- I Didn't Make it in Time - 31 October 2020
I unfortunately didn't make the deadline for the Halloween sale. It's pretty unfortunate as I was really excited about finally having something to show off. Sorry guys, just been working too much to get around to this. End of Days is still alive though, I won't ever give up on this. With every project I work on, I gain more skill and knowledge that I'm excited to use for End of Days. I'd like to open up a discussion here for anyone who has any questions or would just like to chat about End of Days. Please feel free to chat with me :)
- "Starting Fresh" - 16 September 2020
Welcome to "rewrite End of Days from scratch #7". I'm your host, Starkium. Jokes aside, this is actually rewrite #7. So so so much has been going on since my last post about updating. I became a full time game developer, if I didn't mention that before, and I've mostly been busy with contract work and what not. End of Days got put on the sideline while I did that and I worked on a smaller side project called "Ryft Raiders". Ryft Raiders is now going to be the sideline project as I've basically hit a wall due an engine bug with UE4. It's been bugging me for a long time that I haven't posted an update for End of Days in like 2 years. There's has been a chunk of beta branch updates for those who participated from our Discord, but ultimately they never got to the public release side of things. During the time of those beta updates I was struggling with a lot of issues with Unreal Engine 4 a…
- A Quick Update - 28 December 2019
The new store front news posting tools are pretty cool. Anyway, hey all, End of Days is still not dead. I figured that it has been long enough again that I should post about the current situation. SO, what's going on currently: - TBH I've had to put off working on End of Days for a little while due to a project for my day job that had me working pretty much round the clock for a while. That project is done now so I've had more time to come back to Life Art Studio's projects. - On the subject of Life Art Studio's projects, we have a title that is coming to early access soon. Anyone in the test program can get access to it shortly. I've been focussing on that project more right now as other developer's and I have been ironing out some kinks with End of Days in the background. - We will be having another developer hopping on End of Days with us soon. They are working on one of their own pr…
- SUPER CLOSE TO UPDATING - 9 June 2019
As always it's been a battle using some of Unreal Engine's native systems. So I've been building my own AI system for the market and using End of Days as the testing grounds. I've also updated the lighting and I'm wicked close to finishing the weapon systems. First person mode is also playable, however I am not really sure how I will approach melee combat for it since it's a child class of the VR character. Will probably end up rewriting the first person character down the road for it's own ground up stuff. Anyway here's some screenshots and as always I urge you to join our discord. It's super active and always has in progress shots. https://discord.gg/D3av6NF https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30612039%2F1ce695037565863d50502cefe66d6339efe20d21.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30612039%2Fba94298e670e37539a4d76844d7946076%25E2%2580%25A6
- Staggered release builds - 22 November 2018
Hey all, letting you know that we now have several different branches of builds for End of Days. Public branch which is very outdated right now and I believe not working for most people. Public preview which is a not totally stable release of whats coming in the updates, the password for that is: AlmostStable Lastly we have the beta branch which is not public and only availble to patreon subscribers and people which I've given the key. This version is the bleeding edge with everything I'm working on and a playground for people to test all sorts of features. To opt into the branch go to the beta's tab under the properties menu and enter your password there.
- Engine Bug Solved - 15 November 2018
FINALLY solved the engine bug. Turns out an asset from the market place had some sort of map related corruption or whatever it was. Everthing compiles fine now. I'm going to have beta testers check it out and see if everything is working acceptably and then going to release the update to public. Also providing beta testers access to the open world test map so feedback on that will start flowing. I'm hoping to get open world test stuff out to the general public so we can start this dialog for what End of Days is shifting to; the actual game. ~ Starkium
- Having Engine Bugs - 14 November 2018
Hey all, wanted to inform you quickly about why there has been a delay with 0.2.0 release. I'm not sure what's happened, but I'm having a bug with Unreal Engine that prevents me from packaging the game. I'm trying to work with Epic Games and the Unreal Engine 4 community to figure out the source of the error. I'm also going to try to migrate the files and settings into a new project and see if I can get it to compile. This issue is really frsutrating because I thought it was stemming from the custom engine build so I've been trying to tweak that. The engine can take up to 8 hours to recompile and then I have to compile the project afterwards to see if the edit fixed the problem. I have done this repeatedly for a few weeks now and I have found out the issue isn't coming from the engine. I opened End of Days in a non custom version of UE4 and I still get the same issues. I'll keep you up…
- Version 0.2.0 Now In Beta! - 19 October 2018
I'm uploading a build for beta testers right now! A lot has changed, like A LOT. However, not all the changes are observable. Let's go over whats in this update version. - Climbing - Vehicles - Human Ally AI - Human Enemy AI - New AI system for zombies ( not the one I was showing off before ) - Intractable doors, drawers, cabinets, buttons, levers, and dials - Updated Pistol Model - Updated Turret logic - Ground work for multiplayer - New skybox ( needs work, but day night cycle is there ) - Ground work for sliceable zombies - Added Feature Testing map ( called Testers Map ) - Factions system - Fixed the fire wand - Ground work for player bodies - Fixed explosion damage system - Updated Safe House - 9 Types of locomotion options ( for experimenting and feedback ) - Support for Steam VR Knuckles controllers ( I got my set of EV3's today) - improved resolution - Consistent performance ( s…
- Checking in - 7 September 2018
Hey guys! Not a major status here, but wanted to let you know I had taken a break from working on EoD to build out Life Art Studios and some of our other projects ( Duality and Down Town Heroes) and I am picking this project back up now. We have a sizable beta testing group now so hopefully quick iterations (fingers crossed) Side note, we have a creators page now so you might want to check that out. It has links to our other stuff and discussions on our works in progress. https://steamcommunity.com/groups/LifeArtStudios/ Lastly, I want to say thanks for being patient with EoD. This was our very first project so things have been interesting figuring out this whole dev process as we go.
