The Simple Apocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score63% positive
- Total reviews8
- Release dateSep 22, 2017
- DeveloperDreel
- PublisherDreel
Genres: Violent, Gore, Action, Casual, Indie
Company pages: Developer: DreelPublisher: Dreel
The Simple Apocalypse Steam news
The Simple Apocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- PATCH 0.7.3 - 29 September 2017
BUGS * When exiting vehicles in Simple Royale, characters would resume parachute mode * Possessed vehicles did not take damage in Simple Royale when outside the play area * Player characters did not take damage in Simple Royale when outside the play area * Fixed shotgun attenuation * Fixed first person footstep sound * Saved civilians stat was not being saved CHANGES * Adjusted damage in Simple Royale when outside the play area for both vehicles and players
- PATCH 0.7.3 - 29 September 2017
BUGS * When exiting vehicles in Simple Royale, characters would resume parachute mode * Possessed vehicles did not take damage in Simple Royale when outside the play area * Player characters did not take damage in Simple Royale when outside the play area * Fixed shotgun attenuation * Fixed first person footstep sound * Saved civilians stat was not being saved CHANGES * Adjusted damage in Simple Royale when outside the play area for both vehicles and players
- PATCH 0.7.2 - 26 September 2017
BUG FIXES * Animation bugs * Melee weapons would sometimes not hit a player/enemy when playing on a dedicated server * Rare bug that would sometimes not register the equipped weapon to play the correct animation for other clients * Item spawners on Level 2 were spawning items in the air due to invalid collision on FoliageVolume CHANGES * items spawned now has a % chance to spawn, which will be customizable in a later patch for match configurations * Characters now rotate up and down according to your aiming to prevent Weapons from blocking view in certain angles * Character mesh is now hidden in first person view mode * Bullet/Projectile velocity for enemies lowered * Some minor animation changes * New impact particle effects * Adjusted ranged AI aiming mechanics NEW ADDITIONS * Added Gamma settings to Video options * Small amount of Camera shake on weapon fire * Invert mouse option in…
- PATCH 0.7.2 - 26 September 2017
BUG FIXES * Animation bugs * Melee weapons would sometimes not hit a player/enemy when playing on a dedicated server * Rare bug that would sometimes not register the equipped weapon to play the correct animation for other clients * Item spawners on Level 2 were spawning items in the air due to invalid collision on FoliageVolume CHANGES * items spawned now has a % chance to spawn, which will be customizable in a later patch for match configurations * Characters now rotate up and down according to your aiming to prevent Weapons from blocking view in certain angles * Character mesh is now hidden in first person view mode * Bullet/Projectile velocity for enemies lowered * Some minor animation changes * New impact particle effects * Adjusted ranged AI aiming mechanics NEW ADDITIONS * Added Gamma settings to Video options * Small amount of Camera shake on weapon fire * Invert mouse option in…
- PATCH 0.7.1 - 25 September 2017
BUG FIXES * Fire axe would sometimes hit the owning player due to big collision * Fixed an issue where Zombie players in Simple Royale sometimes would not reset their state back to a regular player on map change * Fixed some achievement bugs * Players would sometimes get stuck in "parachute" mode in Simple Royale, needs more testing since this is a rare bug. * Zombies remaining were missing in ZBrawl game mode (HUD) CHANGES * Increased map voting timer between sessions * Weapons can no longer be reloaded if ammo is full * Sniper rifle base damage lowered * Decreased size of damage numbers on enemies and players * Increased vehicle engine sounds * Increased bullet velocity for all weapons, less bullet drop and more accuracy * Added a max timer for ragdoll when hit by a vehicle NEW ADDITIONS * Headshots! * Only the sniper rifle can trigger headshots at the moment * Steam leaderboards have…
- PATCH 0.7.1 - 25 September 2017
BUG FIXES * Fire axe would sometimes hit the owning player due to big collision * Fixed an issue where Zombie players in Simple Royale sometimes would not reset their state back to a regular player on map change * Fixed some achievement bugs * Players would sometimes get stuck in "parachute" mode in Simple Royale, needs more testing since this is a rare bug. * Zombies remaining were missing in ZBrawl game mode (HUD) CHANGES * Increased map voting timer between sessions * Weapons can no longer be reloaded if ammo is full * Sniper rifle base damage lowered * Decreased size of damage numbers on enemies and players * Increased vehicle engine sounds * Increased bullet velocity for all weapons, less bullet drop and more accuracy * Added a max timer for ragdoll when hit by a vehicle NEW ADDITIONS * Headshots! * Only the sniper rifle can trigger headshots at the moment * Steam leaderboards have…
- UPDATE V 0.7.0.1 - 22 September 2017
* Updated torque curves for some of the vehicles, this will give affected vehicles better acceleration * Updated Night brightness, please note that there is a random chance when game starts that you play on either Day or Night server * Updated AI "Intelligence" This patch will go live in the next 10 minutes, please restart your Steam clients to get the latest update.
