Foundation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players578 · 21 September 2026 - 23:34:31 UTC
- SteamPulse tracked peak18,422
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews24,111
- Release dateJan 31, 2025
- DeveloperPolymorph Games
- PublisherPolymorph Games
Genres: Indie, Simulation, Strategy
Company pages: Developer: Polymorph GamesPublisher: Polymorph Games
Foundation Steam news
Foundation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Foundation: Harvest Festival DLC Arrives October 8! - 14 September 2026
Dear Lords and Ladies,It's time to celebrate! Harvest Festival, Foundation's first major DLC, launches on October 8, 2026.Bring even more life to your village with new crops and orchards, chickens, pigs and geese, as well as new production chains and recipes.Build your own Festival Grounds and prepare a celebration for your villagers, with food, drinks and entertainment. Grow your festivities into a festival fit for the King!We know many of you have been patiently waiting while this harvest took a little extra time to ripen. Thank you for your support and patience!Discover Foundation: Harvest Festival and wishlist it on Steam.We can't wait to see your villages come alive with celebrations!The Polymorph Games team
- Foundation: Harvest Festival — Reveal Trailer Now Live! - 14 August 2026
Lords and Ladies,We are delighted to unveil Foundation: Harvest Festival, the first DLC for Foundation!Watch the official narrative reveal trailer and discover a celebration where the fruits of your villagers’ labour bring the entire realm together.Harvest Festival expands village life with new agricultural activities, production chains, workplaces production recipes, and festivities. Raise animals in the modular Common Croft, cultivate new crops and orchards, produce cider, and prepare your village for a grand festival hosted at the Tavern.Cook bountiful meals, serve drinks, hire entertainers, and welcome prestigious guests from across the realm. Grow the festival’s reputation, attract influential dignitaries, and perhaps even earn the honour of a royal visit!More details about the DLC will be revealed over the coming weeks.Wishlist Foundation: Harvest Festival now!Visit the Steam page…
- Hotfix 1.11.0.19 is live - 28 July 2026
Hello everyone, We've just released a small hotfix to address an issue that could prevent resource transportation in certain situations. Fixed: Moving a production building or storage building could prevent transporters and production workers from collecting resources from that production building.
- Patch 1.11.0.18 is now live - 8 July 2026
Hello everyone, We've just released Patch 1.11.0.18, which addresses the missing grass and cliff textures reported by some players using AMD XT graphics cards. This workaround should resolve the issue for affected players. Changelog Adjusted texture buffer object binding to work around a recent AMD OpenGL driver issue.
- Devlog #21 - Refining the Experience - 15 May 2026
Hello, city builders! As we move further into 2026, the studio is buzzing with activity. Today, we’d like to take you behind the scenes to share what we have been working on, with a focus on improvements that both enhance the base experience and support upcoming content. Harvest Festival Progress Work on the Harvest Festival DLC is progressing at a strong pace and remains a major focus for the team. Much of the content is now implemented, with systems beginning to come together into a more complete and cohesive state. We are now moving into a new phase where we will begin playing through the content more extensively and gathering feedback on the experience as a whole. With the core systems now in place, the focus is shifting towards ensuring the gameplay feels intuitive, engaging, and aligned with the overall experience. This marks an important milestone for the project, and we are cont…
- Patch 1.11.0.17 is live - 15 April 2026
Hello everyone, We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues. Full changelog: Gameplay Fixed: Aspirations could be completed without fulfilling all required "sub-quests." Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”) Fixed: The Bailiff was not gaining experience. Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work. Fixed: Housing collider issue that prevented villagers from entering their homes until reload. Fixed: Tier 3 Houses were being built even without the required paved roads. Fixed: Tier 3 Houses would not downgrade back to Tie…
- Announcing Our First Major DLC - Foundation: Harvest Festival - 9 April 2026
Hear ye, hear ye, Merrymakers of the Realm! Since we reached our full release, we have been hard at work dreaming up new ways to expand the medieval world you’ve built with us. Today, we are thrilled to pull back the curtain on our very first expansion: Foundation: Harvest Festival. What is Foundation: Harvest Festival? As we looked at where to take Foundation next, focusing on the heart of medieval life, the land felt like the most natural step. Rural agriculture was the backbone of any historical settlement, and we wanted to give you more agency over how your village sustains itself: livestock, orchards, vegetables and more... Furthermore, we also wanted to break the rhythm of the villagers' daily toil. Usually, your villagers are locked in a strict loop of work, needs, and free time. With this DLC, we are introducing a new narrative moment, The Harvest Festival, that allows your vill…
- Hotfix 1.11.0.16 is live - 24 February 2026
Hello everyone, We have just released a small hotfix (1.11.0.16) update: Fixed: Rare crash when finishing construction of some building parts Fixed: Mods were not able to save their data.
