SPSTEAMPULSELIVE ANALYTICS
Wellspring: Altar of Roots

Wellspring: Altar of Roots Steam metadata

Multithreaded Games LLC | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID690110
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperMultithreaded Games LLC

Wellspring: Altar of Roots metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID690110
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperMultithreaded Games LLC
  • Publisher
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: Multithreaded Games LLCPublisher:

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Wellspring: Altar of Roots Steam metadata

Wellspring: Altar of Roots metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/690110/metadata
Steam Communityhttps://steamcommunity.com/app/690110
PCGamingWiki search
IGDB searchSearch IGDB for Wellspring: Altar of Roots

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Cutscenes are hard :D - 14 February 2019

    https://youtu.be/zp1jxxlKvtE

  • Opening Cutscene, Take 1 - 15 December 2018

    https://youtu.be/XysEKoo8Dzs After 3 years of development, we're ready to start making the actual game (kinda kidding, but kinda not) For #screenshotsaturday, here's a part of the very first cut-scene players will be greeted with, sans a few other opening shots. Work on the opening cutscene is about a third of the way done, barring major revisions--while a lot of RPGs are exposition-heavy early on, we wanted to throw the player into combat and eventually character control as quickly as possible. With that in mind, here's what we've got so far--still a work in progress, and very much open to critique or suggestions!

  • The Anatomy of a Bug - 16 November 2018

    Hi all! We recently put together an imgur post detailing a very strange bug we encountered, and how we eventually squashed it. Eventually. Come check it out and make sure to upvote it so we can hit that sweet front page! imgur.com/a/LevXcN0

  • Our Discord server is open! - 6 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31395209%2Ff67608ca2e985627da95437546fc10cf277d425b.jpg We've recently opened up our Discord channel for anyone who'd like to drop by and talk about the game and its development--you'll be able to give feedback and even glimpse at upcoming features before anyone else! Come hang out! https://t.co/P76kJcWWGo

  • New boss model/animation! - 6 October 2018

    https://youtu.be/8HCOW4GFb5k Hi all! We're extremely excited to show off a quick video of our new Kelvari model and walk cycle! While the environment is still a work-in-progress, we're pretty happy with it so far and will improve upon it further, introducing new sound effects, creatures, and environmental effects. This particular creature is known to the Auvanians as "Berithane" and has been engaged and fought countless times over the centuries. While no one expected the Kelvari to breach the Auvanian forticiations, the Roots found another way instead and the town of Molsha was quickly engulfed, Berithane leading the charge. As we add more animations and effects, you can be the first to see these and other updates by signing up for our newsletter here: http://www.eepurl.com/b_SewT

  • Dev Streams! - 3 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31395209%2F532aef1312d427a890363e739663fbbade2c9344.jpg Hi all! Here lately, we’ve been seriously entertaining the idea of doing a weekly (or even bi-weekly) dev stream where we take some time to talk about Wellspring development. We wanted to take a more ‘tutorial’-oriented approach to these streams—we most likely wouldn’t be coding or programming new features necessarily, but would be talking about some of the systems we’ve already developed and diving more deeply into the intricacies of Unity and game development in general. My question then, is which of the following topics would you be most interested in learning more about? And if it’s something that isn’t on the list, feel free to let us know in the comments section! Thanks! Combat system internals Artificial intelligence Skill system implementation Item/equipment s…

  • When you're scarier than your opponent - 28 July 2018

    https://youtu.be/CZLtNMOaimQ May have made a slight mistake here... (AKA what happens when you bind your running animation to the wrong avatar) Wellspring: Altar of Roots is a dark and plot-heavy tactical RPG that merges old-school, turn-based strategy with modern, fast-paced combat. Featuring gridless battles, roaming enemy encounters, complex character customization and a vast and open world map, Wellspring offers a fresh look at a time-honored genre.

  • If you can't beat 'em, be 'em! - 7 July 2018

    https://youtu.be/_Gyy1-H3GjI When we first started developing Wellspring, there were several features that we knew would be incredibly difficult to figure out--for me, in particular, I imagined that the enemy AI system would be the biggest pain in the ass to implement. (spoiler: it actually wasn't) So like the good little programmer I am, I decided to put it off for a really long time and focus on other aspects of the game--in the meantime, however, we needed a way to have the enemies do something, anything at all--so we ended up adding the ability for the player to control the enemies directly. While incredibly entertaining (and somewhat unfair), this does serve a more practical purpose, allowing us to quickly test and balance enemies and their skills. It also allows us to turn on/off an enemy in the middle of battle--so if we need an enemy to do a specific thing (IE, for many of our c…

  • Into Battle! - 16 June 2018

    https://www.youtube.com/watch?v=6Wn0JIymbMM I know it's been a long time since we've posted anything, but we're still at it! Lately I've found myself playtesting a lot using Game/Scene views and managed to catch our battle sequence--the left side is what the player 'sees' and the right side is what actually happens in the scene without any other 'effects.' In game development, and most things really, there's a lot of trickery involved. More often than not, a simple screen fade is almost all that's needed to get the job done.

