Roboquest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players114 · 24 September 2026 - 07:11:50 UTC
- SteamPulse tracked peak4,015
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews23,863
- Release dateNov 7, 2023
- DeveloperRyseUp Studios
- PublisherRyseUp Studios
Company pages: Developer: RyseUp StudiosPublisher: RyseUp Studios
Roboquest Steam news
Roboquest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Roboquest VR - MetaQuest and Co-Op now live! - 23 July 2026
Hello Guardians!Our friends at Flat2VR have been cooking non-stop since the release of RQVR on PSVR and SteamVR.And today, they are glad to announce that Roboquest VR is now available on Meta Quest! (3+3S)Reminder that RQVR is a standalone game made by Flat2VR. It is available on PSVR2, SteamVR and now Meta Quest. It is not the same game as RQ and it's being developed by Flat2VR as a different team.Here's the trailer:Alongside the Meta release, the 2 players co-op is now live as well, with cross platform enabled between all RQVR platforms. Here are some of the links to check things out:Roboquest VR on Meta | https://www.meta.com/en-gb/experiences/roboquest-vr/9269393463181825/Roboquest VR on Playstation | https://store.playstation.com/fr-fr/concept/10014369/Roboquest VR on Steam |
- Roboquest in the World Ocean Day Sale - 4 June 2026
Hey Guardians!To support World Ocean Day, we're running a 40% discount starting now and ending on the 11th of June.We'll be donating 10% of all revenues generated during this sale to the Whale and Dolphin Conservation fund!We're calling all Guardians, players and future Guardians to join — solo or with your brobot — and help us with this cause.The Whale and Dolphin Conservation Fund is a registered Charity in the UK, with registration no 1014705
- Roboquest - Multiplayer Hotfix - 25 March 2026
Hello Guardians!We've been watching the reports about the multiplayer for a while now, the negative reviews, and the kind requests to fix it.So we worked hard on our end and asked for help from SpaceRock (another development studio) and Epic Games. And with that, we managed to find a solution for the "session ID failing to generate" (leaving you unable to play in multiplayer with your friends).It was a arduous task as we had no way to recreate the problem internally, nor was SpaceRock. And the error message we were receiving from our backend was very vague (something like "random server problem").Everything pointed towards an issue between Steam failing to connect to the multiplayer platform we're using (Epic Online Services) and Epic confirmed that with us.So we've integrated a failsafe in case that happens, where we're silently generating an identifier allowing you to connect to EGS i…
- Roboquest VR - Live Now! - 20 November 2025
Hello Guardians!Roboquest VR is now live and available!A few remindersRoboquest VR is a standalone game made by Flat2VRIt is not a "port" of the game but a complete VR adaptation, with reworked controls, revamped weapon and movement mechanics and much moreMultiplayer is not available yet, but will launch early 2026There will be no cross-platform between RQ and RQVRRQVR is available on SteamVR and Playstation VRRQVR will be available on Meta Quest early 2026How does it play?Behind-the-scenes VideoFinally, and if you're interested, you may follow Flat2VR on those channels:https://discord.gg/QqbXDm3KkGhttps://x.com/RoboquestVRhttps://www.instagram.com/roboquestgamevrhttps://www.tiktok.com/@roboquestvrhttps://www.facebook.com/profile.php?id=61568337087248We recommend at least checking out the gameplay (or behind-the-scene) video, just so you can see how much work they've put into moving Rob…
- Roboquest - Playstation Release - 27 May 2025
Hello Guardians! Roboquest is now available for Playstation 4 and Playstation 5! You can get it here on PlayStation digital store. You can also get a physical copy here. Here are the available features for Roboquest on Playstation: - Adaptive Triggers - Haptic Feedback - Cross-Platform (if enabled in your Playstation settings) - 2 Players Cooperation (with PS Plus) The release on a new platform also means that we have to update the game on all other platforms, and we patched a few things along the way. Changelist - Ukrainian language has been added to the game - Fixed a crash in Quick Play if a player was spamming the "Start/Stop" research brobot - The Handgun sprint animation no longer jitter when playing below 60 FPS - On Xbox Series: fixed an issue where a white square would sometime replace the Roboquest icon upon launch - Fixed an issue where cinematics wouldn't be added to the Mus…
- After a decade of development, Roboquest's developer is calling time on its roguelite shooter: 'There's no way we can continue to provide content for players with over 1,000 hours of gameplay' - 10 May 2025
When I was a kid, post-launch support was a concept reserved mainly for NASA, and rarely the domain of video games. Sure, you might download the odd online patch on your 56k modem to fix particularly gnarly bugs. But that was more or less it. These days, it's expected that games will be supported for months and even years after release. And this support isn't limited to fixing bugs: Developers are expected to add new, often free content to their games if they want to keep those Steam reviews in the blue... Read more.
