Dungeon Warfare 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players24 · 5 October 2026 - 14:23:08 UTC
- SteamPulse tracked peak42
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews1,148
- Release dateJul 6, 2018
- DeveloperValsar
- PublisherValsar
Company pages: Developer: ValsarPublisher: Valsar
Dungeon Warfare 2 Steam news
Dungeon Warfare 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dungeon Warfare 3 is OUT NOW! - 29 August 2025
Dungeon Warfare 3 is OUT NOW! What, are you still reading? Okay, here we go: It has been a long journey. Almost two years have passed since we announced DW 3, and we could not have made it here without your support. Thank you to everyone who played the demo and left feedback. It truly helped shape the game. We pushed hard to make DW3 worthy of the series. The pressure to top the previous games was real, and we hope you enjoy what we’ve built. What’s next? Free updates Even after a few delays, some promised features did not make it into 1.0. They will arrive as free content updates every couple of months. First up: Roguelike Mode (endgame unlock) Short runs of about five maps Draft Traps and Charms at the start and between maps Earn Relics that bend the rules and create wild synergies Build a run-breaking loadout and push for the win Gain XP for metagame upgrades and unlock stronger Reli…
- Dungeon Warfare 3 Demo Update - 9 July 2025
Hello, players! We just updated Dungeon Warfare 3 Demo with the latest localization. The update has many other improvements, including a new level. Feel free to check it out, if you haven't already. Link to the demo
- DW3 Demo is Out! - 25 February 2025
Dear Players, The demo version of Dungeon Warfare 3 is live! It will be available during Steam Next Fest, running until March 3. We apologize for not having localization ready in time. The full version will support multiple languages, as listed on the Steam store. Enjoy the game, and let us know what you think.
- Dungeon Warfare 3 Dev Update #1 - 20 February 2025
Here comes the first dev update for Dungeon Warfare 3! Read the full update: https://store.steampowered.com/news/app/3419220/view/525335573256208497?l=english
- Dungeon Warfare 3 Store Page is Up - 4 January 2025
Happy New Year, everyone! I hope the holiday season treated you well. I wanted to drop in with an update on Dungeon Warfare 3 and address the release timeline. First off, I’m sorry for the delay—our original plan was December, but it looks like the launch could now be anywhere between March and July. I know waiting isn’t always easy, and I truly appreciate your patience. On the bright side, development has been moving along smoothly behind the scenes. We've kept refining gameplay mechanics, enhancing the visuals. And there's a better news: our store page is officially live, complete with a fresh trailer. I hope you’ll check it out and let us know what you think. And don’t forget to wishlist the game. Moving forward, I’ll be posting monthly development updates to keep you all in the loop. I’ve said it before, but it bears repeating—thank you for your continued support and enthusiasm.
- Development Update - 4 July 2024
Hello, dear players, First off, I'd like to thank everyone who commented or gave a thumbs-up on the last post. We've read every single comment. Your feedback has given us a ton of motivation. Since then, we've been working hard on Dungeon Warfare 3. Today, I'd like to share some information with you. There have been some upgrades in the graphics department. We’re keeping the pixel art look, but with a slightly higher resolution. We've also enlisted the help of some talented pixel artists. I hope you find it as visually appealing as I do. My previous post created some confusion about whether there would be a deck-building element in the game. I’d like to clarify that there will be no deck-building. However, there will be cards in the game. Players will be able to create their own world using terrain and building tiles, which will be given in the form of cards. These elements provide pass…
- The Third Time's the Charm - 30 November 2023
Dear players, It's been quite a while since our last adventure together, and I'm excited to reconnect with you all. Recently, I've rediscovered my passion for game development and have been exploring some intriguing ideas. Imagine a potent mixture of tower defense, roguelike, and deck-building. Sounds delicious, no? Well then I thought: "How about I work on Dungeon Warfare 3 instead?" So here I am. Today, I'd like to share a small milestone: the creation of a logo for Dungeon Warfare 3. Although this isn't the grand announcement of the game's release, it's a step towards bringing our vision to life. I understand this may be a bit of a tease, and I appreciate your patience and continued support. As many of you know, we operate as a small team. Currently, my partner, the main programmer, is engaged with other projects, making it challenging to fully commit to Dungeon Warfare 3 at this mom…
- 1.2.6 Released as Stable - 27 April 2022
Hello, Many thanks to everyone who participated in the beta test. Quite a few bugs were discovered and fixed during the test period. We hope the game is more smooth and enjoyable now. Thanks again for your support.
