- Name change: Paper Fire Rookie - 12 August 2019
On 13 August 2019, "Paperville Panic" will be undergoing a name change to "Paper Fire Rookie" Why? Mini-game "Paper Fire Rookie Arcade" is available at over 200 VR arcades worldwide, and people are loving it
- Patch V1.3 - 8 November 2018
With Halloween behind us, Paperville has been saved from witches, goblins and vampires... for now. As so the town returns to normal. Your Fire-fighting apprenticeship may return to normal. Changes: - Hubworld (Open town) has been re-skinned to normal
- Halloween! Patch V1.2 - 18 October 2018
BOO!!! Did we scare you Rookie? You should be... Halloween has hit Paperville and the town has turned spoopy. Explore the hubworld and see what horrors lurk around. We hope you've been enjoying Paperville Panic! New: Halloween re-skin for hubworld Bug Fixes: OpenTown: Fixed an occlusion bug Apartment: Fixed some occlusion issues As always, if you encounter any issues please reach out to us either via email ([email protected]), the discussion forums here, or on Facebook/Twitter and we'll get in touch! Enjoy!
- Patch Notes - Version 1.1 - 28 September 2018
Hi all, We've just pushed an update for some neat post launch improvements. We hope you've been enjoying Paperville Panic! New Features/Quality of Life: New Achievements Save file hats now display game completion percentage. Bug Fixes: Global Reduced axe collision sounds Scores for Apartment and Podium scenes have been rebalanced Fixed Pause Menu physics that would cause objects to collide Fixed Pause Menu audio, which wouldn’t pause voiceover lines Fixed level loading bug, where the level would start with the Pause Menu loaded. Fixed Steam overlay bug, where the game wouldn’t pause. Fixed Pause Menu bug, where audio would trigger on the first frame Fixed audio bug that would cut off voicelines for citizens in chaotic scenes Improved water pistol particles Loading Scene: Fixed occlusion bug on the load table OpenTown: Basketball court has been lowered Basketballs have been smoothed out…
- Thank you! - 25 September 2018
Hi everyone! We hope you've been enjoying playing Paperville Panic since our release last week. We celebrated last week with a launch party - you can see some of the photos here. If you're loving the game, please remember to leave a review! It means the world to indie developers and is so important to our success and future development. If you're having any trouble or unhappy for any reason, please get in tough either on the discussion board or at [email protected] and we'll do everything we can to resolve the issue. Have fun and keep fighting the good fight! Ultimerse
- Paperville Panic Full Release Patch - V1.0! - 20 September 2018
Release Day! Paple! 🆘 Paperville Panic is here! We've left Early Access and to celebrate, we're offering you 10% off for the next week! 🚨 Playable on every major PC VR platform, now is the time to get saving! 🤙 We've been lucky to have some incredible experiences and we think we've built a great game and a lot of that is thanks to all of you. You are the reason we make games, you are the reason we love coming to work, and you are the reason Paperville Panic exists. If you can't pick up the game right now, please know that every wishlist, every tweet, every kind word is a huge help to us. If you do purchase, please leave us a review! It makes a massive difference for an indie developer. We'd love for you to keep in touch using our socials so you can hear about any and all Paperville updates, as well as the future games we are creating. Big love, Ultimerse 🤜💦🔥📢 Website ➡️ www.paper…
- Paperville Panic FULL Release Date Announced! - 7 September 2018
Paple! 🆘 We are thrilled to announce that the full release of Paperville Panic is coming on the 20th of September! 🚨 That's not all - we’re also coming to Oculus Rift and Windows Mixed Reality as well as Vive! 🤙 Smash, sploosh, sizzle & scream your way through a brand new VR experience no matter your platform of choice this September. We're so grateful for those of you who have come through this journey with us and supported us while we've tried to create the best game we can for you. We can't wait to release and we still have a few surprises up our sleeve. We'd love for you to keep in touch using our socials so you can hear about all the Paperville updates, as well as any and all future games we create. Big love, Ultimerse 🤜💦🔥📢 Trailer ➡️ https://youtu.be/NfwJwZyjSrc Website ➡️ www.papervillepanic.com Facebook ➡️ www.facebook.com/ultimerse Twitter ➡️ www.twitter.com/ultimerse Ma…
- Patch 0.9.3 Hotfixes - 13 August 2018
Hi all, Some of you encountered some issues launching our latest level. This seems to have been isolated to just a few individuals, but we have some quick fixes we've implemented since our level launch last Thursday. Permanent Black Screen when loading into Town Hall bug fix Scores for Town Hall are now working as intended Score margins set up to be more achievable Checkpoint bug fixes Additional achievements have been added to Town Hall Enjoy! We hope you're enjoying the level - we'll have more exciting news for you soon.