- After nearly five years, beloved roguelike Roboquest is finished for good - 7 May 2025
Back in the late summer of 2020, RyseUp Studios put its roguelike FPS Roboquest out on Steam Early Access, after many years working on the game before it was ready for players to preview. Over time, it went on to garner a solid reputation, its all-time 'overwhelmingly positive' user rating on Valve's platform placing it alongside renowned fast-paced shooters like Echo Point Nova and action-heavy roguelikes such as Returnal or Hades 2. Now, after supporting the game for nearly five years, RyseUp has announced that it's ready to cease work on Roboquest. Read the rest of the story... RELATED LINKS: Roguelite mecha shooter gets huge update, adds entire new arsenal Roboquest release date window, trailers, gameplay
- Roboquest - The End of the Journey - 7 May 2025
Hello Guardians. It is with great emotion that we write this devblog today. We’ve been quite silent for the past months, not knowing exactly what to say, how to say it or when to say it. But today’s the day. 2025 marks nearly a decade working on Roboquest, and it also marks the end of the journey for the game. We know many of you would have loved to see more updates, more content, more Roboquest. But that isn't something we are able to deliver. Spending as much time on the same project takes a toll, and no matter how passionate we have been about Roboquest, it is finally time for us to look at new horizons. When we first designed Roboquest, it was never meant to be what is called today "a game as service". Pumping out updates just for the sake of "maintaining the game" was never on the cards. Yet, we tried to scrap whatever we thought could constitute "good additions" to the game (some…
- Roboquest - News - 21 March 2025
Hello Guardians! It's been quite a while since our previous news, but today we're back with a bunch of news mostly related to the Playstation port of Roboquest. 1 Million This past month, we reached a significant milestone, not only for the game, but also for our studio in general. Roboquest has sold over 1 million copies across all platforms. When we started the journey, we were mostly focused on living our passion, and making a great game. We were obviously hoping to have a bunch of players following us along the way, liking (or loving!) our game. At least enough to continue being able to make games. And you made us able to do so, you validated the work we've done as a passion. And now we reached 1 million sales. To be honest, we never dreamt of even half this success. Many people we came across and sometimes required help from didn't believe in it as well. This was tough, but we pers…
- Roboquest - Mid-January Patch - 16 January 2025
Hello Guardians! We just released a mid-January patch for Roboquest, alongside a 2-weeks 36% discount (starting now). This small update is available on all platforms and focuses mostly on bug and issues fixes. Here are the additions coming into this update: Changelist General - Each friendly bot you complete the quest of will now be appearing at the Basecamp. Stop by and say hi! - Added unused tracks “Sector”, “Entropy” and “Destination” to the random track list in the Endless Run - “Corrupted Cells” (in Endless Mode) now have a clearly different shape - The Corrupted Healbot has been completely removed from the game, RIP! - You can now upgrade your weapon to “Fantastic” rarity in Endless Mode at the cost of 10 powercells (at Willy Wonders) - Reduced the price to improve a weapon to “Epic” rarity at Willy Wonders from 10 to 8 - Smithing Ted now always appear at the start of the second l…
- Roboquest - Hotfix 1.5.2 - 11 December 2024
Hello Guardians. We just released yet another hotfix for the Endless Update and we're continuing to monitor the feedback and bug / crashes are continuing to being tracked. Though with this hotfix, we should have taken down most of the glaring gamebreaking crashes. Bug Fixes • Goliath Driller and Goliath Diggler will no longer be stuck underground forever • Saving and Quitting will no longer fail to register Perks that have multiple choice contained within them (like Superbot's Homemade Cannon for example) • Ambient Volume should be properly tied to Master Volume regardless of your sound setup • Duke Nuker will no longer be stuck in its "mortar" animation forever • Fixed several crashes happening when returning to the Basecamp or switching levels • The Damage Counter will continue to update properly after reaching over 2 billions damage • Working on getting stacking perks (and other coun…
- Roboquest - Hotfix 1.5.1 - 5 December 2024
Hello Guardians! We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week. We’re planning other balance changes and we’ll continue to monitor your feedback on the matter. Balance Changes - Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield” Bug Fixes - Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were…
- Roboquest - Endless Update LIVE NOW! - 27 November 2024
Hello Guardians! The Endless Update is now LIVE and available! It is up on all platforms at once, if you don't see the update, please restart your platform (Steam) or force an update (Xbox). View the full changelist here: https://store.steampowered.com/news/app/692890/view/4444585538764144675 Here's a video showcasing the highlights coming into the Endless Update, you can also read about them further below. Endless Update Highlights New Feature: Save & Quit In singleplayer only, you will now be able to save and resume your run at a later time. At the end of each level, you will be given the opportunity to "save and quit". You will then be able to resume your run from the landing screen by choosing "continue". New Game Mode: Endless Mode Unlock a machine at the Basecamp to start the Endless Mode. You can either craft it for 100 Wrenches or clear Guardian 1 difficulty to unlock it. Altern…
- Roboquest - Endless Patch-Notes (v1.5) - 27 November 2024
