Sweaty Palms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews12
- Release dateNov 6, 2017
- DeveloperDelattre & Harger
- PublisherDelattre & Harger
Genres: Action, Indie, Early Access
Company pages: Developer: Delattre & HargerPublisher: Delattre & Harger
Sweaty Palms Steam news
Sweaty Palms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Content Update 3 - Single Player/Co-Op Drone Invasion Beta - 21 January 2018
Changelog: * New Single-Player/Co-Op Drone Invasion Game Mode (beta): Survive 10 waves of drone invaders. Each wave has more drones at a faster spawn rate. For now you will respawn with infinite lives, so this is just an opportunity to try out the earliest working version of this mode and give feedback. * Pistol moved from your hip to the center of your back to avoid issues with accidentally grabbing the pistol while trying to fire turrets. --------------------------------------------------------------------------------------------------------- Drone Invasion updates coming soon: * Drone Invasion will allow up to 6 players all on the same team. At least one player will have to survive to the end of each wave to revive dead teammates and continue the game. * Better drone AI with more enemy varieties. We ultimately want individual enemies to be formidable instead of relying on large quant…
- Content Update 3 - Single Player/Co-Op Drone Invasion Beta - 21 January 2018
Changelog: * New Single-Player/Co-Op Drone Invasion Game Mode (beta): Survive 10 waves of drone invaders. Each wave has more drones at a faster spawn rate. For now you will respawn with infinite lives, so this is just an opportunity to try out the earliest working version of this mode and give feedback. * Pistol moved from your hip to the center of your back to avoid issues with accidentally grabbing the pistol while trying to fire turrets. --------------------------------------------------------------------------------------------------------- Drone Invasion updates coming soon: * Drone Invasion will allow up to 6 players all on the same team. At least one player will have to survive to the end of each wave to revive dead teammates and continue the game. * Better drone AI with more enemy varieties. We ultimately want individual enemies to be formidable instead of relying on large quant…
- Feature Update 2 - 3 December 2017
* Better anti-aliasing and other better default graphics settings! No more blurry text. * New menu level with menu improvements for easier access, visibility, etc. Options moved to game browser screen. * New Map: Big Canyons (renamed Big Island to Floating Island). * New face! * Input turning is now supported on both Vive and Oculus. Swipe both thumbs left or right on the pads simultaneously to snap turn 30 degrees left or right. * Added Sampling graphics options to allow for supersampling (up to 400%) or subsampling (down to 50%). High values will probably cause significant performance loss. This isn't very important with the better default anti-aliasing. * The loading screen should now continue to display until you have completely connected and are controlling a character. This should prevent situations where the skybox gets "stuck" to your face while connecting to a host with high la…
- Feature Update 2 - 3 December 2017
* Better anti-aliasing and other better default graphics settings! No more blurry text. * New menu level with menu improvements for easier access, visibility, etc. Options moved to game browser screen. * New Map: Big Canyons (renamed Big Island to Floating Island). * New face! * Input turning is now supported on both Vive and Oculus. Swipe both thumbs left or right on the pads simultaneously to snap turn 30 degrees left or right. * Added Sampling graphics options to allow for supersampling (up to 400%) or subsampling (down to 50%). High values will probably cause significant performance loss. This isn't very important with the better default anti-aliasing. * The loading screen should now continue to display until you have completely connected and are controlling a character. This should prevent situations where the skybox gets "stuck" to your face while connecting to a host with high la…
- Turning Input for Oculus and Sandbox Game Mode - 20 November 2017
You can now snap turn in 60 degree increments by pushing both sticks to the left or right on Oculus Touch. We should have a solution for the Vive out soon. We decided on snap turns because continuous turning from stick input was much more nauseating. Let us know if 60 degrees feels right with you, or if you'd prefer something more like 30 or 90 (we might also just make this a variable option if that's desired). I also added a Sandbox Game Mode, which for now is just like Deathmatch but all active abilities (Jet Hands, Swing, Birdflight, etc) have a 999 duration so you can play around with them without worrying about timers. In the future I'll add more room to mess around in this mode, like infinite ammo, infinite duration passives (get tiny/big, low grav, etc), and more. In the meantime we've also been continuously putting out bug fixes and other improvements. You can report any bugs yo…
