNh
- Jan 30, 2020 - v0.121 – FPS/Performance Increase, Vegetation & Save System Bugs - 31 January 2020
- FIXED - There was a problem with the vegetation system, causing large frame drop that’s was not identified until after the launch. -This Update changed a lot of vegetation and rendering settings however, There should be a Significant increase of FPS depending on hardware. -This brings WAR's Performance to where it was before. -Thank you to ne0n and Bilbo Laggin in Discord for their continued support and testing. - FIXED - Bug with mobilehome4 sets not loading from saved game - FIXED - Bug with overlookscraperlobby not loading from saved game - FIXED - ModernbuildingSet's 4A and 4D - FIXED - cash register loading incorrect prefab on saved game - FIXED - Bug with doughnut shop sets not loading from saved game - FIXED - Bug with mobilehome2 sets not loading from saved game - FIXED - Saving issue for prefabs with: -Succulent tasty dogs building -Slams Supermarket building -Doughnut shop
- Jan 23, 2020 - v0.0120 – Official Release and Open Beta! - Continued Bug Fixes! - 24 January 2020
We are proud to announce Without A Roof’s Official release to the public and the steam store! As always we plan on continued development and hope to see new people join discord to provide feedback and insight into the many possibility’s for W.A.R Thank you for all your support and Enjoy! - ADDED - Added UI Options for most of the options in the serverconfig.ini file. Options are now on host game panel for : - Ignore Building Requirements ( Ignores Upgrading Requirements as well) - Ignore Crafting Requirements - Every Ones an Admin - Enable Zombies - Night Time Multiplayer - Day Length (In Minutes) - Item Spawn Chance - List Server Publicly - Spawn With Clothing - Disable Stat Diminishing - No City - Confine To City This makes Hosting a game and its options more user friendly - FIXED - Water will slowly damage a player - FIXED - An error when creating the object being dropped by zombie w…
- Jan 12, 2020 - v0.119 - Vegetation Update Complete! Zombie Parts, and More! - 13 January 2020
- ADDED - Vegetation Upgrade 2/2 Has been completed, This adds Biomes, Both Winter and Meadows as we continue to build the world out. It also should have an improvement on Frames as it uses different and upgraded compiling methods - ADDED - Additional Zombie Body Parts Including: Heart Brain Lungs Liver Guts Kidney - ADDED - Roads and Pathways throughout the world, Tundra Biome at High Altitude (Currently One) and Meadows Throughout. The World will continue to be artistically improved upon. - ADDED - Serverconfig Option : DisableStatDiminish --- This Option will stop the Diminishing of Survival Stats Such as Thirst, Hunger, Energy, Temp To Remove some Survival Requirements on Servers that want this. (Sandbox Option) - ADDED - Zombies cannot Cause damage to Build Engine / Bases Parts that are Upgraded Above Cardboard - ADDED - F1 Menu now has Basic Help and Tips - FIXED - Zombies would s…
- Jan 1, 2020 - v0.118 - Graphics And Vegetation Update! Bug Fixes and more! - 1 January 2020
- ADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline. This is Update 1 of 2. We still have another stage to integrate. - ADDED - Road and River System has been added. - ADDED - "godmode" admin command ADDED - ADDED - "EveryOnesAnAdmin" Option added to serverconfig.ini - UPDATE- Huge Terrain Update, fixing numerous issues, including huge gullies, riverbeds, ocean and more. - UPDATE- AI Navmesh's & Occlusion maps have been updated. - FIXED - Cleaned and verified entire project and all assets. - FIXED - RAM Usage has been Reduced to 6GB or lower. -> Many Normal maps were far to large making RAM usage huge. - FIXED - Removed all unused textures, assets, meshes and anything else unneeded. Overall Standalone size has dropped Approx 2GB. - FIXED - Zombie Legs will no longer blow off, resulting in floating zombies. This will probably be replaced with zom…
- Dec 4, 2019 - v0.117 - AI System Integration, Forest Zombies!, Bug Fixes & more - 5 December 2019
- ADDED - Zombies have been added and will currently roam outside the perimeter of the city. - ADDED - 6 Zombie Variations have been added with more to come, after additional bugs and errors are worked outside - ADDED - All Zombie Variations have had their collision detection fit to body and animations - ADDED - Zombie Damage, Networking, Movement, and Detection have all be programmed for Networking. - ADDED - Zombie Animations and Models have been Added - ADDED - Zombie Corpses will sink into the ground after a period of time. - ADDED - Currently X Zombie Models with some more to come - ADDED - Zombies will Trigger Trip mines and IED's - ADDED - Zombies Sounds Added - ADDED - Zombie Arms and Limbs will Fly off when shot - ADDED - Zombies will destroy Bases and Fortifications when players are around. - ADDED - Zombies have a chance to spawn items and/or money (Approx 30%) -!!NOTE!- Barr…
- Nov 1, 2019 - v0.116 - Day Night Cycle, Server improvements and tons of fixes! - 2 November 2019
- ADDED - Cargo Pants - ADDED - gettime Command for server and client for debugging - ADDED - Discord Button on main menu. - ADDED - Cash Register is now a searchable object that will spawn money - FIXED - HDRP Fog has been Re integrated and adjusted - FIXED - HDRP Sky Day/Night Cycle! - YAY - FIXED - Scraper Sets and Other Items were not spawning for clients since a patch. - FIXED - Client Time Synchronization Resulting in Choppy Lighting and Shadows - FIXED - Dedicated Server no longer caches unneeded items and textures reducing RAM usage by ~1GB - FIXED - Application Network Synchronization is not dependant on GameOverlordDedicated server any more. This fixes random lag spikes and network errors to listing servers - FIXED - RemoteClient Peer Looking Functions have been disabled for Remote Clients, Fixes Loopback lag while players are looking at each other. - FIXED - Object and Player…
