- Play Online co-op with Remote play together. - 2 July 2020
Star shelter now works with remote play together. How to use "Remote play together" Launch the game Press + on the friend you want to invite Press Have Fun If your game does not launch in full-screen press +
- Bug Fixes from Drone Update. - 1 July 2020
Bug Fixes. -Flashlight Switches off when shifting between modes. -Can no longer puke or get radiated in Drone Mode. -There is no longer any air drag when in Drone Mode. -Pressurizers now save their stored air properly. -Hand shields should now block projectiles properly.
- Update # 1.2 Local co-op with helper Drone! - 22 June 2020
We're finally back with a new exciting update! We added a drone that can be played with a keyboard and mouse or in VR. New stuff: Helper Drone. Can be remote-controlled by the VR player, to repair the ship if you're out exploring or the like. Helper Drone can also be controlled by a second player from the PC. The Helper Drone can salvage, repair, shoot and "grab objects". and interact with most UI panels. Fixes & tweaks: Fixed Issue where the radiation shower would not update UI. Fixed issue where the "Titan" would move through your base. Fixed issue where the "Hand Shield" would be dropped when you grabbed something (yikes). Tweaked non-symmetrical displaying of gun ammo. Fixed Issue where a spaceship was a missing collision. Doors Auto-Open toggle now require a "hold press". You must now confirm in UI when you want to salvage a part of your base. Join DISCORD here! Thanks for playing!…
- ABODE 2 is out! - 11 November 2019
So abode 2 is finally here, we're super happy to make a sequel, and who knows. Star shelter 2 might come up as well, in the future. check it out here: https://store.steampowered.com/app/1147970/Abode_2/
- Abode 2 Coming soon! - 1 October 2019
A sequel We're super excited to announce that Abode 2 is coming at the end of October. The steam site is up now so check it out and add it to your wishlist. Abode was an amazing game to make so we really felt like we wanted to take that concept and bring it up a notch, we really feel like we managed to keep the essence of abode while also adding a lot to it. It's also our first sequel which is pretty awesome. Stay tuned for more updates and the gameplay trailer, coming soon. All the best Jon & sam at overflow.
- Update # 1.1.9 - Finally, long awaited fixes and improvements. - 23 August 2019
Finally, an update is here. We're so happy to say that we managed to fix a bunch of things and even add some new stuff! New stuff : Crafting will be using both the suit inventory and the storage units in the ship. Added Gravity gun mod Added More tutorials Added help in the main base computer (description of most of the stuff in-game) Added more lore stuff in the main computer archive. Added quest system Added countdown for comets and incoming hazards if you have the map built. Tweaks Improved Radiation feedback. Gates automatic toggle is now saved tweaked wall plant pot collider Debris despawning better increased the minimum salvage time Changed the handheld shield to be placed on the wrist and from there be toggled on/ off. Fixes Fixed Oxygen leak on hologates Fixed Index controller fixes Fixed Suit radiation bugs Fixed "Transfer all" button on nano storage. Fixed music player UI Fixe…
- Upcoming Update! - 23 July 2019
Finally, an update is in the works. We just wanted to let you know that we have an update that will be launched at the end of the next month, with fixes, tweaks and some New stuff. New stuff coming up: Crafting will be using both the suit inventory and the storage units in the ship. Added Gravity gun mod More tutorials Added help in the main base computer (description of most of the stuff in-game) more lore stuff in the main computer archive. possibly a new station. Tweaks Comets will no longer randomly spawn, instead, they will have a countdown timer so you will always know when they'll come to be able to time your trips better. Improved Radiation feedback. Fixes Oxygen leak on hologates Index grip stuff Suit radiation bugs There's more coming up as well. We'll be launching this on test branch early next week (july 30th) So feel free to try it out and give us some feedback. Thanks for…
- Update # 1.1.8 - Hacking game fix - 5 February 2019
At long last Hey, all. Sorry for the delay in updates. we're working hard to still make this game even more awesome. Delay reason: We have another project going to be able to keep us afloat since star shelter alone can't do that, so that has been stealing some of our time. we're still very keen on improving the game but it might take a bit longer between updates now. FIXES Salvaged pressurizer reappears on reload nano box storage number wasn't always accurate Loss of suit speed upgrades after a restart Shields were too small Locker number font too big Comets spawn too often later on. upgrading storage space bug Salvage things in the space station is now slower Inconstant/broken hacking game. Multiple comets were incoming at once during the warnings Sleep text on the bed was backward. Improved climbing colliders in the space station. TWEAKS Base nano storage is increased to 75 Decreased…
- Star shelter Full Release! - 23 October 2018
Star shelter is now released after one year of early access! THE PAST: I just want to thank everyone involved with providing us feedback, and being part of the early access process, it was all crucial to get it to this point. THE PRESENT: Getting the game out of early access just narrows down the possible changes and making it more clear for you as players to see what changes could be reasonable at this point. THE FUTURE: Dont worry, we're not abandoning it, we still have some patches planned ahead and if there's any issues we'll make sure to fix them as soon as possible! Thank you so much for playing! HAVE FUN!
- Build # 1.1.7c - Gun mod Hotfix - 3 October 2018
The gunmods were broken so we just uploaded a fix for that. More updates coming soon.
- Build 1.1.7 is fixed - try out the creative mode - 17 September 2018
Check out the previous announcement to see what’s changed, and try out the creative mode! Have fun!