- New Beta Version Released - 17 February 2022
Greetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test! Beta key: dungeonwarfare2 1.2.6 Changelogs New Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100. - Compressed units will have multiplied health, bounty, weight, damage, and life cost. - The rate of compression will increase as the unit counter increases. This will alleviate the crashing / lag issues some players have been experiencing. In addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15. Slightly increased the amount of health of the enemy units in high tier maps. Increased the maximum mov…
- Now Available on Mobile - 3 April 2019
Finally, Dungeon Warfare 2 is now available on the App Store and Google Play! App Store, Google Play Store
- Mobile Release Imminent! - 1 April 2019
Hello, We're releasing Dungeon Warfare 2 on mobile very soon. It will be available for purchase in the App Store and Google Play tomorrow (April 3rd). Stay tuned, and thank you for your support.
- Update 1.2.4 - 20 February 2019
Changelogs New Permanent Runes Swarm - 30% more enemies. Tower - Map Tier is increased by 2. Bug Fixes Fixed a bug that caused Loophole skill to be activated without any allocated skill points. Fixed a bug that caused Trap copy & paste to malfunction while Abaddon Glyph is equipped. Fixed an issue where an obsolete Trap type existing in certain unique maps. Please share your feedback in the discussion board. Thank you for playing!
- Update 1.2.3 - 15 February 2019
Changelogs Trap Changes Decreased the unlock cost for every Trap to 3 gems. Increased Axe Trap cost from 1500 to 2200. Increased Harpoon Trap physical force increment per Mastery level from 2% to 3%. Increased Barricade durability increment per Mastery level from 25% to 30%. Increased Inferno Trap damage increment per Mastery level from 12% to 14%. Trait Changes Bola Trap - Singular Strike - Increased damage from 500% to 1000%. Chakram Trap - Merciless Strike - Increased damage from 50% to 60%. Dart Trap - Deepening Wounds - Increased damage from 20% to 30%. Fixed a bug that caused it to not work as described. Dart Trap - Quick Reloader - Increased rearm speed bonus from 20% to 40%. Axe Trap - Spring Compressor - Increased max damage from 200% to 500%. Bolt Trap - Charger Springs - Increased max damage from 200% to 500%. Bolt Trap - Multishot - Increased damage from 50% to 75%. Barricad…
- Update 1.2.2 - 28 January 2019
Changelogs Decreased costs of the less popular Trap Traits. Increased the cost of Lightning Trap from 800 to 900. Decreased the cost of Hex Trap from 1500 to 1300. Decreased the cost of Bola Trap from 300 to 250. The following traps have been buffed (stat bonus per Mastery level has been increased) - Push Trap, Bola Trap, Spring Trap, Hex Trap, Inferno Trap, Lich Tomb. Empower cost is now refunded when the Empowered Trap is sold in the planning phase. Fixed a bug that prevented loading player's save file. Fixed a bug that allowed players to exceed Teleporter Trap build count limit. Please share your feedback in the discussion board. Thank you for playing! Hotfixed January 30 Permanent runes are now much easier to acquire. Fixed a couple of bugs.
- Update 1.2.1 - 25 January 2019
Changelogs Axe Trap - Decreased physical force increment per mastery level from 10% to 6%. Axe Trap - Improved trap installation UI so that the direction of rotation is more obvious. Fixed a bug that caused crafted permanent runes to disappear. Acquired permanent runes can no longer be dropped from enemy nor crafted from transmutation. Fixed a bug that caused the second consumable slot to disappear. Fixed a bug that caused player statistics to reset (lost statistics will be restored automatically). Permanent runes are now dropped identified. Please share your feedback in the discussion board. Thank you for playing!