- UPDATE V 0.7.0.1 - 22 September 2017
* Updated torque curves for some of the vehicles, this will give affected vehicles better acceleration * Updated Night brightness, please note that there is a random chance when game starts that you play on either Day or Night server * Updated AI "Intelligence" This patch will go live in the next 10 minutes, please restart your Steam clients to get the latest update.
- GAME IS LIVE! - 22 September 2017
I'm super happy to announce that The Simple Apocalypse has been released! Check out the new trailer: https://www.youtube.com/watch?v=l5fKXZvaDTo
- GAME IS LIVE! - 22 September 2017
I'm super happy to announce that The Simple Apocalypse has been released! Check out the new trailer: https://www.youtube.com/watch?v=l5fKXZvaDTo
- DEDICATED SERVER SUPPORT - 18 September 2017
In just a few days I will release TSA to the masses on Steam and with that, I'm announcing Dedicated Server Support for anyone wanting to host their own servers!
- DEDICATED SERVER SUPPORT - 18 September 2017
In just a few days I will release TSA to the masses on Steam and with that, I'm announcing Dedicated Server Support for anyone wanting to host their own servers!
- TSA Patch Notes v0.6 - 9 September 2017
Patch notes for TSA v0.6 Bug Fixes FIXED* Zombies would sometimes not respawn in Protect the Civilians game mode FIXED* Players would sometimes spawn next to another player in Deathmatch FIXED Friendly player names not showing in Zombie Brawl Game Mode FIXED Players could still control a vehicle after being killed FIXED Removed can respawn timer if deaths >= player lives FIXED Players could enter buildings when “inside” another building, now only allows you to enter a building if you are actually on the ground FIXED Death animations sometimes ending up in a T-pose when animation was finished FIXED Removed spawned item physics state FIXED You can no longer join games that are in progress for game modes: Simple Royale and Protect the Civilians FIXED Dead state not properly set/reset on player death causing player being unable to respawn in rare occations New Features Added Aim sensitivity…
- TSA Patch Notes v0.6 - 9 September 2017
Patch notes for TSA v0.6 Bug Fixes FIXED* Zombies would sometimes not respawn in Protect the Civilians game mode FIXED* Players would sometimes spawn next to another player in Deathmatch FIXED Friendly player names not showing in Zombie Brawl Game Mode FIXED Players could still control a vehicle after being killed FIXED Removed can respawn timer if deaths >= player lives FIXED Players could enter buildings when “inside” another building, now only allows you to enter a building if you are actually on the ground FIXED Death animations sometimes ending up in a T-pose when animation was finished FIXED Removed spawned item physics state FIXED You can no longer join games that are in progress for game modes: Simple Royale and Protect the Civilians FIXED Dead state not properly set/reset on player death causing player being unable to respawn in rare occations New Features Added Aim sensitivity…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 September 2017 | PATCH 0.7.3 | 4249665521687757632 |
| 2 | 26 September 2017 | PATCH 0.7.2 | 4249665521687757733 |
| 3 | 25 September 2017 | PATCH 0.7.1 | 4249665521687757835 |
| 4 | 22 September 2017 | UPDATE V 0.7.0.1 | 4249665521687757945 |
| 5 | 9 September 2017 | TSA Patch Notes v0.6 | 4249665521687758269 |
| 6 | 9 September 2017 | TSA Patch Notes v0.6 | 2127244540325872039 |
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