- Turning Input for Oculus and Sandbox Game Mode - 20 November 2017
You can now snap turn in 60 degree increments by pushing both sticks to the left or right on Oculus Touch. We should have a solution for the Vive out soon. We decided on snap turns because continuous turning from stick input was much more nauseating. Let us know if 60 degrees feels right with you, or if you'd prefer something more like 30 or 90 (we might also just make this a variable option if that's desired). I also added a Sandbox Game Mode, which for now is just like Deathmatch but all active abilities (Jet Hands, Swing, Birdflight, etc) have a 999 duration so you can play around with them without worrying about timers. In the future I'll add more room to mess around in this mode, like infinite ammo, infinite duration passives (get tiny/big, low grav, etc), and more. In the meantime we've also been continuously putting out bug fixes and other improvements. You can report any bugs yo…
- Feature Update 1 - 13 November 2017
We put out new builds most days but we'll post patch notes when we make any significant changes such as these: * Added Time Attack game mode for solo or co-op. Reach checkpoints around the map before time runs out. Random movement abilities are scattered about the level to pick up. You can change the difficulty from the scoreboard menu. * Added Straight Grip option for guns (Pistol, Burst Rifle, Skirmisher) where the barrel of the gun aligns with your controller. The old Gun Grip option remains the default, where the handle of the gun aligns with your controller. * Swing and grapple are now much easier to target, especially at small surfaces like tree branches. Swing also has much better collision resolution that feels more natural (though it might nerf the ability slightly). * Made all beam weapons easier to hit * Fixed stealing weapons from dead players so you no longer have to wait u…
- Feature Update 1 - 13 November 2017
We put out new builds most days but we'll post patch notes when we make any significant changes such as these: * Added Time Attack game mode for solo or co-op. Reach checkpoints around the map before time runs out. Random movement abilities are scattered about the level to pick up. You can change the difficulty from the scoreboard menu. * Added Straight Grip option for guns (Pistol, Burst Rifle, Skirmisher) where the barrel of the gun aligns with your controller. The old Gun Grip option remains the default, where the handle of the gun aligns with your controller. * Swing and grapple are now much easier to target, especially at small surfaces like tree branches. Swing also has much better collision resolution that feels more natural (though it might nerf the ability slightly). * Made all beam weapons easier to hit * Fixed stealing weapons from dead players so you no longer have to wait u…
- New Map - 9 November 2017
Hey everyone made the first version of a new map last night and I think I went up at least one map making power level, let me know what you think. Will be out today. https://youtu.be/RZQYb9kFOA4
- New Map - 9 November 2017
Hey everyone made the first version of a new map last night and I think I went up at least one map making power level, let me know what you think. Will be out today. https://youtu.be/RZQYb9kFOA4
- Discord Channel - 8 November 2017
Hey everyone, heres our discord channel if you are interested in some arranged games https://discordapp.com/invite/TvA2MtT Ill be playing at 2:00 ,6:00 and 8:00 PST tomorrow
- Discord Channel - 8 November 2017
Hey everyone, heres our discord channel if you are interested in some arranged games https://discordapp.com/invite/TvA2MtT Ill be playing at 2:00 ,6:00 and 8:00 PST tomorrow
- Release in 30 minutes! - 6 November 2017
Excited to anounce we will be releasing shortly! Cant wait to play some games with you all. https://www.reddit.com/r/Vive/comments/7b74f0/sweaty_palms_releases_in_two_hours_10_key_give/ https://www.reddit.com/r/oculus/comments/7b74xw/sweaty_palms_releases_in_two_hours_10_key_give/ If you are interested in free key we have raffles going today!
- Release in 30 minutes! - 6 November 2017
Excited to anounce we will be releasing shortly! Cant wait to play some games with you all. https://www.reddit.com/r/Vive/comments/7b74f0/sweaty_palms_releases_in_two_hours_10_key_give/ https://www.reddit.com/r/oculus/comments/7b74xw/sweaty_palms_releases_in_two_hours_10_key_give/ If you are interested in free key we have raffles going today!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 January 2018 | Content Update 3 - Single Player/Co-Op Drone Invasion Beta | 4249665521687763995 |
| 2 | 3 December 2017 | Feature Update 2 | 4249665521687764105 |
| 3 | 20 November 2017 | Turning Input for Oculus and Sandbox Game Mode | 4249665521687764213 |
| 4 | 13 November 2017 | Feature Update 1 | 4249665521687764322 |
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