  • Battle Skill: Substitute - 12 May 2018

    https://youtu.be/Cz866GTEhpk We've recently implemented new skills for our characters and I wanted to share one of the more interesting ones that we've come up with! In our tactical, turn-based RPG Wellspring: Altar of Roots, Apolith fulfills the 'tank' role and as such, his job is basically... well, to get the hell beat out of him. He has a number of ways to go about doing this, from taunting enemies to reducing damage inflicted, to charging right into the fray. I wanted to play around with the more 'positional' aspects of Wellspring's combat, so we came up with the Substitute skill. Essentially, this allows Apolith to swap locations with a targeted ally, thus removing them from the heat of combat. More interestingly, however, Apolith makes himself the target of any skills, damaging or otherwise, that were previously targeted to the ally he's substituting himself with. In this video, y…

  • Inspection Mode - 7 May 2018

    https://youtu.be/8HxCWfocMIw So this probably isn't the most glamorous feature ever, but we've recently fine-tuned our combat "Inspection Mode!" This is essentially a way to 'pause' combat and cycle through all of the combatants to view detailed information such as movement range, the currently-queued up skill and its targets, as well as any active buffs or debuffs.. and probably some other junk too when I get around to adding it. This mode has existed since the early days of Wellspring, but we noticed that players would sometimes enter this mode and not realize it--this update serves to make it a little more obvious that the player is 'inspecting' the characters and that the normal flow of combat is 'paused.' Implementation-wise, we threw in another post-processing volume (gotta love these things) as well as the flashing "Inspection Mode" text controlled by a simple Tween. We also 'fro…

  • Teleport Strike - 30 April 2018

    https://youtu.be/billYSlAfpc Finished up most of the Teleport Strike skill for our turn-based, tactical RPG Wellspring : Altar of Roots! This is our first 'free-targeted' skill, meaning that you can position it anywhere within its attack range. If there isn't a nearby target, the skill simply moves the user to its targeted destination, but if there is an enemy (or enemies) in range, it will deal damage to the nearest one. The most challenging parts were setting up the animation/particle effect timing and working out the logic for whether damage is dealt or not--our skill system is pretty robust, so it wasn't too terribly hard to get it up and running. Pretty satisfied with how it turned out, but there are a few small issues (like the sound effects and particle effects disappearing abruptly) that'll be cleaned up soon enough! We feel that this adds a lot more variety to Bodom's overall s…

  • Free Targeting - 26 April 2018

    https://youtu.be/-uTqFQlqVig Hi all! Here's a more 'behind the scenes' look at something that I've recently been working on! In Wellspring, up until this point, all skills have required an actual target before they can be selected and queued up. We always wanted to have certain skills allow the player to manually position them and therefore, not require a specific target. Unfortunately, we didn't build out our skill system with this in mind initially, so there was a little bit of uh.. 'messiness' involved with implementing this basic first step. For Bodom's skill Teleport Strike, we want the player to be able to position it anywhere within a certain radius, and potentially do damage if it's close to an enemy--but it can also be used as an escape route or gap closer. There were a few tricky parts to implementing this: the first issue isn't super difficult, but requires the skill to be co…

  • Chain Effects - 21 April 2018

    https://youtu.be/xBSxjIQH_F0 Wellspring's gridless combat system introduces the concept of 'chains', which allows allies (and enemies!) to queue up skills to deal extra damage and other effects. We wanted to make the presence of a chain more obvious, while also adding more gratifying visual feedback for the player. To help draw attention to chains, we've used Unity's Post Processing Stack (v2), and added three effects: vignette, chromatic aberration and color grading/tinting. Thanks to the flexibility of Unity's volume system, we can make the effect stronger overall just by changing a single value, and the more skills that are involved in the chain, the more pronounced the effect is. We also change the damage font as well, just to let the player know how 'large' the chain is. We're pretty satisfied with the effect, but we're wondering if it's too strong, or maybe not pronounced enough,…

  • Wellspring Pre-Alpha Demo 1.3.2 is LIVE! - 9 April 2018

    Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three hours of content, loads of skills, items and equipment, and plenty of challenging encounters! You can download it from our store page here! Since we've changed our name from Bevontule to Wellspring, if you want to keep your old save files and configuration settings, you'll need to do a few things, as the application data folder has a different name: Find the AppData folder for Bevontule--this is usually found at C:\Users\ \AppData\LocalLow\Multithreaded Games\ Run "Wellspring_Demo.exe" and close it before choosing configuration options from the built-in Unity dialog. There should be a "Wellspring" directory in the…

