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Rain of Reflections: Set Free

Rain of Reflections: Set Free Steam news

Lionbite Games | Oct 4, 2019 | game

Released

0players observed · 9 October 2026 - 18:19:37 UTC

AdventureIndieStrategyCyberpunkViolentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Rain of Reflections: Set Free news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews334
  • Release dateOct 4, 2019
  • DeveloperLionbite Games
  • PublisherLionbite Games

Genres: Adventure, Indie, Strategy

Company pages: Developer: Lionbite GamesPublisher: Lionbite Games

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Rain of Reflections: Set Free Steam news

Rain of Reflections: Set Free news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Game Soundtrack is out now! - 16 December 2019

    Finally, we're setting it free! The SOUNDTRACK for Rain of Reflections: Set Free! A phenomenal work of art by Jonatan Järpehag, Paulina Palmgren and Kristian Johansson. We owe so much of the feeling, mood and atmosphere in the game to you musical geniuses! The most underrated soundtrack of the year...? Have a listen. https://open.spotify.com/album/7FmRGHZJJs5rbTenaJihmq

  • New lower pricing on Rain of Reflections - starting now! - 4 November 2019

    We’re so thankful for the warm reception of the first Rain of Reflections this far, and so happy to see that critics and Steam buyers alike seem to enjoy the unique adventure-strategy blend we’ve really poured our hearts into! Ever since the release we’ve been actively engaging with you, listening to and reading your feedback, and trying to answer any questions you’ve had. One major take-away from these discussions has been that the pricing for the different Chapters has not been motivated and communicated clearly enough. So, starting today, we’re adjusting the pricing to 9.99 euros/dollars across the board - this will be the pricing for each one of the three Chapters individually, moving forward! For all you early adopters/buyers (to whom we’re so very thankful), we will offer compensation for this sudden change in pricing. You will get to choose from one of these two options: A second…

  • Third update’s a charm - 1 November 2019

    For lore consistency but also clarity, this third patch update has been focused on naming convention fixes and snappier objective notifications. We also ironed out a number of bugs and fixed some timings of events in encounters. The current version of your game is shown in the upper right corner of the main menu. It should now be at 33230. Update 33230 contains the following improvements and fixes: Cinematic Mode toggle in Settings is now being disregarded on native 21:9 setups and above, since they don't need the setting to show the game in that aspect ratio. Clarified naming conventions between Battery Pack and Charge pickups. Shortened and clarified objective notifications. Adjusted timing of some tooltip popups. Fixed an achievement trigger. Fixed a disappearing dialogue interact in Trench. Removed observe camera from the Lever interact so that you can interact with it directly from…

  • Time for the second game update! - 17 October 2019

    Another update of the game is now live - this time with some really convenient “quality of life” fixes to the story event flow, but also performance optimizations to the characters, especially in the battlefield. The current version of your game is shown up in the right corner of the main menu. It should now be 33126. Once again we encourage our community to report any bugs or issues to [email protected], and we’ll try to wrestle them down accordingly. Thanks in advance! Update 33126 contains the following improvements and fixes: Optimized character models for performance. Replaced all instances of random Firewalls with custom-made ones. Fixed a situational bug that could make Wilona's and/or Luca's ammo and charge numbers be wrong between scenes or when quitting the game and then reloading during encounters. Changed some naming conventions to be more consistent over the game. Tweaked…

  • Unknown Pleasures: The Incredible Sulk - 11 October 2019

    They’re sending me to EGX next week. Playing games is one thing, but talking to people? Talking? With my mouth? The whole point of games is to stay indoors, damn it. I know how it’ll go, they’ll all be there playing proper games that normal people have heard of, and here’s me going “eh um, have you played Bees vs Cops II? It sold almost several copies”. Ridiculous. Anyway. It’s time for Unknown Pleasures , our regular, borderline masochistic dive into the depths of Steam’s murky new releases, all in the name of retrieving shiny gamepearls for your, uh, play earrings. Liberated from the clams this week: automata, wheeled acrobatics, and the ball of america. (more…)

  • First update is live! - 10 October 2019

    Heads up in the rain - we've just made an update for you! We want to thank you, our community, for your effective bug-hunting skills that has helped us with this update, and we encourage you to report any of your future findings to [email protected]. Thanks in advance! The current version of your game is shown up in the right corner of the main menu. It should now be 33068. The update in question contains the following improvements and fixes: - Adjusted frequency and difficulty levels of hacking puzzles. - Improved performance in several areas. - Fixed a bug that could prevent some achievements to register. - Updated unit vision so that certain enemies can't spot Wilona in places you would expect her to be hidden. - Fixed a bug that could have a certain status effect get applied to Wilona over and over. - Fixed some animations. - Made drone transition animations smoother when turning.…

  • Rain Of Reflections: Chapter 1 is talky, stealthy, and out now - 7 October 2019

    Rain Of Reflections: Chapter 1 slipped past me on Friday, so I’m glad I had a bit of time to try it out today after Matt’s mention of it last year. It’s a talky light adventure game with hacking and turn-based stealth bits, and based on my brief time with it, does a great job of shearing off the worst habits of each of those constituent parts, and making them work together. Lionbite Games have done a good job on this one, especially for their first release. (more…)

  • Rain of Reflections is finally out on Steam - 4 October 2019

    So, here it is, finally... Rain of Reflections: Chapter 1 is out as of... Now! To begin with, I want to say that I am so thankful for your continous support and interest in the product - not to mention your patience - throughout all of this! -- Here’s a little “good to know” list for you all: 1. Please note this is a genre blend - don't just brush it off as a "point and click" or something of the sort. For starters, the game will adapt to your input of choice - whether you use a mouse or a gamepad - try it! The game also contains so much more than any regular adventure game - especially the deep character interactions and the turn-based encounters (not to mention the hacking minigames) offer so much variety to the formula. 2. The turn-based encounters in themselves are completely unique in the sense that they are all centered around the characters and their “motivation”, which you can a…

  • Rain Of Reflections shows off turn-based sneaking and chatting - 9 November 2018

    I hope you’re feeling lucky, punks, because there are more games with a cyber-aesthetic in development than I can count on the fingers of my digitally-enhanced robo-hand. Rain Of Reflections was announced way back in 2015, but Lionbite Games only gave us our first proper look at their turn-based stealth and conversation ’em up earlier this week. The gameplay trailer for the first chapter, “Set Free”, awaits below: you’re a scientist who’s decided to stop experimenting on the last child ever born, and free him instead. I’m not sure that’s a great idea. He could get hit by a bus or something. (more…)

Patch notes and updates

S.noRelease datePatch nameGID number
11 November 2019Third update’s a charm2451574645861810674
217 October 2019Time for the second game update!2404285581861128122
310 October 2019First update is live!3051677487674321722

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