Here's the changelist for the Endless Update. View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673 Patch Notes v1.5 Endless Mode • Added a new machine at the basecamp to access the Endless Mode • It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode • Added shorter, enemy-packed versions of the regular levels to the Endless Mode • Updated the starting location for all levels if they are elected to be the first level of your Endless Run • Added a new 'corrupted Canyon' level to the Endless Mode • Added the 'Singularity & Glitch' system to the Endless Mode • Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character • Modified the player's character progression system for the Endless Mode • Added a lighting swappi…
- Roboquest - Endless Update Release Date - 25 November 2024
Hey Guardians. It is finally time to reveal the Endless Update release date. And it's coming real soon. This November 27th at 3pm CET we will be releasing the Endless Update. We prepared a video summing up the addition coming into this update, view it here: You can also read about the different additions in details in our previous devblogs (if you haven't already) here: That Which Has No End (Endless Mode) https://store.steampowered.com/news/app/692890/view/4444583635753894158 Saving the Day (Save & Resume) https://store.steampowered.com/news/app/692890/view/4452465569899216933 Over Nine Thousand (Progression) https://store.steampowered.com/news/app/692890/view/6904675658203398265 Make it Double (Bosses) https://store.steampowered.com/news/app/692890/view/4444584904812920864 The Endless Update is coming, to be released across all platforms the 27th of November, 3pm CET. Join the communi…
- Roboquest - Make It Double - 20 November 2024
Hey again Guardians. This is the final devblog for the incoming Endless Update. And it's going to be a short one. Let's talk about bosses. Endless Mode and Bosses We contemplated for a while what to do with Bosses in the Endless Mode. Are they even there? Yes, obviously, not adding them would make the game quite different from the normal mode, and probably hinder the build diversity in the process. Not only that, that would also be quite sad not to find your favourite Mole to whack. But, do we just add those as they are right now? Since you probably already fought them a lot and know their attack patterns and behaviour by heart, that might be lacking some kind of… novelty? And we’re adding a “new mode”. That meant we needed something “new” to go along with. And at some point we were like “you know Diggy Mole, we like him, and players seem to like him as well”, “so what if there were TWO…
- Roboquest - Over Nine Thousands - 18 November 2024
Hello Guardians. Here's the third out of four quick devblog about the Endless Update. Today we'll be discussing the progression systems that support the Endless Mode. Singularity & Glitches When we were designing the new mode, we realized we needed something that would make Endless Mode more complete in its intent to be a replayable experience. And we felt like a "mutator" system would be a great solution to that. We called those "Singularities and Glitches". There are "main mutators" (Singularity) and "secondary mutators" (Glitch). Whenever you defeat a boss, it adds a random Singularity to your run, up to a certain maximum. And every other level completed, it adds a random Glitch to your run, endlessly. Singularity have a greater impact on your run whereas Glitch tend to modify metric values from the base game or from the Singularities that were added to the run. Pretty much like "ene…
- Roboquest - Saving the Day - 14 November 2024
Guardians, it's us again. We're back with more information on the Endless Update. Save & Resume The "Save & Resume" feature is coming in the Endless Update. "Finally, this should have been there day one". You'd probably be correct to think that. But it wasn't and there isn't much more we can say about it other than "our bad, sorry". To be fair, that was a lot of work and we wanted to make sure the main game architecture was final before starting it. But it's finally coming. When finishing a level, you'll be given the choice to "Save and Quit" the game. This will bring you back to the title screen. From there, clicking "Continue" will launch your saved run while clicking "Basecamp" will erase your saved run and... bring you back to the Basecamp for a fresh start (after a confirmation window, obviously). Please note that this feature is not available in multiplayer, only in single player.…
- Roboquest - That Which Has No End - 12 November 2024
Hello Guardians! Today we're back with a (short) devblog to talk about the elephant in the room. The "Endless" thingy. Let's hero cape right down :) The Endless Update Like many of you have guessed, the "Endless Update" is about adding an Endless Mode to the game. But there are many ways to implement such a system, so which direction did we go? To Loop or not to Loop The first major question we had to answer was "would the endless mode be based on playing another run while keeping all your perks from the previous one?". Basically "looping" through the game. And the simple answer we came up with was "no". Looping wasn't the best choice for the experience (in our opinion), a few examples of what bothered us: After your first run, there would not be much more to give you without breaking the power ceiling in either way (you or the enemies) The base path of the levels of the game and the qu…
- Roboquest - 8 years in the making - 7 November 2024
Hello Guardians! Today's a special day, it marks the first anniversary of the 1.0 release. But it is also more or less the eighth year we've been working on it and the fourth year since its first Early Access public release. To celebrate, we thought we'd take a trip down memory lane and take you with us (or at least those interested in it). In this post, we'll be showcasing some (very) old footage alongside visuals you've probably never seen before. It will highlight the different phases the project went through. And that later became the game you're playing now. The Beginning? "Eight years?!" You might think it's too long for a game this size. And you'd probably be right. But truth be told, when we started, most of us had just graduated out of school. We thought we were ready to make games (we clearly didn't expect that kind of journey). So we just started… We worked on a prototype, bo…
Patch notes and updates
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