- Update 1.2.0 - 24 January 2019
Changelogs In addition to the previous 1.2.0b changelogs... Balance Changes Permanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified accordingly. Hex Trap - Explosive Frog - Damage increased from fixed 2.0 to 2% of the trap's damage. Hex Trap - Demonic Transformation - Demon stats scale with the trap's mastery level. Firebat Egg - Minion damage increases with item mods increasing consumable trap damage. Enemy damage scaling has been decreased. Endless mode unlock level increased from 20 to 30. Miscellaneous Various bug fixes. Added Steam Rich Presence support. Please share your feedback in the discussion board. Thank you for playing!
- 1.2.0 Beta Test - 16 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32795918%2F8208ea89a4027b2b112533a171b3e634c763ab49.gif Happy new year, everyone! Changelogs New Things Axe Trap - A huge axe is swung around the trap, damaging and hurling units in the vicinity. Empower - Traps upgraded to Tier 3 or higher can now be Empowered, further increasing their stats. Excess gold can be spent this way. Trap Copy & Paste - Trap can now be copied using Ctrl+LMB then pasted using Ctrl+RMB (details are in the Pro Tips section). Balance Changes Slightly decreased XP gains in high tier maps. Enemy movement speed increases by 0.5% per wave in Endless Mode. Various mastery adjustments. Various price adjustments. Miscellaneous You can now sort the inventory by pressing the existing help tooltip button. Improved levelup process so that leveling up multiple times is now much quicker. Gold indicator now suppo…
- Update 1.1.5 - 30 July 2018
Changelogs Added a button that toggles automatic Wave Rushing (bottom left corner) Bribery - Now only activates when you have at least 5000 Gold. Bribery - Summons a demon in place of the bribed unit. Demon Portal - Increased value increment per Mastery level from 20% to 25%. Demon Portal - Decreased Trait costs. Lich Tomb - Increased value increment per Mastery level from 15% to 20%. Increased maximum Killstreak count from 200 to 500. Fixed a bug that caused various stats of enemies to malfunction in endgame waves. Minor bug fixes.
- Update 1.1.4 - 20 July 2018
Changelogs Damage Resistance on Hit - Modifier can now only appear on Rare Runes. Value limited to 10% resistance per hit. Added Russian language support. Snare can no longer hit friendly minions. Freezing Trap no longer affects friendly minions. Fixed a bug that caused units to behave erratically when knocked up too high. Fixed a bug that caused 'Show Item Drop Effect' preference to reset. Fixed a bug that caused enemy xp value to turn negative in high tier Maps. Minor bug fixes.
- Update 1.1.3 - 17 July 2018
Changelogs Balance Changes Damage Resistance - Fade time decreased from 3 to 2 seconds. Lich - Summon Skeleton cooldown decreased from 15 to 10 seconds. Miscellaneous Ascension Mode - Now always starts with Valiance. Ascension Mode - Increased mission time limits. Removed Ethereal Maps from mission rewards. Added falling scream SFX for Bison. Added a toggle option for item drop effect. When new Items are added to Item Storage while it is full, older items are deleted instead of the new ones. Bug Fixes Rockets no longer seek friendly minions. Searing Spikes no longer affect friendly minions. Teleporter Trap - Kill stat now works properly. Fixed a bug that prevented difficulty mods from refreshing when Rune sockets were purged. Fixed various localization issues. Fixed a bug that caused Battering Rams to malfunction when there was no path to Portal. Fixed a bug that prevented building Trap…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 April 2022 | 1.2.6 Released as Stable | 4348798430269489728 |
| 2 | 20 February 2019 | Update 1.2.4 | 2480825216185353113 |
| 3 | 15 February 2019 | Update 1.2.3 | 3702426087240315601 |
| 4 | 28 January 2019 | Update 1.2.2 | 2425653583396854594 |
| 5 | 25 January 2019 | Update 1.2.1 | 2425653583384867154 |
| 6 | 24 January 2019 | Update 1.2.0 | 2425653583382685810 |
| 7 | 16 January 2019 | 1.2.0 Beta Test | 2426778849012309424 |
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