Bounty Below news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 23 September 2026 - 15:27:54 UTC
- SteamPulse tracked peak12
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews180
- Release dateOct 14, 2021
- DeveloperWilliam Cheek
- PublisherWilliam Cheek
Genres: Action, Adventure, Casual, Free To Play, Indie
Company pages: Developer: William CheekPublisher: William Cheek
Bounty Below Steam news
Bounty Below news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Death of Eternity free demo out now!!! - 10 December 2024
I'm insanely happy to present my next upcoming game Death of Eternity! Death of Eternity is a unique combination of action role playing game and roguelike, unlike anything I've ever seen before! Fight through hordes of monsters as you level up and gain items to increase your power in this ever hostile world! I've kept every aspect you'd expect from an ARPG, but have condensed it into a much shorter replayable experience. There's still - Interesting and powerful items Leveling up in a fully customizable passive tree Meaningful stats that can completely change the way your character works Robust and versatile crafting systems Online cooperative multiplayer with up to four players And much much more! Go see for yourself in the newly released free demo! https://store.steampowered.com/app/2087500/Death_of_Eternity/
- The end of an era - 12 November 2021
Alright I'm having to make a difficult decision here. The more I work on sound effects the more I realize how insane of a task it actually is. There's tons of enemies that need hit, death, and attack sounds (especially for bosses), tons of items, props, player specific sound effects etc. The list is well into the hundreds, and I am by no means a competent sound designer. I have no idea what I'm doing really and some sounds have taken upwards of 30-40 minutes to get to the point that I'm satisfied with it. I just cannot dedicate this much time into Bounty Below. It's gotten me thinking about that as a whole as well. While the release certainly alleviated some of dread I felt working on Bounty Below for a while, all of that energy has faded away now. It's incredibly difficult to force myself to continue working on Bounty Below when, as I've stated a few times in the past, it was never a g…
- End of the 1.0 cycle! - 20 October 2021
There's been a handful of updates scattered across the days since release, so let's talk about them! -October 16th 2021- 1.0.2 When loading the game your dungeon character always spawns at the start of the floor in case you manage to get yourself stuck out of bounds Fixed a bug that deleted your plasma whip balls if you swapped to another plasma whip 1.0.3 Fixed a bug that previously made dungeon ore find 100 times higher than it should have been 1.0.4 Adjusted the balance from the 1.0.1 patch thanks to player feedback 1.0.5 Adjusted rock HP in light of the new balance changes that made it fall behind -October 17th 2021- 1.0.6 Continued balancing Added an "Are you sure?" prompt to exiting the game and to rebirthing from ascension 1.0.7 Added item storage on the tree of life upgrade tree to allow you to store an additional set of items to swap between for your character Prevented a poten…
- A balancing act - 17 October 2021
Hopefully this is the final of the balance patches needed to be done for the idle portion of the game! I know it's annoying easily destroying rocks and progressing at your current tier and then when you wake up there's an update that strips that away from you. If anyone finds themselves in a position where they genuinely can't progress because they saved in an area that's no longer acceptable with their current damage - Feel free to join the Discord and DM me! I'll gladly doctor your save file to fix the issue.
- Bounty Below day one cleanup! - 16 October 2021
Major balance pass for idle progression Fixed an issue that caused 0 ore to be too expensive You'll now find at least one chest on nearly every dungeon floor Rebalanced weaker dungeon item modifiers (especially ones found on earlier levels) Fixed some saving/loading issues with dungeons Fixed items overlapping one another in dungeons which made it impossible to interact with one of the two Fixed some input issues with dungeons Fixed a niche softlock case for dungeons where previously you could fly to an upgrade shrine, reroll or annul your flight modifier, and be unable to return to the side of the map with the exit Slightly adjusted the positioning of the crafting timing bar to more accurately display the sweet spot Hopefully that covers most of the day one criticism! If you'd like to share your thoughts the easiest place to do so is the discord!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 October 2021 | End of the 1.0 cycle! | 4103335143101399984 |
| 2 | 17 October 2021 | A balancing act | 4698935641764608481 |
| 3 | 16 October 2021 | Bounty Below day one cleanup! | 4698935641761657761 |
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