- The INDIGO Initiative - 14 May 2026
Hi everyone... It's been a hot minute! The last few years have been a whirlwind of game development, family life, and trying to survive as a solo indie developer.For those who may not know, I’ve been working on a new game called The INDIGO Initiative. A first-person narrative-driven puzzle adventure that I officially revealed last year. Since then, development has continued full steam ahead, and I’m now preparing to launch a Kickstarter campaign to help push the project through the final stretch of development.The campaign pre-launch page is now live, and if you’re interested in following the project or supporting it when the campaign launches, I’d hugely appreciate you hitting the “Notify me on launch” button.Kickstarter Pre-Launch Page:https://www.kickstarter.com/projects/causticreality/the-indigo-initiativeAnd give the game a Wishlist on Steam: I also just want to genuinely thank eve…
- Major update 3.0 - Infliction: Extended Cut - 21 October 2020
This has been a long time coming. I’m happy to announce Infliction update 3.0, Infliction: Extended Cut. This is a large update with several fundamental changes to the game to make it more optimised and provide a smoother player experience. In addition to optimisations and bug fixes, there is additional content and New Game Plus! Many of you know, Infliction: Extended Cut made its way to PS4, XboxOne and Nintendo Switch earlier this year thanks to the help and support of the talented team at Blowfish Studios. This update brings those additions and changes to the PC version. Also, this update introduces Traditional Chinese as a new language. Without further ado, Infliction update 3.0 contains: Additions: New Sound effects and VO New Models & Textures A short extension to a couple of environments Added New Game Plus which is unlocked once you finish the game Additional unlockable bonus up…
- Infliction Update 2.6.2 - 5 January 2020
Hi all, Just a quick hotfix to resolve a couple of minor bugs introduced by 2.6. 2.6.2 includes: Fixed an issue where the title menu would not show up if it couldn’t find a particular save game file Fixed a few lighting anomalies where some meshes would look incorrectly lit Rebuilt static lighting across all levels Fixed the version number not displaying the correct number on the title menu in some instances Thanks to the community for letting me know about these issues. A quick reminder, if reporting issues it’s best to do so through the bug report thread on the forums in case I have follow up questions. Thanks everyone, you're awesome! -Clinton.
- Infliction Update 2.6 - 23 December 2019
I’m happy to announce Infliction update 2.6. This update focuses on Optimization and bug fixes for some hard to find and significant bugs that have been “haunting” the game for some time. I’m also very excited for one of the new features that I always wanted to add but couldn’t find the time. Without further ado, Infliction update 2.6 contains: Additions: Added functionality to lamps. This means the AI will interact with lamps just like it does with regular lights Updated lamps with IES lighting profiles for added realism Bugs: Fixed an issue where spam clicking on a particular door would cause the player to get stuck Fixed an issue where spam clicking on TVs could cause the audio to play while the TV is off Fixed an issue where the player could re-engage the keypad near the start of the game totally bypassing that segment of the game Fixed a bug where the player could become stuck in t…
- New updates are coming - 15 September 2019
Hi all, Thank you for your continued support. I’ve been a little quiet these past couple of months but rest assured, I’m still here. I just thought I’d post a quick update. I just arrived home from ID@Xbox open house event and PAX West in Seattle. Thank you to anyone and everyone that came to check out Infliction and have a chat to me. I enjoyed hanging out with all of you. The ID@Xbox event held at the Microsoft campus was awesome and if you ever get the opportunity to attend, it’s a great way to see some of the best indie games coming to that platform. I’ve never been to Seattle before this trip, such a beautiful city and My first PAX West was fantastic. Now that I’m home I’m preparing for PAX Australia which is only a few weeks away. You might be wondering why I’m still showing Infliction at conventions? Infliction will be coming soon to Xbox One, PS4 and Nintendo Switch thanks to th…
- Infliction Update 2.5.1 - 14 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2F4026e0572d7cf63a0217a1e87a3a9ab82f37b861.png Hi all. Just a small update this time to address a few issues. Huge thank you to the community for the feedback. This update includes: Optimisation: Reduced light attenuation on some dynamic lights for a small performance gain Changed some dynamic lights to be static for a small performance gain Reduced some texture sizes to free up some texture memory Removed nav mesh and AI loaded in areas that don’t require them for small performance gain in particular areas Fixes/Changes: Fixed some typos Fixed a bug where the player could get stuck outside a lift and fall through the world if the lift was activated while the player is standing in the way of the door closing Fixed some minor lighting issues across the entire game Thanks everyone for the continued support, enjoy! �…
- Infliction Update 2.4 – Spanish & bonus content - 4 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2F1e6291412cb85e65a9b6f8337d2f7b6f0882acc3.png I’m happy to announce Infliction update 2.4. This update adds Spanish subtitles and UI as well as unlockable bonus content, changes, improvements and fixes. I’ve heard folks say the paintings in the game are interesting. I thought I’d set the bonus content in the Tall Pines art gallery showing most of the art work off. Enjoy! Without further ado, Infliction update 2.4 contains: Additions: Added Español/Spanish - Spain language subtitles and UI Added a bonus level containing extra/bonus content (You’ll need to trigger the credits to unlock. Will be accessed via title menu) Added bonus content: videos, images, deleted sequences, un-used placeholder character models and more. Added hidden additional extra content once a particular achievement has been met Bugs: Fixed inc…
