SPSTEAMPULSELIVE ANALYTICS
End of Days

End of Days Steam metadata

Life Art Studios | Sep 27, 2017 | game

Released

0players observed · 23 September 2026 - 04:23:24 UTC

ActionIndieEarly AccessViolentVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)400
  • Revenue (VGI)$3,399
  • Review score86% positive

End of Days metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)400
  • Revenue (VGI)$3,399
  • Review score86% positive
  • Total reviews7
  • Release dateSep 27, 2017
  • DeveloperLife Art Studios
  • PublisherLife Art Studios

Genres: Action, Indie, Early Access

Company pages: Developer: Life Art StudiosPublisher: Life Art Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

End of Days Steam metadata

End of Days metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/694660/metadata
Steam Storehttps://store.steampowered.com/app/694660/
Steam Communityhttps://steamcommunity.com/app/694660
PCGamingWiki search
IGDB searchSearch IGDB for End of Days

Reviews, pricing, and metadata

Review summary

7 user reviews

86% positive, 6 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 September 2017

Latest Steam announcements

  • I Didn't Make it in Time - 31 October 2020

    I unfortunately didn't make the deadline for the Halloween sale. It's pretty unfortunate as I was really excited about finally having something to show off. Sorry guys, just been working too much to get around to this. End of Days is still alive though, I won't ever give up on this. With every project I work on, I gain more skill and knowledge that I'm excited to use for End of Days. I'd like to open up a discussion here for anyone who has any questions or would just like to chat about End of Days. Please feel free to chat with me :)

  • "Starting Fresh" - 16 September 2020

    Welcome to "rewrite End of Days from scratch #7". I'm your host, Starkium. Jokes aside, this is actually rewrite #7. So so so much has been going on since my last post about updating. I became a full time game developer, if I didn't mention that before, and I've mostly been busy with contract work and what not. End of Days got put on the sideline while I did that and I worked on a smaller side project called "Ryft Raiders". Ryft Raiders is now going to be the sideline project as I've basically hit a wall due an engine bug with UE4. It's been bugging me for a long time that I haven't posted an update for End of Days in like 2 years. There's has been a chunk of beta branch updates for those who participated from our Discord, but ultimately they never got to the public release side of things. During the time of those beta updates I was struggling with a lot of issues with Unreal Engine 4 a…

  • A Quick Update - 28 December 2019

    The new store front news posting tools are pretty cool. Anyway, hey all, End of Days is still not dead. I figured that it has been long enough again that I should post about the current situation. SO, what's going on currently: - TBH I've had to put off working on End of Days for a little while due to a project for my day job that had me working pretty much round the clock for a while. That project is done now so I've had more time to come back to Life Art Studio's projects. - On the subject of Life Art Studio's projects, we have a title that is coming to early access soon. Anyone in the test program can get access to it shortly. I've been focussing on that project more right now as other developer's and I have been ironing out some kinks with End of Days in the background. - We will be having another developer hopping on End of Days with us soon. They are working on one of their own pr…

  • SUPER CLOSE TO UPDATING - 9 June 2019

    As always it's been a battle using some of Unreal Engine's native systems. So I've been building my own AI system for the market and using End of Days as the testing grounds. I've also updated the lighting and I'm wicked close to finishing the weapon systems. First person mode is also playable, however I am not really sure how I will approach melee combat for it since it's a child class of the VR character. Will probably end up rewriting the first person character down the road for it's own ground up stuff. Anyway here's some screenshots and as always I urge you to join our discord. It's super active and always has in progress shots. https://discord.gg/D3av6NF https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30612039%2F1ce695037565863d50502cefe66d6339efe20d21.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30612039%2Fba94298e670e37539a4d76844d7946076%25E2%2580%25A6

  • Staggered release builds - 22 November 2018

    Hey all, letting you know that we now have several different branches of builds for End of Days. Public branch which is very outdated right now and I believe not working for most people. Public preview which is a not totally stable release of whats coming in the updates, the password for that is: AlmostStable Lastly we have the beta branch which is not public and only availble to patreon subscribers and people which I've given the key. This version is the bleeding edge with everything I'm working on and a playground for people to test all sorts of features. To opt into the branch go to the beta's tab under the properties menu and enter your password there.

