- Summer Content Update: The Summer 'Splosion Patch Notes - 14 August 2018
Hello folks! Its been a very busy summer for us here at the dev team, but here it is; The Summer 'Splosion update! Thank you for your continued support, lets get into the details. NEW FEATURES NEW UI SYSTEM: We have scrapped the old 2D UI system and replaced it with a whole new 3D system. BOMB VIDEO TUTORIALS: When in the fancy new bomb select screen, players now have the opportunity to view a video showcasing the bomb in-game NEW REGION - MIDDLE EAST: Three new levels in a drasticly different envoroment; disrupt the peaceful scenery of F.O.B Michael, enjoy a day out shopping in Baazar and ruin some rich peoples lunches by blowing up Al-Manara SO MANY VISUAL UPDATES: I don't want to spoil too much, I would rather you guys experience for yourselves MULTIPLE BUG FIXES: More details below BUG FIXES Fixed a multitude of camera issues, implemented a new camera system that chooses the best an…
- Winter Blow Up Part 2 Is Out Now! - 13 March 2018
Hi everyone, We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here. Changelog Gameplay New level Hudson City, the largest so far, with lots of tall buildings to destroy Updated loading screen images for the levels Added Steam achievements: Baby Steps: Earn one bronze medal Learning to Run: Earn one silver medal Winning 1st Place: Earn one gold medal Above and Beyond: Earn one platinum medal Broke the Bank!: Have a balance of -$10,000,000 Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes Power of the Atom: Find and detonate a nuclear device Added unlock requirements to projectiles Improvements and Bugfixes Updated Unity version to 2017.3 New camera system to make targeting easier and allow for future expansion to more cinematog…
- Winter Blow Up Part 2 Is Out Now! - 13 March 2018
Hi everyone, We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here. Changelog Gameplay New level Hudson City, the largest so far, with lots of tall buildings to destroy Updated loading screen images for the levels Added Steam achievements: Baby Steps: Earn one bronze medal Learning to Run: Earn one silver medal Winning 1st Place: Earn one gold medal Above and Beyond: Earn one platinum medal Broke the Bank!: Have a balance of -$10,000,000 Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes Power of the Atom: Find and detonate a nuclear device Added unlock requirements to projectiles Improvements and Bugfixes Updated Unity version to 2017.3 New camera system to make targeting easier and allow for future expansion to more cinematog…
- Winter Blow Up Part 2 - Where is it?! - 6 March 2018
Good afternoon everyone! We're happy to announce that the final part of the Winter Blow Up Update is almost ready to be released within the next week! This part has been a long time coming for a number of reasons, mainly due to performance improvements and large-scale bug fixes as well as working to make sure that the long promised third level is ready for its initial release. What's included in the Update? Hudson City First of all, the third map is included in this update. Named "Hudson City", this level is the largest destructible level that is currently available. It features a large number of tall skyscraper buildings and small townhouse blocks allowing for large amounts of verticality. Some of the buildings may be replaced and objects added/removed in the future to improve the look and flow of the level based off of your feedback. We have also decided to update the loading screen s…
- Winter Blow Up Part 2 - Where is it?! - 6 March 2018
Good afternoon everyone! We're happy to announce that the final part of the Winter Blow Up Update is almost ready to be released within the next week! This part has been a long time coming for a number of reasons, mainly due to performance improvements and large-scale bug fixes as well as working to make sure that the long promised third level is ready for its initial release. What's included in the Update? Hudson City First of all, the third map is included in this update. Named "Hudson City", this level is the largest destructible level that is currently available. It features a large number of tall skyscraper buildings and small townhouse blocks allowing for large amounts of verticality. Some of the buildings may be replaced and objects added/removed in the future to improve the look and flow of the level based off of your feedback. We have also decided to update the loading screen s…
- Big Winter Blow Up (Part 1) - 21 December 2017
Hello everyone, Today we're releasing the first part of our two-stage update, focused primarily on introducing new weapon types and performance improvements. Changelog New Projectiles Acid - releases a burst of acid either mid-flight (by pressing the Fire button) or on contact which immediately eats away at buildings. Implosion - pulls objects inwards after a brief charging period. Laser - performs a 360° sweep of the surrounding area with a high-intensity laser, destroying whatever it touches. Kinetic - AKA the "Rod From God", a tungsten rod launched from an orbiting satellite at the target. It produces an incredible amount of destructive energy thanks to its speed. Improvements Performance: Improved render times when many building fragments are on screen. Removed expensive particle-based waterfall in Serenity Falls and replaced with something more visually consistent. Graphical: Impro…
- Big Winter Blow Up (Part 1) - 21 December 2017