- Infliction Update 2.3 – Russian, French & Japanese - 14 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2F240e6b5e7d7352fec02346607607340da1ba97f7.png I’m happy to announce Infliction update 2.3. This update adds Russian, French and Japanese subtitles and UI as well as some small additions, changes, improvements and fixes based on community feedback. Apologies for the slight delay of this update, it turned out to be larger than I expected. Without further ado, Infliction update 2.3 contains: Additions: Added Russian language subtitles and UI Added French language subtitles and UI Added Japanese language subtitles and UI Added medium option to Post Processing option in menu. This option disables dynamic depth of field Added confirmation prompt for starting a new game and overwrite old game Added a level select screen to the continue option from the main menu. This will only show up once the player has finished the ga…
- Russian, French and Japanese coming soon! - 26 February 2019
Hi there! I’ve been hard at work on the next update for Infliction, which will hopefully release next week. I’m excited to confirm that this update adds Russian, French and Japanese subtitles/UI to the game! The update also includes more quality of life additions, fixes, minor changes and optimization. For the full details, please keep an eye out for the update! :) Thank you for your continued support of Infliction! Cheers, Clinton
- Infliction update 2.2 - 7 February 2019
Hi everyone. Update 2.2 is here with some bug fixes, tweaks and changes. A big thank you to those who posted in the bug report thread and brought some of these issues to my attention. The game is better because of your feedback. More languages are on the way, they’re currently being translated as we speak. I was going to hold this update back until the new languages were ready but I wanted to get these fixes out there now. Infliction update 2.2 contains: Fixes: Fixed a bug where crouching and then un-crouching while examining an object or taking a photo could cause the interaction system to bug out making doors and other objects no longer respond to input Fixed a bug that forced the player to stand if crouched after an object interaction takes place Fixed an instance where the player can get stuck on the trap door Fixed Teledex and books showing double prompts when using game pad Fixed…
- Infliction update 2.1 - 18 January 2019
Hi all, update 2.1 is here with some minor tweaks, fixes and improvements to optimization. Once again, thank you for the feedback and community support. For those of you awaiting language additions, this update doesn’t contain any new languages but they’re defiantly in the works, keep your eyes peeled for an announcement coming soon. Without further ado, Infliction 2.1 update contains: Optimization: Reduced the dynamic light contribution to volumetric fog for a minor performance gain Disabled volumetric shadow casting for a minor performance gain Additions and changes: Added new sound effects Re-timed diorama sound-scapes to make them more immediately relevant Intro ambient tracks have been layered with more sound effects and ambiance New sounds added to ghost for specific situations Enhanced a few key moments with sound and gamepad rumble Updated Massimo’s studio with more detail Packe…
- Infliction update 2.0 - 18 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2F3b84c09e2eff2bdc5ef7f3def9a838c815a48c67.png I’m happy to announce Infliction update 2.0. This update adds German and Chinese subtitles as well as new content, trading cards and a number of improvements/fixes based on your feedback. Without further ado, Infliction 2.0 update contains: Menu/option updates: Menu and UI now populates dynamically allowing for other languages Changes/updates: Burn level lighters now have more of a chance to work Ghost in possession level takes longer to spawn Darkened blood in one of the kill scenes where it was comically bright Additions: Simplified Chinese subtitles, text and UI have been added German subtitles, text and UI have been added German and Simplified Chinese store pages Language selection menu on first play added The ability to hide under tables has been added Crave (the…
- Chinese and German coming soon + more content - 13 December 2018
Hi there! I’ve been hard at work on the next update for Infliction, which will release next week. Importantly, i’m excited to confirm that this update adds both Chinese and German subtitles to the game! The update also includes more treats and some new content, plus continued bug fixing and optimisation. For the full details, please keep an eye out for the update! :) Here’s a hint for some of the additions coming soon: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2F28f2123c494b2d86378e7a58a4c72a190dc9964a.gif Thank you for your continued support of Infliction - your reviews mean the world to me! Cheers, Clinton
- Update 1.13 – Optimization update! - 16 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2Febe98e9749d8fc380577c28102423f61903fcbac.png Thank you all for being so patient for this update. Update 1.13 has been mostly focused on optimization – Making improvements to areas where performance issues had been reported by the player community. This update also focuses on fixing reported bugs and implementing a few ‘quality of life’ improvements based on your feedback. Thank you so much! Without further ado, the Infliction 1.13 update contains the following: Optimization: After waking up from the basement sequence there was a significant performance drop. The culprit was found and could be attributed to overdraw. The result is a 50% performance increase for this area of the game and several other subsequent areas Areas of the game preceding the above-mentioned area have also seen a 20% performance increase du…