  • Engine Bug Solved - 15 November 2018

    FINALLY solved the engine bug. Turns out an asset from the market place had some sort of map related corruption or whatever it was. Everthing compiles fine now. I'm going to have beta testers check it out and see if everything is working acceptably and then going to release the update to public. Also providing beta testers access to the open world test map so feedback on that will start flowing. I'm hoping to get open world test stuff out to the general public so we can start this dialog for what End of Days is shifting to; the actual game. ~ Starkium

  • Having Engine Bugs - 14 November 2018

    Hey all, wanted to inform you quickly about why there has been a delay with 0.2.0 release. I'm not sure what's happened, but I'm having a bug with Unreal Engine that prevents me from packaging the game. I'm trying to work with Epic Games and the Unreal Engine 4 community to figure out the source of the error. I'm also going to try to migrate the files and settings into a new project and see if I can get it to compile. This issue is really frsutrating because I thought it was stemming from the custom engine build so I've been trying to tweak that. The engine can take up to 8 hours to recompile and then I have to compile the project afterwards to see if the edit fixed the problem. I have done this repeatedly for a few weeks now and I have found out the issue isn't coming from the engine. I opened End of Days in a non custom version of UE4 and I still get the same issues. I'll keep you up…

  • Version 0.2.0 Now In Beta! - 19 October 2018

    I'm uploading a build for beta testers right now! A lot has changed, like A LOT. However, not all the changes are observable. Let's go over whats in this update version. - Climbing - Vehicles - Human Ally AI - Human Enemy AI - New AI system for zombies ( not the one I was showing off before ) - Intractable doors, drawers, cabinets, buttons, levers, and dials - Updated Pistol Model - Updated Turret logic - Ground work for multiplayer - New skybox ( needs work, but day night cycle is there ) - Ground work for sliceable zombies - Added Feature Testing map ( called Testers Map ) - Factions system - Fixed the fire wand - Ground work for player bodies - Fixed explosion damage system - Updated Safe House - 9 Types of locomotion options ( for experimenting and feedback ) - Support for Steam VR Knuckles controllers ( I got my set of EV3's today) - improved resolution - Consistent performance ( s…

  • Checking in - 7 September 2018

    Hey guys! Not a major status here, but wanted to let you know I had taken a break from working on EoD to build out Life Art Studios and some of our other projects ( Duality and Down Town Heroes) and I am picking this project back up now. We have a sizable beta testing group now so hopefully quick iterations (fingers crossed) Side note, we have a creators page now so you might want to check that out. It has links to our other stuff and discussions on our works in progress. https://steamcommunity.com/groups/LifeArtStudios/ Lastly, I want to say thanks for being patient with EoD. This was our very first project so things have been interesting figuring out this whole dev process as we go.

  • Status Update - 16 June 2018

    Hey all, I've got some information for you. To start things off, the AI update is coming along well. I have added a perception system to the zombies that allows you to play with a stealth element in addition to the wave shooter. This is intended by deisgn for the finished game's style. In addition to that I hired a modeler to create new zombie models so zombies won't look so "minecrafty." I've been watching reviews for End of Days and listening to feedback and with all that considered I think I am going to drop the price until more content is added. For those of you who paid full price, you should hop into my discord and let me know. I'll give you an access code for the beta branch of End of Days and I'll also figure out some sort of bonus for being an early adopter. Sorry for updates being so infrequent lately, I recently took some contract work for another game project as well as took…

  • End of Days v0.1.5 Released! - 30 March 2018

    End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed. +Support for the Oculus Rift +Kar98k bolt action sniper riffle +M4A1 +Vertical fore grip +Silencer +Holographic sight +Retuned weapon stats +Retuned item costs +Mysterybox generates random guns with attachments +Updated art style +Low poly hands ( those were a pain to get right ) +Bullet Rain power-up (WIP, I will post about this elsewhere) +Fire Storm power-up ( done, might need damage tweak) +Increased exploding barel damage and added spawners +Added sounds for knife, katana, arrows +Added HLODs and changed distance render settings +Added light profiles to each lamp and light source to properly work with the new volumetric fog +some other stuff ;) Lot's of bug fixes happened too! SO the very next update is going to be all about the AI and repairable windows. The AI that came with Weapo…