- Status Update - 16 June 2018
Hey all, I've got some information for you. To start things off, the AI update is coming along well. I have added a perception system to the zombies that allows you to play with a stealth element in addition to the wave shooter. This is intended by deisgn for the finished game's style. In addition to that I hired a modeler to create new zombie models so zombies won't look so "minecrafty." I've been watching reviews for End of Days and listening to feedback and with all that considered I think I am going to drop the price until more content is added. For those of you who paid full price, you should hop into my discord and let me know. I'll give you an access code for the beta branch of End of Days and I'll also figure out some sort of bonus for being an early adopter. Sorry for updates being so infrequent lately, I recently took some contract work for another game project as well as took…
- End of Days v0.1.5 Released! - 30 March 2018
End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed. +Support for the Oculus Rift +Kar98k bolt action sniper riffle +M4A1 +Vertical fore grip +Silencer +Holographic sight +Retuned weapon stats +Retuned item costs +Mysterybox generates random guns with attachments +Updated art style +Low poly hands ( those were a pain to get right ) +Bullet Rain power-up (WIP, I will post about this elsewhere) +Fire Storm power-up ( done, might need damage tweak) +Increased exploding barel damage and added spawners +Added sounds for knife, katana, arrows +Added HLODs and changed distance render settings +Added light profiles to each lamp and light source to properly work with the new volumetric fog +some other stuff ;) Lot's of bug fixes happened too! SO the very next update is going to be all about the AI and repairable windows. The AI that came with Weapo…
- End of Days v0.1.5 Released! - 30 March 2018
End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed. +Support for the Oculus Rift +Kar98k bolt action sniper riffle +M4A1 +Vertical fore grip +Silencer +Holographic sight +Retuned weapon stats +Retuned item costs +Mysterybox generates random guns with attachments +Updated art style +Low poly hands ( those were a pain to get right ) +Bullet Rain power-up (WIP, I will post about this elsewhere) +Fire Storm power-up ( done, might need damage tweak) +Increased exploding barel damage and added spawners +Added sounds for knife, katana, arrows +Added HLODs and changed distance render settings +Added light profiles to each lamp and light source to properly work with the new volumetric fog +some other stuff ;) Lot's of bug fixes happened too! SO the very next update is going to be all about the AI and repairable windows. The AI that came with Weapo…
- Update Almost Done! - 20 March 2018
Hey all Starkium here, just wanted to fill you all in with whats going on. First of all, just negate everything I said earlier to expect in this update. The presented method on how to merge the two packages Weapon Master and VR Expansion plugin is not optimal. I will figure out a way at some point and that is either the next update or the one after. Now that that is out of the way, I have good news still. I've been painfully updating End of Days to the new version of Weapon Master. For the most part I have finished that and I'm doing little tweaks here and there to lighting and trying to squeeze some performance out of whatever I can. The ai is pretty processor intensive because I actually didn't write it. The ai was a basic example that came with Weapon Master, but I'll get back to that in a minute. So what you can expect in this update: -Support for the Oculus Rift -Kar98k bolt action…
- Update Almost Done! - 20 March 2018
Hey all Starkium here, just wanted to fill you all in with whats going on. First of all, just negate everything I said earlier to expect in this update. The presented method on how to merge the two packages Weapon Master and VR Expansion plugin is not optimal. I will figure out a way at some point and that is either the next update or the one after. Now that that is out of the way, I have good news still. I've been painfully updating End of Days to the new version of Weapon Master. For the most part I have finished that and I'm doing little tweaks here and there to lighting and trying to squeeze some performance out of whatever I can. The ai is pretty processor intensive because I actually didn't write it. The ai was a basic example that came with Weapon Master, but I'll get back to that in a minute. So what you can expect in this update: -Support for the Oculus Rift -Kar98k bolt action…
- Interesting News! - 16 January 2018
So we are getting an interesting gift of information that times pretty well with the updated release of the code package I use. That code package is getting a rough walkthrough of how to merge itself with VR Expansion Plugin by Mordentral ( great dude, look him up) and what that means for us is MORE FEATURES. I was planning to find a way to merge the code base with VRE on my own, but luckily some very intelligent individual has already found a way and is creating a walk through. VRE already has climbing, driving, multiplayer, and many other features already included ( though not optimized ) in the package. In other words, End of Days is getting more than just a simple update. It's getting a complete overhaul of the systems. I wouldn't expect all of these features in the next update, but you CAN expect the following: - climbing - bolt action weapons (SNIPERS, MY FAVE!) - alternative loco…
