SPSTEAMPULSELIVE ANALYTICS
TO4: Tactical Operations

TO4: Tactical Operations Steam news

TacByte | Dec 19, 2019 | game

Released

0players observed · 5 October 2026 - 06:45:30 UTC

ActionIndieFree To PlayEarly AccessFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

TO4: Tactical Operations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews276
  • Release dateDec 19, 2019
  • DeveloperTacByte
  • PublisherTacByte

Genres: Action, Indie, Free To Play, Early Access

Company pages: Developer: TacBytePublisher: TacByte

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TO4: Tactical Operations Steam news

TO4: Tactical Operations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 23134 - 15 May 2023

    Map Changes New Map: MAP-2on2-Conquer; feedback appreciated! Enabled precomputed visibility on all maps (might increase performance especially for older systems) 2on2-Lock: Fixed the objective description & Added a third hostage Misc Fixed impact fx on local listen server

  • Patch 23115 - 26 April 2023

    Code Fixed occasional dedicated server crash Fixed wrong starting money for players who join during a game Update FSR 2.1.1 to 2.2 Maps MAP-Fueled Redid the pain-causing-volume near the window on SWAT spawn. This caused strange impact effects Adjusted the collision on the big containers (Terrorist and SWAT spawn) for smoother movement Fixed the missing impact effects on the SWAT tunnel materials MAP-Thunderball Reduced texture load MAP-Arena-Shaolin Fixed missing physical materials on some walls MAP-2on2-Lock Fixed misaligned rescue zone Changed overpowered spot on the stairs near T-base (could look directly into SF base) MAP-RapidWaters Blocked entrance to truck underwater MAP-Filth Fixed the bouncing evidence bags MAP-Smuggler Slightly increased overall darkness to the map

  • Hotfix 23081 - 23 March 2023

    Fixes Fix hit zone bug

  • Patch 23077 - 22 March 2023

    TL;DR Game size halved Better game performance (+ upscaling technologies for more FPS) Update project to Unreal Engine 4.27 & a lot of core source code refactoring A new gamemode Unreal Engine 4.27 Enable Oodle Compression (ratio about 60%, 50GB => 20GB game size; while also providing faster loading times, however even small updates will be a lot bigger in the future) Nvidia Reflex Low latency Nvidia DLAA Support new upscaling technologies for better performance with only some minor visual artifacts on balanced / quality preset AMD FSR 2 (works also on older Nvidia cards without DLSS support) Nvidia DLSS 2 Recommendation for good performance: Nvidia Platform: DLSS > TAA, Always use Reflex (Reflex Low Latency boost mode trades additional GPU load for even less latency if you have the resources) General: TAA even on high / epic offers great performance (seems to have issues on older GPUs,…

  • Patch 22267 - 1 October 2022

    UI Settings Page FOV slider works with absolute values 85-120° (instead of 0-100%) Game Overlay Fixed dmg values in killed by info Fix hide hud bind Server Page Fixed overlapping of serverlist and buttom bar Scrollable playerlist Main Menu Design polish (overlapping pages with buttom bar) Buy Menu Fixed closing with OpenBuyMenu bind Game Performance Optimise tick utilisation (remove tick from various blueprint map actors, rework bp logic which does not need tick, apply bp -> c++ to even more actors) Implement object pooling for weapon fx (ejected shell actor; bullet fx actor, in addition to particle system pooling) Misc ini tweaks to improve performance for some configurations (don't expect much from those changes, it might reduce hitches, in comparisons it could improve FPS by a little for GPU bottleneck scenarios) Misc Fix spectator join on listen server Fix typo in player controller…

  • Patch 22167 - 20 June 2022

    Hello everyone! As some of you have noticed the "quick" patch we promised in the last update has not been published yet. Sadly we ran into a very strange bug which introduced random game freezes to our development build. Since most of the team has been taking a break during the first months of the year, the bug has not been discovered until we started working on the game actively again (especially testing new features that have been added in the meantime). In the last 2 months we have been debugging potential fixes, however with no result until the reason has been identified recently (an engine config setting, which was supposed to improve performance). Nonetheless, today we can finally announce and release the "not-so-quick" patch. How will we continue? We are aware of the small active player count the game currently has. Still we will continue to work on the game, we still feel that o…

