- Killing Floor: Incursion Update 1.00.11 Release Notes - 17 March 2026
Update 1.00.11 Release Notes Visual enhancementsTexture resolution, draw distance, and Mesh Level Of Detail settings have been significantly increased for players using the “high” quality settings. This results in visual improvements across all areas of the game. GameplayA hints system has been added to the campaign. NODE will now give brief text-based hints to players if they get stuck in various puzzles or encounters. We added hints to all areas of the game that players have reported as being confusing or unclear, through the Steam community discussions or game reviews. We’ve fixed issues in the rooftop section of the Paris mission where players would find it difficult or impossible to progress. Fixed an issue where the smooth turn function would not correctly rotate the player. Multiplayer FixesWe’ve made significant improvements to the movement and collision logic for ‘client’ playe…
- Killing Floor: Incursion Update 1.00.10 Is Now Live! - 12 February 2026
Crash FixesFixed issue where KFI would crash when launched on PCs with an Intel 10th-gen CPU or higher.Added descriptive error message when KFI crashes during launch, if the player is using "Steam Link" wireless streaming software. At this time, KFI doesn't support Steam Link. Players are advised to use Meta Horizon Link, Pico Connect, or Virtual Desktop.Gameplay FixesAcross the campaign, we have fixed collision issues where players could fall out of world, get stuck, or skip through missions incorrectly.Added a 'reset position' button to the pause menu. This will allow players to reset their position to the last safe location, if they happen to get stuck out of the world. This works in both single-player or co-op campaign play.Fixed an issue where Zeds could not attack the life supports constructs in ParisFixed an issue where the NODE drone would flicker its position if the player was…
- Entire Killing Floor Franchise Available in Humble Bundle - 13 August 2020
We're offering the entire Killing Floor series up as a limited time bundle! Grab it while you can and help Charity Water bring clean drinking water to those in need! Bundles include Killing Floor, Killing Floor 2, and Killing Floor: Incursion, in game cosmetics and weapons for Killing Floor and Killing Floor 2. https://www.humblebundle.com/games/killing-floor
- Killing Floor Incursion Update 1.00.9 Is Now Live - 1 July 2020
New Features Improved player collision across all maps and modes. Added support for the Valve Index HMD and controllers. Note: Index controller finger tracking is not supported, all game inputs work. SteamVR users can now snap-turn and rotate the facing-direction of their projected teleports while in ‘standing’ configuration. Previously, players could only do this while in ‘seated’ mode. User Interface Based on player feedback, players can now have a UI prompt to choose between Teleport movement and freemove when launching KF:I. Players can further tweak the freemove/teleport settings in the pause menu. For the Steam version of the game, new icons for the Valve Index have been added to all the menus and tutorial sequences. AI Fixed numerous instances in the campaign where Zeds would become stuck in the environment and would be unable to reach the player Progression Fixed an issue in the…
- Killing Floor Incursion Hotfix 1.00.8 - 9 September 2019
We have just shipped an updated for Killing Floor: Incursion on Steam. This update fixes the following: Fixed an issue where users on Steam would have their height mis-configured when choosing the standing position
- Killing Floor: Incursion Update 1.00.7 - 7 June 2019
https://www.tripwireinteractive.com/#/community/killing-floor-incursion-update-1007-steam-and-oculus-and-106-psvr We have just pushed an update for Killing Floor: Incursion on all platforms. We've updated the following: Fixed some collision and pathing issues with the new movement system. Fixed an issue where the player hands would appear unlit in the main menu. Added a slider to the Control Theater options to adjust the size of the "scoping" effect. Added Head-based tracking to PSVR Join The Conversation
- Killing Floor Incursion Update 1.00.6 Is Now Live - 22 May 2019
