Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 694320 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Stygian Software |
| Publisher | Stygian Software |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No Reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
An immersive isometric turn-based RPG where you assume the role of a scavenger. Wandering through the ruins of a fallen civilization, scavengers make their living scouring a vast system of metro station-states called Underrail for technology and resources.
About this game
UnderRail 2: Infusion is an immersive isometric turn-based RPG set in distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race. You are a scavenger . Wandering through the ruins of a fallen civilization, scavengers make their living scouring Underrail for technology and resources. This is a hazardous profession, often taking its practitioners to dangerous places, such as the hidden city of Solidon - the place you find yourself at the start of the game. COMBAT Combat is turn-based, but atomic, allowing the player and the NPCs to take turns performing short actions like in traditional roguelike games. This allows for more reactivity. Most NPCs moves are performed simultaneously, which allows the combat to function fluidly in large encounters. The player will have various weapons and combat utilities at their disposal. As of this moment, we've implemented the following: Firearms - pistols, bolt-action and assault rifles Energy rifles - plasma variant Melee weapons - knives, swords (one-handed and two-handed), sledgehammers Weapons also have their own special attacks (e.g. slash and stab for knives) and stances (the way the melee weapon is held or the way the rifle is aimed). We plan to add many more weapons - more firearms, more melee weapons, grenades (impact, timed, incendiary), chemical weapons (acid, incendiary, cryo), more energy weapons (laser, electroshock), more of everything. Later on, we also plan to re-implement the psionic combat system of the previous game that gives a whole new dimension to combat. DYNAMIC WORLD NPCs in this game are not static. They have their own daily schedules as well as personal goals and tasks that they will go about doing. They can move between the areas seamlessly, regardless of where the player is in the world, and they can use other globally simulated systems, such as the computer network. Creatures, too, can decide to migrate across the game's world and invade a new area if something provokes them. CRAFTING The game features in-de…
Supported languages
English