  • Road forwards after the DEV break - 31 March 2022

    Hello everyone, the end of March is upon us! We promised that after our long break (dec - march 2022) we would get back to you what the future of TO4 would be. We took our time to redefine our goal, our game and our team. Below you will find the first setup of the road forwards for our game. April 2022 Game - Bring out a (quick) new patch with at least: - small tweaks and balancing spots on maps (Blister, Filth, Trainyard, Scope, RapidWaters, LockDown) - fixed the 'timed out' error on some servers by players (mostly with lower-end hardware) - Stop development on the current branch and prepare to migrate to a newer Unreal Engine Discord - Redo the entire setup (restructuring channels to have a better overview) - We have deleted MatchPing and TwitchPing. We have now made 3 opt-in options: MatchPing, PublicPing and StreamPing. Information about this is in getting-started (👈🏼 check this c…

  • Patch 21357 - 23 December 2021

    Today we are glad to bring you a new patch for Tactical Operations with quite a few fixes, new maps and some iteration on existing content. The team wishes you happy holidays and a smooth start into 2022. New Maps MAP-Arena-Pool MAP-BattleRoyale MAP-Bunker MAP-Deflect MAP-Faiyum MAP-TrainstationII Player movement Higher speed threshold for falling damage: 1725 -> 1677 Lower falling damage multiplier: 0,109 -> 0,102 Sneak Speed: 260 -> 250 Max. speed crouched: 242 -> 220 Weapon drop toss speed: 350 -> 400 Tweaked direction change feeling Reduce the average movement speed gap between knife and weapons from 7% to 6% Fix crouch speed overridden when sneaking while crouching Weapons General weapon balancing (we kinda lost track of the changelog, no major changes tho, mostly minor tweaking) Fixed auto recoil recovery odd behavior in semi auto mode Changed parameter set of the physics settings…

  • Join 2v2 Tournament! - 31 August 2021

    Hello everyone, We want to let you know that our community organised a nice 2v2 tournament. Free to join, free to have fun and chances are there for prices and that eternal glory on our ingame Wall of Fame! On Saturday the 4th of September 2021 the tournament will take place. Servers are in place, all communication will be done through the TO4 Discord. Just make sure you sign up on the roster (link below), be there on time, have a partner in crime and understand English. Hope to see a lot of people ingame! Check this link to sign up!

  • Patch 21196 - 14 July 2021

    Fixed "Wrong password" serverbrowser bug Weapons Deagle Decrease AimError: 0.97 -> 0.94 Vector Increase AimError: 0.65 -> 0.75 MP5 Decrease AimError: 1.58 -> 1.47 Decrease y-recoil: 0.161 -> 0.130 Increase x-recoil: 0.013 -> 0.045 Decrease interp. speed: 58.0 -> 45 Increase random aim Error 0.22 -> 0.50 need feedback M9 Higher RPM: 286 -> 315 Less "AimError": 2.2 -> 1.7 Slower "Recoil Interpolate Speed": 60 -> 48 Lower "AimError Interpolate increase Speed": 90 -> 65 Higher "AimError Interpolate Recover Speed": 70 -> 85 Increase "random AimError" 0.66 -> 0.90 Decrease "x-recoil": 0.082 -> 0.090 Increase "y-recoil": 0.820 -> 0.650 Glock Less "AimError Burst": 2.2 -> 1.8 Increase "random AimError": 0.80 -> 0.90 Higher burst RPM: 815 -> 830 Decrease "x-recoil": 0.100 -> 0.090 Increase "y-recoil": 0.760 -> 0.670 Slower "Recoil Interpolate Speed": 65 -> 60 590A1 Slightly more damage for hitti…

  • Patch 21189 - 8 July 2021

    Fixed Workaround for "server leave button does not work" bug Changed Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630 Reduce player AirControl 0.72 -> 0.65 Slower crouching, but no foostep sounds while crouching Weapons Vector Increase AimError: 0.64 -> 0.75 X-recoil: 0.20 -> 0.10 Y-recoil: 0.065 -> 0.075 590A1 Shotgun Increase RPM 0.80 -> 0.82 Spas Increase the shooting volume: 1.00 -> 1.15 Less AimError: 3.10 -> 2.85 MP5 Decrease AimError: 1.58 -> 1.47 Decrease y-recoil: 0.161 -> 0.130 Increase x-recoil: 0.013 -> 0.045 Decrease interp. speed: 58.0 -> 45 Increase random aim Error 0.22 -> 0.50 (needs feedback) M16A1 RecoilInterpolationSpeed: 35.0 -> 65.0 for "sharper" recoil feeling/handling Less AimError 3er burst: 2.2 -> 2.0 AimError single Shot: 0.82 -> 0.87 Less y-reoil: 0.80 -> 0.65 Higher x-reoil: 0.006 -> 0.025 Louder shooting sound by enemy MAC10 High…