  • End of Days v0.1.5 Released! - 30 March 2018

    End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed. +Support for the Oculus Rift +Kar98k bolt action sniper riffle +M4A1 +Vertical fore grip +Silencer +Holographic sight +Retuned weapon stats +Retuned item costs +Mysterybox generates random guns with attachments +Updated art style +Low poly hands ( those were a pain to get right ) +Bullet Rain power-up (WIP, I will post about this elsewhere) +Fire Storm power-up ( done, might need damage tweak) +Increased exploding barel damage and added spawners +Added sounds for knife, katana, arrows +Added HLODs and changed distance render settings +Added light profiles to each lamp and light source to properly work with the new volumetric fog +some other stuff ;) Lot's of bug fixes happened too! SO the very next update is going to be all about the AI and repairable windows. The AI that came with Weapo…

  • Update Almost Done! - 20 March 2018

    Hey all Starkium here, just wanted to fill you all in with whats going on. First of all, just negate everything I said earlier to expect in this update. The presented method on how to merge the two packages Weapon Master and VR Expansion plugin is not optimal. I will figure out a way at some point and that is either the next update or the one after. Now that that is out of the way, I have good news still. I've been painfully updating End of Days to the new version of Weapon Master. For the most part I have finished that and I'm doing little tweaks here and there to lighting and trying to squeeze some performance out of whatever I can. The ai is pretty processor intensive because I actually didn't write it. The ai was a basic example that came with Weapon Master, but I'll get back to that in a minute. So what you can expect in this update: -Support for the Oculus Rift -Kar98k bolt action…

  • Update Almost Done! - 20 March 2018

    Hey all Starkium here, just wanted to fill you all in with whats going on. First of all, just negate everything I said earlier to expect in this update. The presented method on how to merge the two packages Weapon Master and VR Expansion plugin is not optimal. I will figure out a way at some point and that is either the next update or the one after. Now that that is out of the way, I have good news still. I've been painfully updating End of Days to the new version of Weapon Master. For the most part I have finished that and I'm doing little tweaks here and there to lighting and trying to squeeze some performance out of whatever I can. The ai is pretty processor intensive because I actually didn't write it. The ai was a basic example that came with Weapon Master, but I'll get back to that in a minute. So what you can expect in this update: -Support for the Oculus Rift -Kar98k bolt action…

  • Interesting News! - 16 January 2018

    So we are getting an interesting gift of information that times pretty well with the updated release of the code package I use. That code package is getting a rough walkthrough of how to merge itself with VR Expansion Plugin by Mordentral ( great dude, look him up) and what that means for us is MORE FEATURES. I was planning to find a way to merge the code base with VRE on my own, but luckily some very intelligent individual has already found a way and is creating a walk through. VRE already has climbing, driving, multiplayer, and many other features already included ( though not optimized ) in the package. In other words, End of Days is getting more than just a simple update. It's getting a complete overhaul of the systems. I wouldn't expect all of these features in the next update, but you CAN expect the following: - climbing - bolt action weapons (SNIPERS, MY FAVE!) - alternative loco…

  • Interesting News! - 16 January 2018

    So we are getting an interesting gift of information that times pretty well with the updated release of the code package I use. That code package is getting a rough walkthrough of how to merge itself with VR Expansion Plugin by Mordentral ( great dude, look him up) and what that means for us is MORE FEATURES. I was planning to find a way to merge the code base with VRE on my own, but luckily some very intelligent individual has already found a way and is creating a walk through. VRE already has climbing, driving, multiplayer, and many other features already included ( though not optimized ) in the package. In other words, End of Days is getting more than just a simple update. It's getting a complete overhaul of the systems. I wouldn't expect all of these features in the next update, but you CAN expect the following: - climbing - bolt action weapons (SNIPERS, MY FAVE!) - alternative loco…

  • OMG FINALLY! The code base has been Updated! - 12 January 2018

    After a long LONG wait the code base I use has finally been updated! I downloaded it and now I can begin working on updates. I'm extremely happy about this if you couldn't tell :) Moving right along, as stated in the previous update I'm aware of a lot of bugs and things that need to be taken care for End of Days to play smoother so I'm going to tackle those things as well. Since I'm going to be working on a lot of code related updates first, I probably won't get around to changing the zombie art style till I have the root problems dealt with. I'm also in the process of updating the Life Art Studios website. I'd like to get more of a community in place as well as show off other projects in the works. Lastly, I've been streaming pretty much everyday the dev work I've been doing on the other projects. I'll be adding the dev work for End of Days to the line up of what will be on stream, so…