Hello everyone, Today we're releasing the first part of our two-stage update, focused primarily on introducing new weapon types and performance improvements. Changelog New Projectiles Acid - releases a burst of acid either mid-flight (by pressing the Fire button) or on contact which immediately eats away at buildings. Implosion - pulls objects inwards after a brief charging period. Laser - performs a 360° sweep of the surrounding area with a high-intensity laser, destroying whatever it touches. Kinetic - AKA the "Rod From God", a tungsten rod launched from an orbiting satellite at the target. It produces an incredible amount of destructive energy thanks to its speed. Improvements Performance: Improved render times when many building fragments are on screen. Removed expensive particle-based waterfall in Serenity Falls and replaced with something more visually consistent. Graphical: Impro…
- Quick Fix 3 (28th Nov) - 28 November 2017
Good afternoon everyone, Today we have pushed an update which is aimed at fixing the issues on the Options screens on every menu. You will now be asked if you wish to keep your changes after changing any of the video settings. The targeting reticule has been fixed so that it is now projected over buildings and other fractured objects. - Jamie
- Quick Fix 3 (28th Nov) - 28 November 2017
Good afternoon everyone, Today we have pushed an update which is aimed at fixing the issues on the Options screens on every menu. You will now be asked if you wish to keep your changes after changing any of the video settings. The targeting reticule has been fixed so that it is now projected over buildings and other fractured objects. - Jamie
- Nov 22nd Update 4 - 22 November 2017
Hi everyone, This week we have been working on improving the look and feel of the Serenity Falls map. Some players have experienced FPS drops when targeting specific areas of the map, and we have taken some steps to alleviate the drops in frame rate. Some areas of the map have been rearranged slightly, and props have been placed to make the level look better. Changelog Serenity Falls Removed one of the large apartment blocks from the mid tier residential area and replaced it with a construction area. Reduced the size of a second apartment block and placed a walled fountain area within the block. Added destructible bridges to the river crossings. Improved the waterfall effect. Updated the water in the scene to use a new water shader. Misc Changes Reduced the number of fractured chunks in all of the rich apartment and townhouse blocks. Created a water shader that animates waves and foam.…
- Nov 22nd Update 4 - 22 November 2017
Hi everyone, This week we have been working on improving the look and feel of the Serenity Falls map. Some players have experienced FPS drops when targeting specific areas of the map, and we have taken some steps to alleviate the drops in frame rate. Some areas of the map have been rearranged slightly, and props have been placed to make the level look better. Changelog Serenity Falls Removed one of the large apartment blocks from the mid tier residential area and replaced it with a construction area. Reduced the size of a second apartment block and placed a walled fountain area within the block. Added destructible bridges to the river crossings. Improved the waterfall effect. Updated the water in the scene to use a new water shader. Misc Changes Reduced the number of fractured chunks in all of the rich apartment and townhouse blocks. Created a water shader that animates waves and foam.…
- Nov 14th Update 3 - 14 November 2017
Good Afternoon everyone! First off, I would like to apologise for there not being an update last week. This was due to some unforeseen circumstances, but we were continuously working to get the update ready for this week! In this week's update, we are revealing a new level called "Serenity Falls". This map is based around a waterfall and features multiple elevations and regions of buildings for the player to target! Please note that this level is still not complete and future updates will continue to add finishing touches. Along with the new level, we have revamped the progression system in the game. Most of this work will not be seen by the players as of yet, but we have included a "High scores" section to the new level select screen, where you can see the best score and medal you have achieved on each level. This system also fixes a bug where a player's progress would be lost after ev…
- Nov 14th Update 3 - 14 November 2017
Good Afternoon everyone! First off, I would like to apologise for there not being an update last week. This was due to some unforeseen circumstances, but we were continuously working to get the update ready for this week! In this week's update, we are revealing a new level called "Serenity Falls". This map is based around a waterfall and features multiple elevations and regions of buildings for the player to target! Please note that this level is still not complete and future updates will continue to add finishing touches. Along with the new level, we have revamped the progression system in the game. Most of this work will not be seen by the players as of yet, but we have included a "High scores" section to the new level select screen, where you can see the best score and medal you have achieved on each level. This system also fixes a bug where a player's progress would be lost after ev…
- Oct 31st Update 2 - 31 October 2017