  • New patch after 7 months of development - 25 June 2021

    What is new? A whole lot actually, and so much more than this list below. But we don't want a crazy list to read over, we want you to play the game. Below you can find the highlights of the new patch! The game now runs on Unreal Engine 4.25.4 TO4 now has Steam Audio in place with all new sound effects. This system will still be tweaked as we go (sound effects, reverb, etc.). Most obvious is the better possibility to locate sound effects (weapons, footsteps, etc) throughout the map. Tweaked and reworked player(s) movement and animations New player models for Special Forces, Terrorists and Hostages. We can now also set the player skin per map to change. Tweaked and balanced the weapon specifics (timings, damage, falloff, recoil, etc.) New effects on the weapons and grenades (sounds, impacts and decals), overhauled the smoke nade effect. Physics on nades are on our list for a next patch. R…

  • Tactical Operations - TO4 overhauled with a new huge patch! - 23 June 2021

    Hi everyone, backers, enthusiasts, critics and want-to-try'ers! It has been 7 months since we released our latest patch. We announced we would take our time to make the next step for the game. Coming friday 25th of June, we will release the new patch on Steam. We will make sure there are servers up and running from the start! The time for the release will be 21.00h CEST. What's new in the patch? A whole lot actually, and so much more than this list below. But we don't want a crazy list to read over, we want you to play the game. Below you can find the highlights of the new patch! ⦁ The game now runs on Unreal Engine 4.25.4 ⦁ TO4 now has Steam Audio in place with all new sound effects. This system will still be tweaked as we go (sound effects, reverb, etc.). Most obvious is the better possibility to locate sound effects (weapons, footsteps, etc) throughout the map. ⦁ Tweaked and reworked…

  • TO4's winter tournament 1on1 - 7 February 2021

    Organised by a couple of enthousiastic players from our community, we played 1on1 Winter Tournament last night. Organisation Thanks to the time and energy of 4 community members (Vo0di, tajfuN, lineT and saNtos) a few days ago they announced the tournament - free for everyone to play and join. During the evening ccKane and wingah also stepped in to give comments during the streamed matches, koystikojo set up a second stream so everyone could see two matches at one time. The Tournament was hosted on our community competitive ladder website TOWars.net Ruleset for the tournament The following ruleset applied to all matches: 1. You will play 2 maps with 10 maxrounds rounds on both Terrorist side as the Special Forces side (both players can choose a map) 2. Mappool : MAP-Scope, MAP-Trooper, MAP-Drought, MAP-RapidWaters, MAP-Arena-RGB, MAP-Arena-preAIM, MAP-Arena-LockDown 3. Draw matches with…

  • TO4 still going strong in 2021 - 27 January 2021

    Our last post dated from the end of november 2020 - this seems like ages ago! Not to worry, we are still here! Working very hard indeed, we still have those filled servers in the evening hours (European times - sorry). We also still get a lot of feedback on various stuff: little bugs in maps, annoying UI menu's, cries for new and more maps. New maps Well now, lets take that last question - more maps! That we will deliver with the upcoming new patch. So far it looks like these maps will make it to be included in the upcoming patch: MAP-2on2-Lock made by Ssswing` The 2on2 maps will be very small and competitive maps that we will add to the game more and more. This specific map is set in an old industrial complex. While the rain poors down on you, prevent or rescue the hostages taken by a group of rebels. MAP-Arena-2021 made by Dissident A small and moody Arena map set in a futuristic aren…

  • Hooray TO4, 1st anniversary! - 26 November 2020

    Hooray TO4, 1st anniversary Almost a year underway from our launch on 19th december 2019. During this year we have had at least a patch once every month. Patches filled with some impressive updates and content. New weapons, new maps, new animations on weapons, an insane amount of bugfixes on maps and gameplay elements. Really not too bad for such a small team, making this game as a hobby. Yes, we still do that. This newspost serves three purposes. First: Nominate TO4 for the "Better with Friends" award on Steam! Second: we want to show you a little bit about the road ahead for the game. What are our plans, what are priorities and what is specificly not on our agenda. And Third: we want to inform you that we are still very actively working on the game, but.. Yes, here is the but: we need some extra time to release the upcoming patch. Why? This has to do with the engine update we are work…