- Interesting News! - 16 January 2018
So we are getting an interesting gift of information that times pretty well with the updated release of the code package I use. That code package is getting a rough walkthrough of how to merge itself with VR Expansion Plugin by Mordentral ( great dude, look him up) and what that means for us is MORE FEATURES. I was planning to find a way to merge the code base with VRE on my own, but luckily some very intelligent individual has already found a way and is creating a walk through. VRE already has climbing, driving, multiplayer, and many other features already included ( though not optimized ) in the package. In other words, End of Days is getting more than just a simple update. It's getting a complete overhaul of the systems. I wouldn't expect all of these features in the next update, but you CAN expect the following: - climbing - bolt action weapons (SNIPERS, MY FAVE!) - alternative loco…
- OMG FINALLY! The code base has been Updated! - 12 January 2018
After a long LONG wait the code base I use has finally been updated! I downloaded it and now I can begin working on updates. I'm extremely happy about this if you couldn't tell :) Moving right along, as stated in the previous update I'm aware of a lot of bugs and things that need to be taken care for End of Days to play smoother so I'm going to tackle those things as well. Since I'm going to be working on a lot of code related updates first, I probably won't get around to changing the zombie art style till I have the root problems dealt with. I'm also in the process of updating the Life Art Studios website. I'd like to get more of a community in place as well as show off other projects in the works. Lastly, I've been streaming pretty much everyday the dev work I've been doing on the other projects. I'll be adding the dev work for End of Days to the line up of what will be on stream, so…
- OMG FINALLY! The code base has been Updated! - 12 January 2018
After a long LONG wait the code base I use has finally been updated! I downloaded it and now I can begin working on updates. I'm extremely happy about this if you couldn't tell :) Moving right along, as stated in the previous update I'm aware of a lot of bugs and things that need to be taken care for End of Days to play smoother so I'm going to tackle those things as well. Since I'm going to be working on a lot of code related updates first, I probably won't get around to changing the zombie art style till I have the root problems dealt with. I'm also in the process of updating the Life Art Studios website. I'd like to get more of a community in place as well as show off other projects in the works. Lastly, I've been streaming pretty much everyday the dev work I've been doing on the other projects. I'll be adding the dev work for End of Days to the line up of what will be on stream, so…
- Still Here - 9 January 2018
Hey all, got another update about End of Days. The author of the code base I used to create the game sent his update to Epic games and it is now under review. He has told me that it should be out this week and I can FINALLY get back to work on this project. I haven't been sitting on my hands all this time though. I've been thinking about better ways to improve what is there and learning about how to impliment multiplayer. On top of that I have been working on other exciting projects. If you care to take a look some screenshots for the other project I'm working on ( code named "Duality" ) then you can see some screen caps on my deviant art here -> https://starkium.deviantart.com/ I have also read over comments and reviews from online and in person play throughs of the game and it's noted that "minecrafty" is not the desired style. Luckily for you guys I already had plans of changing the…
- Still Here - 9 January 2018
Hey all, got another update about End of Days. The author of the code base I used to create the game sent his update to Epic games and it is now under review. He has told me that it should be out this week and I can FINALLY get back to work on this project. I haven't been sitting on my hands all this time though. I've been thinking about better ways to improve what is there and learning about how to impliment multiplayer. On top of that I have been working on other exciting projects. If you care to take a look some screenshots for the other project I'm working on ( code named "Duality" ) then you can see some screen caps on my deviant art here -> https://starkium.deviantart.com/ I have also read over comments and reviews from online and in person play throughs of the game and it's noted that "minecrafty" is not the desired style. Luckily for you guys I already had plans of changing the…