https://www.tripwireinteractive.com/#/community/killing-floor-incursion-update-1006-steam-and-oculus-and-105-psvr This update adds the following new features: Added the Espire Control Theater functionality. Revamped Free Move to a physics-based system. Reworked all levels to support the new Free Move system The Espire Control Theater system was developed for the upcoming VR title Espire (published by us here at Tripwire Interactive and coming later this year!). This system allows "virtually" (get it) anyone to use free movement and tweak it or turn it off to their desired or needed comfort zone. As part of this we also changed the way free movement works in Incursion to be a full physics based system, which replaces the previous one which was relying on the teleport system underneath. This in turn will fix the issue where the non host player in co-op would have issues with Free Move tur…
- Tripwire Publisher Midweek, Save 50% to 75%! - 14 May 2019
In celebration of Killing Floor's 10th Anniversary, save up to 75% on Tripwire games titles during the Tripwire Interactive Publisher Week *! *Offer ends May 20th at 10AM Pacific Time
- Tripwire Publisher Midweek, 50 - 85% off% Off - 28 August 2018
Save 50 to 85% off on Tripware Interactive titles during their publisher Midweek*! *Offer ends Friday at 10am Pacific Time
- Killing Floor Incursion Update 1.00.6 Is Now Live - 31 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30941020%2Fd0e65b1c62b158b4c924a899b5741ddec6586aca.png The changelog is as follows: New Features New Holdout Map: Crucible Windows Mixed Reality headsets now supported on Steam Steam: Added subtitle and interface localization for English, Spanish, Simplified Chinese, Brazilian Portuguese, Korean, German, and Russian Oculus: Added subtitle and interface localization for English, Spanish and German Smooth Turning now fully supported in multiplayer New and improved Sniper Rifle aiming system Improvements Freemove multiplayer experience improved. Freemove and Smooth Turn speeds are now significantly increased. Improved sniper rifle bolting on Vive/Windows Mixed Reality: there is no longer a delay after firing for the trigger hand to release so you can work the bolt. Now releasing the trigger will automatically release the tri…
- What We Are Up To - New Hardware Support and More! - 17 April 2018
Hello everyone! As work progresses towards bringing Incursion to another new platform, the PlayStation 4, we want to bring everybody up to speed on what they can expect next! First up, we want to officially announce and confirm upcoming support for new hardware: That hardware being, Windows Mixed Reality head units! This means nearly every VR headset out there will be able to pick up and play Killing Floor 2: Incursion. One of the bigger items requested by fans since the initial launch has been subtitle support, and it is on the way! With the launch of this feature, we are planning to include Simplified Chinese, German, Korean, Portuguese, Russian, and Spanish. The Incursion team is also hard at work looking to resolve a variety of bugs as well as some quality of life improvements such as a client desync that can happen during Zed time for client players using free move which can cause…
- Incursion Update 1.00.5 Is Now Live - 30 November 2017
This update brings several community requested changes as well as bug fixes. The changelog is as follows: General Added option for Controller centered free move Moving backwards while in freemove is no longer slower than moving forwards Fixed a Catacombs skulls not returning to start location when lost Graphics settings should now default to correct values on first time start. This will only work for new players. Current players need to just adjust their graphics settings manually Vive Vive standing teleport no longer turns player Fixed fullscreen mirroring for Vive users
- Incursion Update 1.00.5 Is Now Live - 30 November 2017
This update brings several community requested changes as well as bug fixes. The changelog is as follows: General Added option for Controller centered free move Moving backwards while in freemove is no longer slower than moving forwards Fixed a Catacombs skulls not returning to start location when lost Graphics settings should now default to correct values on first time start. This will only work for new players. Current players need to just adjust their graphics settings manually Vive Vive standing teleport no longer turns player Fixed fullscreen mirroring for Vive users
- Oculus Rift price drops to $349 / $349 for Black Friday - 23 November 2017
If you saw our heads-up about the HTC Vive Black Friday deal earlier this week (to recap, you get a Vive, Fallout 4 VR, Doom VFR and a free deluxe audio strap and more for 599 starting from tomorrow), then you’ll be pleased to know that the Oculus Rift is also being discounted for Black Friday – starting TODAY, in fact. It’s almost as if they knew… (more…)
- Incursion 1.00.4 Update Is Now Live - 17 November 2017
