- Update 0.3.2 Now Live! - 6 March 2020
Patch Notes Added new enemy skins and animations Reworked Final Loadout UI Re-worked Desert level Added Kick menu Website overhaul Updated crosshair visual Adjusted spawn rates Added Ai Drone Difficulty In this update you will find a lot of improvements that were made based on community feedback. The difficulty should now be more linear as it ramps up with each new round. Talking about rounds, the previous progression system that we had was made so that every one Wave would have 4 separate Rounds. After the update the progression will become much easier to follow as it will only have Rounds. New Enemy Models and Animations Since the last update where we improved the player model and main weapon, the enemy models started to look a bit dated, so we started working on improving those as soon as we could to get them up to the high standard that we set upon ourselves with the new player mode…
- Update 0.2.2 - 22 July 2019
Update 0.2.2 Added support for two new MVB multiverse items: - ENJoker (slotting into a class raises critical hit chance) - Bottle of Enchanted Powers (slotting gives a self-heal ability on cooldown)
- Update 0.2.1 - 10 July 2019
Update 0.2.1 is now live! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30446458%2F50d09ee7677f2c8d2949ce46ca165ba1c6b9d0e9.png Changes this patch include: - Fixed ENJ login issues - Added in-game spectator mode - Updated bow arrow/turret projectile particles - Fixed issue with auto turrets sometimes not killing enemies - Cannon turret trace remains after exit
- 0.2.0 Hotfix 2 - 11 June 2019
0.2.0 Hotfix 2 has been released Changes include: - Positional audio improvements - Fixed enemy footstep sounds in water - Enemy "splash" particles improved when entering water - Small enemy particle effect reduced - Player name and health bar updated - in-game text chat now functions properly - Game time stat in scoreboard fixed - Gate repair stat added to scoreboard (For all you team players out there!) This stat will be added to loot calculations for next time drops will be in! - Enjin item descriptions more human-readable (for you humans out there)
- 0.2.0 Hotfix - 3 June 2019
Update 0.2.0 Hotfix Fixed wallet linking not working in desert map Server browser text no longer overlaps Minor UI/back-end fixes Controller Bindings should now work properly
- Update 0.2.0 - Giveaway plus new multiverse items! - 28 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30446458%2F05920cd80b8dfba373d0a8b2d1c74ca03f159e19.png Update 0.2.0 contains a whole bunch of exciting new content including: Chance for FIO Express token giveaway - with linked wallet and stats in-game New playable Multiverse items - featuring the new Howling Howlitzer cannon Tutorial Re-haul UI QOL changes and bug fixes Read more about the update here
- Update 0.1.10 - 24 April 2019
Update 0.1.10 Enjin wallet linking now works on all maps (Canyon, Desert, Swamp Defense) New players can properly create loadouts when playing for the first time Fixed collision issues with enemies running into crystals Fixed enemy pathing issues in the Canyon level Minor back end fixes
- Update 0.1.9 - 12 April 2019
Enjin integration Features functionality to import Enjin wallet, use your Containment Corps founder's tokens to unlock a new item! Some UI quality of life changes New deployable mint item Minor bug fixes and back-end updates
- Update 0.1.7 - 4 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30446458%2F52a286aae04a4be65687ca3687ac06c5e9baf22f.png Update 0.1.7 is live now! Remember to join our Discord to see a live list of known issues. This patch contained the following: Visual updates to the crystal energy gauge UI both in the HUD and in-game Health bar and Energy UI have been re-arranged in the HUD New art updates in the Canyon level Water material in the Swamp level has been updated Players an now choose class again after leaving and rejoining match Added end-game camera to desert level Fixed pathing issues with enemies that sometimes caused dead ones to attack gates. Fixed issue with game not succesfully ending Fixed multiple issues with turrets including UI getting overlapped when getting in/out of turrets
- Free for All! - 13 February 2019
Containment Corps is now Free to play! With a renewed community following our announcement of our partnership with Enjin we are elated to bring more people in to play the game and share our creation with the world, free of charge. We encourage new players to provide feedback and help make Containment Corps continuously improve. To connect with us and read more information, check out our Discord channel. Make sure to keep up to date with us on social media and here on Steam. Great new things await!