  • OMG FINALLY! The code base has been Updated! - 12 January 2018

    After a long LONG wait the code base I use has finally been updated! I downloaded it and now I can begin working on updates. I'm extremely happy about this if you couldn't tell :) Moving right along, as stated in the previous update I'm aware of a lot of bugs and things that need to be taken care for End of Days to play smoother so I'm going to tackle those things as well. Since I'm going to be working on a lot of code related updates first, I probably won't get around to changing the zombie art style till I have the root problems dealt with. I'm also in the process of updating the Life Art Studios website. I'd like to get more of a community in place as well as show off other projects in the works. Lastly, I've been streaming pretty much everyday the dev work I've been doing on the other projects. I'll be adding the dev work for End of Days to the line up of what will be on stream, so…

  • Still Here - 9 January 2018

    Hey all, got another update about End of Days. The author of the code base I used to create the game sent his update to Epic games and it is now under review. He has told me that it should be out this week and I can FINALLY get back to work on this project. I haven't been sitting on my hands all this time though. I've been thinking about better ways to improve what is there and learning about how to impliment multiplayer. On top of that I have been working on other exciting projects. If you care to take a look some screenshots for the other project I'm working on ( code named "Duality" ) then you can see some screen caps on my deviant art here -> https://starkium.deviantart.com/ I have also read over comments and reviews from online and in person play throughs of the game and it's noted that "minecrafty" is not the desired style. Luckily for you guys I already had plans of changing the…

  • Still Here - 9 January 2018

    Hey all, got another update about End of Days. The author of the code base I used to create the game sent his update to Epic games and it is now under review. He has told me that it should be out this week and I can FINALLY get back to work on this project. I haven't been sitting on my hands all this time though. I've been thinking about better ways to improve what is there and learning about how to impliment multiplayer. On top of that I have been working on other exciting projects. If you care to take a look some screenshots for the other project I'm working on ( code named "Duality" ) then you can see some screen caps on my deviant art here -> https://starkium.deviantart.com/ I have also read over comments and reviews from online and in person play throughs of the game and it's noted that "minecrafty" is not the desired style. Luckily for you guys I already had plans of changing the…

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2018End of Days v0.1.5 Released!4249665521687764430
227 September 2017End of Days V0.1.4 Now Released!4249665521687765114
324 September 2017End of Days V0.1.3 Release Notes4249665521687765205
424 September 2017End of Days V0.1.3 Release Notes2149763711101876676

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID694660
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 27, 2017
DeveloperLife Art Studios
PublisherLife Art Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type7 user reviews
Positive review percent86%
Positive reviews6
Negative reviews1
Total reviews7
Steam recommendationsNot available
AchievementsNot available
Average playtime forever137 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/694660/

Short description

You may explore, craft, customize, and strategize. In this world you'll encounter many mythical creatures, solve puzzles, and combat enemy factions. Play with your friends or play solo, the experience will be different each time. Do you have what it takes to survive?

About this game

End of Days is inspired by popular franchises like "Left 4 Dead", "Borderlands", "Dead Rising", "Gravity Falls", and "Call of Duty: Zombies". End of Days aims to be an immersive survival experience not quite like any other. You may explore, craft, customize, and strategize. In this world you'll encounter many mythical creatures, solve puzzles, and combat enemy factions. Play with your friends or play solo, the experience will be different each time. Do you have what it takes to survive?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

End of Days's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

End of Days's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records End of Days at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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R.E.P.O.12,45423 September 2026 - 04:01:51 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2475,26223 September 2026 - 05:01:55 UTC1,818,3689,826,471Valve
Dota 2370,98423 September 2026 - 05:01:55 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS194,30823 September 2026 - 05:01:55 UTC3,236,0272,744,193PUBG Corporation
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Art of War: Red Tides2822 September 2026 - 14:53:04 UTC4,0146,954Game Science
You Deserve2022 September 2026 - 13:46:13 UTC24269TGA Company LLC
Vampire: The Masquerade - Redemption523 September 2026 - 04:08:18 UTC20991Nihilistic Software
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
X-Blades322 September 2026 - 20:34:23 UTC9,9813,202Gaijin Entertainment
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Demon's Rise - Lords of Chaos223 September 2026 - 01:01:13 UTC2156Wave Light Games Inc.
Rage Wars123 September 2026 - 02:13:48 UTC2122,151Lemondo Games
Nihilist Simulator122 September 2026 - 22:26:04 UTC137118hyperboreanGames
Office Battle122 September 2026 - 07:46:55 UTC97958Black Lime Studio
SWAT 3: Tactical Game of the Year Edition122 September 2026 - 19:29:34 UTC11364Sierra

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