DUELEUM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews26
- Release dateSep 15, 2017
- Developernohoho (Individual)
- Publishernohoho
Genres: Action, Free To Play, Early Access
Company pages: Developer: nohoho (Individual)Publisher: nohoho
DUELEUM Steam news
DUELEUM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update - 19 June 2018
Add CharacterEdit Add multi play mode (underdeveloped)
- Update - 12 December 2017
General - Change skill charge system Before : Push touch pad (Joy Stick) -> Release touch pad -> Swing After : Push touch pad (Joy Stick) -> Swing Free Field - Add ore - Add food - Add animal (rabbit, boar) - Add monster & animal drop item
- Update - 12 December 2017
General - Change skill charge system Before : Push touch pad (Joy Stick) -> Release touch pad -> Swing After : Push touch pad (Joy Stick) -> Swing Free Field - Add ore - Add food - Add animal (rabbit, boar) - Add monster & animal drop item
- Update - 28 October 2017
General - Add 2 states - Return to menu with Esc key FreeField - Add auto save & load function (Every 5 minutes, S / ESC key) - Add 6 weapons (Get it in the dungeon)
- Update - 28 October 2017
General - Add 2 states - Return to menu with Esc key FreeField - Add auto save & load function (Every 5 minutes, S / ESC key) - Add 6 weapons (Get it in the dungeon)
- Update - 22 October 2017
General - Fixed bug that can not be advanced from tutorial - Fixed bug that damage did not decrease even if guarded - Increase MP recovery amount at attack hit - Add hit stop at attack hit - Damage increase when big swinging - Ease of charge condition Free Field - Auto save & Load (status, item pouch) - Drop logs from specific trees - Drop wood from logs
- Update - 22 October 2017
General - Fixed bug that can not be advanced from tutorial - Fixed bug that damage did not decrease even if guarded - Increase MP recovery amount at attack hit - Add hit stop at attack hit - Damage increase when big swinging - Ease of charge condition Free Field - Auto save & Load (status, item pouch) - Drop logs from specific trees - Drop wood from logs
- Update - 17 October 2017
FreeField - Add Item Pouch - Add food (eat it when you approach the face) - Add timber - Added operation to place things in the field -- With an object in one hand, hold it with another hand (push the grip button) * This sentence is an automated translation of Japanese.
- Update - 17 October 2017
FreeField - Add Item Pouch - Add food (eat it when you approach the face) - Add timber - Added operation to place things in the field -- With an object in one hand, hold it with another hand (push the grip button) * This sentence is an automated translation of Japanese.
- Update summary (Sep ~ Oct) - 12 October 2017
* This sentence is an automated translation of Japanese. 【add to】 · Chapters 1 and 2 (Total 4 stages) · Added tutorial to Chapter 1-1 · MP -- Consumption by activating magic and technique -- Recovery with normal attacks and over time ·stamina -- Consumes over time and recovers HP -- Recovery with food · Display of gauge of HP, MP and stamina · Free field -- Free mode to advance anywhere with automatic field generation -- Monsters and food, items pop randomly -- Monsters and items that pop and have night and day pops change -- Dungeon where monsters spring up abundantly · Add / release objects addition (valid only for free field) -- Hold / release objects with left and right grip buttons -- Sword to the left waist when released 【Change】 · Damage adjustment for ordinary attack -- Damage increase when shaking a large amount · Charge input method change -- Fixed body position → Fixed positi…
- Update summary (Sep ~ Oct) - 12 October 2017
* This sentence is an automated translation of Japanese. 【add to】 · Chapters 1 and 2 (Total 4 stages) · Added tutorial to Chapter 1-1 · MP -- Consumption by activating magic and technique -- Recovery with normal attacks and over time ·stamina -- Consumes over time and recovers HP -- Recovery with food · Display of gauge of HP, MP and stamina · Free field -- Free mode to advance anywhere with automatic field generation -- Monsters and food, items pop randomly -- Monsters and items that pop and have night and day pops change -- Dungeon where monsters spring up abundantly · Add / release objects addition (valid only for free field) -- Hold / release objects with left and right grip buttons -- Sword to the left waist when released 【Change】 · Damage adjustment for ordinary attack -- Damage increase when shaking a large amount · Charge input method change -- Fixed body position → Fixed positi…
- Update - 1 October 2017
Add magic point, stamina (use skill & magic) Modify Charge System (keep position -> keep position & touch right track pad) Add free mode
- Update - 1 October 2017
Add magic point, stamina (use skill & magic) Modify Charge System (keep position -> keep position & touch right track pad) Add free mode
- Update - 24 September 2017
Add simple tutorial (Chapter 1-1) Add chapter2 (2 stage) Modify skill system
- Update - 24 September 2017
Add simple tutorial (Chapter 1-1) Add chapter2 (2 stage) Modify skill system
- Add stage and features - 16 September 2017
- added 2 stage - Modify weapon collision - Modify stage select scene - Modify charge system - Support Oculus
- Add stage and features - 16 September 2017
- added 2 stage - Modify weapon collision - Modify stage select scene - Modify charge system - Support Oculus
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