- Thank you & Update 1.12 is live! - 31 October 2018
Hi all, Thank you again so much for your support since Infliction has launched! Your reviews and posts in the forums mean so much to a solo developer like me. :) Please keep them coming! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2Fcd668e9be9ba8f725961846f61f0c8358fc99741.jpg I arrived home from PAX Australia couple of nights ago, and got straight in to this update. I couldn’t wait to jump in and get this patch done - it’s a big one with a lot of improvements! Thank you so much to the community for being both helpful and patient! Update 1.12 contains the following fixes and enhancements: Fixed a bug that was causing some memories to not be recognised by the memory system Fixing the above bug also addressed a bug where the find every memory achievement couldn’t be triggered The player can no longer hide under the bed during the baby monitor sequence causing…
- Update 1.11 and PAX Australia - 22 October 2018
Hi all, Thanks so much for all the positivity and support. Its been overwhelming and heart-warming. All the feedback, both positive and constructive is appreciated. I am packing my bags to head to PAX but before I leave I wanted to push out the updates I’ve made thus far. Update 1.11 contains the following: • Invert Y axis will now invert the mouse as well as the gamepad. • Examining an object with plain text can no longer leave text on screen if the text button and interact button are pressed at the same time • You can no longer activate the plain text by pressing the plain text button while not holding the object. • Removed the use of the camera when crawling through vents as it causes clipping issues • Several minor graphical/asset tweaks (Their place and position in the world, clipping objects or hovering objects) • Removed the use of the camera during the final ritual cutscene • Fi…
- Infliction out now! - 18 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2Fd599a43de51237cac6cacf6e8d1b2616a5236ee0.png Hi all! I’m excited to announce that Infliction is out now! Get yourself in a spooky mood by watching the new Infliction launch trailer before playing, now listed on the store page or online here - https://www.youtube.com/watch?v=DNKEXWzIGNg Thank you so much for your support! I will of course be fixing bugs that come up, but my focus now will be heading to Melbourne to showcase Infliction next week at PAX Australia as part of the 2018 Indie Showcase. If you’re there, please come say hi! For other players - hope to chat to you online soon. We will have news in future about other support languages, console plans etc - but for now, the best way to support in Infliction is to pick up a copy on Steam and leave a review. :) I can’t wait for you all to play Infliction. Than…
- The Infliction launch trailer is here - 15 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2F3f25d98025ef9269824f9e5fe242e0e7b7f1a08c.png Hi all, I hope you’re having an excellent, spooky October. I’m hard at working putting the finishing touches on Infliction, set to release this Thursday on the 18th of October! It has been a roller-coaster, and I can’t wait for you to dive into the game. To celebrate our upcoming launch, we’ve debuted the launch trailer which you can check out on the store page, or here: https://youtu.be/DNKEXWzIGNg with gameplay footage that hasn’t been shown to the public before. Following our launch, a few days later i’ll be heading to PAX Australia in Melbourne with the game as part of the 2018 Indie Showcase. Hope to see some of you there! I will of course be making minor updates and patches for any required fixes following the launch, so I look forward to your feedback as you di…
- Launch date announced - 8 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2Fb672dd51c7e5851f7925e362d9b85201fe58036d.png I'm excited to confirm with you that Infliction, will be released on the 18th of October 2018 - Just in time for all our Halloween fans! Infliction will unlock for everyone in the community at these times: Los Angeles (PDT) Thursday, 18 October at 12:01:00 midnight Melbourne (AEDT) Thursday, 18 October at 6:01:00 pm London (BST) Thursday, 18 October at 8:01:00 am Infliction can added to Steam wishlists so you'll be notified when we go live. Infliction would not be where it is today without all the constant support from all of you. Thank you so much! The launch trailer will also be coming soon. In the meantime, the best way to help us over at Caustic Reality is to share our Facebook and Twitter posts announcing the release date! The free demo version is still available…
- Development Update - Animation Polish - 13 September 2018
Hi horror fans, I’m hard at work putting the finishing touches on my debut title Infliction, and I’m excited to have release date news coming soon! To celebrate, I wanted to take a behind-the-scenes look at some character animations we have been polishing and new screenshots. Infliction is built using Unreal Engine 4, and my animator uses a 3D software package to produce creepy character movements. I’ve worked hard to add lots of atmosphere through dynamic lighting, detailed environments, haunting sound effects, and frightening interactions between the player and the ghost. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30271994%2Fed05b9af9c0a9ad5e344a7e2f19bd70e8a75e913.gif Here’s part of the animation when it’s first being worked on - placeholder textures, no lighting or environment. It’s important to get the movement right at this stage, so that it ‘works’ even with…