- Oct. 1st, 2019 - v0.115 Monthly Update! - 30 September 2019
Oct 1, 2019 - v0.115 Join our discord for feedback, questions and key giveaways to our closed testing sessions! http://discord.gg/69naDNh Lots of great back-end tasks and visuals done this month! - ADDED - New pistol model replacing/updating the Semi Auto Pistol (SAP). - ADDED - Plywood and 2x4's now support ChemLab/Forge/FirePlace/StorageBox's - ADDED - First Armor Set Clothing giving players high defenses - SwatHelmet - SwatVest - Swat - ADDED - Build engine now processes supporting objects - Objects with no supporting Object/Foundation will fall apart - ADDED - New Doughnut Shop Building - ADDED - Russ House now an enter-able Building - ADDED - Mouse House now an enter-able Building - ADDED - Objects Spawned now have a traceable ID allowing us to track and resolve problems with individual items - ADDED - Server Command added for listing unique Connected IDs - ADDED - Dedicated Server…
- Sep. 1st, 2019 - v0.114 - Stats reworks, drug addictions, steep slopes and polish! - 1 September 2019
Our Without A Roof September 1st, 2019 update is rolling out! Join our discord for feedback, questions and key giveaways to our closed testing sessions! http://discord.gg/69naDNh https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33392906%2Fc4f29edee31423c39b1a5da4dba2a05db1e80287.jpg PATCH NOTES: Sept 1, 2019 - v0.114 - ADDED - Gas mask - ADDED - CottonPlant Model has been added. - ADDED - Cotton World model (Drop Model) has been added - FIXED - Door BuildObject Texture for Valid/Invalid Placement - FIXED - Self Medicated with Heroin using RMB stopped working and is now fixed - FIXED - Removed some background Debug logs that were still lingering - FIXED - Moved/Arranged LubedUp, Bank, CornerShops, BalconyBuilding, RicklandPropane, GasStation, NineEleven and all other building sets, as we continue to add... - FIXED - Addiction Indicator Alpha Channels have been fixed - FIX…
- Aug 16, 2019 - v0.113c Hotfix – Key binding Bug Fixes - 17 August 2019
- ADDED - Ability to Keybind Fire1 and Fire2 Actions (Mouse Buttons) - FIXED - ActionKey Key binding was not working correct, this effected multiple areas - Big thanks to @antomus in Discord for pointing this out
- Aug 15, 2019 - v0.113b Hotfix - Improvements and Bug Fixes - 15 August 2019
Yet another list of bug fixes while we continue to work on W.A.R! HUGE THANKS to ne0n, and everyone who is providing feedback in discord! We will now be concentrating on the next Months Update now, and we have a list of priority items to work on. - ADDED/FIXED - Dedicated Server Tool is now available via Steam Tools in your Library! - ADDED - Reset, Subtract One, Add One, Max Crafting Quantity Buttons - ADDED - Sombrero - ADDED - CowboyHat - FIXED - Highrise Scraper Building Sets have been recreated. (No more empty buildings since Graphics Upgrade) - FIXED - BurqaHead and Body spawning to often - FIXED - Exit Confirmation menu Canvas Anchoring - FIXED - Players will no longer be obstructed trying to walk down the build engine stairs - FIXED - Error when populating server listings after disconnecting from server - FIXED - Stairs have gaps showing between ceiling and other build system ob…
- Aug 5, 2019 - v0.113a Hotfix - Squashing Bugs... - 6 August 2019
- ADDED - CameraBob Toggle Enabled/Disabled to Controls/Options and config.ini - FIXED - Foundations not taking Explosive Damage - FIXED - LaserMine Remote Player Model Alignment confirmed working - FIXED - LaserMine and Semtex Left floating when they should stick to players - FIXED - SAP Ironsight alignment updated - FIXED - Update Inventory Command sent immediately when using give/admin commands - FIXED - Compass World Model was massive, scaled correctly - FIXED - Flaregun World Model was massive, scaled correctly - FIXED - Added BurqaHead and BurqaBody to spawnable list - FIXED - Dedicated Server Chat display cleaned up to show Nick and ID - FIXED - Reports of Using Esc key to exit ATM wouldn’t re-lock the mouse - FIXED - Pitchfork Sounds could be heard to far away - FIXED - BottleLauncher Sounds Could be heard to far away - was actually duplicate sound from another source. - FIXED -…
- Aug 1, 2019 - v0.113 - Optimization and Framerate Fixes, Graphics Overhaul complete. Bug Fixes and more - 2 August 2019
We hope you all enjoy the improved framerate and graphics! Please join our discord for Feedback and questions : http://discord.gg/69naDNh We have been working extremely hard on bug fixes and performance for this update of WAR and are very proud of the optimization that has taken place. We would like to remind everyone that war is designed to be a Dedicated Server/Client game, although we never wanted to take away the ability for users to host their own server, from within the game, for ease of use. Current Benchmarks are ~60 FPS @ Dedicated Server/Client Instance ~40 FPS @ Hosting while playing (Server/Client as one) ~225+FPS @ Dedicated Server only Instance ( Big Improvement here from previously 70-90) - ADDED - BurqaBody and BurqaHead Clothing! - FIXED - Punching no longer requires you to aim with right mouse button - FIXED - Save system bug with saving new HDR pipeline assets and com…