SPSTEAMPULSELIVE ANALYTICS
The Simple Apocalypse

The Simple Apocalypse Steam news

Dreel | Sep 22, 2017 | game

Released

0players observed · 24 September 2026 - 09:47:26 UTC

ViolentGoreActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

The Simple Apocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews8
  • Release dateSep 22, 2017
  • DeveloperDreel
  • PublisherDreel

Genres: Violent, Gore, Action, Casual, Indie

Company pages: Developer: DreelPublisher: Dreel

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The Simple Apocalypse Steam news

The Simple Apocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • PATCH 0.7.3 - 29 September 2017

    BUGS * When exiting vehicles in Simple Royale, characters would resume parachute mode * Possessed vehicles did not take damage in Simple Royale when outside the play area * Player characters did not take damage in Simple Royale when outside the play area * Fixed shotgun attenuation * Fixed first person footstep sound * Saved civilians stat was not being saved CHANGES * Adjusted damage in Simple Royale when outside the play area for both vehicles and players

  • PATCH 0.7.3 - 29 September 2017

    BUGS * When exiting vehicles in Simple Royale, characters would resume parachute mode * Possessed vehicles did not take damage in Simple Royale when outside the play area * Player characters did not take damage in Simple Royale when outside the play area * Fixed shotgun attenuation * Fixed first person footstep sound * Saved civilians stat was not being saved CHANGES * Adjusted damage in Simple Royale when outside the play area for both vehicles and players

  • PATCH 0.7.2 - 26 September 2017

    BUG FIXES * Animation bugs * Melee weapons would sometimes not hit a player/enemy when playing on a dedicated server * Rare bug that would sometimes not register the equipped weapon to play the correct animation for other clients * Item spawners on Level 2 were spawning items in the air due to invalid collision on FoliageVolume CHANGES * items spawned now has a % chance to spawn, which will be customizable in a later patch for match configurations * Characters now rotate up and down according to your aiming to prevent Weapons from blocking view in certain angles * Character mesh is now hidden in first person view mode * Bullet/Projectile velocity for enemies lowered * Some minor animation changes * New impact particle effects * Adjusted ranged AI aiming mechanics NEW ADDITIONS * Added Gamma settings to Video options * Small amount of Camera shake on weapon fire * Invert mouse option in…

  • PATCH 0.7.2 - 26 September 2017

    BUG FIXES * Animation bugs * Melee weapons would sometimes not hit a player/enemy when playing on a dedicated server * Rare bug that would sometimes not register the equipped weapon to play the correct animation for other clients * Item spawners on Level 2 were spawning items in the air due to invalid collision on FoliageVolume CHANGES * items spawned now has a % chance to spawn, which will be customizable in a later patch for match configurations * Characters now rotate up and down according to your aiming to prevent Weapons from blocking view in certain angles * Character mesh is now hidden in first person view mode * Bullet/Projectile velocity for enemies lowered * Some minor animation changes * New impact particle effects * Adjusted ranged AI aiming mechanics NEW ADDITIONS * Added Gamma settings to Video options * Small amount of Camera shake on weapon fire * Invert mouse option in…

  • PATCH 0.7.1 - 25 September 2017

    BUG FIXES * Fire axe would sometimes hit the owning player due to big collision * Fixed an issue where Zombie players in Simple Royale sometimes would not reset their state back to a regular player on map change * Fixed some achievement bugs * Players would sometimes get stuck in "parachute" mode in Simple Royale, needs more testing since this is a rare bug. * Zombies remaining were missing in ZBrawl game mode (HUD) CHANGES * Increased map voting timer between sessions * Weapons can no longer be reloaded if ammo is full * Sniper rifle base damage lowered * Decreased size of damage numbers on enemies and players * Increased vehicle engine sounds * Increased bullet velocity for all weapons, less bullet drop and more accuracy * Added a max timer for ragdoll when hit by a vehicle NEW ADDITIONS * Headshots! * Only the sniper rifle can trigger headshots at the moment * Steam leaderboards have…