- Reverted back to 1.1.6 temporarily - 14 September 2018
Due to a unexpected bug with the placement of crafted objects we had to revert back to the previous build while we try to resolve this issue. Sorry for the inconvenience and thanks for your patience. All the best - Jon & sam
- Build # 1.1.7 - Unlimited Creative mode - 12 September 2018
Hey, here comes the new patch. we're really getting close to ironing out most of the reported bugs so we feel like we soon can go full release. We're aiming to go ful release and leave early access next week sep 20th. We also promised a Creative mode so here it is ;) NEW: Added a craftable FoodTube that will help you to get food in the early stages. Added a CREATIVE mode where you have unlimited resources to build and death is deactivated. Added a selection outline in craft menu. FIXES: We now prevent salvaging when to close to a broken hull. Fixed an issue where you could not place multiple Walls without having to select object again. Fixed an issue with Objectives not triggering properly. Fixed an issue where new rooms could not get damaged and instead transferring it to another room. Fixed an issue where endgame scene would not be loaded. Fixed an issue with Shuttle Levers sometimes…
- Build # 1.1.6b oxygen leak hot fixes and more - 27 August 2018
here's some quick fixes for some oxygen leaks FIXES: Drones would one-shot plasma shields. Hologates would not recognize if a room was removed/added causing some leak issues. Removing a gate could cause an opening to stay closed. Fixed a bug where crafting components would stop the queue Fixed a bug where the gun mod UI could get locked blocking the ammo. fixed an issue where components would not get queued properly fixed an issue where rooms or gates would not be placed when pressing trigger. fixed an oxygen leak bug where it would see an opening as opened even if it was closed. CHANGES: Increased the spawn-rate of beacon signals Adjusted some audio levels on the gun thanks for playing HAVE FUN
- Build # 1.1.6 Improvements, streamlining and a Shuttle. - 24 August 2018
Hey, here comes another update with a bunch of fixes and improvements. But most importantly, a SHUTTLE can now be built in the hangar! We have been focusing on streamlining and improving what we already have in the game to make what is, a good experience. Heres the changes: NEW: Added a Shuttle that can be built in the hangar. Better Leak indication, rooms now display their individual leak rate. Map now has a handle to be moved up or down. Added a particle when shooting missile. Added upgrade for Suit nano inventory Capacity Added upgrade for Nano Container Capacity Added Snapping to corridors Plants can now be salvaged. Added A highlight on the Hand crafting menu to show which category is selected. Added a Notification on the hand crafting menu to see what objects was newly Crafted. Added Pie voice line when station is out of Power Added Pie voice line when station is out of Oxygen Add…
- Build # 1.1.5 - Bunch of fixes and the future. - 2 August 2018
MORE BUG FIXES Hey, we're now back on track after the summer as we had some other projects and time off. What comes next We're going to try to wrap things up pretty soon, star shelter alone is not enough to keep us afloat but we really don't want it to get the abandon ware "Stamp". we're gonna add a few important features, wrap up the end and fix the bugs before we release it out of early access. anyway here's the changes of this patch: FIXED Grenades and spray flask would not stay in inventory There was no oxygen in corridors Controller vibration only worked with one thruster The death timed show the wrong time Storage box did not properly save items on reload or death. Could not properly add seeds to a new floor plant pot. could not shoot into a room with radiation Hacking rings would not get highlighted. Would display the wrong UI cost when repairing. was not able to salvage plants.…
- Build # 1.1.4 - Tweaks and improvements - 26 June 2018
Hey here's some improvements of today's patch, mainly focusing to make it a bit easier for new players. Fixes / Changes Added a nano storage in starting room Added a storage container in starting room Increased the spawn rate of food Fixed an issue with the turrets Fixed an issue with the plasma shields Fixed an issue with the spawning of debris tweaked the spawn rate of resources to fit better with early needs. We have been having a lot on our plate so this pach was not as big as usual, stay tuned because there's more coming soon. Thanks for the patience with the bugs. we're hoping to fix the issue with the research for next patch this week or the next. Thanks for playing and HAVE FUN!
- Build # 1.1.2 Oxygen fix and glitching base - 25 May 2018
Hey, heres the lates fixes! We hope to have fixed most oxygen issues, let us know if you're still having issues! Fixes: Texture flickering on base Hacking cirkles did not highlight Could not salvage starting room oxygen info was not displaying properly Airlock was not airtight HAVE FUN!
- Build # 1.1.1 Bug fixes - 11 May 2018
Hey, here comes the first bug fix after the big base building Update. We have been focusing on the most game breaking bugs so there's not so much new stuff. Here's what's fixed so far. FIXES: Storage box objects could randomly disappear. Gates could not be placed or saved properly. Salvage mode could get stuck resulting in unwanted salvage. Nano storage could randomly loose stuff Plants could randomly disappear. Repairing could dismantle the wall/room behind it. No salvage value was displayed for a enegycell object thingy Air leak sounds was not fading on distance Hope this makes the game a bit more enjoyable. Keep reporting the bugs you find, we're active on our discord channel if you want to know more! DISCORD Thanks for playing HAVE FUN!
- Build # 1.1.1 - Comets and disappearing rooms fix. - 1 May 2018
Hey, Sorry if the game feels broken, we have been working on fixing the worst bugs and hare are some of the fixes of today's patch. Fixed: Nano storage labels wrong Item icons on nano storage are upside down. PIE instructions outdated Wall pots missing display No salvage value displayed for Food paste. Head lamp turns on when my hand is over chest and grip. Vanishing structures Keep on posting your bugs on the forum or discord so we can make sure they get added to the list. Have Fun!