- Town Hall Level Update (Patch V0.9.2) - 9 August 2018
NEW Brand New Level! The Mayor has invited you to dinner at the Town Hall! What an honor! Explore this grand new level and learn more about the town of Paperville. You can watch the level teaser here. New Holster Lookin' good, sailo- er, firefighter! Using the trigger you can equip and unequip your weapons and tools to your holster as you choose - select your preferred side too, so if you're a Leftorium shopper, this ones for you. IMPROVED All weapons and tools now have haptic feedback! Rumble harder than a controller mid Smash combo. Haptic feedback when grabbing objects! You won't believe it's not hands! We lowered the height of the light switch because apparently not everyone is Bigfoot. Madame Firework's fight has been shortened slightly, after we realised she changed her code to have more stage time. #Diva Holograms have been updated to reflect consistency in colours. Your Axe now…
- Patch Notes V0.9 - 31 May 2018
Hi all, Off the back of our MASSIVE two new levels, we've made some extra exciting patch notes to fix a few issues and improve on some of the experience of Paperville. - Welcome to Decapitation Station. Go on. Cut a head off. - AI Updates in Open Town - Achievement bug fixes. - Bug fix that resolves an issue where a second mission enemy could become completely indestructible. - Lighting improvements in Hub World - Navigation issues in open town fixed. - Some strange audio issues have been resolved As always, get in touch with us if you need any help at all! We hope you're loving the latest content.
- TWO NEW LEVELS! V0.8 - 24 May 2018
Our newest update is now live! We just updated with not one, but TWO brand NEW levels! Surprise! Podium has been reworked into something even bigger and better than before - but don't forget, you still need to pick up milk from the Convenience Store. Get in there and get saving, Rookie! You can watch the teaser for Convenience Store here You can watch the teaser for Podium here Patch Notes NEW Convenience Store Level NEW entirely rebuilt Podium Level Bug Fixes Star Ratings & Score Counters improved & updated Minor Fire changes to Factory Level Factory Shotgun can now be grabbed close to the barrel Apartment Level Teleport Changes New citizen A.I. with new animations and reactions
- NEXT NEW LEVEL - TEASER TRAILER - 7 May 2018
Hi everyone! Want to take a peek at the upcoming level? You can watch the teaser here! CONVENIENCE STORE TEASER
- Demo Patch! V0.6 - 4 May 2018
Hi everyone! What's better than one demo? TWO DEMOS! We've added our PAX East exclusive demo to our demo download. If you'd like to see what PAX East was like, you can check out our recap video here. When playing the demo, you'll now load in with the option to select our original demo, or our new demo set in our upcoming convenience store level. (When we say Soon™, we mean Soon™.) The new demo is a little faster paced, so be prepared if you are new to VR! Otherwise, we've added the following: - New loading screen for demo loader - Visual improvements to original demo - Performance improvements to demo - AI improvements to enemies - Changes to gun mechanics Have fun! Paperville will be seeing a big update (maybe even with a special surprise SHHHH) soon!
- A Thank You - PAX East! - 16 April 2018
Hey everyone! We know things have been kind of quiet online - that's because we've just got back from PAX East in Boston! We had the best time demoing the game for you all and spending time with everyone. Now that we're back, we're hard at work on preparing for the release of our next mission! We demoed some of the exclusive content at PAX, and you can look forward to both that demo being available AND the new level in a few weeks time! Thank you to everyone who continues to support us - we can't thank you enough.
- Happy Lunar New Year! - 15 February 2018
It's officially Lunar New Year here in Australia, so to celebrate, we're on sale! We hope everyone who celebrates has a lovely, prosperous holiday and year. 新年快乐! Love, Ultimerse
- Happy Lunar New Year! - 15 February 2018
It's officially Lunar New Year here in Australia, so to celebrate, we're on sale! We hope everyone who celebrates has a lovely, prosperous holiday and year. 新年快乐! Love, Ultimerse
- Patch V1.13 - 8 February 2018
Some bug fixes post release for you all! - Fixed a death bug that let you teleport out of position when you died - Shotgun now shoots the balloons on seperate trigger presses - Podium bug-fix that caused permanent blackout on death - Citizens are more individual and unique - More achievement fixes - Fixed bug where some objects refused to fall off the conveyor belts in the, uh... 'new level' (no spoilers here!) - Made player direction more clear in some levels
- Patch V0.5 - 8 February 2018
Some bug fixes post release for you all! - Fixed a death bug that let you teleport out of position when you died - Shotgun now shoots the balloons on seperate trigger presses - Podium bug-fix that caused permanent blackout on death - Citizens are more individual and unique - More achievement fixes - Fixed bug where some objects refused to fall off the conveyor belts in the, uh... 'new level' (no spoilers here!) - Made player direction more clear in some levels
- Patch V1.12 - Factory Level! - 1 February 2018
Surprise! When we said Soon, we meant SOON! New story content is now live for you to play! We've been working really hard on this level since before Christmas, so we hope you have a great time with it. We can't wait to hear how you find it! Updates: - The Factory level is now enabled in the HubWorld! - Checkpoint fixes and general improvements made to Podium level - Some particle improvements for better visuals - Updated level loaders - Bug and collider fixes in various scenes - Performance increases across all levels using fire - Achievement bug-fixes
- Patch V0.4 - 1 February 2018
Surprise! When we said Soon, we meant SOON! New story content is now live for you to play! We've been working really hard on this level since before Christmas, so we hope you have a great time with it. We can't wait to hear how you find it! Updates: - The Factory level is now enabled in the HubWorld! - Checkpoint fixes and general improvements made to Podium level - Some particle improvements for better visuals - Updated level loaders - Bug and collider fixes in various scenes - Performance increases across all levels using fire - Achievement bug-fixes