- Containment Corps now partnering with Enjin! - 5 February 2019
Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player. To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try out the game and be a part of our growing, innovative community. To read the full announcement about our Enjin partnership read about it here
- Update 0.1.0 - 10 December 2018
Hey everyone! We've come out with an update adressing a lot of background issues such as a tons bug fixes and optimizations. Also we added infrastructure for future updates. One major change is our removal of the game experience system and not locking abiltiies behind experience gain. We want players to be able to use as much functionality in the game as possible and dont want to raise up artificial roadblocks. We plan to be releasing more updates much more frequently, and have a major announcement planned for early 2019, stay tuned!
- UPDATE #1 - What's new?! - 16 March 2018
Containment Corps Update Info Hey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think! - New Map, Canyon. A simple map with enemies spawning at either end and moving toward the base in the middle of Canyon, the map takes inspiration from classic Halo maps, like Blood Gulch. There is still some work to be done; but with the enemies swarming below the base and rushing across the bridges, Canyon is an intense firefigh— er, bowfight, that has threats coming from all directions! - Auto Fire Turrets Turrets can now fire on their own, but don’t worry players can still use them manually. Add ammo to any turret you can enter, leave, and the turret will fire itself (until it runs dry)! Note, the turret system still has some plann…
- UPDATE #1 - What's new?! - 16 March 2018
Containment Corps Update Info Hey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think! - New Map, Canyon. A simple map with enemies spawning at either end and moving toward the base in the middle of Canyon, the map takes inspiration from classic Halo maps, like Blood Gulch. There is still some work to be done; but with the enemies swarming below the base and rushing across the bridges, Canyon is an intense firefigh— er, bowfight, that has threats coming from all directions! - Auto Fire Turrets Turrets can now fire on their own, but don’t worry players can still use them manually. Add ammo to any turret you can enter, leave, and the turret will fire itself (until it runs dry)! Note, the turret system still has some plann…
- We're still alive, and working on it! - 21 November 2017
A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news! The short answer is yes. We are in the middle of a huge update that will add a ton of stuff to the game! New maps are in the works, (early screenshots should come soon are here!) and a ton of stuff has been tweaked and modified to make the game run better. Rebindable controls and some features to make playing solo more doable, as well as a tutorial are also in the works, but are further behind then the new maps and the smaller changes we have been adding to the game. Some insight into why things are taking so long; since we are a small team, responsibilities often overlap. For example, I am working on control rebinding, but I am also the designer and artist of one of the new levels (as well as our ui designer and artist!)…
- We're still alive, and working on it! - 21 November 2017
A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news! The short answer is yes. We are in the middle of a huge update that will add a ton of stuff to the game! New maps are in the works, (early screenshots should come soon are here!) and a ton of stuff has been tweaked and modified to make the game run better. Rebindable controls and some features to make playing solo more doable, as well as a tutorial are also in the works, but are further behind then the new maps and the smaller changes we have been adding to the game. Some insight into why things are taking so long; since we are a small team, responsibilities often overlap. For example, I am working on control rebinding, but I am also the designer and artist of one of the new levels (as well as our ui designer and artist!)…
- We're live... and kicking! - 21 September 2017
Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months. Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things. Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer. Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it. Key…
- We're live... and kicking! - 21 September 2017
Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months. Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things. Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer. Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it. Key…
- Early Access launch date delay: September 21st - 7 September 2017
Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience. We've also been pleasantly surprised with our marketing presence, and this slight delay will hopefully allow us to grow our community presence even further Stay tuned for more updates in preparation for our release in two weeks! Sometimes difficult decisions stare you in the face
- Early Access launch date delay: September 21st - 7 September 2017
Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience. We've also been pleasantly surprised with our marketing presence, and this slight delay will hopefully allow us to grow our community presence even further Stay tuned for more updates in preparation for our release in two weeks! Sometimes difficult decisions stare you in the face