  • Hotfix 20285 - 12 October 2020

    Changes Remove MAP-Torii (still WIP, pushed by accident) Fixes Rework TrooperII lift to fix FPS issues it caused MAP-TrooperII Reduced the delay of the elevator from 2.2 to 2.1 (cckane) Elevator shaft: Removed the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane) Removed round wall on the underground passage testing new walls due to nade bugs. (cckane) More light in the upper mid room (f0r5er) Removed reflexion on ceiling on the elevator corridor (wingah)

  • Patch 20280 - 7 October 2020

    Added New gameserver backend (first release, open source). It is able to collect game statistics. A player toplist will be live soon™. If you want to use it for your servers contact us on discord. Changed 3% wider player models to increase hit surface in general Increase size of hit collision primitives, add additional colliders for head, body & legs (comparison to the old version on the bottom of this article) Weapon rebalancing for bigger hit primitives: Increase aim error (about 8%), damage & add more damage falloff for SMGs & shotguns. We appreciate feedback on the changes! UMP receives a laser which improves the aimerror by 6% Edit spray pattern of full auto weapons to fit the new hit primitives better Increase player acceleration for more responsiveness Increase recoil strength (interpolation velocity) Use resonance HRTF by default Dead pawns are ignored by weapons Exchange bullet…

  • Patch 20252 - 9 September 2020

    Changed Removed official / community server filter Maps MAP-Blister Removed the crate that prevented climbing in the middle area, towards Terrorist tunnels (dizzorizor) Fixed hole in the wall, near lower bombspot (ccKane) Fixed annoying flickering effect (overlapping meshes) in SF spawn and terrorist base (cckane) Removed the top of the little walls around trees (strange collision with players and nades) (remus) Added fences on both low and high bombspot to prevent more nadespamming Changed the tree in the middle. It are now 2 palms, giving less annoying blocking places and better overview (kummelmuck) MAP-Converge IMPORTANT: this version of the map is still pretty early, it will get an overhaul over time. These changes are just to make it more fun to play and remove gamebreaking elements for now. Removed the fences around the pillar on right side SF base (near escape point) (cckane) En…

  • Patch 20238 - 25 August 2020

    Added Hidden, Right handed & mirrored weapon mode Steam Achievements Changed Lower volume reload saiga, ak Add 18% random offset to individual spray pattern shot Bomb speaker range 38 -> 46m Hostages receive 25% more damage Bomb defuse and hacking panels give score points (12 total, equally distributed to all involved players) Reduce falling damage threshold / multiplier Weapon balancing Generally lower TTK for full auto weapons; RPM & basedamage increased (details on the bottom of this article) Slightly increase spread on most full auto weapons, reduced on MP5 & FAMAS Movement balancing The goal is to make the movement feel more responsive while trying to prevent "chaotic" situations Player gravity 2.025 -> 2.130 Running speed 600 -> 610 Braking Deceleration 400 -> 1500 (player stops faster) Ground Friction 9.5 -> 8.5 (faster direction changes while running) Acceleration 1950 -> 2025 F…

Patch notes and updates

S.noRelease datePatch nameGID number
123 March 2023Hotfix 230815125698536878988400
21 October 2022Patch 222674588629064117468399
314 July 2021Patch 211964036898156493316658
425 June 2021New patch after 7 months of development4032392655068123649
512 October 2020Hotfix 202853853351107563415594
613 April 2020Patch 201093112492477901804690
721 March 2020Patch 200812698159409980498221
814 March 2020Patch 200763893864668618717813
912 March 2020Patch 200722579939377831514208
1028 February 2020Hotfix 200592578812118957490539
1127 February 2020Patch 200572578812118954171769
1223 February 2020Patch 200532578811485603086617
1320 January 2020Patch 200223690071589857054940
145 January 2020Patch 200082592316573910311711
152 January 2020Patch 200022592316573897887979
1629 December 2019Patch 193652592316573883678219
1726 December 2019Patch 193622592316573872989848

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