- Hotfix 1.11.0.15 is live - 20 February 2026
Hello again! We’ve just pushed a quick hotfix to address a construction issue introduced in the previous update. Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
- Patch 1.11.0.14 is live - 19 February 2026
Hello everyone! Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports. Full changelog below: Fixed Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them. Monuments and their sub-buildings are not affected Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher. Fixed: Dismiss Villager from House tooltip was incorrectly labelled Fixed: Some Parts and Decorations could be shown floating when construction begins Fixed: Devote a Villager button was not greyed out when the Monaste…
- Devlog #20: Growing the Team and Expanding Foundation - 12 February 2026
Hello, city builders! We hope your 2026 is off to a fantastic start and that you continue to enjoy growing your settlements. It has been inspiring to see the community's response to our first post-1.0 Quality of Life update, and how positively the new tools and refinements have been received. As we step into the new year, we wanted to share what has been happening behind the scenes, both in how the team is evolving and how we continue to support and develop Foundation. We have been hard at work, not just on the game itself, but also on building the team needed to take Foundation to the next level. The Polymorph Family Is Expanding To help us reach our goals for 2026, we have welcomed several new faces to the studio. We are thrilled to announce the addition of... A New Project Manager: To help us stay on track and ensure our upcoming milestones are met with precision. A UI/UX Artist: Ded…
- Hotfix 1.11.0.13 is live - 23 January 2026
Hello everyone, Following on from yesterday's patch this hotfix addresses the "Being Placed" bug on pre-existing walls and also an occasional crash occurring when starting a new game. Fixed: Pre-existing Walls that could be left in a “Being Placed” state when a node was added Fixed: Intermittent crash on new game start
- Patch 1.11.0.12 is live - 22 January 2026
Hello everyone! We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback. Updated Updated: Optimisation - Reduce RAM usage of trees on the map edge Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce. Updated: Cost & Splendour of Kingdom Wall Torches Updated: Community Localisation Fixed Fixed: Crash when a Soldier leaves the village while patrolling Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open Fixed: Crash when a Bridge’s start and end points occupied the same position Fixed: Crash when using undo/redo on a replaced part that has been destroyed Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview Fixed: Undo/Redo - The part switcher tool now works with the undo/re…
- Happy Holidays from Polymorph Games! - 24 December 2025
Wishing you all a warm and cosy holiday season! Thank you for an amazing 2025! It has been an epic year for Foundation, filled with even more incredible cities built by you. Thank you all for being part of the Foundation community. Here’s to 2026 with more building, more fun, and more Foundation! Happy Holidays and a Happy New Year from all of us at Polymorph Games.
- Hotfix 1.11.0.11 is live - 11 December 2025
Hey citybuilders, We have just released Hotfix 1.11.0.11, which focuses on a few Gate/Wall issues. Wall Undo/Redo: Improved and reworked the Undo and Redo behaviour when adjusting gates Fixed: Some Undo/Redo actions that could detach Gates or move them instead of restoring their original position Fixed: Using Undo or Clear on a Gate could cause it to reappear in a preview state Fixed: Gate Snapping - Entering edit mode after a reload could put snapped Gates in a preview state Fixed: Walls could get stuck in a “resources missing” state under specific circumstances Update: Removed outdated costs of tiling when scaling up Chimneys Update: Community translations
- Hotfix 1.11.0.10 is live - 4 December 2025
Hello everyone! We have just released Hotfix 1.11.0.10, which resolves several crashes that some players have encountered. Fix: Crash when moving a Gate near two curved control points that are in close proximity Fix: Crash related to Housing creation Fix: Crash when destroying all parts of a Monument Fix: Crash when using the ‘Esc’ key at the same time as confirming changes that would destroy all parts during Monument editing Fix: Gates snapped to an existing wall could cause the wall to appear as under construction upon reload Fix: The last separator of a Wall wasn't displayed when a snapped Gate was near Fix: Exiting the Wall edit mode with the ‘Esc’ key after moving a Wall could break the recorded Undo/Redo steps and displace the wall to a different location Update: Added entrance arrow on input/output of Weaver Hut Update: Community translations
- Hotfix 1.11.0.9 is live - 28 November 2025
Hello all!Thanks to your speedy bug reports, we have isolated and fixed another bug similar to yesterday's Warehouse/Granary extension crash and accessibility issues.Fix: Crash when deleting Warehouse/Granary if an Extension has finished building before the Core PartFix: The Granary/Warehouse core Part storage slots were inaccessible if an Extension has finished building before the Core Part
- Hotfix 1.11.0.8 is live - 27 November 2025
Hello everyone! We have released hotfix (1.11.0.8) to address a few crash cases. Of note, this will address the Granary and Warehouse extensions not working and crashing the game when removed. Fix: Crash when destroying a Patrol Watchpost then activating/deactivating the Safety Info LayerFix: Crash when replacing a food table for a goods tableFix: Crash when deleting a Granary/Warehouse extensionFix: Granary/Warehouse extension not working correctly
- Update 1 - Quality of Life Update is now live! - 26 November 2025
Hello city builders! We are excited to bring you the very first post-1.0 Quality of Life update. This update delivers greater freedom, flexibility, and clarity as you develop your medieval cities, thanks to improved tools, smarter systems, and additional polish throughout.Let's take a closer look at some of the highlights! Monument Editing ImprovementsMonuments are the crowning glory of your city, and this update gives you more control than ever before. Entire Monuments can now be moved as a whole, allowing you to select and reposition all parts from different sub-buildings, including unattached ones. Whether you're rethinking the placement of your Castle or fine-tuning a sprawling Monastery, making sweeping adjustments has never been easier. For greater precision, multi-part selection has been expanded to allow selections across sub-buildings: Use CTRL + Click to select parts from diff…
- A Village Decree: Steam Awards Nominations Open! - 25 November 2025
Greetings everyone, The Steam Awards are back and we would be honoured to receive your nomination in the Sit Back and Relax category. Your support has helped Foundation grow year after year, culminating in the full release earlier this year. Whether you shaped a bustling village, designed a grand monument or simply sat back and enjoyed watching your medieval town come to life, your dedication means a great deal to us. Foundation’s journey is far from over. We continue to improve the game with updates such as the QOL Update, arriving tomorrow, and much more planned. Your feedback will remain a vital part of shaping the future development of Foundation. The Steam Awards are a chance to celebrate the games that made an impact this year, and we would be grateful if Foundation is among them. You can nominate titles in multiple categories, so feel free to cast your votes wherever you wish, in…
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