Hello everyone, and Happy Halloween! This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available! Changelog Projectile Updates: Singularity Projectile Changes: Now attracts building chunks over its lifetime. Added a second collapse condition. The Singularity will collapse if it reaches a critical size. Updated the Singularity's visual effect to emit a dark glow from the edges. Gravity Projectile Added: Gravity projectile is now unlockable from the Unlock menu for $1,000,000. It throw objects within its AoE into the air. Projectile Mechanics Update: Explosions no longer effect world props through other objects. This reduces the chance of exp…
- Oct 31st Update 2 - 31 October 2017
Hello everyone, and Happy Halloween! This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available! Changelog Projectile Updates: Singularity Projectile Changes: Now attracts building chunks over its lifetime. Added a second collapse condition. The Singularity will collapse if it reaches a critical size. Updated the Singularity's visual effect to emit a dark glow from the edges. Gravity Projectile Added: Gravity projectile is now unlockable from the Unlock menu for $1,000,000. It throw objects within its AoE into the air. Projectile Mechanics Update: Explosions no longer effect world props through other objects. This reduces the chance of exp…
- Quick Fix 1 and 2 - 25 October 2017
Good afternoon everyone! As some of you may have noticed, we have pushed out 2 additional updates since the content update which have been aimed at fixing a few bugs within the game. Below is a list of all of the bugs which were fixed. Changelog Fixed the Main Menu so that the Controls Menu is not overlaid on top of the other screens. Fixed the Tutorial UI which would reappear if the player paused the game midway through the tutorial sequence, or after completing the tutorial. Lowered the default volumes so that players are not deafened. (Sorry about that!) Channeled all of the projectile Audio Sources through the correct Audio Mixers. Increased the volume of the Mortar slightly. Replaced all vehicle explosions with the correct effect. - Jamie
- Quick Fix 1 and 2 - 25 October 2017
Good afternoon everyone! As some of you may have noticed, we have pushed out 2 additional updates since the content update which have been aimed at fixing a few bugs within the game. Below is a list of all of the bugs which were fixed. Changelog Fixed the Main Menu so that the Controls Menu is not overlaid on top of the other screens. Fixed the Tutorial UI which would reappear if the player paused the game midway through the tutorial sequence, or after completing the tutorial. Lowered the default volumes so that players are not deafened. (Sorry about that!) Channeled all of the projectile Audio Sources through the correct Audio Mixers. Increased the volume of the Mortar slightly. Replaced all vehicle explosions with the correct effect. - Jamie
- Oct 24th Update 1 - 24 October 2017
Hi everyone! Today we have released the first update for the game, which includes updates to the first level of the game, a new camera control, new sound assets, and bug fixes. We plan to release new updates EVERY TUESDAY which will include new features, bug fixes, or balancing to the game. Changelog Nevada Ranges Updates; the level now includes a construction area with destructible items within for the player to earn cash from, as well as updating all of the vehicles in the level to become explosive. Please note that the effects on the exploding cars is subject to change! New Camera Control; as requested by a few players, a number of new camera controls have been added to the game. Players can now zoom the camera in/out while in targeting mode. There is a new camera option (changeable in the Options Menu) to allow for the camera to be rotated using the RIGHT MOUSE BUTTON and dragging t…
- Oct 24th Update 1 - 24 October 2017
Hi everyone! Today we have released the first update for the game, which includes updates to the first level of the game, a new camera control, new sound assets, and bug fixes. We plan to release new updates EVERY TUESDAY which will include new features, bug fixes, or balancing to the game. Changelog Nevada Ranges Updates; the level now includes a construction area with destructible items within for the player to earn cash from, as well as updating all of the vehicles in the level to become explosive. Please note that the effects on the exploding cars is subject to change! New Camera Control; as requested by a few players, a number of new camera controls have been added to the game. Players can now zoom the camera in/out while in targeting mode. There is a new camera option (changeable in the Options Menu) to allow for the camera to be rotated using the RIGHT MOUSE BUTTON and dragging t…
- What's next? Development Roadmap - 16 October 2017
Hi everyone, I am Jamie and I'm the Gameplay Designer and Developer at TotalDistraction, meaning that I am responsible for the gameplay mechanics within the game. Overview To continue the development of the game, we are going to address many of the areas which some of you may feel are lacking in the current version of the game including; the map pool, sound design, UI elements, and some of the artwork in-game. While most of the gameplay mechanics we want to include in the final version of the game are present, we welcome comments and critism to help make the game the best version possible. Map Pool Throughout the game's lifetime in Early Access, we are going to continue adding new levels to the game. In total we plan to have 15 levels spread across 5 distinct regions around the world ranging from the bustling cities of Northern America and Asia, to the quiet small villages in the tropic…