  • Wellspring Pre-Alpha Demo 1.3.2 is LIVE! - 9 April 2018

    Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three hours of content, loads of skills, items and equipment, and plenty of challenging encounters! You can download it from our store page here! Since we've changed our name from Bevontule to Wellspring, if you want to keep your old save files and configuration settings, you'll need to do a few things, as the application data folder has a different name: Find the AppData folder for Bevontule--this is usually found at C:\Users\ \AppData\LocalLow\Multithreaded Games\ Run "Wellspring_Demo.exe" and close it before choosing configuration options from the built-in Unity dialog. There should be a "Wellspring" directory in the…

  • What's in a name? - 1 March 2018

    Greetings, everyone! While we’ve received a lot of amazing feedback during our Kickstarter, one of the bigger pieces of advice that’s stuck out is that we should probably consider renaming the game—obviously not the ideal situation, but I can definitely see it and it’s better to do it now rather than later. Bevontule’s a cool word and all, but it has very little recognition, people tend to not remember it and people tend to not be able to pronounce it. So we wanted to pick something that’s more… ‘normal.’ Lately we’ve been focused on the name "Wellspring"— and this has a special significance, as ‘wellsprings’ are the latent energy ‘pools’ found throughout the continent of Onich. Without further ado—let us know what you think! Wellspring : Altar of Roots Wellspring Story : Altar of Roots Wellspring Saga : Altar of Roots Kelvari Chronicles : Altar of Roots Keep "Bevontule : Altar of Roots…

  • What's in a name? - 1 March 2018

    Greetings, everyone! While we’ve received a lot of amazing feedback during our Kickstarter, one of the bigger pieces of advice that’s stuck out is that we should probably consider renaming the game—obviously not the ideal situation, but I can definitely see it and it’s better to do it now rather than later. Bevontule’s a cool word and all, but it has very little recognition, people tend to not remember it and people tend to not be able to pronounce it. So we wanted to pick something that’s more… ‘normal.’ Lately we’ve been focused on the name "Wellspring"— and this has a special significance, as ‘wellsprings’ are the latent energy ‘pools’ found throughout the continent of Onich. Without further ado—let us know what you think! Wellspring : Altar of Roots Wellspring Story : Altar of Roots Wellspring Saga : Altar of Roots Kelvari Chronicles : Altar of Roots Keep "Bevontule : Altar of Roots…

  • Bevontule Kickstarter Update #13 : Farewell... for now! - 1 March 2018

    Hi all! While we didn’t hit our Kickstarter goal this time around, we’re not giving up! Check out our latest update for more information on the future of Bevontule: Altar of Roots! Until next time, Derek

  • Bevontule Kickstarter Update #13 : Farewell... for now! - 1 March 2018

    Hi all! While we didn’t hit our Kickstarter goal this time around, we’re not giving up! Check out our latest update for more information on the future of Bevontule: Altar of Roots! Until next time, Derek

Patch notes and updates

S.noRelease datePatch nameGID number
19 April 2018Wellspring Pre-Alpha Demo 1.3.2 is LIVE!4249665521687744367

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID690110
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperMultithreaded Games LLC
Publisher
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

As the troubled continent of Onich is engulfed by decay, an ancient foe returns – offering salvation. Join a diverse cast of characters to stave off the looming calamity... or unwittingly hasten its arrival!

About this game

What is Wellspring: Altar of Roots? Wellspring: Altar of Roots is a turn-based, role-playing game that seamlessly integrates classic RPG genres and elements into a cohesive and novel gameplay experience. Featuring an engaging storyline, unique tactical combat, a progression system reminiscent of old-school JRPGs – and numerous Western influences as well – Wellspring: Altar of Roots offers massive environments and open-world exploration in a modern, 3D art style. Key Features Enjoy a mature and highly-detailed plot spanning thousands of years – inspired by games like Xenogears and Shadow Hearts. Fight in a challenging tactical, turn-based combat system where proper positioning and timing are critical. Visit a beautiful, massive world with modern 3D environments to discover, explore, and conquer. Fend off free-roaming enemies with a wide variety of movement patterns, behaviors and habitats. Prepare for an unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels. Play alongside a large cast of interesting characters with defined roles, yet deeply customizable skill sets – allowing multiple builds for each combatant. Face enemies that learn and level up dynamically – accessing new skills, tactics, and other enhancements. Unlock, learn, and equip from hundreds of combat skills, attribute bonuses, and world-based buffs. Explore loads of side quests, optional bosses/areas, and minigames! Scavenge, create, and upgrade items using an original skill-based crafting system. Utilize an integrated bestiary system that rewards discovery, experimentation, and exploitation of enemies for rewards. Note that Wellspring: Altar of Roots was previously titled Bevontule

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: Free
  • Highest observed: Free

Wellspring: Altar of Roots's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wellspring: Altar of Roots's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wellspring: Altar of Roots at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-06FreeFreeNo discountSteam Store

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