  • PATCH 0.7.1 - 25 September 2017

    BUG FIXES * Fire axe would sometimes hit the owning player due to big collision * Fixed an issue where Zombie players in Simple Royale sometimes would not reset their state back to a regular player on map change * Fixed some achievement bugs * Players would sometimes get stuck in "parachute" mode in Simple Royale, needs more testing since this is a rare bug. * Zombies remaining were missing in ZBrawl game mode (HUD) CHANGES * Increased map voting timer between sessions * Weapons can no longer be reloaded if ammo is full * Sniper rifle base damage lowered * Decreased size of damage numbers on enemies and players * Increased vehicle engine sounds * Increased bullet velocity for all weapons, less bullet drop and more accuracy * Added a max timer for ragdoll when hit by a vehicle NEW ADDITIONS * Headshots! * Only the sniper rifle can trigger headshots at the moment * Steam leaderboards have…

  • UPDATE V 0.7.0.1 - 22 September 2017

    * Updated torque curves for some of the vehicles, this will give affected vehicles better acceleration * Updated Night brightness, please note that there is a random chance when game starts that you play on either Day or Night server * Updated AI "Intelligence" This patch will go live in the next 10 minutes, please restart your Steam clients to get the latest update.

  • UPDATE V 0.7.0.1 - 22 September 2017

    * Updated torque curves for some of the vehicles, this will give affected vehicles better acceleration * Updated Night brightness, please note that there is a random chance when game starts that you play on either Day or Night server * Updated AI "Intelligence" This patch will go live in the next 10 minutes, please restart your Steam clients to get the latest update.

  • GAME IS LIVE! - 22 September 2017

    I'm super happy to announce that The Simple Apocalypse has been released! Check out the new trailer: https://www.youtube.com/watch?v=l5fKXZvaDTo

  • GAME IS LIVE! - 22 September 2017

    I'm super happy to announce that The Simple Apocalypse has been released! Check out the new trailer: https://www.youtube.com/watch?v=l5fKXZvaDTo

  • DEDICATED SERVER SUPPORT - 18 September 2017

    In just a few days I will release TSA to the masses on Steam and with that, I'm announcing Dedicated Server Support for anyone wanting to host their own servers!

  • DEDICATED SERVER SUPPORT - 18 September 2017

    In just a few days I will release TSA to the masses on Steam and with that, I'm announcing Dedicated Server Support for anyone wanting to host their own servers!

  • TSA Patch Notes v0.6 - 9 September 2017

    Patch notes for TSA v0.6 Bug Fixes FIXED* Zombies would sometimes not respawn in Protect the Civilians game mode FIXED* Players would sometimes spawn next to another player in Deathmatch FIXED Friendly player names not showing in Zombie Brawl Game Mode FIXED Players could still control a vehicle after being killed FIXED Removed can respawn timer if deaths >= player lives FIXED Players could enter buildings when “inside” another building, now only allows you to enter a building if you are actually on the ground FIXED Death animations sometimes ending up in a T-pose when animation was finished FIXED Removed spawned item physics state FIXED You can no longer join games that are in progress for game modes: Simple Royale and Protect the Civilians FIXED Dead state not properly set/reset on player death causing player being unable to respawn in rare occations New Features Added Aim sensitivity…

  • TSA Patch Notes v0.6 - 9 September 2017

    Patch notes for TSA v0.6 Bug Fixes FIXED* Zombies would sometimes not respawn in Protect the Civilians game mode FIXED* Players would sometimes spawn next to another player in Deathmatch FIXED Friendly player names not showing in Zombie Brawl Game Mode FIXED Players could still control a vehicle after being killed FIXED Removed can respawn timer if deaths >= player lives FIXED Players could enter buildings when “inside” another building, now only allows you to enter a building if you are actually on the ground FIXED Death animations sometimes ending up in a T-pose when animation was finished FIXED Removed spawned item physics state FIXED You can no longer join games that are in progress for game modes: Simple Royale and Protect the Civilians FIXED Dead state not properly set/reset on player death causing player being unable to respawn in rare occations New Features Added Aim sensitivity…

Patch notes and updates

S.noRelease datePatch nameGID number
129 September 2017PATCH 0.7.34249665521687757632
226 September 2017PATCH 0.7.24249665521687757733
325 September 2017PATCH 0.7.14249665521687757835
422 September 2017UPDATE V 0.7.0.14249665521687757945
59 September 2017TSA Patch Notes v0.64249665521687758269
69 September 2017TSA Patch Notes v0.62127244540325872039

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