This update includes the following changes. Additions Added option to skip most of the tutorial General Fixes Fixed issue where some players experienced game crashes while attempting to find a game Fixed issue where some players were kicked back to the main menu when attempting to find a game Fixed leaderboards player icons not appearing Fixed issue where Global Leaderboards would not populate Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn. Fixed an issue with the boss battle for the Paris map that could halt player progression Vive Removed snap turn and endpoint turning for Vive players that calibrate standing
- Incursion 1.00.4 Update Is Now Live - 17 November 2017
This update includes the following changes. Additions Added option to skip most of the tutorial General Fixes Fixed issue where some players experienced game crashes while attempting to find a game Fixed issue where some players were kicked back to the main menu when attempting to find a game Fixed leaderboards player icons not appearing Fixed issue where Global Leaderboards would not populate Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn. Fixed an issue with the boss battle for the Paris map that could halt player progression Vive Removed snap turn and endpoint turning for Vive players that calibrate standing
- What We Are Up To - Acting On Your Feedback - 16 November 2017
Hello everyone! With the recent update to Killing Floor: Incursion, as well as its launch on the Steam storefront, we are keeping a close eye on player feedback. We are expecting to ship a patch in the coming days address several of these issues. These include: An option to skip the tutorial Fixed a crash that could happen when attempting to find an online match Fixed an issue where some players were kicked back to the main menu when attempting to find a game Fixed a case where player icons would not show up in the leaderboards Fixed a case where leaderboards would not appear to populate (they should populate as players log into the game after the update and check them) Fixed an issue where players using the Nuke power-up in holdout could break the amount of bosses allowed to spawn VIVE only: Removed snap turn and endpoint turn for VIVE players that calibrate standing And several other…
- What We Are Up To - Acting On Your Feedback - 16 November 2017
Hello everyone! With the recent update to Killing Floor: Incursion, as well as its launch on the Steam storefront, we are keeping a close eye on player feedback. We are expecting to ship a patch in the coming days address several of these issues. These include: An option to skip the tutorial Fixed a crash that could happen when attempting to find an online match Fixed an issue where some players were kicked back to the main menu when attempting to find a game Fixed a case where player icons would not show up in the leaderboards Fixed a case where leaderboards would not appear to populate (they should populate as players log into the game after the update and check them) Fixed an issue where players using the Nuke power-up in holdout could break the amount of bosses allowed to spawn VIVE only: Removed snap turn and endpoint turn for VIVE players that calibrate standing And several other…
- Now Available on Steam - Killing Floor: Incursion - 14 November 2017
Killing Floor: Incursion is Now Available on Steam! Killing Floor: Incursion is a fully-realized, multi-hour, story-driven adventure with an additional endless mode. In solo or co-op mode, travel diverse environments, from creepy farmhouses to the catacombs of Paris, in order to uncover who... or what is behind the Zed menace.
- Killing Floor: Incursion Is Now Live On Steam! - 14 November 2017
https://www.youtube.com/watch?v=WWxut0vewrI&feature=youtu.be Highlights New Game Mode: Holdout Leaderboards Powerups New weapon: Katana Only available in Holdout. New Difficulty: Hardcore Mode Players can launch into this difficulty from the map select screen or change it in-game through the menu. Free Move Optimizations Smooth Turning Only available for Solo and as the host for Co-Op Nvidia VRWorks Features Lens Matched Shading MultiRes Shading Achievements General Added messaging for Free Move controls Added a Friend’s Only option for matchmaking Hard Mode Gameplay Changes Zeds can now run! More Zeds are on the hunt Health packs provide less health Boss fights are more challenging Holdout Powerups Additions Unlimited Ammo Vampire Berserker Zed Time Nuke 4X Damage Bug Fixes Free Move Removed stuck spots Fixed areas where player’s heads were clipping through geometry Teleportation Fixed…